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Returning 35 results for 'before beneath defusing certain revolve'.
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Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
the dwarf could see of the man’s face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Backgrounds
Sword Coast Adventurer's Guide
. It is my duty to protect and care for the people beneath me. (Good)
d6
Bond
1
I will face any challenge to win the approval of my family.
2
My house’s alliance
.
5
My loyalty to my sovereign is unwavering.
6
The common folk must see me as a hero of the people.
d6
Flaw
1
I secretly believe that everyone is beneath me.
2
I
Backgrounds
Guildmasters’ Guide to Ravnica
-minted 1-zino coins)
Feature: Legal Authority
You have the authority to enforce the laws of Ravnica, and that status inspires a certain amount of respect and even fear in the populace. People mind
Members of the Azorius Senate tend toward a demeanor of cold dignity and a pragmatic, orderly nature. Steeped in the law as they are, their ideals and priorities revolve around legal issues.
Personality
Monsters
Fizban's Treasury of Dragons
make their way through it.
6
Remorhaz;Remorhazes infest the glacier beneath an adult crystal dragon;adult crystal dragon's lair, posing an imminent threat to the dragon’s home and hoard
are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, transforming it into a star spawn seer. Whoever the mortal once was largely vanishes beneath the mass of tumorous skin than builds up in strange whorls all over the seer’s body. The mortal’s
aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 5: Adventure Environments Many D&D adventures revolve around a dungeon setting. Dungeons in D&D include great halls and tombs, subterranean monster lairs, labyrinths riddled with death traps
, natural caverns extending for miles beneath the surface of the world, and ruined castles. Not every adventure takes place in a dungeon. A wilderness trek across the Desert of Desolation or a
Monsters
Fizban's Treasury of Dragons
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair
Monsters
Fizban's Treasury of Dragons
certain areas. In this way, crystal dragons’ hoards literally become the fabric of their homes.
Crystal Dragon Lair Features
The crystal dragon lair shown in map 5.7 is the home of a dragon who
snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs glow with gathered starlight, and caves or tunnels beneath the ice and snow provide protected
Monsters
Fizban's Treasury of Dragons
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cache of dragons. Its base is a dungeon under Skullport, a subterranean settlement beneath Waterdeep. This lair is described in chapter 5. Xanathar has a healthy fear of Laeral Silverhand and is
inclined to spare those in her employ, to avoid provoking a conflict with Waterdeep’s Open Lord. Adventurers who incur the wrath of the beholder can use its fear of Laeral to escape certain death. If you choose Xanathar as the villain, the adventure takes place in the spring.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Intrigue Intrigue adventures are event-based adventures that revolve around power struggles. Intrigues are common in the courts of the nobility, but power struggles can play out just as easily in
. However, an intrigue adventure can have multiple villains or no villain at all. No Villain. Some intrigue adventures revolve around the exchange of favors in the absence of a villain. For this type
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Gatherers, and the pariahs beneath them, greatly fear for their lives in battle, believing that the lashers and the hunters have special knowledge of how to survive. It is the members of the lower
stone
14
Special breed of rat kept as pet
15
Teeth pulled out in certain places
16
Owlbear-feather cloaks
17
Scars from lashings
18
Orc-tusk lip piercings
19
Umbrellas
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
interests in intrigue and magic intensified when she discovered a hidden library beneath the Cerulean Citadel—a repository of insidious magic hearkening back to the rule of certain tyrannical Vasavadan
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carried me from the inferno, so shall I rise from death to defend my riches.
Scratches on the floor beneath the stone cog indicate that it can rotate, yet no amount of pressure budges it. Any search of
feet then begins to revolve, letting the statue face each of the murals in turn.
