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Returning 35 results for 'before bind dousing currently range'.
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Spells
Player’s Handbook
You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned
Monsters
Heroes of the Borderlands
", "rollType":"to hit", "rollAction":"Sling"}, range 30/120 ft. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Sling", "rollDamageType":"Bludgeoning"} Bludgeoning
damage.This itinerant explorer knows the caves around the Keep on the Borderlands better than anyone else. Vinx frequently delves these caves in search of treasure.
Recently, Vinx got caught in a bind while pursuing a stolen family heirloom. When she gets loose, those goblins won’t know what hit them!
Monsters
Forgotten Realms: Adventures in Faerûn
":"Slam", "rollDamageType":"Necrotic"} Necrotic damage.
Bewildering Bolt. Ranged Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Bewildering Bolt"}, range 120 ft. Hit: 27
for wealth
Zlan Clervish
Currently in control, aims to expose hidden horrors and ruins beneath Icewind Dale
Personality
Zlan has an affinity for enchantment and corrupting minds. During
Monsters
Spelljammer: Adventures in Space
Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spit Fire"} to hit, range 60 ft., one target. Hit: 13 (2d10 + 2);{"diceNotation":"2d10+2","rollType":"damage","rollAction
, and other unsuspecting targets to destroy.
A murder comet’s creator can bind their spirit to the comet. In this form, the comet’s creator becomes ageless and immortal, free to race across
Monsters
Keys from the Golden Vault
the shard solitaire (diamond);shard solitaire necklace. (The shard solitaire is currently attuned to the Far Realm entity trapped inside.)
If the simulacrum drops to 0 hit points, it turns to snow
spells on itself before combat.Dagger. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4
Monsters
The Book of Many Things
such cards in that range. Effects that protect a target from divination magic block this sense.
Riffling Step. The riffler can burrow through any nonmagical material that isn’t iron, shuffling the
Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"spell", "rollAction":"Spectral Card"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 8 (1d10 + 3);{"diceNotation":"1d10+3", "rollType
Spells
Xanathar's Guide to Everything
You attempt to bind a creature within an illusory cell that only it perceives. One creature you can see within range must make an Intelligence saving throw. The target succeeds automatically if it is
Planar Binding
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and the lower body of an enormous scorpion, complete with a stinger at the end of a long tail. These desert creatures range across arid lands, hunting at dawn and dusk. In the hours between, they wait
alive. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these captives back to their encampment and tie them to cacti or rock formations. When the
Monsters
Vecna: Eve of Ruin
", "rollType":"to hit", "rollAction":"Wicked Spear"} to hit, reach 10 ft. or range 20/40 ft., one target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage", "rollAction":"Wicked Spear
(Costs 2 Actions). Each creature whose speed is currently reduced by the impaler’s Spike attack takes 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Deepen Wounds
Monsters
Eberron: Rising from the Last War
Feedback","rollDamageType":"psychic"} psychic damage.Quori
Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar, or the Dreaming Dark. Il-Lashtavar is
range of simple shapes. A point of blue light suspended within its tendrils serves as the hashalaq's sensory organ, which can be moved around to suit the creature's current shape.
The Power of Pleasure
Monsters
Eberron: Rising from the Last War
","rollType":"to hit","rollAction":"Arcane Blast"} to hit, range 120 ft., one target. Hit: 12 (1d10 + 7);{"diceNotation":"1d10+7","rollType":"damage","rollAction":"Arcane Blast","rollDamageType":"force
after the possession ends.Quori
Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar, or the Dreaming Dark. Il-Lashtavar is served by a host of aberrations
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
The ghastly Wand of Orcus rarely leaves Orcus’s side. The device, as evil as its creator, shares the demon lord’s aims to snuff out the lives of all living things and bind the Material
to a range of 120 feet.
The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
Personality. The wand’s purpose is to help satisfy Orcus
Monsters
Icewind Dale: Rime of the Frostmaiden
":"Chromatic Orb"} to hit, range 90 ft., one creature. Hit: 13 (3d8);{"diceNotation":"3d8","rollType":"damage","rollAction":"Chromatic Orb","rollDamageType":"cold"} cold damage.Auril can take 3 legendary
has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her
Monsters
Icewind Dale: Rime of the Frostmaiden
sleep.Multiattack. Auril uses Polar Ray twice.
Polar Ray. Ranged Spell Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Polar Ray"} to hit, range 120 ft., one target. Hit: 14 (4d6
are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to
Monsters
Icewind Dale: Rime of the Frostmaiden
Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Ice Dart"} to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Ice
creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports
Magic Items
Waterdeep: Dragon Heist
.
Sentience. The Blackstaff is a sentient staff of neutral alignment, with an Intelligence of 22, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet, and it
Waterdeep and its Open Lord, currently Laeral Silverhand. Its secondary goal is to help its wielder become more powerful.
