Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before berrian diffusing capture remain'.
Other Suggestions:
before berries diffusing culture remain
before berrian diffusing culture remain
before berries diffusing captured remain
before berrian diffusing captured remain
before berries diffusing capture remain
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or
, Thia, Vall
Male Adult Names: Adran, Aelar, Aramil, Arannis, Aust, Beiro, Berrian, Carric, Enialis, Erdan, Erevan, Galinndan, Hadarai, Heian, Himo, Immeral, Ivellios, Laucian, Mindartis, Paelias, Peren
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
up to the Sword Coast, and into the Western Heartlands to the east. Some remain in their ancient homeland.
In contrast, water and earth genasi have no common history. Individuals have difficulty
of the people among whom they were raised. They might later assume distinctive names to capture their heritage, such as Flame, Ember, Wave, or Onyx.
Subraces
Four major subraces of genasi are found
Compendium
- Sources->Dungeons & Dragons->Divine Contention
it to the unwilling body of the ancient green dragon Claugiyliamatar. Ularan Mortus hoped to use the dragon to capture the ruinstone, an artifact of great power. While they remain on the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
goal is to ambush the characters and capture at least one of them. If they remain out of sight, the yuan-ti launch their attack when the characters try to take their first long or short rest in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crypt, monument, vault, and workshop, the ossuary serves many functions for the warforged who maintain it. Other ossuaries exist in a variety of locations. The basic functions of these places remain
being forced to graft warforged components onto the Lord of Blades’ warriors. 2 Locate a docent (see chapter 5) carried by a warforged wizard who has joined up with the Lord of Blades. 3 Capture a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dran, from the Wandering Crypt. The specifics of her initial capture by that dread creature remain shrouded in mystery. Some say it was inspired by the evil actions of Omin’s other sister, Portentia
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
rule, surrounding themselves with sycophants. Lamias rely on jackalweres to perform various tasks, sending them across the wastes to capture thralls or steal treasures from caravans, encampments, or
with pure hearts to seduce and corrupt to evil, savoring the destruction of their virtue. They use their magic to lure potential victims to their lairs, relying on illusion and their thralls to capture
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
reveal the skeleton within, which he then shatters. Lynx’s skull might still remain animated and conversational.
86–90 Both Lynx and Sir Ursas manage to slay one another simultaneously.
91
–00 Both Lynx and Sir Ursas decide that events have grown too heated and escape into the city. High bounties are set for their capture.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
human skeleton that roams the tomb. The characters can capture and control these skeletons, or can simply snap a skull off its spine. A skeleton key has the statistics of a skeleton, with these changes
its skull and bones remain intact. A skeleton key does not trigger any trap placed in a room or on a door of the tomb. Each skeleton key has a skull that extends into a carved key-like shape. These
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
), accompanied by his hell hound companion, Sadie III. He carries keys to the cages in this area and area 13. Arrogant and cruel, Barbatos threatens and taunts the characters before attempting to capture them
character who succeeds on a DC 18 Wisdom (Animal Handling) check can convince at least one of the owls (of your choice) to remain with the party for the duration of the adventure. Feeding the owls
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
characters can remain quiet, the trolls beat each other up even more, until they are all down to a quarter of their starting hit points. The first troll to die carries a sack, and in it there are three
into the swamp, locate the hydra, capture it, and bring it back to Waterdeep to be the main attraction in the circus. Little did the mercenaries realize that one does not simply capture a hydra. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the day the characters claim their first puzzle cube, the Red Wizards clear a separate shrine within the city. While the Red Wizards remain active, there’s a cumulative 25 percent chance per day that
. Their orders are to capture characters and bring them to the Fane of the Night Serpent for interrogation. Once eight puzzle cubes have been claimed, Ras Nsi steals the ninth cube for himself and leaves
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
through an interior door to generate a new stage (see below). Or you can ignore the later stages and let the characters capture the doppelganger (especially if the players are anxious to get to the
inn’s interior doors triggers the next stage of the Test Market. The doppelganger can vanish in that next stage to leave the characters to their own devices, or it can remain in the next stage, engaging
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Key Duty The innkeeper’s foremost duty is ensuring keys to the gates and crucial inner doors remain safe from foes of the Zhentarim. The organization’s negotiations, trade, and logistical
preparations must remain secure. All the keys are hung in a cabinet in the innkeeper’s office near the tavern taproom. The cabinet and office are locked when no one is using the office. The black, thick-barreled
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
threaten his master’s position, he is content to remain at the right hand of the throne, at least for the time being. Devils bargain with mortals to upend the divine order. They stake claims on souls that
a soul arrives in the Nine Hells to serve him, it invariably faces decades of routine work or tedious study. Thus, few who join his stable of arcanists remain happy with their decision, but they would
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
buildings and devouring the town’s plentiful reserves. Nevertheless, Tradegate’s stouthearted folk remain undeterred, hastily rebuilding demolished businesses. Zuzanna WuZyk Tradegate’s living portal
corner of the planes, but despite the ever-present crowds, shoppers remain unusually polite. Buyers form orderly lines around businesses, which range from quaint curiosity shops with niche gnomish
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, their incarnation appears in one of these rooms. The ladder to the north leads to area W6. Supplies. The kitchen has been plundered, but 14 days of rations remain. These mostly consist of pickled
Zaythir’s study. The nycaloth Thlaarsh the Gore Drinker is here, seeking ways to make the castle move. Thlaarsh attacks rival trespassers and fights to the death, but it tries to capture spellcasters, hoping
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters but attacks if cornered. If the characters capture or kill the cat, this encounter doesn’t occur again. If this result comes up again, treat it as no encounter. Blinsky Toy A Blinsky toy is
deathly groans of something vile. The groans are coming from a Strahd zombie that is missing both of its legs, so that only its head, torso, and arms remain. It uses its arms to drag itself across
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
imposing female gray dwarf. She is fully armored and bears an insignia you have not seen on any other duergar. She is flanked by two Stone Guards who remain bythe door.
