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Returning 35 results for 'before being devils clear reflective'.
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Monsters
Astarion's Book of Hungers
their large tongues, speaker devils speak with clear and pleasing voices. Among the ranks of the Nine Hells, they are known as logokrons.
Many speaker devils are loyal to the archdevil Mephistopheles
Each: Dimension Door, Modify MemoryDevil of Spoken Compulsion
Speaker devils are hulking, four-armed devils who discover the secrets of creatures they then compel to perform wicked deeds. Despite
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
to Tiamat (and Asmodeus, when he chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Classes
Xanathar's Guide to Everything
, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the redeemers still pray that
after day to allow that seed to survive and flourish.
Wisdom. Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are
Classes
Xanathar's Guide to Everything
, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the redeemers still pray that
after day to allow that seed to survive and flourish.
Wisdom. Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are
Species
Sword Coast Adventurer's Guide
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
secrets of creatures they then compel to perform wicked deeds. Despite their large tongues, speaker devils speak with clear and pleasing voices. Among the ranks of the Nine Hells, they are known as
Speaker Devil Devil of Spoken Compulsion JOHN TEDRICK Speaker Devil
Habitat: Planar (Nine Hells), Urban; Treasure: Armaments
Speaker devils are hulking, four-armed devils who discover the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
opposed by duergar at every turn. The ice devils help clear the way for the duergar, who aren’t going anywhere unless the characters kill Xardorok Sunblight and put an end to his line. Once Ten-Towns is
Hells, from which come forth ice devils under the archdevil’s command. Knights of the Black Sword who survive to see these events come to pass try to maintain a foothold in the region, though they are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
so, since it is never clear the extent of Tiamat’s influence over the creatures. There are five kinds of abishai, each one reflective of one of Tiamat’s dragon heads (black, blue, green, red, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, faced down mechanical beholders, and robbed a bank operated by devils. The team has also rubbed shoulders with some of the most notorious figures in the Forgotten Realms, including bumping into Drizzt
Acquisitions Incorporated, or had been incurred while on assignment. However, as Omin had already made his stance on the subject of death and termination of employment contracts very clear, he sought to break
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Belial, but his contingency plans rescue him from possible disaster. Other devils might gain a brief advantage over the two lords because of their infighting, but whenever any true threat to their rule
same time, the fires of Phlegethos do no harm to any denizens of the Nine Hells. Even devils that are susceptible to fire suffer no injury or pain from exposure to them. The realm’s primary city
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ribcage Gate Destination: Nine Hells of Baator Primary Citizens: Devils and Humanoids Ruler: Duchess Zelza Zurkbane Ribcage is the blackened heart of the Vale of the Spine, a jagged range of barren
enacted a policy limiting the number of devils in Ribcage. A succubus in a suit and tie, Duchess Zurkbane masquerades as a tiefling arbiter. Severed unicorn horns support the soles of her clacking
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
neutral. Neutral (N) is the alignment of those who prefer to steer clear of moral questions and don’t take sides, doing what seems best at the time. Druids are traditionally neutral, as are typical
they want, within the limits of a code of tradition, loyalty, or order. Devils and blue dragons are typically lawful evil. Neutral evil (NE) is the alignment of those who do whatever they can get away
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
becomes clear, however, that Lulu has a personal connection to Zariel, dating back to the archdevil’s former angelic existence. After scouring Elturel for survivors and clashing with the denizens of
, as described in chapter 3. Avernus has long been a battlefield in the never-ending Blood War. Apart from clashing demons and devils, petty warlords scour the Avernian wastelands in search of treasure
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to their list of enemies. Isle of the Abbey With hostility toward the Sea Princes running high, Eliander sponsors an expedition to clear Abbey Isle and establish a base there. Its location makes it an
want the town to remain safe, and the Scarlet Brotherhood deems the sea devils a threat to their plans. If the characters accomplish their mission and enable the alliance to destroy the sahuagin, they
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, characters who take to the air can easily get clear of Elturel. However, flying creatures might attract the attention of winged devils and demons in the area, at your discretion. Improvised Equipment
"River Styx" for the river’s effects). Those that fall off one of the anchoring posts take damage from the fall and land amid clashing devils and demons, where they are brutally killed if they survived
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
approach it closely, as it is reputed to be the haunt of various demons and devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief. Thirteen hundred
turned up until the weapons’ former owners each received a copy of the following note: Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, but in truth Mount Celestia’s nature makes it the target of unrelenting attacks by evil forces. The devils of the Nine Hells, in particular, long to corrupt the goodness of the Seven Heavens. The
become worthy by forswearing the selfishness, greed, and hatred that lurk in their hearts. On the edge of a clear lake in Mertion stands the city of Empyrea, renowned for the healing power of its fountains
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
is a fountain of quicksilver: Ecstasy’s gate to Elysium. Creatures that submerge themselves in the reflective pool emerge in Amoria, the plane’s innermost layer. Aura of Tranquility The gate to Elysium
to be the long-lost relative of a character. The spirit aims to possess the character and live life to the fullest. 2 The Lightcaller holds a peace banquet in Solrise Tower, inviting powerful devils
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
neutral. Neutral. (N) is the alignment of those who prefer to steer clear of moral questions and don’t take sides, doing what seems best at the time. Druids are traditionally neutral, as are typical
what they want, within the limits of a code of tradition, loyalty, or order. Devils and blue dragons are typically lawful evil. Neutral Evil. (NE) is the alignment of those who do whatever they can get
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the
day to allow that seed to survive and flourish. Wisdom. Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
light in the fireplace from a small, highly reflective object.
