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Returning 35 results for 'before being drive cast route'.
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Spells
Player’s Handbook
As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller. Then specify a kind of creature, such as red dragons, goblins, or
that save:
Antipathy. The creature has the Frightened condition. The Frightened creature must use its movement on its turns to get as far away as possible from the target, moving by the safest route
Magic Items
Dungeon Master’s Guide
charges daily at dawn. If you control the orb, you can cast one of the spells on the following table from it. The table indicates how many charges you must expend to cast the spell.
Spell
Charge
route. Dragon deities such as Tiamat are unaffected by this call. Chromatic dragons drawn to the orb might be Hostile toward you for compelling them against their will. Once you have used this property
Monsters
Forgotten Realms: Adventures in Faerûn
attacks. He can replace one attack with a use of Spellcasting to cast Blight or Ray of Sickness (level 6 version).
Rend. Melee Attack Roll: +14;{"diceNotation":"1d20+14", "rollType":"to hit
Spellcasting to cast Ray of Sickness (level 6 version).
Terrifying Presence. Wisdom Saving Throw: DC 21, each creature in a 20-foot Emanation originating from Sammaster. Failure: 13 (2d12);{"diceNotation
Magic Items
Forgotten Realms: Adventures in Faerûn
have the Frightened condition. A Frightened target must use its movement on its turns to get as far away as possible from you, moving by the safest route.
If you damage a Frightened target or if a
.
Myrkul's Hand. While wearing the crown, you can cast the Power Word Kill spell (save DC 18) from it. A Humanoid killed by this spell rises at the start of your next turn as a Wraith that follows your
Monsters
Mordenkainen Presents: Monsters of the Multiverse
minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for
to drive out the intruders.Cold, Necrotic, PoisonAcid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Backgrounds
Ghosts of Saltmarsh
, you can automatically find a safe route to land a boat on shore, provided such a route exists.
HARDSHIP ENDURED
Hardship in your past has forged you into an unstoppable living weapon. This
difficult and struggle to say the right thing in social situations.
3
My intensity can drive others away.
4
I hold grudges and have difficulty forgiving others.
5
I become irrational when
Monsters
Mordenkainen's Fiendish Folio Volume 1
unable to use the Dash action, cannot climb, or cast spells other than cantrips until the start of its next turn.
Keen Hearing. The dire corby has advantage on Wisdom (Perception) checks that rely on
old pathways become impassable or a flock sustains heavy losses in a particular area, dire corbies will sometimes chart a new migratory course. Depending on their new route, a mob of these creatures
Command
Legacy
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Spells
Basic Rules (2014)
. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.
Approach. The target moves toward you by the shortest and most direct route, ending
aloft, it flies the minimum distance needed to remain in the air.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Moloch
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Innate Spellcasting. Moloch's innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:
At will: alter self (can become
available route on each of its turns, unless there is nowhere to move, in which case it needn't take the Dash action. If the creature ends its turn in a location where it doesn't have line of sight to
Magic Items
Acquisitions Incorporated
While attuned to this device, you have a +1 bonus to Dexterity saving throws and you always know which way is north. Additionally, you can cast the longstrider spell on yourself at will.
Turn-by
location, a disembodied voice heard only by you provides directions to the location by the safest, most direct route. The voice knows to avoid natural hazards, so that it does not send you through trackless
Titivilus
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Innate Spellcasting. Titivilus's innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:
At will: alter self, animate
, the target must take the Dash action and move away from Titivilus by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the Dash action
Barbarian
Legacy
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Classes
Basic Rules (2014)
of his drow foe, then turns to drive his armored elbow into the gut of another.
These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury
by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of your homeland, making you a rootless refugee
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures or objects from bygone ages might be found within a morkoth’s dominion.
Some islands travel a specific route, arriving at the same destinations regularly over a cycle of years. Others
lair actions:
Cast a Spell. The morkoth casts darkness, dispel magic, or misty step, using Intelligence as its spellcasting ability and without expending a spell slot.
Hypnotize. The morkoth uses its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and become frightened of Moloch for 1 minute. While frightened in this way, a creature must take the Dash action and move away from Moloch by the safest available route on each of its turns, unless
Whip attack.
Teleport. Moloch uses Teleport.
Cast a Spell (Costs 2 Actions). Moloch uses Spellcasting.Exiled from the Nine Hells, Moloch would do anything to reclaim his position. Long ago, Moloch
Orb of Dragonkind
Legacy
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Magic Items
Basic Rules (2014)
property
1 major detrimental property
Spells
The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast
one of the following spells (save DC 18) from it: cure wounds (5th-level version, 3 charges), daylight (1 charge), death ward (2 charges), or scrying (3 charges).
