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Returning 35 results for 'before being drive conquest role'.
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before being driven conquest race
Barbarian
Legacy
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Classes
Basic Rules (2014)
of his drow foe, then turns to drive his armored elbow into the gut of another.
These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury
sufficient to defeat whatever threats arise.
A Life of Danger
A barbarian plays an important role as a protector of their people and a leader in times of war. Life in the wild places of the world is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, albeit with a few minor adjustments. Oath of Conquest Most paladins who take the Oath of Conquest consider martial subjugation the ultimate form of defeat for an enemy. You have a wider view, though
, and are able to embrace monetary or business-related conquest as equally fulfilling activities. Is a business rival really all that different from a rampaging dragon? Both are dangerous and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hobgoblin Warfare The drive to subjugate and pillage is part of hobgoblins’ supernatural nature, though a few might repress their warlike tendencies or turn them to more useful ends. Roll on or
choose a result from the Hobgoblin Strategies table to inspire how a hobgoblin carries out its conquest. Hobgoblin Strategies 1d6 The Hobgoblin Works To... 1 Build a vessel to carry hobgoblin armies
Compendium
- Sources->Dungeons & Dragons->Monster Manual
existence beyond. Many hobgoblins serve the violent god Maglubiyet, whose hunger for conquest matches their own. Hobgoblin followers of Maglubiyet flourish in the Infinite Battlefield of Acheron, where they
endlessly indulge their drive for domination. These war-obsessed hobgoblins employ elaborate tactics and strange weapons, which they sometimes unleash on worlds of the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Valenar Characters The elf section of chapter 3 provides additional information about creating Valenar elves. Whatever kind of character you’re creating, consider the following. Martial Role. Valenar
has always been on a war footing. As an elf, consider your role in a warband. Are you a simple soldier? An outlander scout? An acolyte devoted to the elven ancestors, or a sage familiar both with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brutal tyranny sweeping across Faerûn. He expects to play an important role in Emberosa’s ascension and conquest, and he dreams of ruling what remains of the High Forest once the elves and other forest
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization and untamed nature. But the guild’s drive isn’t only to draw people into a peaceable community: the Selesnya aim to build an army. They aren’t naive; they realize that the ambitions of other guilds
within the guild. Statistics for these NPCs are found in the Monster Manual unless the table states otherwise. Selesnya NPCs Role Appropriate Stat Block Equenaut (cavalry) Scout mounted on a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the elves or do you want to drive them out—and if so, who do you want to replace them? Animal Companions. Feytouched beasts play an important role in Valenar society. The Valenar are known for their
Valenar Characters See chapter 1 for additional information about creating Valenar elves. When creating a Valenar character or NPC, consider the following: Martial Role. Valenar was forged in war. As
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sarlona by means of such manipulation, the Dreaming Dark has turned its sights to Khorvaire — which is already a continent in turmoil. With the conquest of the entire continent in mind, the Dreaming
light. Given those objectives, the Dreaming Dark can drive events on a small scale, by setting bandits in motion or triggering local feuds, or the adventurers might uncover evidence of plans that could reignite the Last War or bring an entire nation or religion under the sway of the Dreaming Dark.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Zariel Goals: Conquest, glory in battle, fame and fortune derived from military victory Typical Cultist: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran Signature Spells
typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeus’s decrees.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. This chapter offers you, the player, the following tools and choices: Haunted Heroes. Explore your role in creating a tale of terror and how you might design a character that contributes to frightful
also explore how mystery might drive your character. Horror Trinkets. Learn what creepy curio inspires or haunts your adventures. Monster hunters Gennifer and Laurie Weathermay- Foxgrove
corner the werewolf Natalia Vhorishkova
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with Q’barran bandits. The Valenar elves ride through the Plains in search of adventure. Monsters emerge from the Mournland. Dragonmarked houses seek to expand their role at Gatherhold and to explore
nations, but others aggressively oppose such a path. Holy Uldra is a powerful shaman and the leader of her own tribe. She urges halfling warriors to join together for a single purpose: to drive all
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Kuo-toa Whip The servants of kuo-toa archpriests, kuo-toa whips—so named for their role in enforcing order among other kuo-toa—lead war bands in carrying out the commands of their superiors. In
return for their zeal, these kuo-toa are granted minor magical abilities and pincerlike weapons for subduing foes. In battle, whips drive on other kuo-toa with threats of violence and burbling chants. Kuo
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this world. This introduction presents an overview of the world: its history, its calendar, and the themes that drive it. Chapter 1 details how to create Eberron characters. It offers race options and
includes magic items and other treasures for an Eberron campaign. It also explores the vital role of dragonshards. Chapter 6 presents new monsters and NPCs drawn from the world of Eberron. From mighty
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plot Points Plot points allow players to change the course of the campaign, introduce plot complications, alter the world, and even assume the role of the DM. If your first reaction to reading this
you like, especially if you want the players to drive more of the story. Once every player at the table has spent a plot point, they each gain 1 plot point. Option 1: What a Twist! A player who spends a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. It might be possible to drive the dragon off or somehow change the dragon’s behavior, but sometimes killing the dragon is the only option. Reclaim the Dragon’s Lair. A dragon has displaced an entire
only solution is to slay the dragon An adventure featuring a dragon in a monster’s role lends itself to a location-based structure. That location is likely the dragon’s lair, since it’s difficult to pin
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Dual Role of Abbathor A little act of selfishness now and then is to be expected even from the wisest of folk.
