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Returning 35 results for 'before being distance completed replaced'.
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Monsters
Van Richten’s Guide to Ravenloft
replaced by a podling can often tell something’s amiss. Roll on the Podling Behavior table to see what unusual habits a podling might demonstrate.
Podling Behavior
d6
Behavior
1
relishes exposing its skin to the sun. It resents clothing and hair.
4
The podling often reacts as if some unseen force is speaking to it, staring into the distance or nodding.
5
The
Monsters
Curse of Strahd
Abbot retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and
in reuniting Strahd with his lost love and, in so doing, ending Barovia's curse. The Abbot has recently completed work on a flesh golem bride made from the body parts of dead women. While the Belviews
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
image from a distance can tell it’s an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass
Monsters
Storm King's Thunder
, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics are otherwise replaced
a safe distance with a successful DC 20 Wisdom (Perception) check. Otherwise, the first creature to step on the thin crust covering the sinkhole must succeed on a DC 15 Dexterity saving throw or fall
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Lance. In this scenario, the Sumber Hills are replaced by the hills and mountains between Solace and Haven. Instead of Red Larch, the starting town of the adventure is Gateway, some distance south
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the players to introduce their characters and describe them to the group. Once they have completed their introductions, read or paraphrase the following boxed text: After swimming for half the day, you
best to remain at least one hundred feet away from them, the sahuagin immediately attack. Otherwise, they follow and watch from a distance, allowing the characters to spring any potential traps or
Magic Items
The Book of Many Things
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
object or individual, as well as the distance between you and the object or individual, even if the object or individual is on a different plane of existence. If you named an individual, you know if
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
any of the other quests, except for the final quest. These quests are provided by various members of the Leilon community. These can be completed in any order. Aid from Phandalin Quest The town council
Weather at Wayside Quest This quest is triggered when the town notices that, on an otherwise fair day, a terrible storm rages in the distance, directly above the Wayside Inn. The town council
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
within a couple minutes’ walk to the south. In the far distance, the sky is clear, but directly above the pool is a black storm cloud spitting bolts of red lightning. When the characters arrive
nourished the nearby lands and fostered the most abundant plant and animal life imaginable. The usual pleasant fragrance that wafts from the pool is now replaced by the scent of metal and blood. The cult
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(Jorlan has disadvantage on attack rolls, Dexterity checks, and Dexterity saving throws) Four drow warriors If any of the named drow were killed in chapter 1, they have been replaced by other drow with
from a distance with her tentacle rod, or cast spells such as poison spray and ray of sickness. If Ilvara loses more than half her hit points, she attempts to summon a yochlol demon. Evening the Odds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
distance to them — along with a steady chorus of cheers, boos, and shouts — obscures what’s being said.
Rising from a small hill overlooking the town is an old manor house — or at least it was an
replaced by a council of three prominent citizens, elected every two years. However, the recent abdication of one councilor and the town’s growing size have prompted the townsfolk to decide that it’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nuances of interactions between sapient beings. These duplicates make excuses about their odd behavior, but those familiar with an individual replaced by a podling can often tell something’s amiss
The podling often reacts as if some unseen force is speaking to it, staring into the distance or nodding.
5 The podling often communicates to other podlings using Deep Speech.
6 The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
clothes are taken off and replaced with dry ones. Frigid Water Rules for frigid water appear in the Dungeon Master’s Guide but are repeated here for your convenience. A creature can be immersed in frigid
chapter 1. Overland Travel Method of Travel Distance per Hour
Dogsled 1 mile
On foot, with snowshoes 1/2 mile
On foot, without snowshoes 1/4 mile
Mountain Travel Navigating
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
noise of crashing walls and shattered timbers fades, replaced by the screams of people trapped in the wreckage.
There are 1d4 + 1 people trapped in the collapsed building. All of them are commoners
duergar gets within striking distance, it attacks and becomes visible. Following its initial attack, it uses an action to increase its size, then presses its attack. Malevolent Townsfolk
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
seems appropriate. Each time a franchise gains a rank, existing staff members can be gifted with early retirement (that is, fired), and replaced alongside new hires that fit the franchise’s needs. A
other skilled hirelings from helping with franchise tasks and downtime activities until the mission is completed. As with untrained hirelings, detailing a group background and assigning personality
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
takes on the task of saving the besieged city of Elturel. If Zariel must travel some distance to reach Elturel, make sure the characters have the ability to keep up with the angel, or have her bring them
tale of the two cities has been successfully completed to the characters’ satisfaction, the events of the adventure continue to play out in Baldur’s Gate and Elturel after the fact. In particular, if
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall. Not far from Heartward lies the town hall, a former inn that has been turned into the council
Wanderfoot, an older halfling matron who was an adventurer in her day. The Speakers work closely with the Holy Watcher to see to the proper governance of the hold. A short distance from the town hall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
coinciding with the wind cycle. If it were not for the continuous roaring of the Plume, this whistling could be heard for a great distance. The cave is about 8 feet in diameter and 40 feet long. At the
protested disappeared in the night and were replaced by the next in the line of succession, who was usually inclined to be more tractable than the previous lord.
Gradually, as dissension was stilled, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
points along its mind-bending circumference, imprisoned creatures might spot their own backs or torchlight in the distance. Rarely, through determination or sheer luck, creatures do escape the Loop
destroyed and replaced with clones. Warrens of Thought The Warrens of Thought are a maze of dripping catacombs beneath the Hive. They are home to the largest cranium rat collective in Sigil: the Us
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in the air between them. A circular clockwork device floats within the light, recognizable even at a distance as one of the components of the Orrery of the Wanderer.”
Clockwork Dragons Each of the
be moved or manipulated by magic. When any creature attempts to physically seize the component, it reveals itself as an illusion. As the illusion dissolves, it is replaced by a small (real) leather
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Mad Maggie’s infernal war machine. Chukka is animated, irritable, and takes care of repairs around the fort. Chukka and Clonk lost their weapons and replaced them with the following weapons salvaged
characters notice that Pins and Needles lurk about at a distance, whispering to each other and staring at the characters. If confronted, the imps make a big deal of revealing a secret. Of course they
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
completed her transformation into a lichen lich, she had no more need of it. At the back of the cave lurks a strange bundle of white poison ivy with a single bulbous eye in the center (use the death tyrant
only they experience: The cave disappears and is replaced by a field carpeted in spongy moss and pockmarked with pools of ooze. A colossal palace constructed of giant mushrooms with interconnecting
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
statistics—including your ability scores, hit points, and possible actions—are replaced by the Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and
know the location of the object or individual, as well as the distance between you and the object or individual, even if the object or individual is on a different plane of existence. If you named an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
+ 2) piercing damage.
Razerblast A razerblast seethes with hate for the enemies of the fire cult. The razerblast’s elemental overlords have replaced its heart with a flaming orb that detonates if
manipulation that enabled her to escape a life of servitude serves her well as the head of a growing cult. For Vanifer, battle is best observed at a distance. She prefers to hurl destructive magic from afar
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
roofs that are covered with turf to resist burning. The homes are half-buried in the ground and from a distance can be easily mistaken for small grassy knolls. The hills north of Jalanthar are riddled
, straddling the distance between mines in the mountains and the mudflats on the coast from which its people would send out barges of ore to waiting ships. For many years, the town stood abandoned because the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
determination is needed. What happens when a jump spell gives a creature a jump distance greater than its walking speed? Your jump is limited by how far you can move; each foot jumped uses a foot of movement. You
at least 10 feet immediately beforehand. If the jump spell is cast on you, that potential jump distance is tripled. That’s a jump of 45 feet! If your speed is 30 feet, you can use only 30 feet of that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
control and can’t take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.
Whenever the charmed target takes damage, the target can repeat the
Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
This room has been allocated to two champions currently quartered in area 60. The lids were dropped by slaves during construction and have not been cleared away or replaced. 8. Makeshift Storeroom This
monster. A table stands in the center of the room, with small, ornately carved benches to either side. Two coffers are propped against the north wall, their lids closed.
This room and its completed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Daelkyr Modifications d10 Modification 1 The creature is fused with another creature or object. 2 The creature has additional eyes, or its existing eyes are replaced with the eyes of a
different creature. 3 The creature produces eerie music instead of speech. 4 The creature’s skin has an unusual texture or color. 5 The creature’s hair is replaced by spines or tentacles. 6 The creature’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
The dragon can take 3
smaller monsters haunt the desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
string of baking bungles, the hag locked him up here. Asger fears he’s being replaced and soon will be eaten. Skeleton. Asger doesn’t know the identity of the skeletal prisoner in the other cage, whom he
, though he sometimes forgets about the creatures in them. During combat, Asger hides and cheers for the characters from a safe distance. If the characters decline Asger’s offer, he heads to Bubba
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, showing no signs of vegetation or other life, and highlighting the glimmering glass statuary that stands everywhere. Even at a distance, many of the statues appear to be humanoids of different races
Kwalish’s completed experiments — a set of clockwork-enhanced footwear that act as boots of striding and springing A collection of tiny glass statues of creatures, including a pseudodragon, an imp
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
these cultists and then leave this part of the dungeon, the guards are replaced by the cultists in area C7 within an hour. C2. Canals A twenty-foot wide canal leads between ancient masonry walls into
darkness. The water moves sluggishly, indicating a weak current. Torchlight flickers in the distance.
Torches positioned near the bridges at areas C6, area C15, and area C24 provide illumination
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of information: Zorhanna’s Simulacrum. “I’m now convinced that my wife has been replaced by a simulacrum—a lookalike invested with her knowledge and spellcasting ability. I dimly recall Zorhanna
one or more characters close to melee distance, she casts shocking grasp and misty step on her next turn, using the latter spell to teleport to another rock. As an action, a character can make a DC
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
south. The chasm floor is fifty feet below the bridge and consists of a jumbled mass of boulders. To the west, the chasm narrows and continues for some distance.
Three gargoyles guard the area
addition, the dao has completed one set of claws of the umber hulk for the cult (see chapter 7). The claws sit on a singed square of leather on one of the workbenches. B16. Armory A single thick pillar






