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Returning 35 results for 'before being dwelling created resolve'.
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Spells
Player’s Handbook
You conjure a shimmering door in range that lasts for the duration. The door leads to an extradimensional dwelling and is 5 feet wide and 10 feet tall. You and any creature you designate when you
cast the spell can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is
Monsters
Fizban's Treasury of Dragons
speed of 0.When a metallic dragon grows attached to a settlement of smaller folk—often after dwelling there for a time in Humanoid form—the dragon might decide to create a metallic
a guardian created by a metallic dragon, forged from the metal associated with its creator and powered by the energy of the dragon’s breath. An artificial being sculpted in elegant filigree, it is dedicated to defusing tensions that could spiral into violence.Fire
Magnificent Mansion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and
any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While
Mordenkainen's Magnificent Mansion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and
any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While
Monsters
Mythic Odysseys of Theros
dwelling among Theros's loftiest peaks, assuring they don't fall into unworthy hands.
Magic Fleece. If someone shears a Nyx-fleece ram without damaging the creature, the fleece can be made into a
a newly created garment.
Powers of the Fleece
d6
Property
1
Protection. The wearer gains a +1 bonus to AC and saving throws.
2
Power of Nyx. The wearer has advantage on all Charisma
Monsters
Mordenkainen Presents: Monsters of the Multiverse
pestilence and rot created catoblepases as embodiments of their influence, while other stories link them to misfortune. Some such tales claim that swamp-dwelling hags tend catoblepases like cattle
Monsters
Mordenkainen Presents: Monsters of the Multiverse
appearance and attraction to ruins lead sages to believe they were created through magic to serve as guardians for some lost empire. When that empire fell ages ago, girallons turned feral and spread
out across the world.
Numerous creatures have tried to tame, subjugate, or cooperate with the monsters. For instance, some forest-dwelling peoples capture girallons and train them to serve as sentinels
Orcus
Legacy
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Monsters
Out of the Abyss
.
Master of Undeath. When Orcus casts animate dead or create undead, he chooses the level at which the spell is cast, and the creatures created by the spells remain under his control indefinitely
withdrawn and moody, dwelling on the insufferable state of life.”
21–40
“I am compelled to make the weak suffer.”
41–60
“I have no compunction against
Monsters
Mythic Odysseys of Theros
creation effortlessly, Keranos created another combination of deadlier beasts to challenge her. She slayed that beast, too. Despite countless attempts, Keranos was unable to create a beast that Renata
gains a swimming speed equal to its walking speed and can breathe air and water.
3
Mountain Creature. The chimera’s body is that of a mountain-dwelling creature, such as a ram or a dragon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a shimmering door in range that lasts for the duration. The door leads to an extradimensional dwelling and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell
can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is imperceptible. Beyond
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a shimmering door in range that lasts for the duration. The door leads to an extradimensional dwelling and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell
can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is imperceptible. Beyond
Kobold
Legacy
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Species
Volo's Guide to Monsters
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
silver spoon, each item worth at least 5 gp) Duration: 24 hours You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The
entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Magic of Wyllowwood In addition to dark caverns, this level contains forests of trees like those that grow on the surface. These temperate forests were magically created by Halaster, and the sky high
above can fool adventurers into thinking they have escaped Undermountain and found their way back to the surface. Birds, insects, and tree-dwelling mammals live here alongside Wyllowwood’s fiercer
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
multiverse. Alongside these worlds are hundreds of thousands more, created by generations of D&D players for their own games. And amid all the richness of the multiverse, you might create a world of
villains. Some races have unusual traits in different worlds. The halflings of the Dark Sun setting, for example, are jungle-dwelling cannibals, and the elves are desert nomads. Some worlds feature races
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
multiverse. Alongside these worlds are hundreds of thousands more, created by generations of D&D players for their own games. And amid all the richness of the multiverse, you might create a world of
villains. Some races have unusual traits in different worlds. The halflings of the Dark Sun setting, for example, are jungle-dwelling cannibals, and the elves are desert nomads. Some worlds feature races
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the quest. (In other words, the characters are at least 7th level.) These conditions don’t account for any unfinished business that the characters are determined to resolve. For example, if Xardorok
, Vellynne makes her bold proposition: “I need your help to find an ancient city buried under the ice. This city, Ythryn, is a lost fragment of the Empire of Netheril, whose wizards created many of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War The war is over, but deep rifts remain between Thrane and its neighbors. Aundairian war magic created a blasted wasteland between the two nations. To the east, the conflict
strengthen Thrane resolve. The common people are united by their faith and sure of the righteousness of their cause. The Silver Flame urges people to stand together in the face of evil, and across the nation
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Minotaur of Baphomet Berserker of the Demon Lord of Beasts Habitat: Underdark; Treasure: Armaments Brian Valenzuela Baphomet, Demon Lord of Beasts, claims to have created minotaurs and demands their
, leading their allies to hidden destinations and stalking trespassers. Roll on or choose a result from the Minotaur Mazes table to inspire the shape of a minotaur’s dwelling. Minotaur Mazes 1d4 The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
under their iron hooves, gorgons exhale gouts of noxious gas. Gorgons are created by magic-users to serve as guardians. The process for creating a gorgon is labor intensive and dangerous, with one
a swamp-dwelling bovine monster and an ominous note: “Do better.”
—Lum the Maestro, A Mind of Metal
Gorgon Command Keys 1d6 Gorgon Won’t Attack Those That... 1 Cast a particular spell in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.
The combination of noises from the large crowd and the disruptive vibrations of the boomhailers has enraged a purple worm dwelling deep below the city. It emerges and begins wreaking havoc on Three Sun
it created in the center of the square. Guards The guards who were trying to capture the Ashen Heirs shift to helping locals escape as soon as the purple worm appears. At the start of the fifth round
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Michael Lowry, reimagined the deck as a new magic item. The Tarot Deck of Many Things was a unique artifact created by “the most powerful god of fate in the universe.” It could be used to answer questions
deck’s most enigmatic questions: who made the deck, and why? Jenkins, through Jared, suggested the deck—or, more properly, decks, since the cards were rare but not unique—were created by gods of luck
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
importance that might have bearing on future sessions, such as the name of an NPC you created on the fly or a critical piece of information the characters learned. During a game session, you can use your
cameo to this halfling? This halfling could be tied to a bigger plot or have information that could help the characters resolve some conflict. Suddenly, a minor trinket foreshadows bigger events to come
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
profit. Divine servants guard the few herds of Nyx-fleece rams dwelling among Theros’s loftiest peaks, assuring they don’t fall into unworthy hands. Magic Fleece. If someone shears a Nyx-fleece ram
the Powers of the Fleece table to determine the property of a newly created garment. Powers of the Fleece d6 Property
1 Protection. The wearer gains a +1 bonus to AC and saving throws
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
First World,” are wholly material, dwelling in the Material Plane and embodying its essential nature. Many worlds have myths and legends about Bahamut and Tiamat, though these primordial dragons are
created Sardior together, and that “ruby-red” Sardior then joined with Bahamut to craft the metallic dragons and with Tiamat to craft the chromatic dragons. Some dragons who have studied the poem
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
created bad blood between the two cities, though neither city has been eager to test the military might of the other. Port Nyanzaru Baldur’s Gate serves as one of the main ports from which ships depart
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
religious viewpoints has created bad blood between the two cities, though neither city has been eager to test the military might of the other. Port Nyanzaru Baldur’s Gate serves as one of the main ports
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to dwelling in the libraries inside his iron palace. He employs a network of spies and informants to watch over anyone that might threaten him, a measure of his deep paranoia. Dispater has created an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that grows at the back of the cave. 2c. Fungus Gardens The creature in area 2a comes here to feed, as do other creatures dwelling in the caverns. The cave has the following features: Fungi. Gardens
one of the standing stones is targeted by a maze spell (save DC 22). To open the gate, a creature must escape the labyrinth created by the maze spell. When it returns, the gate opens for 1 minute
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and its head held low, is a baleful heraldic figure signifying death or doom. Sages say that gods of pestilence and rot created catoblepases as embodiments of their influence, while other stories link
them to misfortune. Some such tales claim that swamp-dwelling hags tend catoblepases like cattle, drinking the monsters’ milk and using them as guardians or pets. Other legends say that those of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
attraction to ruins lead sages to believe they were created through magic to serve as guardians for some lost empire. When that empire fell ages ago, girallons turned feral and spread out across the world
. Numerous creatures have tried to tame, subjugate, or cooperate with the monsters. For instance, some forest-dwelling peoples capture girallons and train them to serve as sentinels. Recognizing that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
that lasts until cured. See the Dungeon Master’s Guide for more on madness. d100 Flaw (lasts until cured) 01–20 “I often become withdrawn and moody, dwelling on the insufferable state of life.” 21
animate dead or create undead, he chooses the level at which the spell is cast, and the creatures created by the spells remain under his control indefinitely. Additionally, he can cast create undead
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Orcus d100 Flaw (lasts until cured) 01–20 “I often become withdrawn and moody, dwelling on the insufferable
. When Orcus casts animate dead or create undead, he chooses the level at which the spell is cast, and the creatures created by the spells remain under his control indefinitely. Additionally, he can cast
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to collapse under our weight?
Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Players roll dice to resolve whether
to complete an adventure successfully, but if everyone had a good time and created a memorable story, they all win.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
chaotic neutral astral elf aristocrat. If Xedalli died previously, the figure standing here is a clone (created using a clone spell). Also present is Andavier, a lawful neutral astral elf star priest
their grievances against the Xaryxian Empire, while Xeleth attempts to twist every point against them. Resolve this debate by having one of the characters—whichever one is leading the argument in favor






