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Returning 35 results for 'before beings devising carry refuses'.
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Magic Items
Dungeon Master’s Guide
until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPC’s hostility toward you.
Ruin. All forms of wealth that you carry or own, other than
Temporary Hit Points daily at dawn until you die.
Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead.
Throne. You gain proficiency and Expertise in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
door, dispel magic, fly, invisibilityThough deathlocks exist to serve their patrons, they retain some freedom when it comes to devising tactics and carrying out plans. Powerful deathlocks recruit
lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil.
Deathlocks
The
Monsters
Planescape: Adventures in the Multiverse
powerful, hocked legs carry them over great distances. These good-natured, boisterous Celestials boast their might in contests of strength and rarely back down from a challenge. Tough and courageous
supernatural virtue puts them at odds with the evil beings of the Lower Planes. Guardinals abhor wickedness and strike out against injustice and villainy without hesitation, determined to eradicate forces that threaten beauty and peace.Radiant
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
labyrinth of my thoughts.
3
I might disagree with other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world
deep dragon refuses to leave the cave where the dragon’s best friend—an adventurer who won the dragon’s respect and affection—lingers as a ghost.
Poison, Psychic
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.
The Elemental Planes are often inhospitable to natives of the Material Plane
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
it. Nothing less than a wish spell or divine intervention can end the NPC's hostility toward you.
Ruin. All forms of wealth that you carry or own, other than magic items, are lost to you. Portable
determines randomly) appears in your hands.
Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession aren't destroyed but do vanish.
Throne. You gain proficiency in the
Species
Guildmasters’ Guide to Ravnica
appendage. In addition to providing a keen sense of smell, the trunk can be used to lift and carry even heavy objects. The trunk can be used to carry both food and liquid to the mouth and can even act as a
guilds is their sense of the size of the community they belong to. For loxodons in the Selesnya Conclave, their community is the world and all living beings in it—everything valuable, meant to live
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
some houses.
House Tarkanan. Though it appears as nothing more than an ordinary criminal organization, House Tarkanan—which is made up of people who carry aberrant dragonmarks—can threaten all
ones of your own devising. For example, if your campaign involves the issues between House Deneith and House Tharashk over the latter’s expansion into the mercenary trade, the powers of Droaam could
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their magic with the aid of genies and, it is said, might carry the lineage of these elemental beings in their blood.
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making poison
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
task before her daughters and watches events unfold. Maybe she is trapped upon another plane of existence or is devising magic that could shake the foundations of existence. In any case, she appears in
against the costs—to themselves and the world. Enemies. Like most immortal beings, Sora Kell has many enemies, though the mortal ones barely merit her attention. For the most part, only beings like those
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix A: Genasi Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an
accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals. The Elemental Planes are often inhospitable to natives of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
(see chapter 3), and feature half-understood images from their occult studies and Barovian lore. These markings include symbols from the tarokka deck, which carry the same meanings as they do upon
those cards. All manner of mysterious beings consider a spirit board’s use an invitation to communicate with the living, resulting in messages shared from beyond the grave and frightful revelations. This
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
some passing souls mistake for Athreos. This figure is Solyssia, once an oracle of Meletis. Solyssia refuses to pay Athreos’s price, or to have it paid for her. For untold centuries, she has harassed
mortal to delay their death or temporarily return from the Underworld. These individuals were restored as living beings (not as Returned) to complete particular tasks. As a record of these exceptions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and evil, but tinged with elven sensibilities. When someone takes the life of another, for instance, the elves have a unique way of delivering justice. Like most civilized beings, elves consider
and friends of a slain elf as the real victims of the murder. The survivors must carry on in life without a beloved parent, child, partner, sibling, or companion, and might feel that loss for centuries
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
prophesied events from coming to pass, or even engaging in seemingly random actions that further designs invisible to mortal eyes. Immortal beings might send you on all manner of adventures, such as those
dies by falling from a great height, not by any other means. 4 Remove the obstacles that prevent a retired adventurer from marrying the nobleman she loves, so that their child can grow up to carry
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deathlock Mastermind Though deathlocks exist to serve their patrons, they retain some freedom when it comes to devising particular tactics and carrying out their plans. Powerful deathlocks recruit
lesser creatures to help them carry out their missions and, in this capacity, become the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
visitations involving giant raven-like beings that appear, speak some prophecy or deliver some message, then vanish, often presaging either wonder or disaster. The wereravens take little issue with these
emblem worn as a pin or amulet. Drawn from esoteric writings, this mark is a recreation of the Holy Symbol of Ravenkind, a storied religious artifact from Barovia. Though these reproductions carry no