In the event that the holder of the office of the Blackstaff no longer serves
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mental Prison 6th-level illusion Casting Time: 1 action Range: 60 feet Components: S Duration: Concentration, up to 1 minute You attempt to bind a creature within an illusory cell that only it
perceives. One creature you can see within range must make an Intelligence saving throw. The target succeeds automatically if it is immune to being charmed. On a successful save, the target takes 5d10
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Identify Level 1 Divination (Bard, Wizard) Casting Time: 1 minute or Ritual
Range: Touch
Components: V, S, M (a pearl worth 100+ GP)
Duration: Instantaneous
You touch an object throughout the
learn whether any ongoing spells are affecting the item and what they are. If the item was created by a spell, you learn that spell’s name. If you instead touch a creature throughout the casting, you learn which ongoing spells, if any, are currently affecting it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Identify Level 1 Divination (Bard, Wizard) Casting Time: 1 minute or Ritual
Range: Touch
Components: V, S, M (a pearl worth 100+ GP)
Duration: Instantaneous
You touch an object throughout the
learn whether any ongoing spells are affecting the item and what they are. If the item was created by a spell, you learn that spell’s name. If you instead touch a creature throughout the casting, you learn which ongoing spells, if any, are currently affecting it.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Modify Memory 5th-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to reshape another creature’s memories. One creature
implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature in a significant
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center
Planar Binding 5th-level abjuration Casting Time: 1 hour Range: 60 feet Components: V, S, M (a jewel worth at least 1,000 gp, which the spell consumes) Duration: 24 hours With this spell, you attempt
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
hours
You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first
Planar Binding Level 5 Abjuration (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 1 hour
Range: 60 feet
Components: V, S, M (a jewel worth 1,000+ GP, which the spell consumes)
Duration: 24
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
hours
You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first
Planar Binding Level 5 Abjuration (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 1 hour
Range: 60 feet
Components: V, S, M (a jewel worth 1,000+ GP, which the spell consumes)
Duration: 24
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Recently, Vinx got caught in a bind while pursuing a stolen family heirloom. When she gets loose, those goblins won’t know what hit them! Vinx Medium Humanoid (Dwarf), Chaotic Good
AC 13 Initiative +2
)
Actions
Multiattack. Vinx makes two attacks, using Shortsword and Sling in any combination.
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Sling. Ranged Attack Roll: +4, range 30/120 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center
Planar Binding 5th-level abjuration Casting Time: 1 hour Range: 60 feet Components: V, S, M (a jewel worth at least 1,000 gp, which the spell consumes) Duration: 24 hours With this spell, you attempt
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Drawmij’s Instant Summons Level 6 Conjuration (Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a sapphire worth 1,000+ GP)
Duration: Until Dispelled
You touch the sapphire used
your hand regardless of physical or planar distances, and the spell ends. If another creature is holding or carrying the object, crushing the sapphire doesn’t transport it, but instead you learn who that creature is and where that creature is currently located.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Identify 1st-level divination (ritual) Casting Time: 1 minute Range: Touch Components: V, S, M (a pearl worth at least 100 gp and an owl feather) Duration: Instantaneous You choose one object that
many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Identify 1st-level divination (ritual) Casting Time: 1 minute Range: Touch Components: V, S, M (a pearl worth at least 100 gp and an owl feather) Duration: Instantaneous You choose one object that
many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Drawmij’s Instant Summons Level 6 Conjuration (Wizard) Casting Time: 1 minute or Ritual
Range: Touch
Components: V, S, M (a sapphire worth 1,000+ GP)
Duration: Until dispelled
You touch the
appears in your hand regardless of physical or planar distances, and the spell ends. If another creature is holding or carrying the object, crushing the sapphire doesn’t transport it, but instead you learn who that creature is and where that creature is currently located.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Modify Memory 5th-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to reshape another creature’s memories. One creature
implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature in a significant
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hallow Level 5 Abjuration (Cleric) Casting Time: 24 hours
Range: Touch
Components: V, S, M (incense worth 1,000+ GP, which the spell consumes)
Duration: Until dispelled
You touch a point and
any creature that is possessed by or that has the Charmed or Frightened condition from such creatures isn’t possessed, Charmed, or Frightened by them while in the area. Extra Effect. You bind an extra
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hallow Level 5 Abjuration (Cleric) Casting Time: 24 hours
Range: Touch
Components: V, S, M (incense worth 1,000+ GP, which the spell consumes)
Duration: Until dispelled
You touch a point and
any creature that is possessed by or that has the Charmed or Frightened condition from such creatures isn’t possessed, Charmed, or Frightened by them while in the area. Extra Effect. You bind an extra
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hallow 5th-level evocation Casting Time: 24 hours Range: Touch Components: V, S, M (herbs, oils, and incense worth at least 1,000 gp, which the spell consumes) Duration: Until dispelled You touch a
this effect. Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Some of these effects apply to creatures in the area
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Etherealness 7th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Up to 8 hours You step into the border regions of the Ethereal Plane, in the area where it overlaps
the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are






