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Returning 35 results for 'before being draining cast report'.
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Spells
Player’s Handbook
into the center of the inverted version of the Magic Circle spell to trap it while this spell is cast.) At the completion of the casting, the target must succeed on a Charisma saving throw or be bound to
commands to achieve its own objectives. If the creature carries out your commands completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If
Monsters
Forgotten Realms: Adventures in Faerûn
, Wall of Force
1/Day Each: Befuddlement, Clone, Finger of Death, Mind Blank (cast before combat), SimulacrumProtective Magic. Manshoon casts Counterspell or Shield in response to the spell’s
original Manshoon was the undisputed lord of Zhentil Keep, where he honed the organization to suit his sinister will. He encouraged members to report on each other, punished discontent, and hoarded magical
Monsters
Strixhaven: A Curriculum of Chaos
Essence Transfer (1/Day). The professor can cast the animate dead spell, using Wisdom as the spellcasting ability.Multiattack. The professor makes two Mortality Spear attacks. It can replace one of
until the start of the professor’s next turn.
Essence Pulse (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Essence Pulse"}. The professor creates a life-draining
Monsters
Planescape: Adventures in the Multiverse
’s next turn.
Plane Shift (3/Day). The kolyarut casts plane shift, requiring no material components and using Intelligence as the spellcasting ability. The kolyarut can cast the spell normally
, or it can cast the spell on an unwilling creature it can see within 60 feet of itself. If it uses the latter option, the targeted creature must succeed on a DC 18 Charisma saving throw or be sent to a
Blight
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8
and dies.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Monsters
Strixhaven: A Curriculum of Chaos
necromancy or enchantment school that is 8th level or lower. The bound creature can cast that spell using this pact, requiring no material components and using Intelligence as the spellcasting ability. When it
the titan doesn’t heal.Daemogoth titans are towering monsters that blight the land around them. A daemogoth grows in power over the course of decades spent feeding on sorrow and draining life from
Planar Binding
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a
ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the
Monsters
The Wild Beyond the Witchlight
throws against spells and other magical effects.
Innate Spellcasting. Sir Talavar’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no
atop Telemy Hill, not too far from Slanty Tower.
Sir Talavar explains that he must be set free so that he can return to his queen and report the news that Zybilna has been overthrown by the
Monsters
Planescape: Adventures in the Multiverse
the Books of Keeping—ancient tomes detailing the true names of the first yugoloths—report no mention of baernaloths within. Some posit that these enigmatic yugoloths were created by a
", "rollAction":"Consume Suffering"} hit points.
Discover Secrets. The baernaloth uses Spellcasting to cast detect thoughts. A creature targeted by the spell cast in this way takes 13 (3d8);{"diceNotation":"3d8
Monsters
Curse of Strahd
sleep.
Innate Spellcasting. Rahadin's innate spellcasting ability is Intelligence. He can innately cast the following spells, requiring no components:
3/day: misty step, phantom steed
1/day: magic
to put Tatyana out of his mind, Strahd lured more women to the castle, taking several of them as brides before draining their lives and turning them into vampire spawn. Rahadin would see to it that
Spells
Xanathar's Guide to Everything
returns to you to report having done so.
If your concentration ends before the spell reaches its full duration, the devil doesn’t disappear if it has become immune to your verbal commands
challenge rating plus 1, and it obeys all your commands, with no Charisma checks required.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active
Monsters
Fizban's Treasury of Dragons
-foot-diameter tunnel in its wake.
Warp Perception (1/Day). The dragon can cast mirage arcane, requiring no spell components and using Intelligence as the spellcasting ability.Multiattack. The dragon
before draining down nearby lava tubes. During especially active periods, the waters surge up into the nearest halls and corridors before draining away.
Underwater Cache. The dragon stashes gold and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has
plant that isn’t a creature, such as a tree or shrub, it doesn’t make a saving throw; it simply withers and dies. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has
plant that isn’t a creature, such as a tree or shrub, it doesn’t make a saving throw; it simply withers and dies. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
island of Nimbral, Tarto tells you to get some rest while she and Saerthe brief the senior staff. Tarto orders you to stay away from Miken and report for maintenance work in the morning.
The characters
aren’t allowed to attend the senior staff briefing or see Miken, who is confined to his quarters. Two veterans stand guard outside Miken’s room, the door to which has an arcane lock spell cast on it.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
blood, they cast him out, but Tristen grew enraged and slaughtered the druids, draining them all. The sacred waters of the druids’ rituals had infused their blood, though, making it poison to the half
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nondetection spells cast on them lurk behind rock formations in the middle of the cavern.
