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Returning 11 results for 'before being divinity cities record'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
requires the abomination to bathe in the blood of their enemies. The transformation is quick but painful.
Anathemas consider themselves demigods on the path to greater divinity. They demand obeisance
from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas believe they need to achieve true divinity
Cleric
Legacy
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Classes
Basic Rules (2014)
a simple life of temple service, carrying out their gods’ will through prayer and sacrifice, not by magic and strength of arms. In some cities, priesthood amounts to a political office, viewed
Channel Divinity (1/rest), Divine Domain Feature
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ephara as Campaign Villain A campaign with Ephara as the villain might be well suited to a wilderness-based campaign. Many people of the wilds see the patron of cities as inherently villainous—a
see cities as inherently superior to other locations, they are unmoved by simple pleas to leave the wilderness as it is, and the characters likely must stop them by force. Ephara’s Divine Schemes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a better paddock gate, dig a new well, or mend pots or furniture that might otherwise go to waste. All priests of Gond keep journals in which they record ideas, inventions, and innovations discovered
in their travels, and take great delight in meeting fellow priests and sharing their finds. In large cities, the Gondar construct temples that serve as great workshops and inventors’ labs. Wandering
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
believe they need to achieve true divinity. Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire
to greater divinity. They demand obeisance from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, record repositories, and training facilities, and you can use them to further your work. You can call in a favor from faculty members to access resources not available to the public—dangerous relics or
their rightful owners. 6 Evolutionary Divinity. You dare to explore what no mortal was meant to know: the origins of divinity.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their divinity, they warred among themselves. Magic became unpredictable, and the prayers of the faithful went unanswered. Some of the gods-turned-mortal were slain, while a handful of mortals ascended to
Neverwinter, efforts were made to clear those cities of century-old rubble and neglect. Cormyr repulsed the last of the Sembian and Netherese forces from the nation, reclaiming its territory, and recalled
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concern of any stronghold is defense, but older and prosperous strongholds can grow to become wondrous underground cities filled with generations of exquisite dwarven artisanship. Regardless of a
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and take his power. Instead, Jergal calmly abdicated his throne of bones and allowed each of the three mortals to take part of his divinity. Thus it was that Bane assumed the portfolio of strife, Myrkul
record the passing of the living and to aid Kelemvor in seeing that souls are properly bound to their appropriate afterlife. He is rarely acknowledged directly, except for being mentioned at funerals
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
after they entered but aged by however long they spent in the arena. P4: Fiend’s Ante A lone archway stands atop a cliff overlooking the scorched cities and scourged terrain of a war-wracked world. Nearby
characters’ unique situation is a result of a planar imbalance caused by a group of modrons lost in the Outlands. She hopes that by manipulating the data these modrons record, she can profitably influence
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the best steel from the forge. When fire is controlled, it is the giants’ most powerful tool; when it rages unchecked, it can bring down forests and lay waste to cities.
Because of the destructive
giant’s armor and weapons are as much a record of its battle honors as its trophy collection is, for those who know how to read the signs. Notches carved into the haft of a weapon show the number and






