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Shifter
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races
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
enlivened should replace the old and depleted in an unending cycle, bringing constant refreshment and renewal. This principle accounts for the combine’s analytical bent and its emphasis on knowledge as a
encourages the Simic to promote nature; the Upwelling urges them to perfect nature. The end result is the same: a hastened system of evolution that brings out the best in every creature’s nature. But
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Kaynen becomes Friendly. He answers questions to the best of his ability and gladly allows the characters to harvest a tree bark sample.
The dryad has heard rumors that a dragon wyrmling lurks down
and make a DC 12 Wisdom (Survival) check. On a success, the character finds boot prints and large canine paw prints circling the area. These are prints from Armin Whisperwind and his mastiff, now
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Redbrand Ruffians, a bandit gang that did their best to set up a reign of terror in Phandalin some years ago. Brawn came very late to the Redbrands’ operation, and thus did only a little intimidation
adversary. He invites the characters to explore the manor if they desire, reminding them that he still owns the place. He also tries to get the best of the characters, offering money, land, goods, or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
even the northern metropolises of Baldur’s Gate and Waterdeep, its influence is curtailed by the unwillingness of its rulers to work together in the nation’s best interest. The members of the Council