The githyanki report to the knights in area 7c. Three fight to the death to defend the cavern, while the fourth
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to
the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to
the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shall be paid to each of their houses. Praise Lolth!” "The Spider Queen watches. We are all her children. Praise Lolth!” “Minarra. Report to the temple at once.” “Patrol Six, report to Captain Zress for
-draining wails as follows: Charinidia wails on her first turn in combat. Grazthrae wails after taking damage for the first time in combat. T’riizlin wails after one of the other banshees is destroyed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Vellynne can’t drop below 1 hit point. If she is reduced to 1 hit point, she either retreats to somewhere safe or uses her next action to cast vampiric touch, draining the life force of her nearest
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
summoned into the center of the inverted version of the Magic Circle spell to trap it while this spell is cast.) At the completion of the casting, the target must succeed on a Charisma saving throw or be
commands to achieve its own objectives. If the creature carries out your commands completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
summoned into the center of the inverted version of the Magic Circle spell to trap it while this spell is cast.) At the completion of the casting, the target must succeed on a Charisma saving throw or be
commands to achieve its own objectives. If the creature carries out your commands completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
her quarters (area 11b), or vice versa. A light cantrip cast on the top of her staff lights her path. Skrianna’s shield guardian marches a few steps behind her. Floating nearby is a grell valet that
headmaster and the characters, she takes her spellbook and returns to her quarters as commanded, but not before ordering her grell valet to shadow the party, spy on their activities, and report back
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
,” or “bear this message to the queen” — until it completes the activity, at which point it returns to you to report having done so. If your concentration ends before the spell reaches its full
devil’s talisman, you can summon that devil if it is of the appropriate challenge rating plus 1, and it obeys all your commands, with no Charisma checks required. At Higher Levels. When you cast this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(cast as 1 action), fly, ice storm
1/day each: arcane eye, chain lightning, feeblemind, foresight, locate creature, mass suggestion, nondetection, power word kill, scrying (cast as 1 action), sequester
return to Maelstrom and report the sorry news to Serissa. Although Hekaton’s death is hard on her, Serissa is determined to see the ordning restored in his name and takes her father’s place in the next chapter of the adventure.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the highest spell level a spellcaster in the party can cast. “Operation: Exterminate?” The wererats of the Goldwhisker clan are a point of contention among the Diggermattocks. Dorbo wants them out of
violence. Senni asks the characters to venture into the warrens and talk with whomever is in charge. The characters’ report will determine whether the svirfneblin step up their efforts to eliminate
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
questions have been satisfied, they report back to their creator, allowing the Kolyarut to impose accurate judgments. Kolyaruts are four-armed beings of magic and machinery. Like maruts, they are
components and using Intelligence as the spellcasting ability. The kolyarut can cast the spell normally, or it can cast the spell on an unwilling creature it can see within 60 feet of itself. If it uses the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of your Wild Shape and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius Sphere centered on that point. Each creature
your choice in that area regains 2d6 Hit Points. The damage and healing increase by 1d6 when you reach Druid levels 10 (3d6) and 14 (4d6). Level 6: Natural Recovery You can cast one of the level 1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
structure has an arcane lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. This chamber contains stone shelves lined with provisions for the guards of
lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. These well-appointed quarters belong to the fortress castellan, Rilna Freth, a drow elite warrior
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thorough search and a successful DC 20 Wisdom (Perception) check. Arrow slits on each floor allow the drow to cast spells and make ranged attacks in every direction while enjoying three-quarters cover
against attacks from the cavern. If the drow scouts escape and the characters don’t follow them, the scouts report to the outpost commander, who organizes a hunting party consisting of her and eight drow
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dukes of Aaqa, aarakocra scout the planes in search of temples of Elemental Evil. They spy on malign elemental creatures and then either take the fight to those creatures or report back to the Wind
little to aarakocra. In their eyes, a creature should use what is necessary and then cast what is left on the wind for others to use.
Search for the Seven Shards. The Wind Dukes of Aaqa come from a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
against being charmed, and magic can’t put her to sleep. She can cast the dancing lights cantrip at will. She owns a hat of disguise, which she uses to appear as a female drow while in the company of
expeditionary force in league with the Order of the Gauntlet who make it back to Gauntlgrym report the incident to Sir Lanniver Strayl (see chapter 8). Ryzliir and Velgor are mounted on giant riding
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
ceilings in the employee-only areas are 20 feet high and smooth. Doors The casino’s interior doors are made of wood. Arcane lock spells have been cast on the doors that lead to the employee-only areas, the
dancing lights spells that create flames of a hellish hue. These lights float and bob at varying heights. The employee tunnels contain continual flame spells cast on sconces. The music that plays throughout






