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Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Xaryxispace, encountering a red dragon and its rider along the way!
Dagaz, a githyanki knight, is hunting mind flayers in the Astral Sea. Dagaz and her dragon mount fight only in self-defense and are
, at best, a fleeting distraction. The real trouble begins when the characters enter Xaryxispace and make their way to the imperial citadel of the Xaryxian Empire, which is protected by a fleet of star moths.
Species
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lord Viallis’s Tome The crude sketch composed by Sarah shows the monster on the leather-bound cover of the book Lord Viallis was reading. This creature is a representation of the statue in area B7 of
the temple of the Burnt Tongue Cult. Knowing that Candlekeep is the best possible place to learn about a mysterious book, the characters can spend a day or two in diligent research to turn up
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Waterdeep The City of Splendors is a bustling city on the Sword Coast. A rider from Red Larch can reach Waterdeep in seven days, three if he or she changes horses often and dares to ride by night
. Some merchants have termed Waterdeep “the best supply center in the world,” with the largest collection of superb craft workers, experts, useful contacts, and potential hirelings to be found anywhere
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
racer or throw its rider), so many bets can win in the course of a single race. Losers are expected to pay up in a timely fashion. Those who don’t are visited by a debt collector backed up by Chultan
race hard, even if it’s in the group’s best interest for a particular dinosaur to win. A race runs a length of 300 feet; this is abstract, as a race actually covers a lot more ground. Every round
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you’ll be invited to raise a glass to the Griffon; if you’re dressed in white and gold, the colors of the Hippogriff, you’d best be prepared to defend yourself.
If you’re new to Sharn, you might
spilling of blood isn’t prohibited, but the only weapon a rider can carry is a light sporting crossbow; the steeds can use their talons and beaks, which is what makes the Griffon such a fierce contender
Goblin
Legacy
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Species
Volo's Guide to Monsters
.
Hunters. The families of goblins that are skilled in the use of weapons but not privy to any other special knowledge have the second highest status in the tribe. Hunters are often the best wolf riders
castes that give goblins their reputation for cowardice.
Pariahs. Some goblin families are the lowest of the low, composed of the most dimwitted, least educated, and weakest goblins. They get the worst
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their balance or the rider will fall off. Any moment when they’re not carrying or riding one another, they risk setting off traps like anyone else. If the rider is at least one size category smaller than
needed to climb a ledge solo, but the ledge’s height makes it difficult to see what lies ahead. A rider/carrier team probably is tall enough to see over a ledge, but to climb it, the carrier must make a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
would-be heroes. The Kargat and the Kargatane Darkon’s secret police, the Kargat, is composed of vampires and others supernaturally disposed toward intrigue. Since Azalin’s disappearance (see “Darkon
struggle to contain. Guardian monasteries are hidden in multiple domains, with the best known being Watchers’ Stronghold in Darkon. Power-hungry groups and unscrupulous lore seekers, such as the Kargat and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
favor clothing composed of lengths of cotton or silk cloth called bastras, which are wrapped around the body in various styles. These include the loose, voluminous drapes of a sedentary noble, the
Every meal in Shankhabhumi includes fish, though each city proclaims its own style of preparing it to be the best. In fact, cooking is a competitive discipline at the Shankha Trials. Sagorpuri fish
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
moldering condition, and they lend an air of high culture to the undercity court of the Golgari. Fungus Golgari territory is filled with creatures composed of fungus and detritus from the guild’s rot
is the Deadbridge goliath beetle (equivalent to the triceratops in the Monster Manual). Piranha beetles (best represented as a swarm of insects, from the Monster Manual) burrow through the soft earth
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
from Fyreen. Many of these creatures were deposited on the nine moons of En (which provide temporary solace at best) or borne safely to other Wildspace systems. Millions more creatures were left to be
vents and inhabited by braxats,* gaj,* megapedes,* remorhazes, ssurran,* and thri-kreen. (Creatures marked with an asterisk are described in Boo’s Astral Menagerie.) Vocath. This moon, composed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
since my last visit. Elf artisans sometimes come out of the Greycloak Hills to sell their goods here, and some of the best-known can sometimes spark impromptu bidding wars over the right to purchase
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
village of Fireshear is home to a griffon rider and trainer, Dasharra Keldabar. Characters seeking flying mounts in Waterdeep, Neverwinter, or Luskan are directed to Dasharra. They can pay her for griffon
that ships are hard to come by in Waterdeep these days; the City of Splendors is in the midst of building a new navy after its fleet was scuttled by Dagult Neverember. Saying it’s the best she can do
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
never acknowledged his death and still speaks to his body as if he were alive. He was, while he lived, her only friend and confidant. Arveiaturace the White Wyrm and Her Mysterious Rider Running the
Encounter. If this encounter takes place during a blizzard, the dragon is buried under heavy snow, waiting out the storm with her outstretched wings lying flat at her sides. Her rider is visible above the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
century ago, the city of Elturel was a petty power. It had claimed its neighbors’ territory under various excuses, putting them under “Elturel’s Guard.” Then, the city’s leader, its High Rider, was revealed
that it seemed a new day had dawned. Caught outside when this miracle appeared, the High Rider and his vampire spawn burned away to dust, and the other undead quailed in its illumination. In short order
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
local militia, or accompanying the town guard on its patrols. Daily rulership is in the hands of the Council of Guilds, composed of the heads of the town’s informal trade groups. These guildmasters
heart, and wishes what is best for Daggerford. She regularly trains with the militia, and is seen in the town wearing armor just as often as she is adorned in the finery befitting her station. She
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chamber on the lowest level. A detect magic spell reveals a magical aura of enchantment around the amulet. The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its
way is under the DM’s control and uses whichever stat block best matches its form. When it ceases to be real, it winks out of existence.
