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Returning 35 results for 'before beyond demands concept reflecting'.
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Warforged
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
Monsters
Icewind Dale: Rime of the Frostmaiden
can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Monsters
Icewind Dale: Rime of the Frostmaiden
time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is incapable of showing mercy or compassion. Play her as a supremely cold and
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Warlock
Legacy
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Classes
Basic Rules (2014)
, while poring over tomes of forbidden lore, a brilliant student’s mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a
gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
circle, bringing a whiff of brimstone from the otherworldly plane beyond.
Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
.
Creating a Wizard
Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you had
Monsters
Icewind Dale: Rime of the Frostmaiden
’ demands. As the embodiment of winter’s cruelty, she is incapable of showing mercy or compassion. Play her as a supremely cold and unfeeling entity.
Have Auril speak only when necessary
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
Firbolg
Legacy
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Species
Volo's Guide to Monsters
world.
A few rare firbolgs are entrusted by their clan with an important mission that takes them beyond their homes. These firbolgs feel like pilgrims in a strange land, and usually they wish only to
adopt elven names when they must deal with outsiders, although the concept of names strikes them as strange. They know the animals and plants of the forest without formal names, and instead identify the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the roads, including trade routes leading beyond the village and roads that connect outlying farms to the village center. Note the location of the village center. If the adventurers visit specific
be important: the lord’s keep, significant temples, and the like. For cities, add internal walls and think about the personality of each ward. Give the wards names reflecting their personalities
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Keeping Time from Day to Day Most people don’t keep track of the time of day beyond notions such as “mid-morning” or “nigh sunset.” If people plan to meet at a particular time, they tend to base
their arrangements around such expressions. The concept of hours and minutes exists mainly where wealthy people use clocks, but mechanical clocks are often unreliable, and rarely are two set to the same
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the ordning in some mythic future. Giants on some worlds (including Eberron) have no concept of the ordning at all. Such giants might think of themselves as a single species, with the differences
among giant kinds reflecting a cultural or geographical distinction rather than an inherent one. They might live in bands composed of multiple giant kinds or family groups of a single kind. Or giants of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, alien place, scattered with the ruins of long-extinct civilizations. A mountain—massive beyond all words—looms as a constant presence and thrums with a soundless pulse that nonetheless demands attention
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Ivan Ivan demands to be the center of attention while remaining deeply suspicious of the world beyond Degravo. With his family gone, he coaxes guests to his home to indulge in a perverse
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Appendix E: Concept Gallery Just as most adventurers don’t walk into a dragon’s lair without a plan, neither were D&D’s iconic monsters developed without considerable forethought. This gallery
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
2 and 3. If you come across a game concept in part 1 that you don’t understand, consult the book’s index. Part 2 (chapters 7–9) details the rules of how to play the game, beyond the basics described
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
. Miracles. As the simplest form of miracle, a god can produce the effect of any spell that devotees of that god might cast (typically Cleric or Druid spells). But a god’s direct intervention can take any form you choose, often reflecting the god’s nature.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Your DM might offer additional backgrounds beyond the ones included in chapter 4, and might be willing to work with you to craft a background that’s a more precise fit for your character concept. A
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Appendix E: Concept Gallery Just as most adventurers don’t walk into a dragon’s lair without a plan, neither were D&D’s iconic monsters developed without considerable forethought. This gallery
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a new class, the artificer, that reflect the flavor of the world. It also presents group patrons, a new concept that adds a shared purpose to your party of adventurers. You can use this material in
Eberron or any other D&D setting. Chapter 2 provides an overview of the nations of Khorvaire (and beyond) and the religions of Eberron, handy details whether you’re a player seeking inspiration for your
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
L. Lake Zarovich At the foot of a mountain, nestled in the misty forest, is a large lake. The water is perfectly still and dark, reflecting the black clouds overhead like a monstrous mirror. If the
Strength (Athletics) check to reach her in time. The DC is 10 for characters who took a rowboat out onto the lake. Arabelle has alabaster-white skin and raven-black hair. If rescued, she demands to be
