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races
For millennia, the tarandus have been known as a society of explorers devoted to charting and understanding the world. Their culture prizes discovery, and they believe that their lives are best spent
couriers, ensuring that their knowledge of routes and geography remains current.
Tarandus herds are large and communal, sharing duties such as child-rearing and foraging. They maintain strong ties between
Backgrounds
The Wild Beyond the Witchlight
You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled
traveler’s clothes, three trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp
Fey Mark
You were transformed in some small way by your stay in the Feywild
Monsters
Curse of Strahd
Extraordinary Feature. The mongrelfolk has one of the following extraordinary features, determined randomly by rolling a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Extraordinary
such parents are mongrelfolk. (About one child in every hundred is born looking like its non-mongrelfolk parent.)
Backgrounds
The Wild Beyond the Witchlight
You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and
instrument
Languages: One of your choice
Equipment: A disguise kit or a musical instrument of your choice, a deck of cards, a carnival uniform or costume, one trinket (determined by rolling on the
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of madness (determined by rolling on the Madness
lords mortal enemies, each devoted to destroying and ultimately devouring the other.Zuggtmoy’s Lair
Zuggtmoy’s principal lair is her palace on Shedaklah. It consists of two dozen
Monsters
The Book of Many Things
attack.Legends describe the dread being Malaxxix as the child of one of the night hags who created the first yugoloths. Malaxxix is often lumped in with such Fiends, perhaps because it too has a grand
patrols the vilest swaths of the multiverse from atop its unholy vehicle, the Unborn Palanquin. This shambling collective is made up of thousands of mezzoloths devoted to their liege, who roams the Lower
Species
Mordenkainen Presents: Monsters of the Multiverse
hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity.
Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved
by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The &ldquo
Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
; unless it’s all a lie, and I’m being sent on ridiculous missions by a twisted child.
8
My sibling and I both get telepathic orders from a mysterious contact, and I’m starting to question the authenticity of my sibling’s orders.
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories come to
an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Malaxxix the Shackler Legends describe the dread being Malaxxix as the child of one of the night hags who created the first yugoloths. Malaxxix is often lumped in with such Fiends, perhaps because it
patrols the vilest swaths of the multiverse from atop its unholy vehicle, the Unborn Palanquin. This shambling collective is made up of thousands of mezzoloths devoted to their liege, who roams the Lower Planes as a tyrannical marauder.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Tarandus Rafa Teruel For millennia, the tarandus have been known as a society of explorers devoted to charting and understanding the world. Their culture prizes discovery, and they believe that
scouts, guides or couriers, ensuring that their knowledge of routes and geography remains current. Tarandus herds are large and communal, sharing duties such as child-rearing and foraging. They maintain
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Heroes” Kaynen Guardian of the redwood grove Dryad R3 Marilissa Sunset-Is-Nigh’s devoted servant Yuan-ti Malison (Type 1) L3 Selenar Woodwise Elf council member Noble (Medium) “A Call for Heroes” Sunny
Lightpurse Halfling traveling merchant Commoner (Small) “Village Green” Sunset-Is-Nigh Child of Death-at-Sunset Green Dragon Wyrmling L6
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Feylost You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you
trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp Fey Mark You were transformed in some small way by your stay in the Feywild and gained a fey mark, determined
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aberrant Dragonmarks “Your sigil creates, child of Cannith. Mine holds the power to destroy.”
— Rotting Bal, Tarkanan Enforcer
The twelve dragonmarks are tied to specific bloodlines and passed
dragonmarked families produce a child, and for this reason such unions are absolutely forbidden by the Twelve. But aberrant dragonmarks can appear on members of any race, at any age, regardless of bloodline
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from the shadows. When creating a character from the Carrion Tribes, consider the following:
Sworn to an Overlord. Your tribe is devoted to an archfiend. This can serve as the roots of a warlock’s pact
.
Child of a Savage Land. You were born into a lawless realm where violence was the only constant. How have you adapted to life on the other side of the Labyrinth? Are you superstitious, refusing to adapt
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
the land flattens out into gently rolling, fertile hills dotted with forests and patches of grassland. Communities of halflings occupy the polar areas, while the barren wastes are populated by
of them linked to the others by the roots of an unimaginably large plant sometimes referred to as Yggdrasil’s Child. Wildspace travelers sometimes come to Garden to restock their food, water, and air
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Although minotaurs aren’t evil by nature and are free to worship any god, many are raised among those devoted to Mogis’s vile whims. Myths tell that Mogis created the first minotaurs from his own
, believing that a child will inherit the strength, audacity, guile, or fearsomeness of a heroic namesake. Other minotaur parents invent their own names, though, believing in their child’s potential to light
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Siona sailed with her devoted crew. Like these partners, you are great and make others great. Consider the Companion Relationships table when determining your legendary connection. Any relationship with
.
2 Another character is my sibling.
3 Another character is my parent or child.
4 Another character is a champion of my god.
5 After admiring another character from afar, I’ve
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
different from rolling dice? And how can Dungeon Masters make interesting use of those differences?
This chapter addresses some of the unique randomizing elements cards can provide, even for a game that
rolling on a table of possible results. But when using cards, it’s easy to prevent any undesired results: simply leave those cards out of the deck. Eliminate Repetition. You can prevent repetition in a deck
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lucky to see the morning.
— Tordek
The clan is the basic unit of dwarven society, an extended family that dwells together. Everything a dwarf does in life is devoted to improving or helping the
connection between parent and child is stronger than the attachment between unrelated clan members. Nevertheless, the distinction is so slim as to be unnoticeable to outsiders — dwarves will endure
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
appear. Each character in the adventuring party visited the Witchlight Carnival when they were a child—in fact, they snuck in without buying a ticket—and had something stolen from them. Fate brings
sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Witchlight Hand You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand
your choice Equipment: A disguise kit or a musical instrument of your choice, a deck of cards, a carnival uniform or costume, one trinket (determined by rolling on the Feywild Trinkets table), and a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
forgotten childhood memory of her, which you can determine by having that character’s player roll on the Childhood Memories table. Childhood Memories d8 Memory 1 When you were a small child, a
woman matching Zybilna’s description reunited you with a lost pet. 2 A woman matching Zybilna’s description visited you once when you were sick as a child and made you feel better. 3 A woman matching
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
tower of the serpent nestles at the center of Setessa. Its wandering warriors travel the world, working on behalf of the Ruling Council. Their leader is Kallias, who was sold into slavery as a child. They
lost an eye and several fingers before they were rescued and brought to Setessa, where they have devoted themselves to saving others in a similar plight. The “Little Bears” of Setessa Children in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
actions than for vows of loyalty and expressions of devotion. Whether you are silently devoted to her or vociferous in your praise, it is your actions in her name that will prompt her to continue her
onlookers who compared your skill to Nylea’s.
4 Lost in the forest as a child, you were raised by wolves. Nylea intervened to teach you language and enable you to one day take your place in society as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
her to the hidden city of Evereska. Her parents then realized their grave mistake. In pampering and sheltering their daughter, they had raised not a young lady but a spoiled child. Accustomed to
Windvane. Driven by Yan-C-Bin, she dubbed herself a queen and set out to find followers to rule. Her enchantments helped fill the ranks of the Cult of the Howling Hatred with initiates hopelessly devoted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Nettlebee Ranch Nettlebee Ranch sprawls over a series of low, rolling hills where the forest has been cleared away for crops of oats and barley. The Nettlebees’ prize livestock — sheep, ponies, and
is most concerned for her children. Bertram’s heir and oldest child, at twenty-three, Watson (a scout) is brave, honest, and forthright. He takes more after his mother than his father or grandfather
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
born to such parents are mongrelfolk. (About one child in every hundred is born looking like its non-mongrelfolk parent.) Mongrelfolk
Medium humanoid (mongrelfolk), any alignment
Armor Class 11
rolling a d20 or chosen by the DM:
1–3: Amphibious. The mongrelfolk can breathe air and water.
4–9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet.
10: Flight. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
green abishai (see appendix A), is the master of the casino’s games of chance. His nickname “Snake Eyes” comes from his penchant for rolling ones in Triple Hydra (see the “Viridian Den” section for
an explanation of the game’s rules). Rezran is an opportunist to his core, always chasing after riches. He is a devoted follower of Tiamat and covets the Dragon Queen’s amassed wealth. Gaining Rezran’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
some surface towns, devoted to the faith of the former Delzoun Empire and of the dwarves who answered Bruenor’s call to reclaim the city. Vast cathedrals of stone once echoed with the paeans of a
the priests and a sure sign that something unwelcome has made its way into this most sacred of places. Check for a random encounter once every hour of travel in the Iron Tabernacle by rolling a d20
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
interloper gods are cast out of society if they are discovered, but they believe the benefits of serving those powers outweigh the risk of exile. Vaprak Some myths suggest Vaprak is a child of Annam and
Inferno, Mual-Tar the Thunder Serpent, and Draunn the Stonemaw. In practice, cults devoted to these primordials have similar aims and methods to cults of Elemental Evil. Other Gods and Cults Like other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Trielta Hills In the rolling terrain of the Trielta Hills, scattered with small settlements of gnomes and halflings, life seems pastoral and idyllic. Halfling farmers tend to their plots, and gnome
that they can spend the cold months beside a hearth, with a slice of fried pie in one hand, and a tankard of bitter gnomish stout in the other. Any cellar space not devoted to another purpose is used
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the
Kaltivar the frost giant carries a sack containing 2d6 × 100 gp, 1d4 mundane items (determined by rolling on the Items in a Giant’s Bag table in the introduction), and one magic item, determined by
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
region. Consider rolling on the Blessed Radiance Effects table when the following circumstances occur in the region: A creature succeeds on a saving throw compelled by the abilities of a fiend or an
inspire life to propagate along alien paths. Consider rolling on the Far Realm Effects table when the following circumstances occur in a region touched by the Far Realm: A warlock whose Otherworldly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
deformities. The baroness was glad that Sylphene could be housed in the chalet, to keep her far from the public’s eye. A nursemaid was hired to watch over the child while the baroness was away. There’s some
the wereravens picked up in their travels and which they won’t give up as readily as the potion. Determine each trinket randomly by rolling on the Trinkets table in the Player’s Handbook. ORCUS