91–00 The object or creature ceases to be an illusion and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Redbrand Ruffians, a bandit gang that did their best to set up a reign of terror in Phandalin some years ago. Brawn came very late to the Redbrands’ operation, and thus did only a little intimidation
adversary. He invites the characters to explore the manor if they desire, reminding them that he still owns the place. He also tries to get the best of the characters, offering money, land, goods, or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of crystal with silver lids, or a scene in the sky depicted in a tapestry composed entirely of pearls. Another way for a family to demonstrate its wealth is by bestowing lavish gifts on other families
eye toward how the giving can elevate its status. Memnor and his trickery play a role in this “game.” The very best gift (from the giver’s perspective) is one that everyone believes to be far more
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Whiskey (both N male human guards). The two are complete opposites: Sigil composed and pleasant, Whiskey uncouth and short-tempered. They have been in the inn’s restaurant for a long time. The outside
were inclined to train them. Also sitting at the table is the elderly Tanas (NG female human scout), who has been watching over the youngsters and doing her best to keep them out of trouble. All three
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
often the best wolf riders and know the most about the territory farthest from the tribe’s lair. These individuals hunt game in peaceful times, and in combat they serve as scouts, foot soldiers, and
lower castes that give goblins their reputation for cowardice. Pariahs. Some goblin families are the lowest of the low, composed of the most dimwitted, least educated, and weakest goblins. They get the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
footing and special armor. For burrowsharks, an additional gift of Ogrémoch’s might establishes a magical bond between the burrowshark and a bulette, allowing the rider to burrow with its mount and
or carrying is left behind.
Earth Passage. Marlos can move in difficult terrain composed of anything made from earth or stone as if it were normal terrain. He can move through solid earth and rock
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
can respond by standing before his sphere and speaking. When he does, his helmeted face manifests, but it’s composed of the sphere’s silvery goo. (For more about Lord Soth, see appendix B.) Unknown to
Passphrase. Casivus tells the characters the passphrase to open the locked door inside the chamber northeast of here (area V16). The passphrase is “buried is best.” Casivus has no wish to leave this shrine or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
or magic items.” If released, Falaster helps the characters as best he can while staying out of harm’s way. Expecting that he might be caught, he obtained and memorized a floor plan of the dungeon
a 10-foot-square barrier composed of vertical iron bars with 6-inch gaps between them — enough room for a rat to saunter through, but too narrow for normal-sized characters to squeeze through. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
, after which they know enough about griffon riding to control their mounts. Each griffon is able to carry one Medium rider or two Small riders (along with their armor and portable gear), and Dasharra has
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
willing to trade information for her freedom. She’s willing to guide the characters to Marlos Urnrayle (area B21). Treasure Hedorm keeps the best pickings from the prisoners in a locked wooden chest
holds a ten-foot-tall statue depicting a crude humanoid form composed of earth, boulders, and sharp crystals. One massive, rocky fist is raised above its blunt head. Shattered rubble from an older
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Ten-Towns is composed mostly of humans and dwarves, with the humans outnumbering the dwarves roughly twenty to one. In times of great peril, the leaders of Ten-Towns, known as town speakers, meet at
on the Sword Coast). The High Captains have no influence over the actions of the Arcane Brotherhood, nor is it apparent that the wizards have any allegiance to Luskan. Luskan’s best-kept secret is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra moment.
Legendary
Languages Common, Draconic
Challenge 13 (10,000 XP)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice






