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Returning 35 results for 'before beings during ceiling remind'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
solid surface, such as a wall, ceiling, or floor. If it has no surface to attach to, the living spell is destroyed (see “Planar Destruction” below).
Extradimensional Chamber. When the living spell
, target, or deal damage to the living spell; however, they can damage the room around them. Each 5-foot-square section of ceiling, wall, and floor in the chamber has AC 17, 50 hit points, immunity to poison
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
labyrinth of my thoughts.
3
I might disagree with other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world
creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants
. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my
Monsters
Fizban's Treasury of Dragons
mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight
the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys
Monsters
Fizban's Treasury of Dragons
other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Monsters
The Book of Many Things
with advantage.Sometimes deeply devout people, usually either Humanoids or medusas, dedicate themselves to a cause and are transformed by a deity or magic into hierophant medusas—beings with
a surface such as a ceiling with no way to remain there (for example, sufficient handholds), it falls at the end of this movement.
Regional Effects
The region containing a medusa’s lair is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
lives. Others are little more than divine thoughts or moments of immortal attention made manifest. Whether empyreans are idealized beings or vestiges of divinity, their appearances are influenced by their
Features That Are... 1 Balanced, naturalistic, or suggestive of watching eyes. 2 Colorful, shadowy, or fluid or that vary depending on the viewer. 3 Comforting and gentle or that remind viewers of
Monsters
Fizban's Treasury of Dragons
beings and their creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz
bronze dragons; while I wait to meet one, I hone them on other creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz
Monsters
Fizban's Treasury of Dragons
the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their
to meet one, I hone them on other creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz Dragon Ideals
d6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
we are superior beings and should not lower ourselves to direct conflict.
4 I have no interest in going to the surface world. It’s where one sends one’s servants.
5 While the petty
)
5 Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
6 Patience. All creatures might teach me something, and I’m willing to wait and find
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Rooms of Magic Ezzat summons and speaks to planar beings in area 22a, and keeps his spellbook in area 22b. 22a. Magic Circle Circle. A circle of runes is inscribed on the floor.
Door Symbol
leather-bound tome (Ezzat’s spellbook) is clutched to the statue’s chest.
Secret Door. Hidden in the ceiling is a secret door leading to area 23 (see “Stone Plug” below).
The statue projects an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Then it drops from the ceiling and unfurls, surrounding itself with magical darkness as it engulfs and crushes its prey. Darkmantles are found throughout the Underdark, but they are equally common on
companions. “Remind me again why we’re on this quest?”
— Ethelrede the fighter, after his first darkmantle encounter
Darkmantle
Small monstrosity, unaligned
Armor Class 11
Hit Points 22 (5d6
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
more sentient beings on hand to torture, to help alleviate boredom. The floor of this room is strewn with hooked chains, and manacles are bolted to the walls. In the middle of the room, a spiked iron
chair is bolted to the floor. The chair’s armrests and legs are fitted with iron shackles.
One corner of the room has gaping holes in the floor and ceiling, through which passes a large iron ladder
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
him, Erebos occasionally feels the need to remind them that the dead are his, and other gods’ acceptance of death’s inevitability doesn’t make them masters of it. Erebos has no true allies but operates
closely with Athreos and Klothys. Athreos is one of the few beings Erebos trusts to be as committed as he is to ensuring that the passage into death is a one-way trip. Klothys, too, would see the dead remain dead, concerned as she is with the acceptance of destiny.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sometimes appear as faded images of whoever they were in life. Some poltergeists don’t realize they’re dead and go through the motions of their past lives. Others are malicious beings or embodiments of
like someone trapped in a wall. 4 Organizes a pack’s contents across the floor. 5 Playfully puppets a corpse or doll. 6 Removes bedding while someone sleeps. 7 Sticks knives or weapons in the ceiling
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L17. Aviary The door to area L16 is closed but not locked. Old, empty birdhouses are nailed to the walls of this cramped room, and a dozen birdcages hang from the ceiling. The cages are filled with
after it gets tired of prowling the forest and turns its fiery gaze elsewhere. Gods’ bodkins, that thing gives me nightmares!
Must I remind you that we need a unicorn’s horn to free creatures from the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Living Spells Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places
move through a space as narrow as 1 inch wide without squeezing. The living spell can’t detach from a solid surface, such as a wall, ceiling, or floor. If it has no surface to attach to, the living
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface of the cave — floor, walls, and ceiling — is blanketed in moss and fungi, all in shades of white and soft pastels of pink, violet, green, and pale blue. The diffuse light the mushrooms shed makes
— the myconids remind them that the whole world might become like that if Zuggtmoy unites Araumycos’s power with her own. Basidia proposes that the characters travel quickly to Araumycos, where the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carrying spears and ornate jugs. The ceiling is painted to look like a clear blue sky. A small bejeweled cockroach rests atop a sarcophagus of black basalt in the middle of the room. A two-foot-diameter
. Napaka came to believe that the gods of Omu were not truly divine beings but rather trickster spirits that had fooled the Omuan people into worshiping them. The queen remembers Acererak killing the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, pillars, columns, walls, or floors. For example, an earthquake spell would not trigger a ceiling collapse or create fissures in Undermountain. Doors and furnishings, however, are not protected in this way
. While they are in Undermountain, characters who receive spells from deities or otherworldly patrons continue to do so. In addition, spells that allow contact with beings from other planes function
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
thin vapor drift through the space, emanating from narrow cracks in the floor and several giant holes in the ceiling. Through the space echoes the clangor of thousands of metallic feet. Countless modrons
follow a deliberate route through the cave. Each of the geometrically shaped beings scans the strange terrain around them before vanishing into tunnels ahead.
The characters arrive on a ledge
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
identified on map 1.2. 42. Central Garden Luminescent fungus, shedding violet light, clings to the walls and ceiling of this wide cavern. The air is damp, chilly, and redolent with the odors of loam and
galleries that lead to the arboretums have the same characteristics. The doors to all connecting areas are closed. Nodules of luminescent fungus hang from the ceiling and walls and grow in clumps on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice. The arched ceiling is covered with icicles.
This chamber is lit by a permanent dancing lights spell that can be dispelled (DC 17). Characters who succeed on a DC 10 Wisdom (Perception) check spot
an inscription on the ceiling, but the ice covering it renders it unreadable (see “Inscription” below). The central brazier is enchanted. A single spark created inside it causes it to blaze with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cavern was created by Xanthoria to conduct more experiments. Specifically, Xanthoria found herself able to communicate with other beings that had been infected with her spores and wanted to understand
the process further. Suspended Subjects. The two beings suspended in the mycelium were a human named Konrad and an orc named Rugga Two-Guts. Now they are fused with the fungus and constitute
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
save or half as much damage on a successful one. Casting Dispel Magic on the door removes the glyph, allowing the door to be opened safely. Old carvings of monstrous, tentacled beings adorn the walls
drow mage named Naxa, who is wearing a Cloak of Arachnida she found here. The cloak allows Naxa to climb on walls and ceilings, and she is currently on the vault’s ceiling. Meeting Naxa. If the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
icicle-covered ceiling, disappearing as they touch the floor. Guests mill about, idly chatting.
Guests. At any given time during the gala, 1d6 nobles loiter in the foyer. You can add a named guest to
palatial ballroom. Above the dancing crowd spins a glittering chandelier that appears crafted from equal parts silver and frost. Icicles hang from the vaulted ceiling, sparkling in the light like
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
beings of living flesh, your journey ends here. Once, I was the pharaoh’s high priest—but now, I enjoy immortality that even he could never hope to attain. Revel in this moment: the rushing water of Athis
-diameter column of water thunders down from the ceiling of this semicircular room, pouring into an opening in the floor.
If the characters visit this room before destroying Nafik and his heart (see areas
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
oppressive hallway reeks of mildew and rotting fish. The walls are severely stained, and the ceiling sags where pockets of water and fungus weigh it down. The sounds of creaking wood and dripping water
the group. T5. Dark God’s Chapel This cavernous room smells of decaying fish and seaweed. The walls, floor, and ceiling are covered with carvings of complex spirals and smeared with blood. Crude chairs
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Its vaulted ceiling is 20 feet tall. Thrones, each inscribed with a character’s name, sit at the far end of the room in a semicircle. A small room to the west is for private meetings and is furnished
attacked by “unholy beings” and fled. If the characters bring Fate’s Devout back to the chapel, they’ll try this ritual again, asking the characters to protect them from harm. The three ghosts gather
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall is an open wooden cask containing a white crystalline substance, and three wooden buckets. A large iron cauldron, currently empty, hangs from the ceiling, suspended over the firepit.
The five
. The hides under the table are from those creatures, and the buckets contain their entrails and edible organs. 8. Stores Hanging from hooks set into the ceiling are six carcasses of various shapes and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
This hallway has a sunken floor filled to a depth of three feet with dark water. Lanterns lit with flickering blue flames hang from the ceiling thirty feet above by short chains, spaced roughly ten feet
themselves near the archway can see the ceiling of the tower chamber 30 feet above them, as well as the other features of area P30. Floor-to-ceiling iron bars spaced 6 inches apart span the eastern side of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, and Mwaxanaré is accustomed to getting everything she wants. Against Asharra’s wishes, the princess forged a pact with the Wind Dukes of Aaqa, ancient beings of the Outer Planes, to become a
seats, to accommodate their wings. The table can seat twenty. 1B. Prayer Hall. This is the main hall of the monastery, and it’s an impressive sight. The rafters of the ceiling are fully 60 feet above
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
strange curios and dusty clay jars. The windows have been bricked up, and cobwebs hang thick in the ceiling corners. An ancient figure peruses a heavy tome that lies open on a small desk, making notes on
told at Summit Hall) and remind him of his heroic days, Renwick might be moved to help them. He doesn’t want to fight the cultists since he no longer has any wish to kill, but if persuaded to help, he






