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Returning 35 results for 'before bigger defining command race'.
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Sahuagin Baron
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy.Multiattack
, slaughtering the crews of ships and decimating coastal villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean’s black depths to hunt the creatures of the
Sahuagin Priestess
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of her, using a limited telepathy.
Spellcasting. The
villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest
Equipment
transports. Explorers and pirates like them because they’re fast and sturdy. Military leaders use them as command ships for the same reasons.
Damselfly ship owners are a proud lot, fond of painting
off their ships and to race one another through asteroid belts and other obstacle courses, either for rewards or bragging rights.
Monsters
Guildmasters’ Guide to Ravnica
medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine
harmless.
This deadly gaze attack gives medusas a degree of power among the Golgari that is out of proportion with their small numbers. Medusas command a significant share of the guild's smaller cells
Backgrounds
Mythic Odysseys of Theros
exploits precede you and might open doors or loosen tongues.
Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those who pursue them command
excel.
Favored Event
d8
Favored Event
1
Marathon
2
Long-distance running
3
Wrestling
4
Boxing
5
Chariot or horse race
6
Pankration (mixed
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Gray Dwarf (Duergar)
Legacy
This doesn't reflect the latest rules and lore.
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Species
Sword Coast Adventurer's Guide
artistic value.
Few duergar become adventurers, fewer still on the surface world, because they are a hidebound and suspicious race. Those who leave their subterranean cities are usually exiles. Check
thus made them into the superior race.
Duergar have no appreciation for beauty, that ability having been erased from their minds by the mind flayers long ago and any thought of recapturing it
Monsters
Storm King's Thunder
":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At will: light, sacred flame, thaumaturgy
1/day each: augury (cast as 1 action), bane, banishment, bestow curse, command, cure wounds
parents pack children off to communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty to their families—only to their god and race.
Skin Crawlers. A yakfolk
Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
glide. Hadozees wrap these wings around themselves to keep warm.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.
Elves. “It’s not wise
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; entire society forever stands prepared for war.
Brutal Civility
Hobgoblins hold themselves to high standards of military honor. The race has a long history of shared traditions, recorded and retold
gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins don’t remember the names of the fallen. Nomog-Geaya is the greater of the
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, and the bugbears use your head to magically command all whom you once knew.
Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack
.
Gang Mentality
Since bugbears aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The
Monsters
Fizban's Treasury of Dragons
dragons decorate their lairs with mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but
. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz dragons decorate their lairs with mirrors to make them look bigger
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
too narrow for anything bigger than a Tiny creature to squeeze through. A character can learn the tower’s command words by casting an identify spell on it. The command word to open the front door or
the trap door on the roof is “mimsy.” The command word to transform the tower into a one-inch metal cube is “brillig,” but speaking it has no effect since the shadow demons are still inside. To return
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
treasure appear bigger. But whatever pride topaz dragons take in their hoard, they have little desire to show it off, so even those rare creatures who maintain cordial relationships with a topaz
massive yellow crystal (the dragon thinks it’s flattering, except for the tail)
6 A large, shallow dish filled with water on which floats a set of delicate wooden ships; speaking different command
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Kraken Priest Kraken Priest
Medium humanoid (any race), any evil alignment
Armor Class 10
Hit Points 75 (10d8 + 30)
Speed 30 ft., swim 30 ft.
STR
12(+1)
DEX
10(+0)
CON
hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: command, create or destroy water
3/day each: control water, darkness, water breathing
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Cult Fanatic Cult Fanatic
Medium humanoid (any race), any non-good alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11(+0)
DEX
14(+2)
CON
Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Pirate Captain Pirate captains spend their lives at sea, earning and keeping command through blood and daring. A captain’s impressive sword work and biting words inspire both confidence and fear in a
ship’s crew. Sigurd “Snake Eyes” is the pirate captain who leads a gang of smugglers in The Sinister Secret of Saltmarsh. Pirate Captain
Medium humanoid (any race), any alignment
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Fanatic
Medium humanoid (any race), any non-good alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1
(spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Blackguard Blackguard
Medium humanoid (any race), any non-good alignment
Armor Class 18 (plate)
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
18(+4)
DEX
11(+0)
CON
18(+4
the following paladin spells prepared:
1st level (4 slots): command, protection from evil and good, thunderous smite
2nd level (3 slots): branding smite, find steed
3rd level (2 slots): blinding
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime Once the characters formally establish their franchise at the end of episode 2, downtime activities and franchise tasks will play a bigger role in the adventure. For now, though
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Bone Knight Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command
paladins of the Blood of Vol were fused into suits of bonecraft armor, whose magic focused their divine gifts, allowing them to command units of mindless undead. Bonecraft armor can’t be removed
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
A Culture of Fugitives Despite all their unique and overwhelming abilities, the mind flayers are a race on the edge of extinction. Thousands of years ago, the illithids were the dominant power of the
mind flayers relied on a slave race, the gith, to provide physical labor and sustenance when other sources of food grew thin. Eventually, the gith revolted. Whether the mind flayers became decadent or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a
not or claims not to know anything of the captain’s colorful reputation. Bandit Captain
Medium humanoid (any race), any non-lawful alignment
Armor Class 15 (studded leather)
Hit Points 65 (10d8
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
who command huge fees but rarely fight to the death. Gladiator
Medium humanoid (any race), any alignment
Armor Class 16 (studded leather, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners. Knight
Medium humanoid (any race), any alignment
Armor Class 18 (plate)
Hit
., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Warlord Warlord
Medium humanoid (any race), any alignment
Armor Class 18 (plate)
Hit Points 229 (27d8 + 108)
Speed 30 ft.
STR
20(+5)
DEX
16(+3)
CON
18(+4)
INT
12
legendary actions at the start of its turn.
Weapon Attack. The warlord makes a weapon attack.
Command Ally. The warlord targets one ally it can see within 30 feet of it. If the target can see and hear
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
veneration sometimes find themselves infused with special abilities, to serve thereafter as kraken priests. Kraken Priest
Medium humanoid (any race), any evil alignment
Armor Class 10
Hit Points
components:
At will: command, create or destroy water
3/day each: control water, darkness, water breathing, water walk
1/day each: call lightning, Evard’s black tentacles
Actions
Thunderous Touch
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
and pirates like them because they’re fast and sturdy. Military leaders use them as command ships for the same reasons. Damselfly ship owners are a proud lot, fond of painting their ships in colorful
race one another through asteroid belts and other obstacle courses, either for rewards or bragging rights. Damselfly Ship Summary Armor Class: 19 (metal) Cargo: 5 tons Hit Points: 200 Crew: 9 Damage
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
explores some of the behind-the-scenes development that went into creating Tyranny of Dragons, as well as defining a spectrum of monsters, allies, and enemies that would feature in Dungeons & Dragons
, they command high prices, and are not afraid to extend credit—for there are few who could survive an unpaid debt to these wizards.
Red Wizards
Rath Modar (formal)
Red Wizards are the would-be magical overlords of Faerûn.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Monsters B - E Bandit Captain
Medium humanoid (any race), any non-lawful alignment
Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
15(+2)
DEX
16(+3
weapon.
Berserker
Medium humanoid (any race), any chaotic alignment
Armor Class 13 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16(+3)
DEX
12(+1)
CON
17(+3
Monsters
Fizban's Treasury of Dragons
mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else
the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) Lieutenant (civilar) Captain (senior civilar) Multiple command positions, some perennial (Seneschal of Castle Waterdeep, Defender of the Harbor, Master of the North Towers, Master of the South
, Laeral Silverhand. The Griffon Cavalry is a special branch of the City Guard whose members are veteran soldiers trained to fly griffon mounts. Griffon Cavalry Rider
Medium humanoid (any race), any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
others. Other dwarves are driven by the command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A
hundred years,” is a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.
Elves. “It’s not