You can also use an action to cast
Monsters
Mordenkainen's Fiendish Folio Volume 1
). It can innately cast the following spells, requiring no material components:At will: expeditious retreat, false life, minor illusion, prestidigitation3/day each: aid, misty step, Tasha's hideous
its nature. That aspect might drive it to drink itself nearly to death, or to throw itself into caring for others with such relentless energy that it eventually collapses from exhaustion
Nilbog
Legacy
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Monsters
Volo's Guide to Monsters
Innate Spellcasting. The nilbog’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
At will: mage hand
fearless of reprisal. It gives the goblin strange powers that drive others to do the opposite of what they desire. Attacking a goblin possessed by a nilbog is foolhardy, and killing the creature just
Monsters
Storm King's Thunder
":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At will: light, sacred flame, thaumaturgy
1/day each: augury (cast as 1 action), bane, banishment, bestow curse, command, cure wounds
laboring oneself. It’s not that yakfolk are lazy—quite the contrary. They simply consider most menial tasks beneath them.
Yakfolk have a drive for learning, particularly when it comes to the
Cleric
Legacy
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Classes
Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult crystal dragon convinces a druid to cast the awaken spell on creatures around the
drive the yetis out.
3
An adult crystal dragon and an elf archmage have been friends for centuries and often go stargazing together on the peaks of their favorite mountains, but the dragon is
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Magic. Choose one level 1 spell from the Enchantment or Illusion school of magic. You always have that spell and the Spider Climb spell prepared. You can cast each of these spells without expending a
spell slot, but when you cast Spider Climb this way, you must target yourself, and you must finish a Long Rest before you can cast each spell in this way again. You can also cast either spell using
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
off from these parts. If the Dessarin Valley isn’t quite as wild and lawless as it once was, it’s still lightly settled territory that serves as a route to distant lands. Residents in places such as
, apples, and hops, then ship them downriver (or drive them down the Long Road) to the coast. Few people become rich from farming, but farmers in the region do well for themselves provided the weather cooperates. (That’s one reason why the unusual weather lately has been a concern.)
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Antipathy/Sympathy Level 8 Enchantment (Bard, Druid, Wizard) Casting Time: 1 hour
Range: 60 feet
Components: V, S, M (a mix of vinegar and honey)
Duration: 10 days
As you cast the spell
creature has the Frightened condition. The Frightened creature must use its movement on its turns to get as far away as possible from the target, moving by the safest route. Sympathy. The creature has
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Antipathy/Sympathy Level 8 Enchantment (Bard, Druid, Wizard) Casting Time: 1 hour
Range: 60 feet
Components: V, S, M (a mix of vinegar and honey)
Duration: 10 days
As you cast the spell
creature has the Frightened condition. The Frightened creature must use its movement on its turns to get as far away as possible from the target, moving by the safest route. Sympathy. The creature has
Kobold
Legacy
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Species
Volo's Guide to Monsters
Kobolds are a lot less cute when they learn how to cast fireballs.
— Volo
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, you can cast the longstrider spell on yourself at will. Turn-by-Turn Directions. You can name any location within 10 miles of your current location that is known to at least one creature also within 10
miles of that location (including you). Once you name the location, a disembodied voice heard only by you provides directions to the location by the safest, most direct route. The voice knows to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Whatever the specifics of this form, it exaggerates some drive or hidden nature within you. Roll on or choose an option from the Second Form table to determine this other side of yourself. Additionally
cast the alter self spell to appear in your second form. When you do so, you gain the effects of that spell’s Change Appearance option and cannot end it to gain the benefits of a different option
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spell ends. Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends
. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. At Higher Levels. When you cast this spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell ends. Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends
. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. At Higher Levels. When you cast this spell
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Undead patron warlock subclasses to give voice to ageless forces. Backgrounds. Choose a fateful cast to your origins with optional features for any background. The haunted one and investigator backgrounds
also explore how mystery might drive your character. Horror Trinkets. Learn what creepy curio inspires or haunts your adventures. Monster hunters Gennifer and Laurie Weathermay- Foxgrove
corner the werewolf Natalia Vhorishkova
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adventuring life? Were you lured to settled lands by the promise of riches? Did you join forces with soldiers of those lands to face a shared threat? Did monsters or an invading horde drive you out of
your homeland, making you a rootless refugee? Perhaps you were a prisoner of war, brought in chains to another land and only now able to win your freedom. Or you might have been cast out from your
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
understand them in return.
Innate Spellcasting. Kysh’s spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can cast the following spell, requiring only verbal
over portals, deep sea chasms, and other places where foul monsters might emerge. When such threats appear, the tritons take up arms to drive them from the world.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
between jobs. If you go this route, encourage the players to create a crack team and a base of operations, a supporting cast of allies, and other hallmarks of a heist crew. Have your group decide on
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that could drive a weak-willed person to madness. It takes time for a character to learn to control their mark, and in time people may be hurt. If an aberrant mark grants fire bolt, the person who
carries it might have severely burned or even killed a loved one. Imagine having the power to cast charm person but being unable to control it and having people you care about suddenly becoming slavishly