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organization include changelings, gnolls, harpies, ogres, minotaurs, medusas, trolls, and other monstrous beings. Basilisks, cockatrices, death dogs, displacer beasts, and similar monsters are kept by Daask
a small unit of elite gnoll commandos. Disciplined and ruthless, these soldiers are often called upon to carry out retaliatory strikes against those who defy Daask. Zaeran, an elf werewolf, is a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.” Flaw. “My insights and pain carry more weight than those of younger, more naive beings.” Adventures with Jander Sunstar Jander Sunstar is a vampire and one of Ravenloft’s foremost experts on vampirism
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have intelligence enough to appreciate their role in it, the Blood War offers an endless source of diversion underscored by resentment of a cosmic order that refuses to admit their superiority. As the
. This set of circumstances prompts hellish and abyssal armies to carry war chests with them in the hope of buying the services of the yugoloths on the other side. The war chests themselves thus become
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. The rest fell prey to ships under the command of Vael, whom Gargenhale calls the scourge of pirates, raiders, and anyone else who refuses to bow to the might of Xaryxis. Despite these cautionary
placid and convincing, but his words carry the bite of a vampire scorned. He warms quickly to characters who echo his distaste for the Xaryxian Empire. Grimzod Gargenhale Parleying with Gargenhale
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Villains of the Last War Just as adventurers are shaped by their experiences in the Last War, villains often carry the physical and mental scars of the conflict. When developing the details of a
in this chapter to give them and their schemes a tie to the Last War. War-Torn Villains d6 Villain 1 The villain doesn’t know (or refuses to believe) that the war has ended. 2 The villain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Paths of Escape Despite the inexorable pull of Erebos’s lash, even death itself can end—or at least be forestalled. Simply walking out the way one entered isn’t an option—Athreos refuses to ferry
bargaining or force, a demon might be convinced to carry a soul on this lengthy, dangerous flight. Should a soul manage to survive the harrowing journey, it finds itself restored to life in the mortal world
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
under the Grand Master’s leadership: one for each of the Five Nations of old, one for foreign lands, and one for the seas. Their assistants carry the title of marshal, but no real division of rank
Undead. Unnatural beings loathe templars, as they represent everything these foul creatures despise—light, life, hope, and good. These menaces sometimes go to great lengths to trap and destroy templars
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
’-wisps are the souls of evil beings that perished in anguish or misery as they wandered forsaken lands permeated with powerful magic. They thrive in swampy bogs and bone-strewn battlefields where the
on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6) hit points.
Ephemeral. The will-o’-wisp can’t wear or carry anything
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
The Platinum Rooms Hidden through Fortune’s Wheel’s high-roller rooms lies a demiplanar hub that links to the multiverse’s highest-stakes games of chance. Here, powerful beings and entities forbidden
area P1. These staff carry no treasure, but they can pay out a character’s winnings at booths similar to that in area P1. The Platinum Rooms attract a diverse crowd of strange and powerful players
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Lords of Dust Tales from the ancient history of Eberron tell of a time when the world fell entirely under the sway of evil: the so-called Age of Demons, when fiendish beings called overlords ruled
these levels. A demon flies into a rage at the sight of a dragonmarked character and attacks only that character. A mysterious figure in disguise tries to hire the characters to carry out a bizarre
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
directors that assembles teams from among the rank and file of the Izzet League to carry out research according to Niv-Mizzet’s directions. The Izmagnus is a smaller board with five to seven members
unrestrained enthusiasm for their endeavors. They epitomize the recklessness of Izzet mages, and some participate as subjects in hazardous experiments—even ones of their own devising. More often
Compendium
- Sources->Dungeons & Dragons->Monster Manual
supernatural beings. Cult members often have abilities tied to the forces they worship. Aberrant Cultist Aberrant cultists pursue mind-bending powers from alien forces. Aberrant cultists align with
powerful undead beings, apocalyptic prophecies, or immortals with power over death, such as Acererak, Kyuss, Orcus, Vecna, or Wee Jas. Death Cultist Medium or Small Humanoid, Neutral Evil
AC 17 Initiative
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
appendage. In addition to providing a keen sense of smell, the trunk can be used to lift and carry even heavy objects. The trunk can be used to carry both food and liquid to the mouth and can even act as
their sense of the size of the community they belong to. For loxodons in the Selesnya Conclave, their community is the world and all living beings in it — everything valuable, meant to live in harmony
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Devils that are tasked with harvesting souls for Mammon carry with them The Accounting and Valuation of All Things, a manual that guides them in assessing the value of a soul in gold or other goods. The
, upkeep, and replacement. Time and again, structures built on this layer are left untended and are eventually drawn into the bottomless muck of the swamp. Mammon refuses to spend any more coin than
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
focus on the goristro while they take out the soldiers on its back. Nykaia knows about the Red Belvedere but refuses to provide any more information until the characters help with the goristro. If
currently has enough soul fuel to run for 60 hours. Vehicle Statistics. The Venatrix is a Gargantuan vehicle that can hold eight Medium creatures and carry up to 1 ton of cargo. It has a speed of 100 feet
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
devising tactics and carrying out plans. Powerful deathlocks recruit lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing






