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Returning 35 results for 'before being devoured charmed restored'.
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before being devoted charm restored
before being devoured charmed restore
before being devoted chained restored
before being devoted charges restored
before being devoted carved restored
Monsters
Monster Manual
intellect devourer must leave it. The intellect devourer is also forced out if the target regains its devoured brain by means of a Wish spell. By spending 5 feet of its movement, the intellect devourer
can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies unless its brain is restored before the end of the intellect devourer’s next turn.Psychic
Magic Items
Dungeon Master’s Guide
creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell.
When Blackrazor devours a soul that isn’t yours, you gain Temporary Hit Points equal to the slain
to 0 Hit Points, Blackrazor devours your soul (see “Devour Soul” below).
While you hold this weapon, you have Immunity to the Charmed and Frightened conditions, and you have Blindsight
Magic Items
Dungeon Master’s Guide
ally with its attacks. You and your allies can each summon only one avatar as a consequence of this draw. A creature slain by an avatar can’t be restored to life.
Avatar of Death
Medium Undead
CON
16
+3
+3
Mod
Save
INT
16
+3
+3
WIS
16
+3
+3
CHA
16
+3
+3
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened
Monsters
Forgotten Realms: Adventures in Faerûn
(4d10 + 5);{"diceNotation":"4d10+5", "rollType":"damage", "rollAction":"Bewildering Bolt", "rollDamageType":"Psychic"} Psychic damage, and the target has the Charmed condition until the end of its next
damage and the target has the Charmed condition for 1 minute or until Zlan dies. While Charmed, the target doesn’t act as an ally to any creature. Success: Half damage only. Failure or Success: Zlan
Intellect Devourer
Legacy
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Monsters
Monster Manual (2014)
devoured brain by means of a wish. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then
dies, unless its brain is restored within 1 round.
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Nabassu
Legacy
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Monsters
Mordenkainen’s Tome of Foes
creature devoured by a nabassu can be restored to life only by a wish spell.
Magic Resistance. The nabassu has advantage on saving throws against spells and other magical effects.
Magic Weapons
Monsters
The Book of Many Things
. The aspirant has advantage on saving throws against the charmed and frightened conditions.Spear. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Spear
the mysteries of the Heralds of the Comet, but they are firmly in the group’s clutches, both socially and metaphysically. If an aspirant is killed, the hapless individual is drawn into the Void and devoured, body and soul.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Soul"} damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.
Magic Resistance. The nabassu has advantage on
Blackrazor
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
When it devours a soul, Blackrazor grants
constructs or undead. You also can’t be charmed or frightened.
Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that
Oinoloth
Legacy
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Monsters
Mordenkainen’s Tome of Foes
lasts for 24 hours. While blighted, all normal plants in the area wither and die, and the number of hit points restored by a spell to a creature in that area is halved.
Furthermore, when a creature moves
can see.
Transfixing Gaze. The oinoloth targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw against this magic or be charmed until the end of
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
":"necrotic"} necrotic damage, and if this damage reduces the target to 0 hit points, its soul is trapped as if it failed the saving throw. A soul trapped in a gem for 24 hours is devoured and ceases to
":"3d6","rollType":"roll","rollAction":"Energy Drain"}. If a creature’s hit point maximum is reduced to 0 by this effect, the creature dies. A creature’s hit point maximum can be restored
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn’t
troll upon a sacred quest to find the frost giant and meet the giant in secret. The troll offers up its own body to be devoured in Vaprak’s name. Only the boldest and most determined frost giants
Demilich
Legacy
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Monsters
Monster Manual (2014)
can be restored with the greater restoration spell or similar magic.
Vile Curse (Costs 3 Actions). The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC
tomb have advantage on saving throws against being charmed or frightened, and against features that turn undead.
The tomb is warded against the magical travel of creatures the demilich hasn’t
Monsters
Curse of Strahd
feet and its high jump is up to 10 feet, with or without a running start.20: Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed
mongrelfolk to its original form using a greater restoration spell, but the same can’t be said for a mongrelfolk’s offspring. Only mongrelfolk that are made by magic can be restored to their
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
own avatar of death. A creature slain by an avatar of death can't be restored to life.
Avatar of Death
Medium undead, neutral evil
Armor Class 20 Hit Points half the hit point maximum of its
Immunities charmed, frightened, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., truesight 60 ft., passive Perception 13
Languages all languages known to its summoner
Monsters
Curse of Strahd
against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests
to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
’ psionic power, making eaters of knowledge deadlier with each brain devoured. CoupleofKooks “Best to just forget every idiom you’ve ever learned, Chief. For example, in the Outlands, ‘brain food
)
CON
17 (+3)
INT
18 (+4)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Str +7, Int +7
Skills Arcana +7, Perception +6
Damage Immunities psychic
Condition Immunities charmed
Magic Items
Keys from the Golden Vault
great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
The Book of Vile Darkness has the following properties:
Circle of Death. While attuned
.
