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Returning 35 results for 'before being direct changed run'.
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Spells
Elemental Evil Player's Companion
flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
You cause the water to form into simple shapes and animate at your
direction. This change lasts for 1 hour.
You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
You freeze the water
Monsters
Mordenkainen Presents: Monsters of the Multiverse
feet of the hound must use all its movement on that turn to get as far from the hound as possible, must finish the move before taking an action, and must take the most direct route, even if hazards
run and torment them before closing in for the kill. Those that fight back discover that mundane weapons partially pass through yeth hounds as if they were made of fog, but magic weapons and silvered
Monsters
The Wild Beyond the Witchlight
a spectacular domain for herself. Gradually, Iggwilv transformed into a Fey creature, though she outwardly appears human. Her disposition changed over time as well, as she became less interested in
emotions to run rampant and is more likely to find herself in the grip of happiness, anger, or melancholy. This is the price she pays to exert control over the Feywild and impose her will on the domain
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fits within a 5-foot cube. You manipulate it in one of the following ways: You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This
water must be changed in the same way throughout. This change lasts for 1 hour. You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. If you cast this spell
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
fits within a 5-foot cube. You manipulate it in one of the following ways: You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This
water must be changed in the same way throughout. This change lasts for 1 hour. You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. If you cast this spell
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rivalries and complications during franchise tasks to drag characters into that part of the game. Between Adventures Using the traditional approach to downtime, franchise tasks can be run at set break points
available for other activities under the characters’ guidance. In this model, characters and staff run downtime simultaneously between sessions of adventuring. This follows the standard approach of using
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
run a new campaign for the same group of players in the same setting, using their previous characters’ actions as the basis for legends is one way to invest your players in the new campaign. Let the
new characters experience how the world has changed because of the actions or accomplishments of the previous campaign’s characters. In the end, though, the new campaign is a new story with new protagonists. They shouldn’t have to share the spotlight with the heroes of days gone by.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
unfinished goals a chance to finish them before the very end. Once the campaign has ended, a new one can begin. If you intend to run a new campaign for the same group of players, using their previous
characters’ actions as the basis of legends gives them immediate investment in the new setting. Let the new characters experience how the world has changed because of their old characters. In the end
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Inn. If the players aren’t sure what their characters should do, encourage them to begin at the Stonehill Inn. The NPCs there are “pointers” who can direct the characters toward the various adventure
adventurers run into the thugs who run Phandalin. All you need to do is choose when the ruffians appear. After the characters have had a chance to visit several locations in town and talk to the
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
have changed over time.
Some yuan-ti add more sibilants to their birth names to create an exaggerated hissing sound, based on one’s personal preference and whether an individual’s anatomy
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime Even though “The Orrery of the Wanderer” is at an end, the characters should run downtime activities, both as a celebration of their victory (or to lessen the sting of a partial
as heroes, cement recent alliances, wrap up open plot hooks, or deal with debts or obligations incurred while saving the world. Friends and Enemies The characters’ heroics might have changed the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running the Adventure To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to
the stat block in the Monster Manual. Spells and equipment mentioned in the adventure are described in the Player’s Handbook. Magic items are described in the Dungeon Master’s Guide, unless the adventure’s text direct you to an item’s description in appendix D.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fiercely partisan news that seems designed to fan the flames of resentment that linger after the Last War. Running Your Own. Rather than work for an existing outlet, you can run your own newspaper. You
use the Running a Business downtime activity to direct the activities of your paper in hopes of increasing your earnings, as described at the start of this section.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
copper pieces. A direct delivery within a city could run up to 5 sp. Sending a large or unusual package—or a rushed delivery—costs considerably more. Should you need to send a message more quickly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
run away and regroup, or take short or long rests between encounters, if they’re going to survive. In this chapter, you decide how quickly the characters advance in level. Treat the following as
surviving a close encounter with Arveiaturace the White Wyrm. Once the characters reach 7th level, they should no long gain levels by exploring locations or surviving random encounters in this chapter. Instead, direct them to the locations described in chapters 5 through 7.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Hostel Staff Several commoners run a hostel on a smaller island bordering the tower. Piyarz told them Shalfey was dead and instructed them to keep the hostel up and running. Sage Pupils and Tower
to be the new elder sage, Shalfey still lives, so the tattoos on Piyarz’s arms haven’t changed. Piyarz covers his arms when he’s around the Griswill Garrison and the hostel staff, worried they’ll
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Final Séance This séance occurs whenever you choose to run it, likely after the party has fulfilled any requests made during the second séance. At its end, the house wakes, shifting the party’s
objective from investigation to survival. An investigator starts the final séance as they have previously. The same spirit answers this call, but its demeanor has changed. Their effect on the room is more
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vogler” section. Before the characters can investigate the noise, a third encounter distracts them. When you’ve run at least three of these encounters, proceed with the “Escape from Vogler” section
leaps onto one of the characters. It is terrified and refuses to leave them during the invasion. 4–5 Airborne Assassin (see below) 6–7 Direct Attack (see below) 8 Ominous Riders (see below) 9–10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
changed, as you’ll see in chapter 4.
Ready-Made Elements. Sample adventures in chapter 4, a campaign setting in chapter 5, and new maps in appendix B make it easier to run a game right away
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates these vile creatures often takes time to run its course. Dead warriors might rise from a
, swollen and reeking after weeks in the water.
