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Returning 35 results for 'before being diffusing carries rounds'.
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Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald
initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
Grasping roots and
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast
initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
Grasping roots and vines
Monsters
Mordenkainen Presents: Monsters of the Multiverse
choice; the orthon can’t use the same effect two rounds in a row:
Acid. The target must make a DC 17 Constitution saving throw, taking 17 (5d6);{"diceNotation":"5d6", "rollType":"damage
equipment it wears or carries is also invisible as long as the equipment is on its person. This invisibility ends immediately after it makes an attack roll or is hit by an attack roll.
Monsters
Waterdeep: Dungeon of the Mad Mage
, or its concentration is broken (as if concentrating on a spell). Any equipment the mummy lord wears or carries is invisible with it.The mummy lord can take 3 legendary actions, choosing from the
takes a lair action to cause one of the following effects; the mummy lord can’t use the same effect two rounds in a row.
Each undead creature in the lair can pinpoint the location of each
Monsters
Storm King's Thunder
reaches the forest floor carries an emerald green cast, and every sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an
effect two rounds in a row:
Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it. That area becomes difficult terrain, and
Monsters
Storm King's Thunder
Legendary Resistance (3/Day). If Klauth fails a saving throw, he can choose to succeed instead.
Special Equipment. Klauth carries a wand of fireballs and a wand of lightning bolts, and he wears a
lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
Magma erupts from a point on the ground the dragon can see within 120 feet of it
Monsters
Divine Contention
trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast, and every
(losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
Grasping roots and vines erupt in a 20
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(areas 1–5), so a fight in any of these can be heard in the others. Elsewhere, normal sounds echo confusingly and are lost in the background noise. The sound of a scream carries a long distance, however
, and the sound of a fight travels through 30 feet of tunnel and attracts attention if the fight lasts more than 3 rounds.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(areas 1–5), so a fight in any of these can be heard in the others. Elsewhere, normal sounds echo confusingly and are lost in the background noise. The sound of a scream carries a long distance, however
, and the sound of a fight travels through 30 feet of tunnel and attracts attention if the fight lasts more than 3 rounds.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(areas 1–5), so a fight in any of these can be heard in the others. Elsewhere, normal sounds echo confusingly and are lost in the background noise. The sound of a scream carries a long distance, however
, and the sound of a fight travels through 30 feet of tunnel and attracts attention if the fight lasts more than 3 rounds.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Lift Attached to the edge of the barracks platform is a winch-and-basket device consisting of a large swinging arm that carries a thin cord of strong spider silk. The cord runs through a series of
passengers or up to 800 pounds of cargo, then lifted back up to the platform in the same way. It takes 4 rounds for the basket to move between the platform and the floor under normal operation.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
background noise. The sound of a scream carries a long distance, however, and the sound of a fight travels through 30 feet of tunnel and attracts attention if the fight lasts more than 3 rounds.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Lift Attached to the edge of the barracks platform is a winch-and-basket device consisting of a large swinging arm that carries a thin cord of strong spider silk. The cord runs through a series of
passengers or up to 800 pounds of cargo, then lifted back up to the platform in the same way. It takes 4 rounds for the basket to move between the platform and the floor under normal operation.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
background noise. The sound of a scream carries a long distance, however, and the sound of a fight travels through 30 feet of tunnel and attracts attention if the fight lasts more than 3 rounds.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Lift Attached to the edge of the barracks platform is a winch-and-basket device consisting of a large swinging arm that carries a thin cord of strong spider silk. The cord runs through a series of
passengers or up to 800 pounds of cargo, then lifted back up to the platform in the same way. It takes 4 rounds for the basket to move between the platform and the floor under normal operation.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
background noise. The sound of a scream carries a long distance, however, and the sound of a fight travels through 30 feet of tunnel and attracts attention if the fight lasts more than 3 rounds.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fully lowered drawbridge can be fully raised in 3 rounds. 2b. Northwest Tower This watchtower stands between the village’s two graveyards (areas 6a and area 6b). It contains nothing of interest. 2c
Snokk are searching the tower for treasure. Treasure. Larv carries a sack filled with stolen utensils (worthless) and three vials of perfume (worth 5 gp each). Snokk carries a sack containing a stuffed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fully lowered drawbridge can be fully raised in 3 rounds. 2b. Northwest Tower This watchtower stands between the village’s two graveyards (areas 6a and area 6b). It contains nothing of interest. 2c
Snokk are searching the tower for treasure. Treasure. Larv carries a sack filled with stolen utensils (worthless) and three vials of perfume (worth 5 gp each). Snokk carries a sack containing a stuffed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fully lowered drawbridge can be fully raised in 3 rounds. 2b. Northwest Tower This watchtower stands between the village’s two graveyards (areas 6a and area 6b). It contains nothing of interest. 2c
Snokk are searching the tower for treasure. Treasure. Larv carries a sack filled with stolen utensils (worthless) and three vials of perfume (worth 5 gp each). Snokk carries a sack containing a stuffed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
winery, thus keeping the needle blights at bay, or stand and fight. If they stay outside and fight, druids and blights from inside the winery join the battle on the rounds shown below. Round Creatures
3 1 druid and 24 twig blights (from area W9) 4 1 druid and 5 needle blights (from area W14) 5 1 druid and 2 vine blights (from area W20) The druid lurking in area W16 carries a Gulthias staff (see appendix C). If the staff is destroyed, all blights within 300 feet of it instantly wither and die.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
winery, thus keeping the needle blights at bay, or stand and fight. If they stay outside and fight, druids and blights from inside the winery join the battle on the rounds shown below. Round Creatures
3 1 druid and 24 twig blights (from area W9) 4 1 druid and 5 needle blights (from area W14) 5 1 druid and 2 vine blights (from area W20) The druid lurking in area W16 carries a Gulthias staff (see appendix C). If the staff is destroyed, all blights within 300 feet of it instantly wither and die.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
winery, thus keeping the needle blights at bay, or stand and fight. If they stay outside and fight, druids and blights from inside the winery join the battle on the rounds shown below. Round Creatures
3 1 druid and 24 twig blights (from area W9) 4 1 druid and 5 needle blights (from area W14) 5 1 druid and 2 vine blights (from area W20) The druid lurking in area W16 carries a Gulthias staff (see appendix C). If the staff is destroyed, all blights within 300 feet of it instantly wither and die.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
carries a horn that it can blow (as an action) to summon reinforcements. The first wave of reinforcements arrives in 1d4 + 4 rounds and consists of another 2d4 drow elite warriors. The second wave
arrive in 2d4 rounds. Roll again on the Kyorbblivvin Encounters table to determine what, if anything, shows up. Treat an “exotic fungi” encounter as “no encounter.” Stirges These bloodsucking pests
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
carries a horn that it can blow (as an action) to summon reinforcements. The first wave of reinforcements arrives in 1d4 + 4 rounds and consists of another 2d4 drow elite warriors. The second wave
arrive in 2d4 rounds. Roll again on the Kyorbblivvin Encounters table to determine what, if anything, shows up. Treat an “exotic fungi” encounter as “no encounter.” Stirges These bloodsucking pests
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
carries a horn that it can blow (as an action) to summon reinforcements. The first wave of reinforcements arrives in 1d4 + 4 rounds and consists of another 2d4 drow elite warriors. The second wave
arrive in 2d4 rounds. Roll again on the Kyorbblivvin Encounters table to determine what, if anything, shows up. Treat an “exotic fungi” encounter as “no encounter.” Stirges These bloodsucking pests
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
asks for by 100 gp. If the players ask about the Scaled Queen, the merrow says that she is a huge, two-headed merrow who carries the special blessing of the Prince of Demons, Demogorgon.
Attack the
to defeat it in 1–2 rounds.
Merrow Extortionist Large Monstrosity, Typically Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 10 ft., swim 40 ft.
STR
16 (+3
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
concluding his “interrogation.” The Bregan D’aerthe leader carries a gem-studded minotaur horn. If the characters attack the mercenaries, the leader blows his horn, which can be heard throughout the
district. All noble houses go on high alert as reinforcements arrive every round for the next 1d8 rounds. Each wave of reinforcements consists of an elite drow patrol (see below) and 1d4 gargoyles
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
attracts 1d4 hungry vampire spawn (see below), which arrive in 1d4 + 1 rounds. 6 A wizard’s spellbook with a black velvet dust jacket over its stitched leather cover. The book contains all the spells
likely arouse the characters’ suspicion. Treasure. One Vistani thug carries a pouch that holds 2d8 small gemstones (50 gp each). Wights The air grows much colder, and you can hear the march of footsteps
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
attracts 1d4 hungry vampire spawn (see below), which arrive in 1d4 + 1 rounds. 6 A wizard’s spellbook with a black velvet dust jacket over its stitched leather cover. The book contains all the spells
likely arouse the characters’ suspicion. Treasure. One Vistani thug carries a pouch that holds 2d8 small gemstones (50 gp each). Wights The air grows much colder, and you can hear the march of footsteps
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
attracts 1d4 hungry vampire spawn (see below), which arrive in 1d4 + 1 rounds. 6 A wizard’s spellbook with a black velvet dust jacket over its stitched leather cover. The book contains all the spells
likely arouse the characters’ suspicion. Treasure. One Vistani thug carries a pouch that holds 2d8 small gemstones (50 gp each). Wights The air grows much colder, and you can hear the march of footsteps
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
asks for by 100 gp. If the players ask about the Scaled Queen, the merrow says that she is a huge, two-headed merrow who carries the special blessing of the Prince of Demons, Demogorgon.
Attack the
to defeat it in 1–2 rounds.
Merrow Extortionist Large Monstrosity, Typically Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 10 ft., swim 40 ft.
STR
16 (+3
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
asks for by 100 gp. If the players ask about the Scaled Queen, the merrow says that she is a huge, two-headed merrow who carries the special blessing of the Prince of Demons, Demogorgon.
Attack the
to defeat it in 1–2 rounds.
Merrow Extortionist Large Monstrosity, Typically Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 10 ft., swim 40 ft.
STR
16 (+3
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
concluding his “interrogation.” The Bregan D’aerthe leader carries a gem-studded minotaur horn. If the characters attack the mercenaries, the leader blows his horn, which can be heard throughout the
district. All noble houses go on high alert as reinforcements arrive every round for the next 1d8 rounds. Each wave of reinforcements consists of an elite drow patrol (see below) and 1d4 gargoyles
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
concluding his “interrogation.” The Bregan D’aerthe leader carries a gem-studded minotaur horn. If the characters attack the mercenaries, the leader blows his horn, which can be heard throughout the
district. All noble houses go on high alert as reinforcements arrive every round for the next 1d8 rounds. Each wave of reinforcements consists of an elite drow patrol (see below) and 1d4 gargoyles
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
guards the walls while the Watch watches all.” You can recognize any member of the City Watch by the uniform: a green-and-goldenrod doublet and a tall steel helmet. Each typically carries a long
out from the watch posts on daily and nightly rounds of the city streets, or on special assignments involving protection or investigation. A mere pair of Watch operatives might discreetly patrol in the