— Tenelar, Outcast of Five Peaks
Dwarves have rigid principles and lofty
. A dwarf tempted by Abbathor might sabotage a rival’s work or uncover a wondrous treasure and pass it off as something they created. Abbathor does, however, play a positive role in helping the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the bond drive the character to adventure? The character’s trait, flaw, and ideal can also play a role in fleshing out the story. Friends or Enemies? Figure out what special ties the character has to
role these races play in your setting should determine the kinds of reactions that such characters meet. Don’t be afraid to push things to an extreme. An orc character might have to venture into town
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Dungeon Master The Dungeon Master (DM) has a special role in the Dungeons & Dragons game. The DM is a referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules
adventures, like the prisoner in the goblin lair or the innkeeper in town. Who should be the DM for your gaming group? Whoever wants to be! The person who has the most drive to pull a group together and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
running a franchise (and no fault in that franchise’s destruction), she makes an excellent choice for majordomo, and suggests that role for herself if the characters don’t ask her. The remaining
episodes in this adventure assume that the characters selected Gildha Duhn as their franchise’s majordomo. If they chose another NPC to fill that role, simply adjust the text throughout the adventure
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
would drive the order into obsolescence or even banishment if she were in charge.
Does Lady Ofejjaia hold her lofty position because of her loyalty, her piety, and her qualifications? Or is she
demons they are hunting. Characters with access to divination magic (including clerics with the Knowledge domains as well as wizards) might excel at this role. Many Scholars come from the sage background
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in the Underdark, the drow fought wars of survival and conquest in their new domain. The Rise and Fall of Netheril More than five thousand years ago, a group of human fishing villages on the shores
the role of the goddess of magic. The resulting disruption in the fabric of magic sent Netheril’s floating cities crashing to the ground, destroyed a host of other wards and enchantments, and brought
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to drive the action of a campaign: Evil Cult. Wicked cultists infiltrate a peaceful realm to free an ancient evil entity trapped in a dungeon. Releasing the entity would surely spell the realm’s doom
symbolize the decadence and corruption of civilization, and mages are the classic villains of these settings. Magic items are therefore rare and often dangerous. Consider conflicts like these to drive the
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
orcs can be dominated by evil creatures of immense power, and they accept this subservient role either because they are forced to or because it offers them a measure of security while they engage in
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
prominent role in your campaign is to apply a draconic twist to any of these events. A half-dragon conqueror acquiring an Orb
of Dragonkind can throw a world into chaos Rise or Fall of a Leader or an Era. A
riders wheeling overhead could begin the conquest of a neighboring realm. Or a dragon’s minions might launch an attack in preparation for the dragon establishing a new lair. Rebellion, Revolution
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that sweet coin on your own. In your role as the party’s bodyguard, your unmatched training and sense of honor drive you to take untold risks as you put others’ lives before your own. Your heavy armor
is as fearsome as your heavy morals, and your healing ability, bonuses to saving throws, and lack of fear create a trifecta of comfort. Your natural leadership role also comes into play, as the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
role. Under certain circumstances, however, the cult could act as a short-term patron or an ally for an adventuring party. This section offers suggestions for adventures involving the cult, followed by
ideas for how you might use the Heralds of the Comet to drive the action of an entire campaign. Heralds as an Adversary Use these ideas to inspire adventures that feature the Heralds of the Comet as
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Role of the Dungeon Master The Dungeon Master (also called “the DM”) has a special role in the D&D game. The DM is a referee. When it’s not clear what ought to happen next, the DM decides how to
charge of the game. Choosing a Dungeon Master Who should be the DM for your gaming group? Whoever wants to be! The person who has the most drive to pull a group together and start up a game often ends up
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ruses (posing as their own children and grandchildren, for example) that allow them to reign across multiple generations. The size of a dragon’s territory is irrelevant to the “emperor” role. A dragon
importance, even when helping other creatures, and dragons’ “children” might face serious consequences if they forget who’s in charge. Patron Dragons might take on the role of patron, using a fraction of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
encompasses fiendish inventiveness and a drive to devise new tools for their mad cause. They are masters of fire and forge, taking captives to work in their infernal foundries. Fire cultists see conquest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
village and turn it into a Black Network base. Her original plan was to drive away the Lionshield Coster and bully Lady Velrosa Nandar into subservience, but the cloud giant attack has left the
abandoned village ripe for conquest while leaving its defenses more or less intact. Kella isn’t alone. The morning after the cloud giants attacked, a flying snake carrying a message from her Zhent
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.” That is a truism that both subraces of dwarves repeat with pride and derision, each extolling the qualities of their own kind. Gold Dwarves. The conquest of Bhaerynden by the drow spurred its
development, armies of gold dwarves returned to drive the drow from the region. At the site that would come to be known as the Great Rift, they shaped the underground canyons and passages to their needs, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, Bargrivyek serves as Nomog-Geaya’s second in command. Nomog-Geaya would prefer the position were filled by someone more like himself, but Bargrivyek was all he was left with after Maglubiyet’s conquest
they know will result in death if the act will bring glory to the banner or the legion. Honor the Gods. Hobgoblins give regular recognition to the deities left to them after Maglubiyet’s conquest
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
middle ward. Each ward is further subdivided into districts, neighborhoods defined by an economic role, a specific community, or both. Lower Northedge includes the districts of Stonegard, Longstairs
, and North Market. Lower Dura includes seven distinct districts. This book doesn’t delve deeply into unique features of each district; the broad flavor of a ward is enough to drive an adventure. If
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
leave it alone. Its deadly tail can drive away or kill smaller threats. Brontosaurus
Gargantuan Beast (Dinosaur), Unaligned
Armor Class 15 (natural armor)
Hit Points 121 (9d20 + 27)
Speed 30 ft
damage.
Dimetrodon This sail-backed reptile is commonly found in areas where dinosaurs live. It hunts on shores and in shallow water, filling a similar role to a crocodile. Dimetrodon
Medium Beast






