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Deep Dragon Wyrmling
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Fizban's Treasury of Dragons
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Adventure Hook
1
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Drow Chase If the adventurers flee from the drow, use the chase rules in chapter 8 of the Dungeon Master’s Guide to play out the pursuit. The drow are on foot. If she gets close enough to do so
, Ilvara tries to cut off the party’s escape by casting web across the tunnel ahead. In addition to giving chase, the drow in the pursuit party pepper the characters with poisoned crossbow bolts, hoping to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Mantol-Derith Population: Approximately 140 (drow, duergar, humans, and svirfneblin)
Government: Informal council comprised of four chief negotiators (one per enclave), recently dissolved
Defense
: Private guards
Commerce: Rare and exotic goods; see each enclave for information on the goods traded by the duergar, the drow, the svirfneblin, and the Zhentarim
Organizations: The drow, duergar
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
What the Prisoners Know Allow the characters to freely mingle and interact with their fellow prisoners or even the drow guards, although the guards rarely talk to the “surface-dweller scum.” Of all
establish telepathic communication to allow everyone to speak freely. The guards aren’t observant enough to notice. You might wish to consult the social interaction rules in the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Society of Blood and Poison The principal organization in drow culture and society is the house, an extended clan that comprises many related families, plus a number of lesser families who have
pledged loyalty to the house. A house’s membership also includes some (potentially very large) number of indentured drow servants and slaves of other species. A house usually specializes in a business, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Way to Wyllowwood The drow cornered and killed several troglodytes in these caves after the reptilian creatures refused to be enslaved. 15a. Battle Scene The floor here is stained with blood and
strewn with a dozen spent bolts from hand crossbows. A character who inspects the bolts and succeeds on a DC 15 Intelligence (Nature) check finds evidence of drow poison on the bolts, but the poison
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(leaving the mage and eight drow to staff the outpost). Use the drow pursuit rules in chapter 2, and assume a pursuit level of 4. Drow Patrol B The characters encounter a drow elite warrior and 1d8
can approach the City of Spiders from literally any direction. However, all of these routes are known to the drow. The characters might have encountered a drow force on a previous attempt to reach
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction: Naxa’s Secret. The drow mage Naxa and her sister came
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell can have special rules or restrictions. For example, a drow mage can innately cast the levitate spell, but the spell has a "self only" restriction, which means that the spell affects only the
drow mage. A monster's innate spells can't be swapped out with other spells. If a monster's innate spells don't require attack rolls, no attack bonus is given for them. Spellcasting A monster with the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spell can have special rules or restrictions. For example, a drow mage can innately cast the levitate spell, but the spell has a “self only” restriction, which means that the spell affects only the
drow mage. A monster’s innate spells can’t be swapped out with other spells. If a monster’s innate spells don’t require attack rolls, no attack bonus is given for them. Spellcasting A monster with the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
social ladder are drow of low birth and the occasional non-drow captive. Matriarchal Rule. Lolth, through her faithful priestesses, dictates the rules of drow society, ensuring that her orders and plots
Drow Children of Lolth. The drow worship Lolth, a deity who resides in the Abyss. Known as the Spider Queen or the Demon Queen of Spiders, she is the figure around which the drow have built their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
clans. The invading drow from levels 10 and 12 have enslaved the troglodytes that once dwelled here and have traded occupation of this area more than once. The drow of House Auvryndar are currently
relocation to Muiral’s Gauntlet (level 10). A shackled troglodyte’s speed is halved, and it can’t move more than 5 feet away from the other troglodytes it is chained to. The drow mage in area 2c has the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Drow Outpost The drow of House Auvryndar established this outpost after discovering the arch gate in area 11c. All told, this area contains a drow priestess of Lolth named Melith Auvryndar, a
female drow mage named Thirza Helviiryn (Melith’s consort), two female drow elite warriors named Balryn and Talafaere, and four male drow named Altonrel, Kalanszar, Rezz, and Tsabalin. 11a. Main Cavern
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in the City of Spiders, the drow aren’t so extravagant that they do away with every captive they take. At the same time, they are masters of punishment — it is fear of pain, not fear of death, that
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow compound overlooking the Clawrift. (The compound was once House Oblodra, a powerful drow house that was destroyed by Lolth over one hundred years ago during the Time of Troubles.) Mistrift This
the falls, diverting it to an underground cistern that the drow can tap into. Westrift The newest of the city’s large clefts, Westrift swallowed up three drow houses and a score of lesser dwellings
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
elves, drow, tieflings, quaggoths, duergar, hobgoblins, troglodytes, and githyanki. Until Netherskull summons them, the zombies remain here and attack intruders on sight. You can expedite combat by
dividing the zombies into mobs of ten or fewer and using the mob rules in chapter 8 of the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Glabbagool This area contains the skeletal remains of a drow, along with a dark metal mace and a scattering of coins. However, the characters are quick to notice that these items appear to hover
, this monster has an Intelligence of 10 (+0) and telepathy out to a range of 60 feet (see the Monster Manual introduction for telepathy rules). Juiblex’s arrival in the Underdark has granted Glabbagool
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
any creature that isn’t a drow.
Drow. Four male drow elite warriors hide in the dead-end tunnels to the south. Any character who has a passive Wisdom (Perception) score of 20 or higher spots these
guards.
Standing Stones. The northern part of the cave contains two large standing stones, each of which has an inanimate minotaur skeleton embedded in it.
If a battle erupts here, the drow in area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
25. Auvryndar Hall This hall was once a market where the drow kept and sold slaves. It now serves as House Auvryndar’s main military stronghold in Undermountain. If Vlonwelv Auvryndar is here, the
drow priestess is seated on the throne in the southern alcove (area 25b), listening to tedious reports of the battles waging against House Freth. 25a. Hall of the Dark Seldarine Any character who tries
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
somehow follow him here, use the chase rules in chapter 8 of the Dungeon Master’s Guide, adapting the results for urban complications to a cave full of hateful derro. If Droki loses them, the
shows the characters the entrance to the tunnels. See the “Whorlstone Tunnels” section for how to roleplay Droki.
Signs of Pursuit If the characters arrive in Gracklstugh with a drow pursuit level of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
human slave of the drow. Yeenoghu’s intercession saved him from the minotaurs. Yeenoghu and his pack moved on, but Grisha took the head of a slain minotaur and brought it back to Filthriddens. The skull
controls the settlement, and Grisha rules with an iron fist. He senses the power of Yeenoghu in all things — and particularly in the way in which cultists have begun to rise as undead ghouls after death.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. At the bottom of the pit are three intelligent black puddings (see “Intelligent Black Puddings”) that used to be drow worshipers of Ghaunadaur. When they detect prey nearby, the puddings climb the
stones form one of Halaster’s magic gates (see “Gates”). When a creature comes within 5 feet of the gate, rivulets of blood begin to seep from the rocky pores of the standing stones. The rules of this gate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
damage. 11b. Spider Queen’s Balcony Statue. Hanging upside down on the roof of the south alcove is a giant statue of Lolth in her monstrous half-drow, half-spider form.
Railings. The 3-foot-high
.
The statue of Lolth animates and attacks the nearest creature if it takes damage or if any of the double doors on the balcony are opened by a creature that isn’t a drow. The statue can’t leave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Terrain Encounters The Underdark contains dangerous hazards and wondrous terrain. Special terrain rules are explained after the table. d20 Encounter 1 Boneyard 2 Cliff and ladder 3 Crystal
the ladder once they are at the top, they decrease the drow pursuit level by 1. Crystal Clusters The adventurers pass through a faerzress-suffused area containing fist-sized chunks of quartz that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
against the north wall.
Fresco. A large fresco of an elven city covers the south wall.
Before the drow were driven underground and into Lolth’s evil embrace, they lived in cities on the surface
blank. The others include Matrons of the Sunless Depths (a treatise on the importance of the drow matriarchy, written in Elvish by Vlonwelv Auvryndar), The Poison Chalice (a fictional tale of political
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Shrine of the Horned King Maku, a minotaur shaman, has been busily collecting the remains of slaughtered drow, fallen troglodytes and quaggoths, and unfortunate adventurers in this area. He plans
secret door in the west wall is an 8-foot-square section of stone that pivots on a central axis.
The minotaurs are led by Maku, who has 117 hit points, wears a shawl made of drow entrails, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Spiderwatch Keep. Two drow elite warriors, a female named Llorelve Dalambra and a male named Vorljas Imphiz’zal, are on guard here with two incubi disguised as a pair of unarmed, scantily clad
, supremely handsome male drow named Ezvir and Zaldo. All four are crouched down in the fog. Llorelve and Vorljas spring up at the first sounds of creatures approaching this area, and they attack anyone they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
casks of wine, and a wooden dartboard is mounted on the west wall with darts carved to look like stirges. A drow mage named Elan Tanor’thal (see “Elan Tanor’thal”) is seated at a table strewn with
. Arch Gate. The arch is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: If a creature flies or levitates within 5 feet of the arch, the gate opens for 1 minute. Characters must be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spice up a game that involves the characters in the struggle described in chapter 3. The ranks of the drow and the shadar-kai are swelled by the addition of special individuals that can add depth — and
. If you are unfamiliar with the monster stat block format, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2 Svirfneblin hire the characters to deliver tribute to their deep
has made it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3 A deep dragon wyrmling whimsically rules over a worshipful group of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. A copper canister lies on the floor beneath it.
Muiral made the ghouls using the corpses of adventurers and drow. The ghouls burst forth and attack if creatures other than Muiral search the room
those it cannot see.” The rules of the gate are as follows: The gate opens for 1 minute when an invisible creature stands directly in front of the mirror. Characters must be 9th level or higher to pass
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. This entrance is also used by svirfneblin from Blingdenstone and drow from Menzoberranzan. The switchback path ends at the secret door whose password is “im’yat,” a svirfneblin word meaning “darkness
.” 1b. North Entrance The password to open this secret door is “belaern,” a drow word meaning “wealth.” If the characters are being guided by members of the Black Network, they are led through this
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fate. Baphomet The demon lord Baphomet, also known as the Horned King and the Prince of Beasts, rules over minotaurs and other savage creatures. If he had his way, civilization would crumble and all
Queen of Spiders is the evil matron of the drow. Her every thought is touched by malice, and the depth of her viciousness can surprise even her most faithful priestesses. She directs her faithful
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
checks made to find the slightly ajar secret door (see “Advantage and Disadvantage” in the Basic Rules). For more information on secret doors, see the “General Features” section above. If he manages
ruffians to secure his own position in town. Iarno knew of the Black Spider through his contacts in the Lords’ Alliance and brokered a meeting. The drow promised to share the secrets and wealth of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
occurs. Roll a d20 and consult the Random Events table, or choose a suitable event. For the rules on madness, see chapter 2 of this adventure and chapter 8, “Running the Game,” in the Dungeon Master’s
the area yields no treasure. Corpses d10 Corpse Present 1 1 dead behir 2–3 1d4 dead drow and 1d4 − 1 dead giant lizards 4–5 3d8 dead giant fire beetles (their glands are no longer glowing) 6–7 2d4






