Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before being divinity conjure reaction'.
Other Suggestions:
before being divinity consume relation
Magic Items
Dungeon Master’s Guide
.
Spell Absorption. While holding the staff , you have Advantage on saving throws against spells. In addition, you can take a Reaction when another creature casts a spell that targets only you. If
, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell
Charge Cost
Arcane Lock
0
Conjure Elemental
7
Detect Magic
0
Spells
Forgotten Realms: Heroes of Faerûn
You conjure a pillar of spellfire in a 20-foot-radius, 20-foot-high Cylinder centered on a point within range. The area of the Cylinder is Bright Light, and each creature in it when it appears makes
. On a failed save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast it is wasted. If that spell was cast with a spell slot, the slot isn’t expended
Monsters
Guildmasters’ Guide to Ravnica
: bless, conjure animals
Speak with Beasts. The horncaller can communicate with beasts as if they shared a language.Multiattack. The horncaller makes two melee attacks with its staff and uses One with the
damage if used with two hands.
One with the Worldsoul. The horncaller chooses one beast it can see within 30 feet of it. If the beast can hear the horncaller, the beast uses its reaction to make one melee
Monsters
Mordenkainen Presents: Monsters of the Multiverse
one Wave of Sorrow attack.
Dance, My Puppet! One creature charmed by Graz’zt that Graz’zt can see must use its reaction to move up to its speed as Graz’zt directs.The appearance of
issues the same command to all the targets.
Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair
Staff of the Magi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the
spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless
Athlete. As a bonus action, you can use your Channel Divinity to augment your athleticism. For the next 10 minutes, you have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks; you can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a
successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: Destructive Wrath
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
ability, magic weapon 9th haste, protection from energy 13th compulsion, freedom of movement 17th commune, flame strike Tiefling Paladin of Glory Channel Divinity 3rd-level Oath of Glory feature You
gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. Peerless Athlete. As a bonus action, you can use your Channel Divinity to augment
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following ways corresponding to their reaction: Join Lady Silvra or Belligerence. Characters who say they’ll join Lady Silvra or who taunt the voice hear the scream but aren’t affected by it. Instead
bleed until the end of their next turn. Channel Divinity. If a character uses the Channel Divinity class feature, treat this manifestation as a haunted trap with a +4 Haunt Bonus. If the character’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
hold monster, wall of force Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Emissary of Peace. You can use your Channel Divinity to augment
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Level 3: Nature’s Wrath As a Magic action, you can expend one use of your Channel Divinity to conjure spectral vines around nearby creatures. Each creature of your choice that you can see within 15 feet
Channel Divinity to imbue one Melee weapon that you are holding with positive energy. For 10 minutes or until you use this feature again, you add your Charisma modifier to attack rolls you make with that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
banishment, guardian of faith 17th circle of power, geas Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Champion Challenge. As a bonus action, you
action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Channel Divinity Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Divine Order — 3 4 2 — — — — — — — — 2 +2 Channel
Divinity 2 3 5 3 — — — — — — — — 3 +2 Cleric Subclass 2 3 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 4 7 4 3 — — — — — — — 5 +3 Sear Undead 2 4 9 4 3 2 — — — — — — 6 +3 Subclass feature 3 4 10
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Channel Divinity: Balm of Peace 2nd-level Peace Domain feature You can
use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
: Animal Handling, Nature, or Survival. Bonus Proficiency Also at 1st level, you gain proficiency with heavy armor. Channel Divinity: Charm Animals and Plants Starting at 2nd level, you can use your
Channel Divinity to charm animals and plants. As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker
uses when you finish a long rest. Channel Divinity: Radiance of the Dawn Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Channel Divinity Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Spellcasting, Divine Order — 3 4 2 — — — — — — — — 2 +2 Channel
Divinity 2 3 5 3 — — — — — — — — 3 +2 Cleric Subclass 2 3 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 4 7 4 3 — — — — — — — 5 +3 Sear Undead 2 4 9 4 3 2 — — — — — — 6 +3 Subclass feature 3 4 10 4
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a
creature of your choice that you can see. If the spell targets more than one ally, you choose the ally who can make the attack. Channel Divinity: Order’s Demand 2nd-level Order Domain feature You can use
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
: bless, conjure animals
Speak with Beasts. The horncaller can communicate with beasts as if they shared a language.
