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Returning 35 results for 'before being dropping correct reveals'.
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Programmed Illusion
Legacy
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Spells
Basic Rules (2014)
. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct
word or phrase.
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
travels farther than the sprawling city that lies outside his palace.
Dispater is correct to fear, but the true threat comes not from without. The lord’s great error was allowing himself to be
acceptance of his plans and his advice can last only so long before some other plotter steps in and reveals the truth. For insurance, Titivilus has begun recruiting outsiders to deal with problem
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
parchment itself doesn’t have any magical qualities, but the word it reveals potentially does. Wizards and other spellcasters can identify the correct spell components for any spell they know, but they
must succeed on the Intelligence (Arcana) checks noted in the “Hint Checks” section below to recall the correct material components for any less familiar spells.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
painting reveals a letter. When unscrambled, the letters spell out “owlbear.” Characters are likely to reveal these letters in random order. Arranging them in the correct order is part of the puzzle
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
githyanki’s right hand. A detect magic spell reveals an aura of transmutation magic around the tattoo. The tattoo is Vocath’s sigil, worn by those who are closest to the mercane. If the tattoos are brought
island off the Sword Coast. He plans to turn over a new leaf and hopes to see the characters again once he’s a free man. Damselfly’s Escape After dropping off the extraction force, the damselfly ship is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
who succeeds on a DC 20 Wisdom (Perception) check spots a panel on the east wall that, when pushed, reveals a secret door. A lever on the wall controls the elevator’s operation. On the wall to the
unless a yellow key card is inserted into the card slot or the three dials are set to the correct sequence of glyphs. The sequence can be found in the tome Elevator Manual in area 3. Once the elevator is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creatures who fail to speak the correct passphrase. The current passphrase is “black mask.” Characters are given three chances to utter the correct phrase before Ukurlahmu attacks. Before it attacks, the
containing twenty arrows each. A detect magic spell reveals an aura of transmutation magic around the shield hanging on the wall. The shield has a minor magical property: words spoken by the shield’s bearer
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fast or far a character moves, that character winds up a step or two away from the end of the table where they started. Correct Exit. To escape the dining hall, each character trapped in it must
names eventually repeat). Buried beneath each tombstone is a coffin that either is empty or contains an illusion of Strahd’s corpse. Correct Exit. A character who reads the headstones finds one bearing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
The longsword is easy to remove from the armor stand, requiring no ability check. A detect magic spell reveals that the sword is magical. It sheds dim light in a 10-foot radius. It also carries a
curse that prevents its wielder from dropping it. If the blade is pried from its wielder’s grasp, it instantly teleports back into the wielder’s hand. The curse can be ended by casting a remove curse
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
overhead.
A detect magic spell or similar magic reveals an aura of necromancy around the ring of thrones and extending 10 feet beyond the outer edge of the ring. While in this area, creatures that do
(Dragon). Dropping a dragon’s scale in this brazier summons forth its fire. The characters can substitute some other dragon body part, such as a fang or a claw. Vind (Wind). Blowing air into this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase. Physical
interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase. Physical
interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
serpent. One hieroglyph at a time, the dial reveals the correct sequence of floor tiles to stand on: vulture, serpent, door, reed, scarab, scepter, foot, and urn. Stepping on a floor tile that matches the
medallion around its neck. All around the figure are carvings of locusts.
Close inspection reveals that one of the carved locusts is a button that can be pushed. When this happens, the stone block
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Hallway This hallway slants down sharply toward area 7, dropping 15 feet over its full length. Any character who takes a moment to poke around and succeeds on a DC 17 Intelligence (Investigation
) check notices a secret panel halfway down the hallway, large enough for a Small creature to fit through, or a Medium creature that is squeezing. The panel reveals a narrow shaft that once housed a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
6. Hallway This hallway slants down sharply towards area 7, dropping 15 feet over its full length. Any character who takes a moment to poke around and succeeds on a DC 17 Intelligence (Investigation
) check notices a secret panel halfway down the hallway, large enough for a Small creature to fit through, or a Medium creature that is squeezing. The panel reveals a narrow shaft that once housed a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
damage threshold of 10, 25 hit points, and immunity to poison and psychic damage. Destroying three or more 10-foot-square sections causes the remainder of the glass floor to shatter, dropping all
pushes open easily. 21b. Nimoar’s Shield This room appears empty except for dust and cobwebs. A thorough search reveals a stone peg protruding from the middle of the east wall at a height of 6 feet
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Starting to the left of the dealer and continuing clockwise, each participant reveals one of their die rolls. This step is repeated twice more; on the second and third round, each participant can raise
, forfeiting any bet they’ve placed and dropping out of the game. Step 4. Each participant who hasn’t folded totals their die rolls. The one with the highest total wins. The winner becomes the dealer for the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
portcullis from dropping by jamming it with at least two iron spikes. 12A. Cracked Obelisks Creatures that pass between these two obelisks hear in their heads a cacophony of shrieking monkeys. The sound
betrayed Wongo to the god Ubtao (see “Legend of the Nine Gods”). Statue and Puzzle Cube. A detect magic spell or similar effect reveals an aura of conjuration magic around the statue, which is easy to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and can question them with appropriate Charisma checks or roleplaying. Scouting around the area also reveals the odd sight of an unconscious bugbear wrapped up in a floral print dress. Approaching
battle against it by dropping flowerpots on its head from the second-story landing. She tied it up in several of her dresses, and is now wondering what to do with it. Haeleeya is glad to hand the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a specific destination feel the tug of its magic pulling them toward where they want to go. Finding the right door is a matter of exploration and time: locating the correct one takes 4d12 hours of
crowned lion mounted above its arch Palace of Heart’s Desire, seat of the archfey Zybilna in the Feywild domain of Prismeer 72–74 Rotating bookshelf that reveals a hidden portal Broom closet in a tower
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
!” Rictavio isn’t ready to unleash the tiger on the Vistani just yet. He feeds it by dropping wolf steaks down a 1-foot-square hatch in the wagon’s roof. A character who climbs atop the wagon can spot the
Ravenloft If your card reading reveals that a treasure is here, it is hidden with the other items under the front seat of the wagon, in a lead-lined box.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
detect magic spell or similar effect reveals an aura of evocation magic around each of the cavities. If the characters place the cubes correctly, read: The nine cubes flare with light, then disappear
spikes into the floor to prevent it from dropping, but at least ten spikes are needed because of the floor’s size and weight.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
enemies on all sides and fearing he’ll be displaced like Moloch, Geryon, and so many others, he almost never travels farther than the sprawling city that lies outside his palace. Dispater is correct to fear
. Titivilus recognizes the precariousness of his position. After all, Dispater’s acceptance of his plans and his advice can last only so long before some other plotter steps in and reveals the truth. For
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“The Orrery of the Wanderer” makes use of an adventure trope as old as D&D itself — working up a totally high-powered artifact, then dropping it into the hands of low-level characters just to see
destruction.
As the characters draw closer, a successful DC 15 Intelligence (Arcana or Investigation) check reveals that the fire damage isn’t natural, and that magic was likely involved. The same
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their tentacles to interpret the writing, which provides technical schematics for the psipods. A comprehend languages spell or similar magic reveals as much, enabling characters to discern what the
correct ones. Disconnecting a wrong wire triggers a magical surge that targets all creatures within 5 feet of the psipod except the one inside it. A targeted creature must make a DC 17 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to describe what their characters looked like as children and what they might look like in old age. When the correct incantation is spoken aloud in front of any of the hall’s mirrors, the mirror
reveals that girl in the pig mask asked him if he had any regrets, and said that if he did, she knew someone who could help him—he just had to follow her. If the characters fail to find Rubin after 3
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
has been done to the likes of Geryon, Moloch, and so many others. Dispater is correct to fear, but the true threat comes not from without. The lord’s great error was allowing himself to be seduced by
his position. After all, Dispater’s acceptance of his plans and his advice can last only so long before some other plotter steps in and reveals the truth. For insurance, Titivilus has begun
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
fall into a sinkhole that opens beneath their feet, dropping them into the adventure location. 2 While traveling in the wilderness, the characters notice the entrance to the adventure location. 3 While
adventure location. 12 A ghost appears and terrorizes a village. Research reveals that it can be put to rest only by entering the adventure location. 5. Consider the Ideal Climax The climactic ending of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
motionless in the air. Fruit Trees. Many of the trees in the garden bear glittering gold and silver fruit. A detect magic spell reveals auras of divination magic around the gold fruit and auras of
clearing. An arcane sigil is inscribed on the inward-facing side of each stone, and the space between the stones is free of vegetation.
A detect magic spell reveals an aura of conjuration magic around
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
windows, but close examination reveals gaps in the walls that a Tiny creature or a creature in gaseous form can navigate. 7a. Junk Room Zox stores curious bits of junk here until he finds creative uses
try to pick the safe’s combination lock, doing so with a successful DC 25 Dexterity (Perception) check. The correct combination is prairie dog, wombat, badger, armadillo, wombat. A knock spell or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
runes. The doors have neither handles nor hinges. The writing on them reads, “THE THREE KEYS. BRING THEM FORTH.” The doors part, sliding back into the walls, when the three correct keys are brought
stairs climb 70 feet to area V4. The north wall bears a 20-foot-square fresco that depicts dwarves battling goblins. Enthralling Fresco. A detect magic spell reveals an aura of enchantment magic on the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of the floor has crumbled away, dropping off into a chamber below. Amid the rubble, collapsed bookcases jut out at odd angles, and moldering books are strewn across the floor.
Scholar’s Journal
(Investigation) check finds a loose brick in the northwest wall. Pulling the brick out reveals a hidden compartment containing a potion of resistance (lightning) (described in appendix A) and a pouch holding
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bunk beds line the walls, their sheets crumpled. A dark opening in the west wall reveals an empty shaft framed with a metal truss.
At any given time, 1d6 goblin psi brawlers (see appendix A) sleep
stagnated here. Secret Door. Characters who have a passive Wisdom (Perception) score of 13 or higher notice a slight depression in the latrine’s northwest corner. Pushing on this depression reveals the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, despite Ontharyx’s decision to join the cult. Worth the Effort. If the characters ask for a reward, Yanthdel reveals his magical periapt (see “Treasure” below) and agrees to exchange it for his father
gemstone in various stages of completion, ranging from a handful of marks to a completed, emerald-cut stone. As with a combination lock, the dial must be rotated in the correct order. The correct
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
’ Loft Dim light spilling in through a pair of dirt-encrusted windows reveals piles of hay with pitchforks sticking out of them. Ravens rule this roost—you can see hundreds of them. Characters who search






