Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before being drinking causing returns'.
Other Suggestions:
before being drinking calling returner
before being driving calling returns
before being driving casting returns
before being drinking chasing returner
before being driving chasing returns
Monsters
Quests from the Infinite Staircase
condition (escape DC 13) as its shadow wraps around it. Once the target escapes the grapple, its shadow returns to normal.
Spellcasting. Sion casts one of the following spells, using Charisma as the
’s shadow.”
Sion’s sorcery allows him to step in and out of shadows and create shadowy duplicates of himself. He can even exercise limited control over others’ shadows, causing
Monsters
Bigby Presents: Glory of the Giants
returns as a spectral cloud. While this Undead seems to be merely a thick cloud or fog bank, observers can sometimes spot a shadowy bipedal figure lurking within. At the heart of the cloud, the figure
cloud giant undergoes a ritual in which its heart is transplanted into a cloud, causing the giant’s body to dissolve and its spirit to animate the cloud.Poison, ThunderCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} necrotic damage. Hit or Miss: The spear magically returns to the shadar-kai’s hand immediately after a ranged attack.
Spellcasting. The shadar-kai casts one of the following spells, requiring no
the heart, causing those nearby to feel the approach of death. If detected, gloom weavers use their shadow magic to reduce enemies to ghastly corpses.
Shadar-kai
In the gloom of the Shadowfell live
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
assume a wraithlike form. The skull then emits a terrifying howl that can slay the weak-hearted and leave others trembling with fear. Left alone, it sinks back down and returns to the empty peace of
its existence.
Few liches seek to become demiliches, for it means an end to the existence they hoped to preserve by becoming undead. However, time can erode the lich’s reason and memory, causing
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
DC 16), except that it is permanent and typically covers an area that is 60 feet in diameter and 60 feet high. Every 1d4 rounds, the effect is suppressed for 1d4 rounds and normal gravity returns, causing creatures and objects to fall.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
DC 16), except that it is permanent and typically covers an area that is 60 feet in diameter and 60 feet high. Every 1d4 rounds, the effect is suppressed for 1d4 rounds and normal gravity returns, causing creatures and objects to fall.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
DC 16), except that it is permanent and typically covers an area that is 60 feet in diameter and 60 feet high. Every 1d4 rounds, the effect is suppressed for 1d4 rounds and normal gravity returns, causing creatures and objects to fall.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
experiment to infuse piscine traits into a soldier or the result of someone drinking from a spring tainted by demon’s blood; the merrow’s stat block remains the same. But those different origin stories suggest
completely different paths for adventurers to follow when investigating the creature and ensuring nothing like it ever returns to be a menace again.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
experiment to infuse piscine traits into a soldier or the result of someone drinking from a spring tainted by demon’s blood; the merrow’s stat block remains the same. But those different origin stories suggest
completely different paths for adventurers to follow when investigating the creature and ensuring nothing like it ever returns to be a menace again.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
experiment to infuse piscine traits into a soldier or the result of someone drinking from a spring tainted by demon’s blood; the merrow’s stat block remains the same. But those different origin stories suggest
completely different paths for adventurers to follow when investigating the creature and ensuring nothing like it ever returns to be a menace again.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
all the memories and skills it enjoyed in life. In all respects, it is identical to its living self, including its game statistics. Though souls can enjoy the acts of eating, drinking, and sleeping
reanimates at the start of its next turn with 1 hit point per Hit Die it possesses, and it gains one level of exhaustion that can’t be removed unless the soul returns to life, at which point all
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
all the memories and skills it enjoyed in life. In all respects, it is identical to its living self, including its game statistics. Though souls can enjoy the acts of eating, drinking, and sleeping
reanimates at the start of its next turn with 1 hit point per Hit Die it possesses, and it gains one level of exhaustion that can’t be removed unless the soul returns to life, at which point all
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
all the memories and skills it enjoyed in life. In all respects, it is identical to its living self, including its game statistics. Though souls can enjoy the acts of eating, drinking, and sleeping
reanimates at the start of its next turn with 1 hit point per Hit Die it possesses, and it gains one level of exhaustion that can’t be removed unless the soul returns to life, at which point all
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
General Features Paliset Hall has the following features throughout: Architectural Anomalies. Unstable energy leaking from the shard solitaire is affecting Paliset Hall, causing areas to warp in
sudden shift in the architecture: a square window becomes circular, a wood panel turns to stone, and the like. Immediately after, the cracks vanish, and the architecture returns to normal. Ceilings and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
General Features Paliset Hall has the following features throughout: Architectural Anomalies. Unstable energy leaking from the shard solitaire is affecting Paliset Hall, causing areas to warp in
sudden shift in the architecture: a square window becomes circular, a wood panel turns to stone, and the like. Immediately after, the cracks vanish, and the architecture returns to normal. Ceilings and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
General Features Paliset Hall has the following features throughout: Architectural Anomalies. Unstable energy leaking from the shard solitaire is affecting Paliset Hall, causing areas to warp in
sudden shift in the architecture: a square window becomes circular, a wood panel turns to stone, and the like. Immediately after, the cracks vanish, and the architecture returns to normal. Ceilings and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
without engaging in any combat or causing any alert to be sounded. He is otherwise encountered when he enters the fight against the characters. Treasure If the characters can collect all the furniture
) becomes numb in 30 minutes, then becomes transparent 1 hour later. After another 2 hours, the affected area painfully returns to normal as the victim takes 27 (6d8) poison damage. If the saving throw is failed, the effect progresses as above but the victim takes 54 (12d8) poison damage.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
without engaging in any combat or causing any alert to be sounded. He is otherwise encountered when he enters the fight against the characters. Treasure If the characters can collect all the furniture
) becomes numb in 30 minutes, then becomes transparent 1 hour later. After another 2 hours, the affected area painfully returns to normal as the victim takes 27 (6d8) poison damage. If the saving throw is failed, the effect progresses as above but the victim takes 54 (12d8) poison damage.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
without engaging in any combat or causing any alert to be sounded. He is otherwise encountered when he enters the fight against the characters. Treasure If the characters can collect all the furniture
) becomes numb in 30 minutes, then becomes transparent 1 hour later. After another 2 hours, the affected area painfully returns to normal as the victim takes 27 (6d8) poison damage. If the saving throw is failed, the effect progresses as above but the victim takes 54 (12d8) poison damage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventure Hook 1 House Tarkanan disturbed the dead during an expedition to Old Sharn, causing undead to terrorize the city above. 2 House Tarkanan declares war on the dragonmarked houses in Sharn
and begins killing nobles in the streets. Many of the houses’ businesses in the city are shut down as fear spreads. 3 A victim who was killed by a House Tarkanan assassin returns as an undead that tries
Compendium
- Sources->Dungeons & Dragons->Monster Manual
techniques while helping their mentors accomplish great works. Inferno masters have ambitious goals, such as causing massive volcanic eruptions, opening portals to burning planes, destroying Artifacts
(2d8 + 7) Piercing damage plus 14 (4d6) Fire damage. Hit or Miss: The trident magically returns to the salamander’s hand immediately after a ranged attack.
Inferno Blast (Recharge 5–6). Dexterity
Compendium
- Sources->Dungeons & Dragons->Monster Manual
techniques while helping their mentors accomplish great works. Inferno masters have ambitious goals, such as causing massive volcanic eruptions, opening portals to burning planes, destroying Artifacts
(2d8 + 7) Piercing damage plus 14 (4d6) Fire damage. Hit or Miss: The trident magically returns to the salamander’s hand immediately after a ranged attack.
Inferno Blast (Recharge 5–6). Dexterity
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the stronghold, he is found in this area only if the characters have managed to come this far without engaging in any combat or causing any alert to be sounded. He is otherwise encountered when he
. After another 2 hours, the affected area painfully returns to normal as the victim takes 27 (6d8) poison damage. On a failed save, the effect progresses as above but the victim takes 54 (12d8) poison damage instead.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
techniques while helping their mentors accomplish great works. Inferno masters have ambitious goals, such as causing massive volcanic eruptions, opening portals to burning planes, destroying Artifacts
(2d8 + 7) Piercing damage plus 14 (4d6) Fire damage. Hit or Miss: The trident magically returns to the salamander’s hand immediately after a ranged attack.
Inferno Blast (Recharge 5–6). Dexterity
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the stronghold, he is found in this area only if the characters have managed to come this far without engaging in any combat or causing any alert to be sounded. He is otherwise encountered when he
. After another 2 hours, the affected area painfully returns to normal as the victim takes 27 (6d8) poison damage. On a failed save, the effect progresses as above but the victim takes 54 (12d8) poison damage instead.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the stronghold, he is found in this area only if the characters have managed to come this far without engaging in any combat or causing any alert to be sounded. He is otherwise encountered when he
. After another 2 hours, the affected area painfully returns to normal as the victim takes 27 (6d8) poison damage. On a failed save, the effect progresses as above but the victim takes 54 (12d8) poison damage instead.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
exercise limited control over others’ shadows, causing the shadows to grasp their hosts and pin them in place. Wherever Sion goes, he’s accompanied by his two pets, a ferocious hound and an oversized raven
13) as its shadow wraps around it. Once the target escapes the grapple, its shadow returns to normal.
Spellcasting. Sion casts one of the following spells, using Charisma as the spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventure Hook 1 House Tarkanan disturbed the dead during an expedition to Old Sharn, causing undead to terrorize the city above. 2 House Tarkanan declares war on the dragonmarked houses in Sharn
and begins killing nobles in the streets. Many of the houses’ businesses in the city are shut down as fear spreads. 3 A victim who was killed by a House Tarkanan assassin returns as an undead that tries
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
exercise limited control over others’ shadows, causing the shadows to grasp their hosts and pin them in place. Wherever Sion goes, he’s accompanied by his two pets, a ferocious hound and an oversized raven
13) as its shadow wraps around it. Once the target escapes the grapple, its shadow returns to normal.
Spellcasting. Sion casts one of the following spells, using Charisma as the spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
exercise limited control over others’ shadows, causing the shadows to grasp their hosts and pin them in place. Wherever Sion goes, he’s accompanied by his two pets, a ferocious hound and an oversized raven
13) as its shadow wraps around it. Once the target escapes the grapple, its shadow returns to normal.
Spellcasting. Sion casts one of the following spells, using Charisma as the spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventure Hook 1 House Tarkanan disturbed the dead during an expedition to Old Sharn, causing undead to terrorize the city above. 2 House Tarkanan declares war on the dragonmarked houses in Sharn
and begins killing nobles in the streets. Many of the houses’ businesses in the city are shut down as fear spreads. 3 A victim who was killed by a House Tarkanan assassin returns as an undead that tries
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a better chance of succeeding if the characters refrain from drinking their potions of giant size until after they have infiltrated the lair. It’s best if Hekaton (or Serissa) remains an NPC under
roll initiative for each storm giant. The former approach expedites combat; the latter leads to a battle with more verisimilitude. HARSHNAG RETURNS!
If the characters decide to confront Iymrith
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a better chance of succeeding if the characters refrain from drinking their potions of giant size until after they have infiltrated the lair. It’s best if Hekaton (or Serissa) remains an NPC under
roll initiative for each storm giant. The former approach expedites combat; the latter leads to a battle with more verisimilitude. HARSHNAG RETURNS!
If the characters decide to confront Iymrith
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a better chance of succeeding if the characters refrain from drinking their potions of giant size until after they have infiltrated the lair. It’s best if Hekaton (or Serissa) remains an NPC under
roll initiative for each storm giant. The former approach expedites combat; the latter leads to a battle with more verisimilitude. HARSHNAG RETURNS!
If the characters decide to confront Iymrith
Monsters
Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
and settle there in large numbers.
If the dragon dies, the population of giant lizard;giant lizards near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType






