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Returning 35 results for 'before being dripping creatures reading'.
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Magic Items
Dungeon Master’s Guide
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
benefits.
Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. A Fiend, an Undead, or a servant of a god from the Lower Planes
Magic Items
Dungeon Master’s Guide
items and have additional properties.
Crystal Ball of Mind Reading. You can use an action to cast the Detect Thoughts spell (save DC 17) while you are scrying with the crystal ball, targeting
creatures you can see within 30 feet of the spell’s sensor. You don’t need to concentrate on this Detect Thoughts to maintain it during its duration, but it ends if Scrying ends.
Crystal Ball
Monsters
Stranger Things: Welcome to the Hellfire Club
underground labyrinths. From these tunnels, they burst forth to dissolve and devour smaller creatures using their acid-dripping mandibles and sprays of digestive enzymes.
Monsters
Forgotten Realms: Adventures in Faerûn
disastrous confrontations with enemies of her temporary allies, she’s elected to keep her personal lair secret. Deep within her lair is a hidden reading room where she usually keeps her spirit gem
and using the same spellcasting ability as her Spellcasting action.
Apathy. Creatures within 1 mile of the lair that aren’t Undead have Disadvantage on Death Saving Throws and Initiative rolls
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
a creature of good alignment that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to
digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. An evil creature that tries to read
Magic Items
Keys from the Golden Vault
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Adjusted Ability Scores. After you spend the requisite amount of time reading and studying the book
Symbol
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.
You can further refine the trigger so the spell is activated only under certain
creatures that don't trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.
You can further refine the
or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose explosive
Monsters
Curse of Strahd
’t up. While outdoors, Strahd can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf;wolves instead. The called creatures arrive in 1d4;{"diceNotation":"1d4
card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
Graz'zt
Legacy
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Monsters
Out of the Abyss
, the Wave of Sorrow, its wavy, razor-edged blade dripping acid at his command.Graz’zt’s Lair
Graz’zt’s principal lair is his Argent Palace, a grandiose structure in the city of
to all the targets.
Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on Dexterity
Monsters
Curse of Strahd
for two years, helping him track down and slay many creatures of the night. But because van Richten could never bring himself to fully trust a Vistana, he kept secrets from her. The two vampire
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards aren’t magical, Ezmerelda can use them to perform a card reading for the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2. Dripping Death Whether finished stone or rough rock, the walls of these 10-foot-high areas glisten with dark, dripping water. Each of these keyed areas holds a gray ooze that pours through cracks in the ceiling to attack any creatures that enter.
Equipment
within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
words. Occasionally, a somewhat comprehensible but totally illogical phrase emerges, such as “...oh time thy pyramids!”
07–08
Time skips a beat. Creatures within 60 feet
Equipment
within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
. Occasionally, a somewhat comprehensible but totally illogical phrase emerges, such as “...oh time thy pyramids!”
07–08
Time skips a beat. Creatures within 60 feet experience
Juiblex
Legacy
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Monsters
Out of the Abyss
red eyes floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated.
Only the
flesh-and-blood creatures form Juiblex’s extended physical body, while the demon lord slowly digests and savors their identities over time.Juiblex’s Lair
Juiblex’s principal lair is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dripping Caves The hills around Nightstone are riddled with caves. The villagers hid in the Dripping Caves, located a mile north of Nightstone, after the cloud giant attack. Characters who follow the
villagers’ tracks or are given directions discover a gaping cave mouth on the south face of a rocky hill topped with pine trees. Characters who use this entrance arrive in area 1 of the Dripping
Equipment
within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
words. Occasionally, a somewhat comprehensible but totally illogical phrase emerges, such as “...oh time thy pyramids!”
07–08
Time skips a beat. Creatures within 60 feet
Equipment
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if
syllables and words. Occasionally, a somewhat comprehensible but totally illogical phrase emerges, such as “...oh time thy pyramids!”
07–08
Time skips a beat. Creatures within 60
Equipment
within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing. Unattended
. Occasionally, a somewhat comprehensible but totally illogical phrase emerges, such as “...oh time thy pyramids!”
