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Returning 18 results for 'before being driving cube reaching'.
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Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Thicket","rollDamageType":"piercing"} piercing damage from thorns.Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
continues down its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Thickets","rollDamageType":"piercing"} piercing damage from thorns.Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
toward Moloch.
Breath of Despair (Recharge 5-6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath of Despair"}. Moloch exhales in a 30-foot cube. Each creature in that area must
earned his place among the other archdevils through the glory he won driving demons out of the Nine Hells. Asmodeus rewarded him by elevating him to the rulership of Malbolge.
For eons, Moloch ruled his
Monsters
Divine Contention
the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
thorns.Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and piercing damage, vulnerability to fire damage, and immunity to psychic and thunder damage.
Within 1 mile of its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
while reaching out with grasping pseudopods. The sphere’s surface, like the cave walls, is covered with slime. Black slime swirls with yellow and gray slime in a disgusting soup, the unearthly patterns in
here, drawn by the will of the Pudding King. They include dozens of black puddings, gray oozes, and ochre jellies, as well as the occasional gelatinous cube. If the characters intend to rush this deadly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
champions of Dhakaan — live on after death, becoming the patron ancestors of the Tairnadal. Upon reaching adulthood, a Tairnadal elf forms a bond with one of these ancestors and strives to follow in
Tairnadal. Do you experience visions of your patron ancestor driving you on a particular course? Are you pursuing an epic quest that mirrors your ancestor’s legendary deeds? Are you seeking vengeance
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
several green dragon wyrmlings, hoping to use them as the vanguards of their war parties.
4 A green dragon wyrmling exacerbates the chaotic tendencies of a group of satyrs, driving them to greater
unicorns.
2 An ancient green dragon prevents would-be rescuers from reaching a cursed realm whose people are magically asleep and hidden behind a forest of thorns.
3 A once-peaceful land
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, reaching maximum velocity and volume when a nimblewright other than Nim is within 30 feet of the device. Reward If the characters want to track down the wayward nimblewright themselves, Valetta says that
least a 10-foot cube of unoccupied space in which to deploy, and it doesn’t open fast enough to slow a fall of less than 60 feet. If it has sufficient time and space to deploy properly, the parachute
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
there is no obvious means of reaching it except for flying or scaling the sheer rock walls. Icy Dome. Above the shelf is a frozen dome riddled with icicles. The ice here is just thin enough for the
additional lair actions while in its lair: Blinding Sleet. Driving sleet falls in a 40-foot-high, 20-foot-radius cylinder centered on a point the dragon can see within 120 feet of it. Each creature in that
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Moloch Exiled from the Nine Hells, Moloch would do anything to reclaim his position. Long ago, Moloch earned his place among the other archdevils through the glory he won driving demons out of the
creature, it must succeed on a DC 24 Strength saving throw or be pulled up to 30 feet in a straight line toward Moloch.
Breath of Despair (Recharge 5–6). Moloch exhales in a 30-foot cube. Each
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Moloch Exiled from the Nine Hells, Moloch would do anything to reclaim his position. Long ago, Moloch earned his place among the other archdevils through the glory he won driving demons out of the
.
Breath of Despair (Recharge 5-6). Moloch exhales in a 30-foot cube. Each creature in that area must succeed on a DC 21 Wisdom saving throw or take 27 (5d10) psychic damage, drop whatever it is holding
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
springs, driving off strangers or demanding a worthy price for access to the mystical waters. While many enchanted springs bear the blessings of wild gods or fey beings, some are tainted. These might be
surfaces in the environment and launch caustic spittle. The mimic colony chooses a cube of nonmagical, inanimate material in physical contact with it. The cube can be up to 15 feet on a side. The colony
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
seen through clear water. Just inside the doorway is a hostile gelatinous cube. The cube is still digesting the remains of its last meal—a skeleton that appears to float in mid-air, chunks of gooey
them to continue onward, asking only that they don’t interrupt the meld. Attacking the sovereign shatters the illusion and angers the Cynidiceans, who join the sovereign in driving the characters out
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
trip, the creature inside the globe can swim out of it as an action. The globe carries only the one creature and bursts upon reaching its destination. A globe is immune to damage, though dust of dryness
not dressed as water cultists. P18. Wrecks Heavy rain batters what must be a gigantic cavern, its walls and ceiling lost in the driving storm. Even the roar of the waterfalls to the north, west, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
into a forgotten treasure trove, while a devoted priestess who offers long prayers and valuable sacrifices is consumed by a gelatinous cube. The entity’s random behavior can be an attraction to drow who
, sometimes behave in ways that seem consistent with reverence for That Which Lurks. Those who are faithful to Lolth often oppose Ghaunadaur’s cultists, driving them into hiding or forcing them into
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stout wooden gate bars your way, reaching from floor to ceiling. It is hinged at the walls and locked in the center.
The gate that allows access to this area and area 27 is normally closed and locked
alliance, united for the purpose of driving the sahuagin back into the deeps.
39. Minister’s Sleeping Quarters A single bed is set against the east wall. A small wooden bookcase containing five books
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
issued forth, driving the kenku from Daoine Gloine and effectively sealing the city away from the rest of the world. The entire site — including the entrance to Kwalish’s second lab — now spreads
gelatinous cube with these changes: It is immune to all damage and conditions. Its reach is 10 feet. Each round, the ooze can make one attack against each creature within its reach: a pseudopod attack against
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
security for its hoard. Most chromatic dragon lairs are hidden in dangerous and remote locations to prevent all but the most audacious mortals from reaching them. A black dragon might lair in the heart of a
spine, reaching full height just behind the skull. A green dragon has no external ears, but bears leathery spiked plates that run down the sides of its neck. A wyrmling green dragon’s thin scales are a






