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Returning 35 results for 'before being die conceal recover'.
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Monsters
Van Richten’s Guide to Ravenloft
Headless Summoning (Recharges after a Short or Long Rest). If the dullahan is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead, it regains 97 hit points. In addition, it
shards of its shattered skull.
2
A vain dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3
A greedy dullahan seeks to recover its bejeweled helmet
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
worthy of my god’s favor by matching my actions against his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient relic of my faith that was lost
Aasimar
Legacy
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Species
Volo's Guide to Monsters
the chance.
When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The
between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
d6
Flaw
1
I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
Backgrounds
Baldur’s Gate: Descent into Avernus
his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient relic of my faith that was lost long ago.
2
I will someday get revenge on the corrupt temple
Backgrounds
Sword Coast Adventurer's Guide
)
6
Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Healing These optional rules make it easier or harder for adventurers to recover from injury, either increasing or reducing the amount of time your players can spend adventuring before rest is
rare. As an action, a character can use a healing surge and spend up to half his or her Hit Dice. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sleeping in Armor Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest. When you finish a long
rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
one or two sentences, describe this weakness, where it is in the domain, how the Darklord attempts to conceal this Achilles’ heel, and how adventures might exploit it to bring the Darklord down
. Then, assuming the Darklord is defeated, consider what happens next and how that’s relevant to the player characters, addressing the following questions: Can the Darklord die permanently? Under what
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
recover it? One answer is to dare an expedition into the Underworld to find what was lost. Entering the Underworld is arguably one of the easiest feats imaginable—everyone ends up there when they die
Living Descent Sometimes the answer to a riddle is lost beyond the inky waters of the Tartyx River. When spells and sages fail to recover some crucial bit of information, how far might heroes go to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them can be level 6+. For example, if
you’re a level 6 Druid, you can recover up to three levels’ worth of spell slots. You can recover a level 3 spell slot, a level 2 and a level 1 spell slot, or three level 1 spell slots. Once you recover
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
shattered castle, causing new halls and rambling stairs to form between fractured floors. These surreal ruins can’t conceal the magical radiance hanging at the castle’s core—a vestige of the magical force
devastation, Castle Avernus isn’t empty. Azalin’s treasures and former servants survived, including Ebbasheyth, the Darklord’s black shadow dragon advisor; a vast library that records the memories of all who die in Darkon; and the tomb haunted by Irik Zal’honen, Azalin’s son.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
more than XP and treasure, give them additional small rewards at milestone points. Here are some examples: The adventurers gain the benefit of a short rest. Characters can recover a Hit Die or a low
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Changelings mature slightly faster than humans but share a similar lifespan—typically a century or less. While a changeling can transform to conceal their age, the effects of aging affect them similarly
revert to your true form or until you die. Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion. Languages. You can speak, read, and write Common and two other languages of your choice.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
stay in the new form until you use an action to revert to your true form or until you die. Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
of Dishonor.
18 Prevent one of your ancestors from transforming into an eater of hope (see chapter 6).
19 Travel to Erebos’s palace and recover a secret from one who failed to bargain for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventure with something more than XP and treasure, also give them small rewards at milestone points, such as the following: The adventurers gain the benefit of a Short Rest. Characters recover a Hit
Point Die or a level 1 spell slot. Characters regain the use of magic items that have had their limited uses expended.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
temperatures improve, flora and fauna begin to recover. Depending on how they fared against the chardalyn dragon in chapter 4, the people of Ten-Towns can look forward to warmer times once more
. Auril’s death is temporary, for a god who has mortal worshipers can’t truly die. When the Frostmaiden is resurrected on the next winter solstice, she has all her divine power. But her inclination is to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
walkers of this way usually don robes with deep cowls, and they often conceal their faces with masks, presenting themselves as the faceless bringers of life and death. Implements of Mercy 3rd-level Way
restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. His sole remaining desire is to recover his lost ka, which he knows remains somewhere in Har’Akir. With it, he hopes to become mortal again, die, and face his original gods’ judgment once more. Whether this means peace or oblivion is meaningless to him. Ankhtepot seeks only an end.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, when you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them
can be level 6+. For example, if you’re a level 6 Druid, you can recover up to three levels’ worth of spell slots. You can recover a level 3 spell slot, a level 2 and a level 1 spell slot, or three
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
fool?
Even a beholder wouldn’t have seen that one coming!
Hurry! ’Tis best I die quickly.