Two swarms of insects (spiders) infest this room. One swarm descends on anyone who approaches the fireplace, and the other descends
, the more desperate he becomes. When it become clear he can’t warn the characters off, he’ll try to ambush them with a poisoned weapon during a fight against other creatures.
16. Alchemist’s Bedroom
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, creatures notice unsettling sights through the fog, such as ominous ruins or soundless silhouettes fleeing pursuit. The mists can’t be dispersed by any wind, but clear after 1 minute. Infested On many
bleeding also stops if the target receives magical healing. 47–52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
command and ultimately answering to Tiamat (and Asmodeus, when he chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands. A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-o’-wisps: devils pawning stolen souls to rule-bending angels, interplanar fences selling stolen modron parts, demodands advertising jars of their liquefied cohorts as instant bodyguards, and the like
such cases, Parakk Pest offers as much as 1 gp for a single cranium rat tail and larger sums to clear out entire swarms. Sandstone Strip A sliver of tightly clustered buildings stands between the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, they plead with the characters to represent them in court. 5 When the coast is clear, a shady-looking Doomguard rot blade (see Morte’s Planar Parade) opens their long overcoat in front of the characters
smithies accustomed to the forge’s unbearable temperatures. Azers, fire elementals, and chain devils number among the Armory’s blacksmiths, along with dwarves and other Doomguard smiths. Aslan Ashfang, a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Elturel literally rode through a gate into the Nine Hells to pursue and destroy devils that had been plaguing their people. With these bright examples to look up to, is it any wonder that the common
light is now under “Elturel’s Shield,” but such claims raise hackles among Elturgard’s neighbors. The Creed Resolute With no clear sign of the source of the Companion and so many faithful arriving in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
whole of Eastern Oerik. Adventurers and Organizations
Factions and organizations aimed at player characters can connect adventurers to your world, providing ties to key NPCs and a clear agenda beyond
gaze upon this natural wonder, though few dare to approach it closely, as it is reputed to be the haunt of demons and devils. The occasional disappearance of those who stray too close to the Plume
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear
abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands. A red abishai cuts a fearsome figure, and that sight can be inspiring
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stone Giants Stone giants — reclusive, reflective, and inscrutable — take pains to remain apart from the world of sunlight and sky. Only when they’re surrounded by stone do they consider themselves
realms of the storm giants, which maintain a constant watch for the all-important signs. In ages past, when giant dynasties reigned, the signs that accompanied the leader of them all were clear and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
beneath a deadly layer of clear gelatinous ooze — perfectly preserved, eerily staged, and utterly devoid of anything organic. The kenku that once occupied Daoine Gloine have all long been turned to glass or
window. In another area, five clear canisters hold what appear to be still-beating hearts. Across the room, a mind flayer appears trapped inside a glass tank.
All of the active equipment in the lab
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
armor with iron spikes and jagged decoration scavenged from the foundry’s scraps. Ogres, giants, and reformed devils in the Mind’s Eye, they prevent the tools of creation from falling into the hands
or clear system of organization, the shop is a labyrinth of knowledge that only Kesto can navigate, but the shopkeep is always happy to help a customer find what they’re after. Kesto is a venerable
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
they treat questions with suspicion. The mind flayers fight if they detect trickery, if the characters start poking around where they shouldn’t, or if it’s otherwise clear the characters aren’t here
are hundreds of years old, dating from the time of the mind flayers’ domination of the Underdark. When grasped, a crystal replays a short psychic scene in its reflective interior. A crystal takes 10
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
during the battle or after the demons are defeated. He speaks to the characters, thanking them for any assistance in defeating the demonic intruders. He makes it clear that his singular focus is stopping
against their incursions, and expounding that the demonic threat must be defeated at all costs. It praises the devils that stoically stand against the unending demonic tide, while chastising Helm, Torm
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dealing damage to the target or enveloping its head. Magic Mirror. A detect magic spell reveals an aura of conjuration magic around the freestanding mirror, which acts as a portal. Touching the reflective
his rescuers until he’s clear of Bavlorna’s cottage, at which point he thanks the characters and bids them adieu. Then, suddenly remembering the rule of reciprocity (see “Rules of Conduct” earlier in






