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Returning 35 results for 'before being dread creatures relies'.
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Monsters
Monster Manual
Magic Resistance. The aspirant has Advantage on saving throws against spells and other magical effects.
Marshal Undead. Undead creatures of the aspirant’s choice (excluding itself) in a 60
-foot Emanation originating from it have Advantage on attack rolls and saving throws. It can’t use this trait if it has the Incapacitated condition.Multiattack. The aspirant makes three Dread Blade
Monsters
Monster Manual
magical effects.
Marshal Undead. Undead creatures of the death knight’s choice (excluding itself) in a 60-foot Emanation originating from it have Advantage on attack rolls and saving throws. It
three Dread Blade attacks.
Dread Blade. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Dread Blade"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5
Monsters
Forgotten Realms: Adventures in Faerûn
Dead Three into the region she inhabits, creating the following effects:
Creeping Dread. Terror runs rampant in Karas’s domain. Within 1 mile of the lair, creatures other than members of the
instead.Multiattack. Karas makes two attacks using Dread Dagger or Tyrant’s Blade in any combination.
Dread Dagger. Melee or Ranged Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit
Monsters
Forgotten Realms: Adventures in Faerûn
Aura of Dread. Creatures in a 10-foot Emanation originating from the Zhentilar have their Speeds halved while in the Emanation. The Zhentilar can designate creatures to be unaffected by the
Monsters
The Tortle Package
geonid can’t see and relies on its tremorsense to detect other creatures nearby.
Dark Lairs. Geonids live in natural tunnels and caves. They feed primarily on lizards, rats, slugs, and other
. The geonid touches a stone object or surface and knows what types of creatures have been within 10 feet of that stone in the past 24 hours. The geonid can also determine the number of creatures of
Eidolon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Incorporeal Movement. The eidolon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollDamageType":"force
Resistance. The eidolon has advantage on saving throws against any effect that turns undead.Divine Dread. Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dread. Any creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened of him until the start of its next turn. A creature
(see the Monster Manual), Bael has proven to be a tactical genius, earning esteem for himself and his master as a result of victory after victory over the abyssal host. Mammon relies on Bael to safeguard
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Incorporeal Movement. The eidolon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction
eidolon doesn’t require air, food, drink, or sleep.Divine Dread. Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be frightened of it for 1
Monsters
Icewind Dale: Rime of the Frostmaiden
, the result is a gnome squidling—a deformed mind flayer with weak, spindly limbs and oversized tentacles. It relies on levitation to keep its body aloft and uses its tentacles like legs, to
propel it along whatever surface it’s floating above. Most mind flayers destroy squidlings on sight, so it’s rare to see one or more of these creatures.
Squidlings eat brains for sustenance, just like other mind flayers do, and they don’t care where the brains come from.
Monsters
Thieves’ Gallery
);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Shortsword", "rollDamageType":"thunder"} thunder damage.
Disorienting Words. Edgin magically taunts up to three creatures he can see within
relies on charisma first—rather than magic or muscle—to escape trouble. Once a member of the Harpers, a spy organization dedicated to protecting Faerûn’s common folk, Edgin has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Air and Darkness, the dread ruler of the Gloaming Court. Once lazy, egotistical folk, the creatures that would become the quicklings were late in answering the queen’s summons one time too many
rain drifts earthward like lazy snowflakes, and lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, sonorous speech
Monsters
Vecna: Eve of Ruin
flying, spectral entities that fill a 120-foot cone and pass through all creatures in that area before dissipating. Each creature in that area must make a DC 22 Constitution saving throw. On a failed
reactions per round but only one per turn.
Dread Counterspell. Vecna utters a dread word to interrupt a creature he can see that is casting a spell. If the spell is 4th level or lower, it fails and
Monsters
Mythic Odysseys of Theros
wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their
strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many creatures of legend, most giants owe their existence not to Nyx and the
Monsters
Van Richten’s Guide to Ravenloft
shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension
so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be
Monsters
Van Richten’s Guide to Ravenloft
disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the
Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be
Monsters
Van Richten’s Guide to Ravenloft
Boon of Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be
their immortal malice to fuel his apotheosis.