I would tear the world in two for a quaff.
Lend me your hand. There is something I must show you.
How
this wound I shall not recover. You have slain me.
This truly is the worst outcome.
Let us dance in the whistling wind!
Tomorrow, at sunrise, I shall no longer be here.
Printable Images
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mind. Most of these adventurers are displaced Cyrans or are hired by such people, ranging from common folk hoping to retrieve family heirlooms to servants of Prince Oargev, who hopes to recover the lost
. House Orien wants to restore the lightning rail line that crosses the Mournland, which would reconnect the western and eastern halves of Khorvaire. House Cannith wants to recover trade secrets
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fool?
Even a beholder wouldn’t have seen that one coming!
Hurry! ’Tis best I die quickly.
I would tear the world in two for a quaff.
Lend me your hand. There is something I must show you.
How
this wound I shall not recover. You have slain me.
This truly is the worst outcome.
Let us dance in the whistling wind!
Tomorrow, at sunrise, I shall no longer be here.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hit Die. You can spend Hit Dice during a Short Rest to recover Hit Points. Your character sheet also includes space to note how many Hit Dice you’ve spent. Initiative. Write your Dexterity modifier
Throws. Hit Point Dice. Your class’s description tells you the die type of your character’s Hit Point Dice (or Hit Dice for short); write this on your character sheet. At level 1, your character has 1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
character has 1 Hit Die. You can spend Hit Dice during a Short Rest to recover Hit Points. Your character sheet also includes space to note how many Hit Dice you’ve spent. Initiative. Write your Dexterity
Death Saving Throws. Hit Point Dice. Your class’s description tells you the die type of your character’s Hit Point Dice (or Hit Dice for short); write this on your character sheet. At level 1, your
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, followed by a die expression in parentheses, like this: 10 (3d6). You decide whether to use the average or roll the dice. Using average damage speeds up play, but it might feel less exciting, and players
suspense. Either approach is fine. Even DMs who conceal their dice rolls might divulge certain results. For example, when a creature scores a critical hit against a character, it’s customary to let the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
description is clear enough that you can adjudicate whether a character’s actions locate or foil the trap. As with many situations, you shouldn’t allow die rolling to override clever play and good planning
harming themselves. Such traps might have hidden levers that disable their triggers, or a secret door might conceal a passage that goes around the trap. Trap Effects The effects of traps can range
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
description is clear enough that you can adjudicate whether a character's actions locate or foil the trap. As with many situations, you shouldn't allow die rolling to override clever play and good planning
harming themselves. Such traps might have hidden levers that disable their triggers, or a secret door might conceal a passage that goes around the trap. Trap Effects The effects of traps can range from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zariel Keep wasting my time with your pointless words and die, or join my war band and live. Choose swiftly. I have a plane to conquer.
— Zariel addressing emissaries from Dis
Zariel was once an
to recover in the depths of Nessus, Asmodeus installed her on Avernus as his champion and new lord of that layer. A Fighting General When Zariel supplanted the pit fiend Bel as the ruler of Avernus
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
worthy of my god’s favor by matching my actions against his or her teachings. (Any) d6 Bond 1 I would die to recover an ancient relic of my faith that was lost long ago. 2 I will someday get revenge
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Verelda Lang, the characters’ Magical Physiologies professor. If they bring the lost ring to her, she is effusive in her thanks—and then offers it to the characters as a gift, trying to conceal her pride
speculation on campus, but no current students know what they are. Once the characters recover the doll, they will likely press her hand to trigger these phrases. The Phrases table offers some suggestions, but
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
his voice was snatched by Kettlesteam. If questioned, Candlefoot tries to explain his sorry circumstances through mime and asks the characters to help him recover his voice from Kettlesteam so he can
causing mischief throughout the carnival and sometimes uses magic to conceal her true form. If the characters agree to help Candlefoot, he performs a few delightful magic tricks for their amusement
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dullahan pursues it own relatives, seeking to claim a head with its family resemblance.
3 A greedy dullahan seeks to recover its bejeweled helmet, caring nothing for the head that wears it.
4
) Proficiency Bonus +4
Headless Summoning (Recharges after a Short or Long Rest). If the dullahan is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead, it regains 97 hit points. In
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
worthy of my god’s favor by matching my actions against his or her teachings. (Any) d6 Bond 1 I would die to recover an ancient relic of my faith that was lost long ago. 2 I will someday get revenge