07–08
Time skips a beat. Creatures within 60 feet experience a
Equipment
breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
words. Occasionally, a somewhat comprehensible but totally illogical phrase emerges, such as “...oh time thy pyramids!”
07–08
Time skips a beat. Creatures within 60 feet
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the old kings and queens ruled. All of it has been transformed by the presence of the Pudding King. The walls of this great cavern are covered in slime — dripping, sickening green slime. Echoes of
dripping water also fill the cave, in the center of which is a large spherical structure is held up off the floor by stone pillars. Around these pillars crawl dozens of living oozes, heaving forward
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dripping Caves map, and each one contains 1d6 goblin noncombatants. The floor in each cave is covered with a grass pallet on which the goblins sleep. Apart from a few rusty pots, odd tools, and goblin
toys, the sleeping caves contain nothing of value. 2b. Cave of Bones The goblins discard the bones of the creatures they devour here. The floor of the cave is littered with the bones of small animals
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated. Only the truly insane
-blood creatures form Juiblex’s extended physical body, while the demon lord slowly digests and savors their identities over time.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated. Only the truly insane
-blood creatures form Juiblex’s extended physical body, while the demon lord slowly digests and savors their identities over time.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
29. Ruined Stockade This cavern was once a shrine for Baervan Wildwanderer, the gnomish deity known as the Father of Fish and Fungus. Now it belongs to the Pudding King. The sound of dripping water
west wall. Dozens of ooze creatures — black puddings, gray oozes, and ochre jellies — inhabit this cavern. However, they don’t attack intruders unless they are harmed or commanded to do so by the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
studying the book to digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. A Fiend, an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Crystal Ball Wondrous Item, Very Rare (Requires Attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it. Crystal Ball of Mind Reading Wondrous Item, Legendary (Requires
Attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you can cast Detect Thoughts (save DC 17) targeting creatures you can see within 30 feet of the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Doppelganger Doppelgangers are devious shapeshifters that take on the appearance of other humanoids, throwing off pursuit or luring victims to their doom with misdirection and disguise. Few creatures
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Yanner Crystal Ball
Crystal Ball Wondrous Item, Very Rare (Requires Attunement)
While touching this crystal orb, you can cast Scrying (save DC 17) with it.
Crystal Ball of Mind Reading
Wondrous Item, Legendary (Requires Attunement)
While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you can cast Detect Thoughts (save DC 17) targeting creatures you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(save DC 17) with it. The following crystal ball variants are legendary items and have additional properties. Crystal Ball of Mind Reading. You can use an action to cast the detect thoughts spell (save
DC 17) while you are scrying with the crystal ball, targeting creatures you can see within 30 feet of the spell’s sensor. You don’t need to concentrate on this detect thoughts to maintain it during
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(save DC 17) with it. The following crystal ball variants are legendary items and have additional properties. Crystal Ball of Mind Reading. You can use an action to cast the detect thoughts spell (save
DC 17) while you are scrying with the crystal ball, targeting creatures you can see within 30 feet of the spell’s sensor. You don’t need to concentrate on this detect thoughts to maintain it during
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks. The first warning an adventurer receives of an ooze’s presence is often
that an immaculately clean passageway is a likely sign that an ooze lairs nearby. Slow Death. An ooze kills its prey slowly. Some varieties, such as black puddings and gelatinous cubes, engulf creatures
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
damage on a successful one. The statuette is safe for all creatures to handle once it is no longer in contact with the altar. Gustav’s corpse wears a handsome, fur-lined black cloak embroidered with
golden thread (worth 250 gp) and a suit of chain mail, both nonmagical. Gustav’s black mace is a mace of terror. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it lies on
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
chapter as the characters join them by reading the following text: Kalaman’s surviving soldiers made camp on a bluff east of the City of Lost Names—or what remains of it. In the distance, a
Army forces. The island holds aloft a sinister temple with otherworldly violet light gleaming from its cracked walls. Its exposed foundations crawl with creatures of blackened bone and violet flame