Mindless Soldiers. Zombies take the most direct route to any foe, unable to comprehend obstacles, tactics, or dangerous terrain. A zombie might stumble
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Executioner’s Run (see area 2), asks the adventurers to come with her as she collects a debt. The pay is 10 percent of whatever is collected on the 500 gp debt, which is owed by a man named Taban (N male
Beluarian. If the characters fail in this task, Kwayothé has Omala sentenced to Executioner’s Run (see area 2) for his crime. Help the Lords’ Alliance. Lerek Dashlynd (LN male Illuskan human spy), an agent of
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
perception that dragonmarks run only in family lines. This book instead allows a character of any species to manifest any dragonmark. If you choose a dragonmark for your character, consider these four
your species. For example, you can choose to bear the Mark of Healing even if you’re not a Halfling. Your dragonmark has nothing to do with the house’s family line. It might be a direct mark of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
horn sounds from the camp’s south gate. The sentries run toward the opposite side of the camp while the camp staff scatter. If the characters follow the sound, they see several tortured-looking
hatred.” No one in the camp knows more than this, as the scouts left the island weeks ago. However, the remaining troops can direct the characters to Sorrow’s Zenith if the characters wish to investigate further.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, he prefers fighting with fists or a well-flung tankard. Durnan doesn’t often venture far from the Yawning Portal, using his employees to run errands for him as needed. If he’s feeling charitable, he
might gently discourage likable “nobodies” from venturing into Undermountain, if he thinks they wouldn’t survive. He can also direct adventurers toward tavern regulars who might be able to help them or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
causes most creatures to flee in terror. They chase those who run and torment them before closing in for the kill. Those that fight back discover that mundane weapons partially pass through yeth
possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A target that successfully saves is immune to the baying of all yeth hounds for the next 24 hours.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, or they can use some other method of conveyance — it’s up to them. Storm giants aren’t stealthy and would prefer to stage a direct assault on Iymrith’s lair, but they will adjust their tactics based
your control. You can have your players run the other storm giants if you prefer (and if they would enjoy doing so). Photocopy the storm giant stat blocks at the end of this chapter and distribute them
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
capabilities. Some become indentured servants, working at Infernal Rapture. If they possess a talent for sales, they might eventually obtain a business to run within the Wandering Emporium. If adventurers
adventurer with a rod of lordly might, to which only the recipient and its direct descendants can attune. Resurrection. Asmodeus sends one of his loyal priest followers to cast true resurrection on a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
residents of Avernus. Firesnake Forge This establishment is run by three salamanders named Rassh, Skids, and Slagg. The salamanders owe Mahadi a debt for taking them in and secreting them away after a
Avernus on direct assignment from Bahamut, keeping an eye out for signs of increased activity among Tiamat’s followers. After the last time the queen of evil dragons tried to escape the Nine Hells, those
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
directly sharing what they want to see in a campaign. You can learn about your players’ preferences in two ways: Direct Input. Ask your players what they want to do in a campaign. Regularly inquire about how
you’re uncertain or a character’s motivations seem to have changed, it’s OK to ask players for clarification. Family, Friends, and Foes. A character’s origin (species and background) implies some
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, the Xanathar is able to efficiently supervise and direct the efforts of many creatures at the same time. It holds sway over a dozen specialized lieutenants. Each lieutenant is responsible for operating
their boss’s sometimes erratic behavior. Each lieutenant is allowed to manage its part of the guild operation as desired. Some use a direct, hands-on approach, and some establish a chain of command
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
condescending noble might wish to see a group of upstart adventurers fail so as to keep them from becoming rivals for the king’s attention, thwarting them with slander and scheming rather than direct threats
of an entirely different set of social interactions. 3. Charisma Check When the adventurers get to the point of their request, demand, or suggestion — or if you decide the conversation has run its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
example to emulate. That changed after she saw how Ilvara treated Jorlan Duskryn, a seasoned drow warrior who was the commander’s lover up until he was badly wounded. Ilvara discarded Jorlan without a
benefits that came with both roles. Jorlan thought that Lolth favored him, or at least that his charms had deflected her malice, until he had the misfortune of a run-in with a black pudding on an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
escorted into the dungeon and left to fend for themselves. All of that changed with the arrival of two men, a warrior named Durnan and a ne’er-do-well named Mirt. The duo were the first adventurers to
-filled. Patrons talk in low voices, and anyone attempting to strike up a conversation without making a clear intent to pay can expect a cold reception. Paranoia and suspicion run rampant here, as befits
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see a hound when it bays are filled with supernatural fear and usually flee in terror. When a victim tries to run away, a hound delights in chasing after it and tormenting it before bringing the hunt
starts its turn within 30 feet of the hound must use all its movement on that turn to get as far from the hound as possible, must finish the move before taking an action, and must take the most direct
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
infested area ends their direct threat, but the terrain remains twisted and accursed, the portal dormant but still in place. To repel the incursion at this stage, the defenders must not only slay the
them susceptible to attacks from the world’s defenders. The longer a demon lord remains in control of all the other fiends, the more the world around it becomes irrevocably changed. When a demonic






