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Returning 35 results for 'before being dwelling cold resting'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
This heavy tome is bound in dragonhide and reinforced with thick bands of cold iron. The original copies were made by wyrmspeakers of the Cult of the Dragon and bear that cult’s symbol on their
number of creatures conducting the ritual. During the ritual, you and any assistants must work without interruption, resting no more than 8 hours per day. If you are a Dragon, the cost of supplies and
Winter Wolf
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
);{"diceNotation":"4d8","rollType":"damage","rollAction":"Cold Breath","rollDamageType":"cold"} cold damage on a failed save, or half as much damage on a successful one.The arctic-dwelling winter wolf is as
","rollDamageType":"piercing"} piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Cold Breath (Recharge 5–6);{"diceNotation":"1d6
Monsters
Bigby Presents: Glory of the Giants
they live alongside, so goliath giant-kin dwelling near frost giants boast of their might, while those dwelling with stone giants cherish artistry.ColdGiant’s Strikes (Recharge 5–6
’s giant community: cold;{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Giant's Strikes (Cold)", "rollDamageType":"cold"} (frost giant), fire;{"diceNotation":"2d6", "rollType":"damage
Monsters
Mythic Odysseys of Theros
: cone of cold
1/day each: fog cloud, gust of wind, wind wall
Summon Water Weird (Recharges after a Short or Long Rest). As a bonus action, the triton magically summons 1d4;{"diceNotation":"1d4
","rollType":"damage","rollAction":"Wave Touch","rollDamageType":"cold"} cold damage.
Ray of Frost (Cantrip). Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Ray of
monsters
", "rollDamageType":"Cold"} Cold damage.
Spellcasting. The sphinx casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC
whips around a feline face, revealing piercing blue eyes that can freeze foes with a single glance. Compared to its desert-dwelling cousins, this sphinx is far less likely to be defeated with reason or
Monsters
Tomb of Annihilation
ceases to age and is immune to cold damage and the effects of extreme cold.
Artus wields Bookmark, a +3 dagger with additional magical properties. As a bonus action, Artus can activate any one of the
additional 20 feet, or make the gem go dark.
Turn the dagger into a compass that, while resting on Artus’s palm, points north.
Cast dimension door from the dagger. Once this property is used
Monsters
Spelljammer: Adventures in Space
avoid or overcome a perilous obstacle or accomplish a difficult task. A starlight apparition comes into being when the soul of a deceased individual, from its resting place in the afterlife, projects a
; then it fades away, never to return.Poison, RadiantAcid, Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Warforged
Legacy
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Species
Eberron: Rising from the Last War
as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold
designed.
Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of
withdrawn and moody, dwelling on the insufferable state of life.”
21–40
“I am compelled to make the weak suffer.”
41–60
“I have no compunction against
Monsters
Storm King's Thunder
ring of cold resistance.Multiattack. Klauth can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20
valley is warm throughout of the year — an oasis in the cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale&rsquo
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Small Settlements Buaza - This remote village borders a former battlefield, bringing pride and sorrow to its history. Meander - A tranquil resting point for those travelling north, offering multiple
- Founded as a meeting point between land-dwelling and underwater populations. Cerulean - Named for the bright waters of a nearby oasis, which nurtures lush native plant life. Pearlshore - Built from
Monsters
Mythic Odysseys of Theros
especially resilient, gaining resistance to cold and fire damage.
2
Coast Creature. The chimera’s body is that of a coastal or aquatic creature, such as a heron or a shark. The chimera
gains a swimming speed equal to its walking speed and can breathe air and water.
3
Mountain Creature. The chimera’s body is that of a mountain-dwelling creature, such as a ram or a dragon
Monsters
Fizban's Treasury of Dragons
artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other
topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Cold, Necrotic
Monsters
Fizban's Treasury of Dragons
.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I
dragon egg, and they care for it as if it were their own.
5
A sea hag is on the hunt for a topaz dragon wyrmling, to be used as a component in a fell ritual.
6
A pirate crew keeps a curmudgeonly topaz dragon wyrmling as a beloved mascot.
Cold, Necrotic
Kobold
Legacy
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Species
Volo's Guide to Monsters
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter The characters start this chapter knowing that a trio of mind flayers are preparing a ritual to transform surface-dwelling Humanoids into mind flayers. The ritual will certainly
this adventure’s challenges, you could decide that the fanatics’ ritual is nearly complete, urging the characters to press ahead without resting and resupplying. If this adventure’s threats have
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: Diancastra, Hiatea, and Iallanis. They also tend to extol the same virtues as the giants they live alongside, so goliath giant-kin dwelling near frost giants boast of their might, while those dwelling with
)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Athletics +6, Perception +3, Survival +3
Damage Resistances cold
Senses passive Perception 13
Languages Common, Giant
Challenge 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Winter Wolf The arctic-dwelling winter wolf is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the
)
WIS
12 (+1)
CHA
8 (−1)
Skills Perception +5, Stealth +3
Damage Immunities cold
Senses passive Perception 15
Languages Common, Giant, Winter Wolf
Challenge 3 (700 XP
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
17. Underground Waterfall The underground river plunges down into a dark, rocky chasm. Cold air swirls up from below like the breath of some monstrous creature. Through the gloom, you spot an ornate
treasure chest resting on a ledge opposite.
The treasure chest is a mimic in disguise. If any creature touches it, the mimic attacks in object form. Ledge The ledge is 15 feet from the lip of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
titanic game or creating sanctuaries from the cold (frequently featuring hot springs or snowy contests). Frost giants sometimes forge partnerships with icy Fey or fire giants dwelling underground
skin and hair of icy hues. Their natural immunity to cold allows them to flourish in places inhospitable to most other creatures. They use this resilience to aid them when hunting and in combat
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
single glance. Compared to its desert-dwelling cousins, this sphinx is far less likely to be defeated with reason or logic. Although a snow sphinx can speak, it generally greets its prey with claws and
it sinking into soft snow and thick fur to ward out the cold. The sphinx’s muscular wings carry the same spotted markings as its fur; they are strong enough to withstand the bitter winds that whistle
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Environment Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting, since food
, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go unnoticed by
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+4 +4
Ability Score Mod Save
Int 19 +4 +4
Wis 16 +3 +8
Cha 21 +5 +10
Skills Arcana +9, Perception +13, Stealth +9
Immunities Cold, Necrotic; Charmed
Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Shadow Escape. If the vampire drops to 0 Hit Points outside its resting place, it teleports into its resting place unless
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure The adventure begins at Grahlista’s dwelling. Grahlista is a human sage (Medium, Neutral Good Priest) and is cordial but Indifferent toward the adventurers she has invited
this land into a dominion of everlasting ice. He developed a spell of primal cold and tattooed the ritual on his body. Then he sought to ally with the white dragon Challidax—whom the giants call
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
largest level of Khundrukar, the Glitterhame is an expanse of beautiful natural caverns now infested by troglodytes and other cave-dwelling monsters. The Sinkhole. Streams in the Glitterhame descend to
most dangerous denizen of the caverns under the Stone Tooth lairs in the cold, still waters of the Black Lake. Nightscale, a young black dragon, discovered a passage into the lake through an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
danger and hardship, the North is portrayed as a vast, cold, and lawless domain that defies all attempts to civilize it. Grim dwarfholds, clans of fierce nomads, and half-legendary elf realms might
civilizations such as Illefarn and Eaerlann, the ancient kingdoms of the gold elves; Delzoun, a long-buried nation of dungeon-dwelling dwarves; and Netheril, a fallen empire of human spellcasters. Throughout
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Triton Clever, far-ranging people of the sea, tritons live rich lives unknown to most land-dwelling individuals. While the waves separate most tritons from land-dwellers, occasionally the inhabitants
., swim 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
15 (+2)
CHA
11 (+0)
Skills Nature +4, Perception +4, Stealth +5
Damage Resistances cold
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, cold, and pure. Five human guards loyal to the Cult of the Dragon keep an eye out here at all times, making sure that villagers do as they are told. If the guards are confronted, one runs to fetch
guards, and three dragonclaws (see appendix D for statistics). In addition, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, and others haggle over the finer lumber here, and wagons carry supplies. See areas 2, 3, and 4 for more information about the tavern, the stable, and the shrine. The well is 40 feet deep, cold, and
, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that spends an hour or more in the village asking questions, getting a meal or rest
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of flame light the corridor and the chamber beyond. The air is cold and heavy with the scent of ash.
In the barrow, the structure is made of monoliths set into the earth and capped with other
the center of the chamber is a stone bier upon which rests a broken and blackened skeleton, its skull and limbs scattered about the chamber. The air of the sepulcher is deathly cold and scented with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(−18 degrees Celsius) or colder. Creatures outside the prison are exposed to extreme cold (see below). Lighting. Unless a location states otherwise, the courtyard, corridors, rooms, and staircases are
. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any given time. While on
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
(−18 degrees Celsius) or colder. Creatures outside the prison are exposed to extreme cold (see below). Lighting. Unless a location states otherwise, the courtyard, corridors, rooms, and staircases are
. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any given time. While on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
)
CHA
18 (+4)
Saving Throws Dex +5, Cha +7
Skills Deception +7, History +9, Insight +6, Survival +9
Damage Immunities cold (while wearing the Ring of Winter)
Senses passive Perception 13
magical scrying sensors. While attuned to and wearing the ring, Artus ceases to age and is immune to cold damage and the effects of extreme cold.
Artus wields Bookmark, a +3 dagger with additional
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of course meant dwarven) mines. I was in Trielta resting after my escape from Najara when just such an outbreak of “gold on the brain” (as the locals term it) occurred. Though most of those who come
gardens behind plank fences or fieldstone walls are the tunnels that constitute the true thoroughfares of Hardbuckler. Beneath each small dwelling is an extensive cellar, often three or more levels in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
test the snow ahead of them. Kobolds native to Icewind Dale frequently wander into Ten-Towns to escape the dreadful cold, hoping to trade what few skills they have for some warm soup and shelter. The
and disguise themselves as humans by standing on one another’s shoulders. Three kobolds in cold weather gear can pass themselves off as a clumsy human with a successful group Charisma (Deception) check