Actions
Multiattack. The horncaller makes two melee attacks with its staff and uses
Worldsoul. The horncaller chooses one beast it can see within 30 feet of it. If the beast can hear the horncaller, the beast uses its reaction to make one melee attack against a target that the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
.
Grave Domain Features Cleric Level Feature 1st Domain Spells, Circle of Mortality, Eyes of the Grave 2nd Channel Divinity: Path to the Grave 6th Sentinel at Death’s Door 8th Potent Spellcasting 17th
of once). You regain all expended uses when you finish a long rest. Channel Divinity: Path to the Grave Starting at 2nd level, you can use your Channel Divinity to mark another creature’s life force
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
multiverse. Order Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Voice of Authority 2nd Channel Divinity: Order’s Demand 6th Embodiment of the Law 8th Divine Strike 17th
level, you can invoke the power of law to drive an ally to attack. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, you can take a Reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to
Lock 0 Conjure Elemental 7 Detect Magic 0 Dispel Magic 3 Enlarge/Reduce 0 Fireball (level 7 version) 7 Flaming Sphere 2 Ice Storm 4 Invisibility 2 Knock 2 Light 0 Lightning Bolt (level 7 version) 7 Mage
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell. Combat. The familiar is an
familiar, you instead cause it to adopt a new eligible form. BRIAN VALEZA Spirits summoned by Find Familiar take forms inspired by the mages who conjure them
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Channel Divinity and give that roll a +10 bonus, potentially causing it to hit. When you use this feature to benefit another creature’s attack roll, you must take a Reaction to do so.
Level 3: War Domain
Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its Reaction. Pact of the Tome Stitching together strands of shadow, you conjure forth a book in
Protectors Prerequisite: Level 9+ Warlock, Pact of the Tome Invocation A new page appears in your Book of Shadows when you conjure it. With your permission, a creature can take an action to write its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its Reaction. Pact of the Tome Stitching together strands of shadow, you conjure forth a book in
Protectors Prerequisite: Level 9+ Warlock, Pact of the Tome Invocation A new page appears in your Book of Shadows when you conjure it. With your permission, a creature can take an action to write its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. While you hold it, you gain a +2 bonus to spell attack rolls.
Spell Absorption. While holding the staff, you have Advantage on saving throws against spells. In addition, you can take a Reaction when
Python,
Staff of the Woodlands, Staff of the Magi
Spell Charge Cost Arcane Lock 0 Conjure Elemental 7 Detect Magic 0 Dispel Magic 3 Enlarge/Reduce 0 Fireball (level 7 version) 7 Flaming Sphere
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges. Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when
action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges. Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when
action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spirit. The hawk spirit is a consummate hunter, aiding you and your allies with its keen sight. When a creature makes an attack roll against a target in the spirit’s aura, you can use your reaction to
inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level. Mighty Summoner Starting at 6th level, beasts and fey that you conjure are more
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
reaction to move up to its speed as Graz’zt directs.
Graz’zt proved to be a plentiful source of magical energy. He seems to think there’s something more between us. He’ll eventually figure out the
command to all the targets. Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
block of a conjured creature determines the nature of the creature’s damage, unless the spell says otherwise. Can conjure animals summon a swarm? No. Conjure animals summons individual creatures, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
benefits. Aberrant Fortitude. When you fail a Constitution saving throw, you can take a Reaction to roll 1d4 and add the number rolled to the save, potentially turning the failure into a success. Once
, Calm Emotions 3 Beacon of Hope, Conjure Animals 4 Aura of Life, Dominate Beast 5 Awaken Mark of Healing Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat) You gain the






