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Returning 35 results for 'before being drinking create rate'.
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Monsters
Astarion's Book of Hungers
":"2d6+4", "rollType":"roll", "rollAction":"Resilient Flesh"}.Stone-Skinned, Blood-Drinking Guardian
Vampires need trusted guards for their lairs, minions, and treasures. After all, vampire familiars
don’t live for long and are inattentive while sleeping or simpering. Monstrous servants are often too unpredictable or simply unreliable. To keep their lairs safe, some vampires create more
Monsters
Vecna: Eve of Ruin
Legendary Resistance (2/Day). If the deathwolf fails a saving throw, it can choose to succeed instead.
Moon’s Grace. When the deathwolf falls, it descends at a rate of 60 feet per round and
necromancy are prevalent.
To create a deathwolf, a necromancer reanimates the body of a powerful werewolf by conducting a profane ritual fueled by lunar magic. The result is an Undead abomination that
Magic Items
Fizban's Treasury of Dragons
This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.
Dragon Vessel (Slumbering);Slumbering (Uncommon). As a bonus action, if the vessel is empty, you can
the next dawn. A potion you create in this way loses its magical properties if it isn’t imbibed within 24 hours.
Dragon Vessel (Stirring);Stirring (Rare). In addition to the options for a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: banishment, calm emotions, create food and water, greater restoration, plane shift, protection from evil and good, revivify, wind walkThe ki-rin can take 3 legendary actions, choosing from the options
), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki
concentrate for the change in weather to persist.
Within 3 miles of the lair, winds buoy non-evil creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet
Monsters
Quests from the Infinite Staircase
normally follow casting the Wish spell to produce an effect other than duplicating another spell.Multiattack. Nafas makes three Storm Shamshir attacks and uses Create Vortex.
Storm Shamshir. Melee
"} lightning or thunder damage (Nafas’s choice).
Create Vortex. A 10-foot-radius, 60-foot-tall cylinder of swirling cosmic dust forms on a point Nafas can see within 120 feet of him. The vortex
Monsters
Tomb of Annihilation
returns to normal at a rate of 10 degrees per minute.
Artus can cast one of the following spells from the ring (spell save DC 17) by expending the necessary number of charges: Bigby's hand (2
spikes are made of ice), or wall of ice (2 charges).
Artus can expend the necessary number of charges and use the ring to create either an inanimate ice object (2 charges) or an animated ice creature (4
Magic Items
Tomb of Annihilation
point the temperature in the area returns to normal at a rate of 10 degrees per minute.
You can cast one of the following spells from the ring (spell save DC 17) by expending the necessary number of
number of charges as an action and use the ring to create either an inanimate ice object (2 charges) or an animated ice creature (4 charges). The ice object can’t have any moving parts, must be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the options below: Bigby’s Burden. Drinking a pint of this beverage grants you the “enlarge” effect of an Enlarge/Reduce spell that has a duration of 24 hours (no saving throw allowed). Kiss of the
Spider Queen. Drinking a pint of this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours. Moonlight Serenade. Drinking a pint of this beverage gives you Darkvision
Compendium
- Sources->Dungeons & Dragons->One Grung Above
Ward of Port Nyanzaru, drinking, and generally keeping tabs on goings on in the city in that regard. All manner of folks are willing to talk freely around a drunk albino dwarf that can barely seem to
, much like a flute. You can play music with it for entertainment, but the grung also swing it about by a sturdy cord (attached) to create a sound recognizable by other grung, so they know each other’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
funnier than tricking a thirsty traveler into drinking a mouthful of sand.
5 I have standards for my hoard. Not just any gem or trinket will do.
6 I’m so pleased with myself and my own good
kindred often. But when I do, I am an unshakable and powerful ally. (Good)
Blue Dragon Spellcasting Age Spell Save DC Spells Known
Young 15 create or destroy water, major image
Adult
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
duplicate moves backward, the duplicate moves toward the font. If the character then mimes drinking from the font, the duplicate slurps up the “soup” at a rate of 5 pints per round, draining the font in 8
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
locations where lycanthropy and necromancy are prevalent. Brian Valeza To create a deathwolf, a necromancer reanimates the body of a powerful werewolf by conducting a profane ritual fueled by lunar magic
. The result is an Undead abomination that resembles a skeletal, shadowy werewolf in hybrid form. Deathwolves can’t shapeshift, but they can create dangerous illusions. A deathwolf’s bite makes its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Finishing School. This boarding school boasts a flawless graduation rate—for those students who don’t disappear. Nobriskov. Pious and formal, the Nobriskovs claim descent from Borca’s ancient clans
and their ashes scattered in the wastelands. Ritter. The shear-wielding Ritters define the cutting edge of fashion. Their coveted designs change seasonally, and any who create reproductions meet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
in a book or on a scroll, a formula is one step rarer than the item it allows a character to create. For example, the formula for a common magic item is uncommon. No formulas exist for legendary items
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
on the desires of the characters. If the characters favor a stealthy approach, the giants offer to create a distraction so that the characters can enter Iymrith’s lair undetected. Such a plan stands
a better chance of succeeding if the characters refrain from drinking their potions of giant size until after they have infiltrated the lair. It’s best if Hekaton (or Serissa) remains an NPC under
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throw reduces the infected creature’s level of exhaustion below 1, the creature recovers from the disease. Explorers can avoid contracting throat leeches by drinking only rainwater or water that’s been
village of Mbala. A powerful witch is rumored to dwell there. According to local legends, the witch forged a pact with the Lord of Bones, a god who granted her the power to create zombies that retain
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
determine the war band’s name, components, and unique traits. The War Band Name table is set up to create two-word names. Some war bands become infamous enough to earn an epithet from their enemies, but
and drink spoil 2 Animals become rabid, vicious 3 Terrible storms erupt 4 Minor earthquakes strike 5 Residents suffer bursts of short-term madness 6 Folk indulge in decadence, excessive drinking 7 Quarrels turn violent 8 Friends betray one another 9–12 None
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
few key rooms and create specific contents for them. Dungeon: Death Trap d20 Purpose 1 Antechamber or waiting room for spectators 2–8 Guardroom fortified against intruders 9–11 Vault for holding
inhabitants worship 7 Cistern or well for drinking water 8–9 Guardroom for the defense of the lair 10 Kennel for pets or guard beasts 11 Kitchen for food storage and preparation 12 Pen or prison where captives
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
interaction. Safe Descents. Within 3 miles of the lair, winds buoy creatures that fall, ushering them safely to the nearest staircase. Such creatures descend at a rate of 60 feet per round and take no
. Nafas makes three Storm Shamshir attacks and uses Create Vortex.