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 2: Downtime Revisited It’s possible for the characters to start a campaign at 1st level, dive into an epic story, and reach 10th level and beyond in a short amount of game time. Although that
they amass on their adventures. The system presented here consists of two elements. First, it introduces the concept of rivals. Second, it details a number of downtime activities that characters can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
—these are the foes of the King’s Citadel, rather than pickpockets and burglars. Of course, many of these greater threats might be beyond the capabilities of the typical Citadel agents. Much as the
, the Citadel doesn’t ask for help: it demands it. The knights of the Citadel are the representatives of the King of Breland, and any Brelish citizen who refuses to help them is committing an act of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Appendix E: Concept Gallery Just as most adventurers don’t walk into a dragon’s lair without a plan, neither were D&D’s iconic monsters developed without considerable forethought. This gallery
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
heat slams against you as an acrid smog rises to choke the air out of your lungs. The Darklake spreads out beyond a jumble of buildings and streets, reflecting the lights of countless fires burning
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. True clerics are rare in most hierarchies. When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers
beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities’ worshipers, which can mean fighting rampaging orcs
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
student’s mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlock’s thirst for knowledge and power can’t be slaked with
of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive warlocks toward adventure.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion After Kirina’s formal arrest, Uzoma demands an immediate investigation of High Priest Kedjou’s lodgings to confirm the characters’ claims. Bolstered by Prince Simbon’s influence, she
beyond. If Kirina and Kedjou’s plot isn’t revealed, Kirina’s rise in influence continues. Knowing the depths of his rival’s treachery, Prince Simbon might request the characters’ aid in exposing the rival prince’s future plots.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlock’s thirst for knowledge and power can’t be slaked with mere study
goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive warlocks toward adventure.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and knows no remorse. An unstoppable juggernaut, it exists to follow its creator’s orders, and it protects or attacks as that creator demands. To create a golem, one requires a manual of golems (see
the Dungeon Master’s Guide). The comprehensive illustrations and instructions in a manual detail the process for creating a golem of a particular type. “Beyond the unopenable doors lay a grand hall
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklords are deadly or possess foul gifts from the Dark Powers, many pose little threat in battle. Their menace is the result of capabilities beyond physical prowess. Darklords Are Active. Darklords might
concept of how long they’ve lived, how many times they’ve died, or why they returned to life. Should a Darklord fall, the temporary defeat lasts until they’re restored by the Dark Powers. In their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
terrifying presence on the battlefield. They form no attachments, even to their parents and siblings, and have no concept of love or dedication. They worship the orc pantheon of gods — Gruumsh and Luthic
foremost — because they believe that the gods have strength beyond reason, and physical might is all they respect. Servants of Darkness. Mistrusted by orcs, some orogs form independent mercenary war
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devil of your determination. Zariel’s Sword is Destroyed With no one to sway Zariel from her path to absolute damnation, Zariel demands that the characters give her the Sword of Zariel if they possess it
. After she claims the sword, Zariel holds it aloft and shatters it (see “Relinquishing the Sword”). Lulu Falls For Zariel to fall beyond redemption is the worst outcome for Lulu. This unimaginable
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
source of healing potions; the quantity and quality available will depend on the size of the healing house. House Jorasco demands payment before it renders any service. The Church of the Silver Flame and
altars of resurrection, and someone with the Greater Dragonmark of Healing and 5,000 gp worth of dragonshards can use one of these altars to perform raise dead. Beyond this, there’s a few divine healers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
absolute evil, demons have no concept of empathy. Each demon believes that only its needs and desires matter. This self-centeredness applies even with regard to other demons. These fiends have no
powerful demon usually has an intent that goes beyond merely causing carnage, and a plan to achieve it. DEMONIC AMULETS: BLESSING AND CURSE
Some demon lords have a way of cheating death, but this great
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
year. Although some were rebuilt, others were ruined beyond repair and are now used as roofless dens by homeless children and rats. The following locations are keyed to map 4.2. View Player Version
will offer them work. These ruffians live in the rat-infested cabins belowdecks. They are willing to come to the aid of anyone who asks — for a price. Each demands 1 gp to get involved in a fight or
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to






