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Returning 35 results for 'before beings destiny class reflection'.
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Classes
Player’s Handbook
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
Monsters
Bigby Presents: Glory of the Giants
games of chance and wit. A destiny gambler is a cloud giant who has won increasingly high-stakes wagers against other giants, smaller folk, and even beings from the Outer Planes.
Destiny gamblers wear
treasures—often by gambling. While many cloud giants are content with risking their wealth in games with each other, those who aim for the top of their ordning challenge all manner of beings in
Monsters
Mythic Odysseys of Theros
destiny. Over centuries, these cosmic blasphemers transform into hunched, long-limbed horrors. Sadistic things, woe striders seek ways to reweave themselves into the tapestry of destiny. This leads
them to search for answers within the bowels of other beings, performing murderous haruspicy in pursuit of their discarded cosmic purpose. When they fail to find answers, their unnatural cries cause reality to shudder, undermining magic and sane minds alike.
Monsters
The Book of Many Things
material components and using Charisma as the spellcasting ability.Shuffle Destiny. When a creature the riffler can see within 30 feet of itself makes an ability check, an attack roll, or a saving throw
, the riffler can magically force that creature to roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Shuffle Destiny"} and either add the number rolled to the total or subtract it from
Monsters
The Wild Beyond the Witchlight
Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more of his allies
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils
relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon
Paladin
Legacy
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Classes
Basic Rules (2014)
sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin’s oath is a powerful bond. It is a source of power that
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Backgrounds
Guildmasters’ Guide to Ravnica
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Rakdos Guild Spells
Species
Mordenkainen Presents: Monsters of the Multiverse
A winged people who originated on the Elemental Plane of Air, aarakocra soar through the sky wherever they wander. The first aarakocra served the Wind Dukes of Aaqa—mighty beings of air&mdash
regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
Species
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
Species
Mordenkainen Presents: Monsters of the Multiverse
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
;Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores
Species
Spelljammer: Adventures in Space
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to
Backgrounds
Guildmasters’ Guide to Ravnica
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Gruul Guild Spells
Orc
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
chamber: a mythic cavern called the Cave of Shattered Reflection. In existence since the earliest days of the multiverse, the cavern has the ability to harness beings’ life force and reveal fundamental
Cave of Shattered Reflection Once the characters have dismantled all three demiplanes connected to Vecna’s Grasp, the large crystals in area E1 shatter to dust, opening the way to Vecna’s ritual
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
own avatar of death. A creature slain by an avatar of death can't be restored to life.
Avatar of Death
Medium undead, neutral evil
Armor Class 20 Hit Points half the hit point maximum of its
apply it.
The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your
Magic Items
Tasha’s Cauldron of Everything
figure of Vistani legend, Luba’s Tarokka of Souls shaped the destiny of countless heroes. The prophecies of this deck of cards also revealed great evils and guided its creator into the path of
cases, Mother Luba managed to ensnare beings of pure evil amid the strands of fate, imprisoning them within her tarokka deck. There these foul spirits dwell still, trapped within a nether-realm hidden
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
striders seek ways to reweave themselves into the tapestry of destiny. This leads them to search for answers within the bowels of other beings, performing murderous haruspicy in pursuit of their
Woe Strider Woe striders form from the souls of those who’ve broken the bonds of destiny. Over centuries, these cosmic blasphemers transform into hunched, long-limbed horrors. Sadistic things, woe
Druid
Legacy
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Classes
Basic Rules (2014)
becoming a druid was part of your character’s destiny.
Have you always been an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring
the world from the incursion of aberrations.
Class Features
As a druid, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with each other, those who aim for the top of their ordning challenge all manner of beings in games of chance and wit. A destiny gambler is a cloud giant who has won increasingly high-stakes wagers
against other giants, smaller folk, and even beings from the Outer Planes. Destiny gamblers wear half masks that cover their eyes. The masks’ runic magic allows these giants not only to see normally, but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of destiny by defying nature’s order. (MAGALI VILLENEUVE) MYTHS OF KLOTHYS
Klothys is barely remembered in the mortal world, having sequestered herself in the Underworld while human civilization
was in its infancy. Some surviving myths speak of a personified “destiny” in a way that vaguely suggests the possibility of an actual god’s involvement.
Rage of Titans. The greatest threat to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
disembodied head. Vargouille Reflection Tiny Fiend, Typically Chaotic Evil
Armor Class 12
Hit Points 22 (5d4 + 10)
Speed 5 ft., fly 40 ft.
STR
6 (−2)
DEX
15 (+2)
CON
14 (+2)
INT
Vargouille Reflection Vargouilles are flying Fiends that resemble disembodied Humanoid heads with wings. While most vargouilles roam the planes to curse Humanoids and create more vargouilles, a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Riffler Rifflers are diminutive Fey reminiscent of gnomes and obsessed with destiny and fate. The oldest stories of rifflers suggest these dangerously curious spirits manifested as physical beings
possess and understand this new instrument of destiny. Rifflers wander the Feywild and Material Plane, searching for Decks of Many Things. They collect the cards, trade them, hoard them, and scatter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Other Immortal Beings The Korranberg
CHRONICLE
Eldeen FRACAS Fulfills Prophecy
“In the darkest night of the Dragon Below, storm and dragon are reunited, and they break together upon the legions
Korranberg Chronicle!
Various immortal beings exert their will upon the people and nations of Eberron. Many are villainous forces that adventurers might find themselves resisting, such as the fiends
Species
Mordenkainen Presents: Monsters of the Multiverse
Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragons—even worshiping them as divine beings. In other places, kobolds know too well how
character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
through no matter which form the entity took. Corellon loved wholeheartedly, broke oaths without reservation, and took pleasure from every encounter with the other divine beings of the multiverse
, a new elf god was born. One of these beings, although privileged to be elevated above the rest of the primal elves, was not satisfied with being one of Corellon’s trusted underlings. She — for she
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
something else entirely: a circle of twenty-two doorways, or a die with twenty-two sides, each roll of which had the power to change an individual’s destiny. Soon those inspired by the deck sought to
legendary mage or a priest dedicated to the gods of fate and destiny succeeded in creating a new card that appeared alongside the Deck of Many Things, and that card replicated throughout the multiverse
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
for the Unseelie to hunt their prey. Fey creatures, such as those brought to the world by conjure woodland beings and similar spells, dwell in the Feywild. The Shadowfell, also called the Plane of
neither sun nor stars. POSITIVE AND NEGATIVE PLANES
Like a dome above the other planes, the Positive Plane is the source of radiant energy and the raw life force that suffuses all living beings, from
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fate Hag Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
. These shears are frightful weapons, severing a foe’s destiny as well as its flesh. Fate hags often glimpse others’ destinies when truths are revealed to them, when they lay curses, and when they offer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Meditation Rooms Shadowdusk family members use these rooms for silent reflection and contemplation. 23a. Outer Sanctum Soft cushions and woven mats adorn the floor of this fragrant room. Brass
contact beings of the Far Realm. Other family members have used it for similar purposes over the years. It weighs 11 pounds and measures 7 inches wide, 13 inches tall, and 2 inches thick. The black
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for bringing it back. You have the freedom to chart your own destiny, while still letting the patron shape the nature of your group and the adventures you undertake. It might help to think of the
you assignments or reward you for achieving certain objectives, but it doesn’t dictate your activities. Adventurers’ guilds, heads of state, immortal beings, inquisitive agencies, religious orders
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
beings, such as aboleths, beholders, flumphs, and mind flayers. Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
a particular type. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien beings, such as aboleths, beholders, flumphs, and mind flayers
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Warforged Ignacio Bazan-Lazcano Warforged are mechanical beings built as weapons to fight in the Last War. An unexpected breakthrough produced sentient beings made from wood and metal that
end the Poisoned condition. Integrated Protection. You gain a +1 bonus to your Armor Class. In addition, armor you have donned can’t be removed against your will while you’re alive. Sentry’s Rest
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rise as life-hungry corpses and might turn into jiangshi themselves if they feed upon the living. Jiangshi
Medium Undead
Armor Class 16 (natural armor)
Hit Points 119 (14d8 + 56)
Speed 20 ft
Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away from the






