Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 10 results for 'before being down ceiling raging'.
Other Suggestions:
before being down ceiling rating
before being down calling reading
before bring down calling ranging
before bring down chilling ranging
before behind down calling ranging
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dungeon Master’s Guide). 12a. Hell Hounds Ceiling. This hall has an arched, 30-foot-high ceiling.
Hounds. Five hell hounds patrol the hall. They obey the commands of fire giants and attack intruders on
instead of bludgeoning damage from the fall. 12b–12d. Elemental Forges These three identical chambers have stone stairs that climb 10 feet to each platform, at the back of which is a raging hot forge of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feet deep, with a 200-foot-wide alcove in the center of the east wall. Six pillars, each 20 feet in diameter and 60 feet tall, support the vaulted ceiling. The walls are lined with niches and sconces
warm, dry, and brightly lit. The source of the light and the heat is a raging fire contained within a bowl-shaped basin in the center of the chamber. Natural gas escaping through holes in the basin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
submerged beneath raging seas.
Giant Ooze. A gelatinous cube measuring 30 feet on a side is trapped in the room. The monster is situated in the northeast corner when the characters first arrive
that it can no longer contain are expelled into unoccupied spaces around it. 10b. Flooded Room This laboratory, with a 20-foot-high ceiling, is completely filled with 24,000 cubic feet of salt water
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
door) is a corridor that connects with the Pools of Devotion. 14. Demon Cells Several cages line this chamber from floor to ceiling. Three of them hold various demons, which are raging futilely and
signs of frescoes that once covered the walls here. A half-dozen ruined chandeliers hang from the cracked ceiling. In the northeast corner is a black gate.
Creatures. A vampire spawn keeps watch here
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
kakkuu spyder-fiends (see appendix A) drill on this beach while awaiting orders from the battle leaders in the citadel. They find marching in formation dull and are eager to rejoin the battle raging on
drow mage named Naxa, who is wearing a Cloak of Arachnida she found here. The cloak allows Naxa to climb on walls and ceilings, and she is currently on the vault’s ceiling. Meeting Naxa. If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
outside the encounter area, the choice of location is up to you. Portals d6 or d8 Portal
1 Far Realm horror
2 Guarded warehouse
3 Raging storm
4 Amid the rigging
5
suddenly, and you are standing in a hot and humid warehouse filled with crates stacked to the ceiling. Windows high up on the walls let in light and reveal what look like tropical trees outside. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
wings in a different position in each scene. The land below the knight and dragon is depicted as a raging inferno. G2: Hall of Desolation Four chambers branch from a central hub. Frescoes cover the
the ceiling, forming a cylindrical corridor fifteen feet in diameter. The surfaces are inky black but studded with tiny lights like stars in the night sky.
The “stars” embedded in the surfaces of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters enter this room, read the following: Bright-red light fills this twenty-foot-tall oval chamber. The light emanates from a large circular mirror set into a specially made groove on the ceiling
imprisonment, anger, and fear make it difficult for him to think clearly. He attacks the characters, thinking they are his tormentors. Red Moonlight Mirror. The mirror in the ceiling sheds bright-red light in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holding fast against a raging blizzard.
The blizzard rages for the duration of the test and is inescapable. This camp is home to the King of the Bear Tribe, Gunvald Halraggson (see appendix C). If
and ice. When your vision clears, you find yourself in a raging snowstorm, standing at the edge of a Reghed tribe’s camp in the process of being dismantled. The nomads work feverishly to tear down their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cargo Hold This hold contains the following features: Large grilled doors in the ceiling open to allow goods to be moved to and from this hold using the cargo elevator. A 15-foot-by-10-foot section
of floor opens to reveal the lower cargo hold (area J17 aboard the Eyecatcher or the Hellraiser; area J19 aboard the Heartbreaker). Crates and barrels stacked to the ceiling are tied down to ensure