The block of stone fills the space in the hallway indicated on map 5.5. Any creature under the block when it falls must
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
care for the people beneath me. (Good) d6 Bond 1 I will face any challenge to win the approval of my family. 2 My house’s alliance with another noble family must be sustained at all costs. 3
a hero of the people. d6 Flaw 1 I secretly believe that everyone is beneath me. 2 I hide a truly scandalous secret that could ruin my family forever. 3 I too often hear veiled insults and threats
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2. Northern Terraces The terraces lining the northern walls are suffused with faerzress, and the myconids reserve these areas for cultivating certain fungi. Water trickling from the walls of this
of the growers is on the top terrace, near the cavern wall. The growers are the colony’s farmers, ensuring the soil beneath the pools remains fertile and tending the fungi there. Hebopbe. The leader
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
beneath the caldera. Certain matchups are obvious. The metallic dragons are instinctive foes of the chromatic dragons, and those two forces can be expected to keep each other occupied during the battle
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a certain deity, except for Callarduran, who dwells deep beneath them all in a set of caverns called Deephome: Glitterhome. Garl’s hill is no larger than the rest, but it glows more brightly than the
others beneath the light of the eternal sunset that gives the place its name. Yet the true “glitter” lies inside — treasures from Garl’s many adventures, displayed in a hall tiled with gemstones. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
through to the tower, fly across to it, or tunnel beneath the maze to the outside wall find only smooth, unbroken stone that cannot be breached or bypassed by any means. A balcony juts out from the top
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
other place they could have gone is into the strong room. Gristle Pete, who sleeps above the strong room, hears strange noises on certain nights. He mistakes those noises for rats, but they come from
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
mycelium that has spread beneath the area from shallow caves. They can be identified with a successful DC 15 Intelligence (Nature) check, but if the roll is 10–14, the character misidentifies them and
first noticed; within an hour, they grow six inches tall, and a foot tall an hour later. Their growth slows down after that, but by then, most people in the caravan are certain that all is doomed
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
through to the tower, fly across to it, or tunnel beneath the maze to the outside wall find only smooth, unbroken stone that cannot be breached or bypassed by any means. A balcony juts out from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
submit are subjected to an ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never certain, but when it works, the magic transforms an air-breathing person
into a shapechanger that can take a form that is fully at home beneath the waves. Deep Scion
Medium humanoid (shapechanger), neutral evil
Armor Class 11
Hit Points 67 (9d8 + 27)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
mycelium that has spread beneath the area from shallow caves. They can be identified with a successful DC 15 Intelligence (Nature) check, but if the roll is 10–14, the character misidentifies them and
first noticed; within an hour, they grow six inches tall, and a foot tall an hour later. Their growth slows down after that, but by then, most people in the caravan are certain that all is doomed
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Dead Spiders When the characters enter the cave, they see a passage leading deeper underground. From the cave entrance, a passage continues deeper beneath the hills and slopes downward. You travel
lower roll.
As the DM, you decide when a creature is in a situation that calls for Advantage or Disadvantage. Certain places in the text or on the character sheets might also call out when Advantage or Disadvantage applies.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prey, and its powerful mandibles can snap a small tree in half.
Lurkers in the Earth. The ankheg uses its powerful mandibles to dig winding tunnels deep beneath the ground. When it hunts, an ankheg
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
care for the people beneath me. (Good) d6 Bond 1 I will face any challenge to win the approval of my family. 2 My house’s alliance with another noble family must be sustained at all costs. 3
a hero of the people. d6 Flaw 1 I secretly believe that everyone is beneath me. 2 I hide a truly scandalous secret that could ruin my family forever. 3 I too often hear veiled insults and threats
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Setting Many D&D adventures revolve around dungeons—interior spaces such as great halls and tombs, subterranean monster lairs, mazes riddled with traps, natural caverns extending for miles
beneath the surface, and ruined castles. The “Dungeons” section in chapter 3 can help you craft a dungeon environment for an adventure. Of course, not every adventure takes place in a dungeon. A
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
other place they could have gone is into the strong room. Gristle Pete, who sleeps above the strong room, hears strange noises on certain nights. He mistakes those noises for rats, but they come from
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
strange human-animal mixtures—pig-human, ape-human, and dog-human—going about various tasks. Certain of the frescoes show rooms of some building—a library filled with many books and scrolls, the door
that evidently confines some sort of horrid creature (its taloned and scaled hands grasp the bars of its small window). If the plaster and lath beneath this image is broken away, a normal, inward
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of
looking in order for the DM to determine your chance of success. For example, a key is hidden beneath a set of folded clothes in the top drawer of a bureau. If you tell the DM that you pace around the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
inevitability of death and the often unavoidable tragedies of life. Although Erebos forbids souls from leaving the Underworld, some escape his clutches. Generally such souls are beneath his notice, but he
, certain that his lesser brother can’t possibly prevail within Erebos’s own territory. Erebos holds a special grudge against Phenax. Phenax readily teaches others how to escape the Underworld as the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
securely in the catacombs beneath the temple. A passage on the east side of the cavern leads down into this network of small linked caverns accessible only through the temple. The catacombs are built
services (see “Changing Svirfneblin Attitudes” earlier in this chapter), as certain svirfneblin ask for their help. If the characters leave the svirfneblin without providing them assistance in dealing with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of
looking in order for the DM to determine your chance of success. For example, a key is hidden beneath a set of folded clothes in the top drawer of a bureau. If you tell the DM that you pace around the