Storm Shamshir. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 14 (4d6) lightning
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
with the story behind the race or subrace you wish to create. Having a firm idea of a race’s story in your campaign will help you make decisions during the creation process. Ask yourself several
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
below 32 degrees. This effect is permanent unless you use the ring to end it as an action, at which point the temperature in the area returns to normal at a rate of 10 degrees per minute. You can cast
necessary number of charges as an action and use the ring to create either an inanimate ice object (2 charges) or an animated ice creature (4 charges). The ice object can’t have any moving parts, must be
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
: banishment, calm emotions, create food and water, greater restoration, plane shift, protection from evil and good, revivify, wind walk
Legendary Actions
The ki-rin can take 3 legendary actions, choosing
initiative count 20 (losing initiative ties), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again: Create Comforts. The ki-rin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
useful to me. No longer useful alive, at any rate.”
Nurvureem doesn’t respond to further entreaties, ignoring characters who tarry in the undercroft. If the characters refuse to leave or go out of
their way to provoke a violent confrontation, Nurvureem emerges from the shadows in her draconic form and attacks, holding nothing back. To create Nurvureem’s statistics, apply the shadow dragon template to the adult black dragon statistics in the Monster Manual.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inspiration to each character about once per session of play. Over time, you might want to award inspiration more or less often, at a rate that works best for your table. You might use the same rate for
this approach to work, create a list of your genre’s main conventions and share it with your players. Before the campaign begins, talk about the list to make sure your group is on board for embracing
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
appears in a vial, and the vial vanishes when the elixir is drunk or poured out. If any elixir remains when you finish a Long Rest, the elixir and its vial vanish. Drinking an Elixir. As a Bonus Action, a
slot to create another elixir. When you do so, you choose its effect from the Experimental Elixir table rather than rolling. When you reach certain Artificer levels, you can make an additional elixir
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake. Not even the duergar risk drinking water from the Darklake, however, and with clean streams in short supply, the people of Gracklstugh cover this scarcity with Darklake Stout, the signature ale
create weakness in society, a duergar who intentionally commits any crime receives a death sentence. Accidental crime by a duergar is compensated by goods or work equivalent to the damages. Derro, slaves or outsiders caught committing any crime can be executed on the spot by any duergar present.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
burrowing speed of 20 feet, and you can tunnel through solid rock at a rate of 1 foot per round. You can use a claw as a melee weapon while wearing it. You have proficiency with it, and it deals 1d8
, rising 10 feet above its banks and inundating the surrounding area. The flood advances at a rate of 100 feet per round, moving away from the body of water where it began until it reaches the edge of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the voices of otherworldly ancients? Do the effects of drinking a potion of healing feel like grubs weaving wounds shut from within? Magic looks menacing in the Domains of Dread, but descriptive
might create ties with long-dead individuals using the Dark Gifts and backgrounds presented in chapter 1. But overall, spiritual stagnation in the Land of the Mists is meant to provide the opportunity
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
way toward shoring up the party’s reputation. A franchise could work to support the existing charity efforts of either of the local temples, or the characters could create their own fund for out-of
regulars at the Sleeping Giant remember drinking with Talanatha. She often grumbled about whether the Company of the Golden Mongoose was the best fit for her, and talked about a good friend named
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is permanent unless Artus uses the ring to end the effect as an action, at which point the temperature in the area returns to normal at a rate of 10 degrees per minute. Artus can cast one of the
of charges and use the ring to create either an inanimate ice object (2 charges) or an animated ice creature (4 charges). The ice object can’t have any moving parts, must be able to fit inside a 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dwarves. Any dwarf character can tell genuine dwarven ale from the fake stuff simply by having a taste. Drunken Elf Any elf who is poisoned from drinking alcohol qualifies as this key. Gems Worth at
can create a painting that qualifies as this key. It takes 3d6 hours to finish the painting. Pair of Bugbear Ears The Xanathar Guild employs bugbears, and characters can chop the ears off any of them. A
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Vessel Wondrous Item, Rarity Varies (Requires Attunement) This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. Slumbering (Uncommon). As a bonus action, if
, it can’t be used until the next dawn. A potion you create in this way loses its magical properties if it isn’t imbibed within 24 hours. Stirring (Rare). In addition to the options for a Slumbering
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair can create the
-rin can innately cast the following spells, requiring no material components:
At will: gaseous form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and swearing that the next game will be the big one. Most of them are drinking heavily.
As you take it all in, a skeleton wearing a red uniform with a high collar and a crisp-looking hat approaches
package. The duergar took up gambling and drinking. Lottie employs only skeletons to work her palace, many of which were once duergar. Some of the duergar decided to start up a town next to the casino