“I am Captain Errde
a derro named Droki. Despite his presence in the Darklake District, the derro has managed to avoid capture, as if he somehow knows in advance where the duergar patrols will be — invisible or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with a crew of twenty frost giants. Three frost giants remain aboard the ship — two stand guard while the third rests. Two more frost giants watch the sea from the beach. The other fifteen giants have
characters’ first encounter with Artus Cimber. If they admit they’ve met him but can’t (or won’t) tell Drufi where he is, she has all the reason she needs to capture the characters and torture the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Development. Duke Zalto and Duchess Brimskarda treat Cinderhild’s capture the same way they treat the capture of their son (see area 18 for details). 27. War Room A basalt table, its base sculpted to look like
!” The doors remain open until a fire giant standing within 50 feet of them speaks, in Giant, the phrase “By Surtur’s flame, I command these doors to close!” in Giant. The doors can also be closed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
decrepit wooden gateway. The gates that sealed this entrance are rotted away; only their rusted iron hinges and reinforcing bands remain. In their place are heaps of human skulls. Picked clean of all
flesh and bleached white by the sun, they grin up at you from the roadway and down from atop towering mounds.
The skulls are all that remain of Mbala’s former residents. The citizens were devoured by a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the Beastlands. Now the town must start anew, reestablished by stragglers, newcomers, and sapient animals who were away when their home disappeared. Old Faunel’s ancient ruins remain, rejected by the
warlord attempts to capture Camp Greenbriar and convert it into a logging camp. 3 A musteval guardinal (see Morte’s Planar Parade) explorer hires the characters to join an expedition to recover a lost
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of each round of battle. A knight that is injured leaves the hunt. When no more knights remain, the knights are out of the hunt. If the manticore has nothing to attack, the battle ends and it flies off
kill the characters later that night. Fighting all of the knights and cultists at once is a deadly encounter, but the villains aim to capture the characters first, and then hurl them from the top of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
incorporeal types such as wraiths, specters, and ghosts. These restless spirits seem content to remain in the forest and rarely trouble travelers who stay away from their territory. Waterdeep The City
. The giant intends to collect on the 5,000 gp reward being offered for the dwarf’s capture and is using the goblinoids and ogres as a distraction to help him bag the dwarf. While the garrison is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
together by cutting-edge magical scholarship, the enclave’s residents are hungry for secrets, reagents, and subjects. 3 Secret Monastery. Ageless secrets remain the focus of contemplation and rigorous
Aberrant Zoology. You undertake expeditions to document, capture, and explain beings antithetical to the natural order. 2 Arcanodynamics. You investigate the ways magic underpins existence, exploring
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
and remain here, they reset the trap within a day after it has been triggered. Secret Stairwell. The secret door behind the east statue is well hidden, requiring a successful DC 18 Wisdom (Perception
to area 37 or 39. 37. The Bladeworks In what was Durgeddin’s smithy and workplace, the duergar are currently engaged in a secret project, hoping to capture a spark of the master smith’s vengeful magic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in one of the smaller settlements. Sorelisa promises that if the characters capture the Weevil and deliver him to her and Naeremos alive, she will match Mirabar’s bounty, offering the party a cache of
adventurers. Sir Baric Nylef’s Quest Sir Baric is determined to find the Weevil. At this point, however, he fears that the trail has gone cold. He plans to remain in Bryn Shander only a couple more days
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
warning the first time anyone makes unapproved contact with a prisoner, and they turn hostile after a second instance, attempting to subdue and capture the offender. Most of the prisoners are too fearful
feet wide, with wooden decks and iron-plated hulls fashioned to resemble dragon turtles. The boats are magically immune to fire damage and remain cool to the touch, even when floating in lava. Each
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
all that remain in this large room. Words are carved into a double door that leads south. Doors also exit to the east and west; the one to the west bears a large “X” in dark red.
The tunnel from the
captured many curious travelers over the years and tries to capture the characters, too. Treasure. Both cages are like the ones in area G3, except they are sized for Large creatures. Once emptied of bones
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
type (roll a d10: 1–2, acid; 3–4, cold; 5–6, fire; 7–8, lightning; 9–10, thunder). Any creature that enters the rift can choose to remain here or go to an elemental plane. Characters who go to an
gravity trap again, but the creature can remain safe if it stays in the space where it fell until another character deactivates the trap. 13. Sorlan’s Haunt The lock plainly visible on each of the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
from the Garynmor Menagerie 8 1d6 stirges 9 1d4 jackalweres that live in Little Calimshan 10 Dead Three squad (4 fists of Bane, 3 night blades, and 2 necromites of Myrkul) trying to capture one or more
, its moldering halls reputedly still infested by the ghosts of the murdered Szarrs — though stories remain split as to whether the ghosts prey on the Gravemakers or aid them in their duty. Church of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and under 10 feet of water. These are the remains of a human wizard from old Phandalin who died defending the mines against bandit attackers. Several arrows remain lodged in the skeleton’s ribcage
the water must succeed on a DC 10 Strength saving throw to remain afloat. On a failed save, the character is pulled underwater. Northeast Cavern. The larger cavern to the northeast is an underground
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
original group of primal elves who revolted against Corellon to remain at Lolth’s side. The Drow Deities table lists the members of the Dark Seldarine. For each god, the table notes alignment, province
cunning — a trait that drow attach more importance to than they do to sanity. Give no quarter to drow, for none shall be given to you. Capture by drow means certain death, either as a sacrifice or after






