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Returning 11 results for 'before being divinity claiming rely'.
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Classes
Player’s Handbook
associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn
Class Features
Channel Divinity
Cantrips
Prepared Spells
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Spellcasting, Divine Order
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Cleric
Legacy
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Classes
Basic Rules (2014)
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
Channel Divinity (1/rest), Divine Domain Feature
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to establish your own headquarters and direct the activities of the 3d6 criminals who work for you. By claiming a 15 percent share of their take, you can rely on an income that will sustain you at a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
worshipers are small in number, their resources have hidden depths. Since the time when the Bhaalspawn Sarevok plotted to start a war between Baldur’s Gate and Amn as a path to claiming Bhaal’s power
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
worshipers are small in number, their resources have hidden depths. Since the time when the Bhaalspawn Sarevok plotted to start a war between Baldur’s Gate and Amn as a path to claiming Bhaal’s power
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
elements the players aren’t meant to see — hence the need for secrecy.
When the characters arrive at a location marked on a map, you can either rely on a verbal description to give them a clear mental
heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord Neverember, taking no chances, quietly pays off or disposes of anyone claiming a connection to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
coalesced to give shape to the entity now known as the Raven Queen. The Fortress of Memories Since achieving divinity, the Raven Queen has filled her realm with shadows and memories, obsessively
. But to this day, all his attempts to gain a foothold there have been thwarted.
Because of his obsession with usurping the Raven Queen, and claiming the Fortress of Memories, Vecna has embroiled
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their divinity, they warred among themselves. Magic became unpredictable, and the prayers of the faithful went unanswered. Some of the gods-turned-mortal were slain, while a handful of mortals ascended to
to spread of places and peoples not heard from since the Spellplague. It became apparent that some of the effects of that terrible time had been reversed. During the year, ships claiming to be from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vault. Hill dwarves are more perceptive and empathic than their kin. They rely on their intuition and insight to guide them in relationships with other races. To offset the disadvantage of not being
kingdoms in the North and the Heartlands, becoming the shield dwarves. Those who remained became the gold dwarves. Gold dwarf scholars point to Abbathor as the cause of this division, claiming that the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Fang of Shargaas Shargaas is the orc deity of deep darkness and sneakiness, a murderous god who hates anything that lives that isn’t an orc. Orcs consider Shargaas to be a divinity suited to pariahs and
thieves that follow the cult of the Red Fang. They perform assassinations, stealthy raids, and other covert operations on the tribe’s behalf. They rely on a mix of intense training and magic granted to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
(2d6) fire damage per ray.
Myrkul and His Followers Myrkul is the Lord of Bones, claiming power over corpses and souls. His cultists are those who seek to claim lore, power, and even fealty from the
replacing the normal flail’s striking head. Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle. Skull lashers are spellcasters who use magic to augment their