Condition Immunities. While attuned to the book, you can’t be charmed or frightened.
Evil Presence. The book houses an evil spirit that is hostile toward you. When you become attuned to the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Maw Demon Maw demons share the ceaseless hunger for carnage and mortal flesh of their master, Yeenoghu, who appears in this book. After a maw demon rests for 8 hours, anything devoured by it is
it might’ve devoured such a find, but I’m not complaining.
Tasha
Maw Demon
Medium Fiend (Demon), Typically Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, these fiends devour all in their paths. After a maw demon rests for 8 hours, anything it has devoured is transported to the Abyss for further digestion of a different sort. Maw Demon
Medium fiend
)
CHA
5 (-3)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature and devours its soul unless it is a Construct or an Undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell. When Blackrazor devours a soul
Immunity to the Charmed and Frightened conditions, and you have Blindsight with a range of 30 feet. Devour Soul. Whenever you use Blackrazor to reduce a creature to 0 Hit Points, the sword slays the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by
Blackrazor can be restored to life only by a wish spell. When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
devourer is also forced out if the target regains its devoured brain by means of a wish. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the
nearest unoccupied space within 5 feet of it. The body then dies, unless its brain is restored within 1 round.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
dies, the intellect devourer must leave it. The intellect devourer is also forced out if the target regains its devoured brain by means of a Wish spell. By spending 5 feet of its movement, the
intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies unless its brain is restored before the end of the intellect devourer’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
this way, its attacks deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.
Magic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.
Magic Resistance. The nabassu
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
range of 60 feet. He has advantage on saving throws against being charmed, and magic can’t put him to sleep. Treasure. If the characters return his original heart to him, Octavian reciprocates by giving
invulnerability. Development. Once Octavian has his true heart and his capacity for feeling emotion restored, he skips merrily into the swamp, eventually crossing paths with the Inn at the End of the Road
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches, while remaining tethered to the slime by long tendrils of goo. These
following: Arcana +7, History +7, Nature +7, or Religion +7
Condition Immunities blinded, charmed, deafened, exhaustion, prone
Senses blindsight 60 ft. (blind beyond this distance), passive Perception
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the giant in secret. The troll offers up its own body to be devoured in Vaprak’s name. Only the boldest and most determined frost giants can finish such a gory feast. After devouring the troll sent by
(Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant regains 10 hit points at the start of its
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, Athletics +11, Perception +6
Damage Immunities fire
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 16
Languages Common, Giant, Infernal
Challenge 11
points by the hellion dies, and its soul rises as a lemure (see the Monster Manual) on Avernus, one of the Nine Hells, in 1d4 hours. If the creature isn't revived before then, it can be restored to life
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
success.
Maw Demon Maw demons share Yeenoghu’s ceaseless hunger for carnage and mortal flesh. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the Lord of
charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1 (200 XP)
Rampage. When it reduces a creature to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
number of hit points restored by a spell to a creature in that area is halved.
Furthermore, when a creature moves into the blighted area or starts its turn there, that creature must make a DC 16
or be charmed until the end of the oinoloth’s next turn. While charmed in this way, the target is restrained. If the target’s saving throw is successful, the target is immune to the oinoloth’s gaze for the next 24 hours.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
charmed or frightened, and against features that turn undead. The tomb is warded against the magical travel of creatures the demilich hasn’t authorized. Such creatures can’t teleport into or out of the
24 (7d6) necrotic damage, and if this damage reduces the target to 0 hit points, its soul is trapped as if it failed the saving throw. A soul trapped in a gem for 24 hours is devoured and ceases to
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Mother slept, the witch took to its neck with a cleaver, but to her horror, two more heads sprouted in place of the first. Enraged, the Goose Mother devoured the witch and rampaged deep into the wilds
(Requires at Least Two Heads) blinded, charmed, deafened, frightened, stunned, unconscious
Senses darkvision 60 ft., passive Perception 20
Languages —
Challenge 7 (2,900 XP) Proficiency Bonus +3
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
legs as easily as it travels on all four. Its eyes can emit fiery beams. Once a jabberwock has chosen its target, it concentrates its attacks on that target until the victim is killed (and devoured
Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 18
Languages —
Challenge 13 (10,000 XP) Proficiency Bonus +5
Confusing Burble. The jabberwock burbles to itself