As his power grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time
Monsters
Quests from the Infinite Staircase
. When the vortex enters a creature’s space for the first time on a turn, the creature must make the same saving throw as when the vortex first appeared. Creatures restrained by the vortex move
Nafas can see ends its turn, Nafas exhales forceful winds in a 30-foot cone. Large or smaller creatures in that area must succeed on a DC 22 Strength saving throw or be pushed up to 15 feet away from him
Monsters
Van Richten’s Guide to Ravenloft
Spectral Boon. It can move through creatures and objects as if they were difficult terrain, but it takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Wraithlike","rollDamageType
into their immortal malice to fuel his apotheosis.
As his power grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship
Monsters
Vecna: Eve of Ruin
", "rollDamageType":"necrotic"} necrotic damage.In the Domains of Dread, practitioners of foul magic perform a profane ritual that turns living creatures into fiendish killers. This ritual necessitates the use of a
Monsters
Tales from the Yawning Portal
occupied by a Small or Medium creature. If that creature is willing, both creatures teleport, swapping places. Var can use this feature again only after he finishes a long rest or casts a conjuration spell
. Interlopers who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon.
Undead Nature. A
Monsters
Candlekeep Mysteries
with her.Three Green Hag (Coven Variant);green hags named Dread Morgan, Vile Sazha, and Auntie Greenbones were once rivals who dwelled in an area of the Feywild coterminous with the High Forest. A
. The covetous hags each knew part of a ritual for crafting magic paintings that could bind mortal creatures with a terrible curse. After agreeing to share their knowledge and work together, they
Monsters
The Book of Many Things
Ethereal Sight. Gremorly can see 60 feet into the Ethereal Plane when he is on the Material Plane, and vice versa.
Incorporeal Movement. Gremorly can move through other creatures and objects as if
Gremorly, who became a victim of his own ritual.
Gremorly is now one of the many ghosts that haunt the keep. Locals have renamed the keep Harrowhall, as they dread the spectral figures moving through the
Monsters
Van Richten’s Guide to Ravenloft
attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly power
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving
Monsters
Van Richten’s Guide to Ravenloft
Dark Powers and tapped into their immortal malice to fuel his apotheosis.
As his power grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and
Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead
Monsters
Van Richten’s Guide to Ravenloft
grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom
Cleric
Legacy
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Classes
Basic Rules (2014)
spells relies on devotion and an intuitive sense of a deity’s wishes.
Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can
provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit most from a mace to the head, clerics depend on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Master of Undeath. Orcus can cast animate dead (at will) and create undead (3/day). He chooses the level at which the spells are cast, and the creatures created by them remain under his control
creatures whose combined average hit points don’t exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
Orcus
Legacy
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Monsters
Out of the Abyss
creatures whose combined average hit points don’t exceed 500. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
.
Master of Undeath. When Orcus casts animate dead or create undead, he chooses the level at which the spell is cast, and the creatures created by the spells remain under his control indefinitely
Species
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
Monsters
The Book of Many Things
attack.Legends describe the dread being Malaxxix as the child of one of the night hags who created the first yugoloths. Malaxxix is often lumped in with such Fiends, perhaps because it too has a grand
Effects
The region around the Unborn Palanquin is warped by its presence, creating the following effects:
Cranial Discomfort. Creatures that spend more than 24 hours within 1 mile of the palanquin
Monsters
Storm King's Thunder
;s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley.
“Old Snarl,&rdquo
about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Created from the freshly dead bodies of skilled warriors, dread warriors are especially formidable zombie-like creatures, retaining some of their intelligence and much of the fighting skill they
The Zhentarim Agents of the Zhentarim have winged snake companions that serve as messengers. Members of the Zhentarim use these creatures to deliver messages on scrolls and stay in contact with one
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dread Warriors
Created from the freshly dead bodies of skilled warriors, dread warriors are especially formidable zombie-like creatures, retaining some of their intelligence and much of
the fighting skill they possessed in life.
No race is immune from being transformed into a dread warrior. Once set upon a task, these undead will do nothing—will not pause or turn aside—until they’ve fulfilled their orders.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
spells that harm and hinder foes. They can provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
spells that harm and hinder foes. They can provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit






