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Returning 35 results for 'before binding defying common rituals'.
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Equipment
airships, the lightning rail, and elemental galleons — requires a Khyber shard to hold the elemental. Khyber shards are used for phylacteries, planar binding, any other effects that trap or manipulate spirits. Khyber dragonshards are also used for many necromantic rituals.
fiendish activity. Khyber dragonshards are deep blue or dark violet, laced with gleaming veins.
Khyber dragonshards have a affinity for binding magics. Elemental binding — which is behind
Monsters
Eberron: Rising from the Last War
magical effects.Multiattack. The quori makes two Soul Binding attacks. Alternatively, it can make four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +13;{"diceNotation":"1d20+13
"} force damage.
Soul Binding. Melee Spell Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Soul Binding"} to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7);{"diceNotation":"4d10+7
Magic Items
Icewind Dale: Rime of the Frostmaiden
fur is worn about the edges from use. The twenty-seven pages within are of vellum painted with silver gilt on the outer edges. The whole is sewn to a leather binding with strips of sinews, making it
with the snowflake symbol of Auril on it. The remaining pages describe various priestly rituals and ceremonies in chilling detail. Nestled among these descriptions is a spell that wizards can learn
Equipment
throughout Obojima, delivering a complex and pleasing incense that clears the mind and soothes the soul. Hakuma trees are quite common across the island, but unless you are a priest, a druid, or know the proper rituals, most Obojimans frown on taking limbs from these trees.
Magic Items
Icewind Dale: Rime of the Frostmaiden
The professor orb owned by Vellynne Harpell and stolen by Nass Lantomir calls itself Professor Skant. It is lawful good, and it has a Wisdom of 11 and a Charisma of 9. It speaks and reads Common
adopts an unintentionally patronizing tone. It has the following four areas of expertise:
The history of Netheril (see the "Fate of Netheril" sidebar)
Vampirism and the traits of vampires
Rituals
Species
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
people who mix characteristics of humans and snakes.
Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
broodguards and exceedingly rare anathemas have their place in the hierarchy as well.
All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery, although
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
arcane rituals. Dragonshards come in three distinct varieties, each of which are found in different environments. Eberron dragonshards are found in shallow soil, and often encased in geode-like stone
, Eberron shards are rosy crystals with crimson swirls flowing their depths. Eberron shards are the most common form of dragonshard. They are primarily refined into a glowing powder. This dragonshard
Backgrounds
Tomb of Annihilation
, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through
culture—even one in need of aid. (Lawful)
3
Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)
4
Power. Common people crave strong
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonshards Dragonshards aren’t magic items themselves but are crystals imbued with magical energy. They play a vital role in the creation of magic items and the performance of certain rituals in
. Khyber dragonshards are deep blue or dark violet, laced with gleaming veins. Khyber dragonshards have an affinity for binding magics. Elemental binding — which is behind airships, the lightning rail
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
— Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
within they physically transform for a short time.
A shifter’s beast within is reflected by the shifter’s subrace. Four subraces are especially common:
Beasthide often signifies the
Backgrounds
Sword Coast Adventurer's Guide
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Perception 12
Languages Common plus any two languages
Challenge 0 (0 XP)
Spellcasting. The magewright’s spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the
spells, and magewrights cast their non-cantrip spells as rituals—even spells that can’t normally be cast in this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Pterafolk have 20-foot wingspans and give birth to live young. Ancient rituals once bestowed upon pterafolk the ability to assume the forms of pteranodons and wingless lizardfolk, but those rituals
)
CON
12 (+1)
INT
9 (–1)
WIS
10 (+0)
CHA
11 (+0)
Skills Perception +2, Survival +2
Senses passive Perception 12
Languages Common
Challenge 1 (200 XP)
Terror Dive
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
camp yields a backpack containing a rolled-up map of Delphi Mansion. Give your players a copy of map 3.1 at this time. Accompanying the map are some scraps of paper with notes written on them in Common
performs rituals.” “A cavernous room underneath the basement contains four large crystals—purpose unknown.” “Mansion windows can be unlocked using the password ‘Krokulmar.’” Map 3.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Talona Lady of Poison, Mistress of Disease, the Plague-crone One of the most often beseeched of Faerûn’s deities, Talona is the goddess of disease and poison, blamed for everything from common
goddess, and many are the prayers that beg her for protection from illness and poison. Various rituals to placate her involve the use of three drops of blood or three tears — to be dropped into a well that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
changes: Vertrand is chaotic evil and speaks Abyssal, Common, Deep Speech, and Undercommon. He has blindsight out to a range of 60 feet, but is blind beyond this radius. He has the confusion spell
desk’s top drawer. It contains all the spells he has prepared, plus legend lore, conjure elemental, and planar binding. The spells are written out using a form of Braille script.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
cult’s ranks through macabre rituals, conscripting the dead to serve the cult’s depraved goals. Narthus Medium Humanoid (Human), Chaotic Evil
AC 13 Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft
Medicine +4, Religion +2
Gear Chain Shirt, Mace
Senses Passive Perception 12
Languages Common
CR 1 (XP 200; PB +2)
Actions
Multiattack. Narthus makes two attacks using Vile Mace or Fateful
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Rip Tide Priest Priests of the Rip Tide cult gather in secret cabals to perform dark rituals that glorify Olhydra, the elemental Princess of Evil Water, as the embodiment of water’s destructiveness
+2, Stealth +2
Senses passive Perception 10
Languages Aquan, Common
Challenge 2 (450 XP)
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
become a wizard or an artificer, and high-level magic remains rare. Resurrection and teleportation aren’t part of everyday life, but citizens harness lesser effects and use them for the common good
expensive: they typically cast their spells as rituals. They are artisans, not adventurers, and the prosperity of the Five Nations was built on their foundation. Game statistics are given for magewrights
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
dragonmarked houses provide magical services that are beyond the powers of a common magewright. And manifest zones are specific locations where the energies of the planes bleed into Eberron; these allow dramatic effects that can’t be replicated elsewhere, such as the colossal towers of Sharn.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Heralds of Dust Remnant Remnants are Dusters who sought undeath via rituals but failed. Liaisons and spies, these agents exist in a halfway point between life and death. Heralds of Dust Remnant Small
11 (+0)
Skills Arcana +5, Perception +4, Stealth +6
Damage Resistances necrotic
Senses passive Perception 14
Languages Common plus three more languages
Challenge 4 (1,100 XP
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Nightbringer Born of necromantic rituals and planes of existence suffused with negative energy, vampire nightbringers manipulate shadows and feed on the raw life force of living creatures
, Exhaustion, Frightened
Senses Darkvision 120 ft.; Passive Perception 15
Languages Common plus one other language
CR 8 (XP 3,900; PB +3)
Traits
Sunlight Hypersensitivity. The vampire takes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
residents are grave keepers
3 A nation where the residents observe grueling rituals to keep the angry dead appeased
4 A city where the victims of violence can’t cross into the afterlife
until their murders are solved
5 A ship with the same name and lines as a vessel lost at sea a hundred years earlier
6 A realm in which a common ritual allows a living individual to trade
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
sinister rituals. Fiendish icons can explode with hellfire to roast their foes, and they often pretend to be ordinary statues until they leap up to ambush invaders.
Roll on or choose a result from the
; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common and Infernal but can’t speak
CR 1 (XP 200; PB +2
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common
typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeus’s decrees.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rituals for summoning and binding powerful demons. It’s open to a chapter that talks about the summoning of Demogorgon. The various arcane components and ritual items in the workroom are worth 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Monster Manual
manufactured disasters. 5 Part of a loose organization that adheres to timeless rituals and guards natural secrets. 6 A warden who minds the underpinnings of reality and protects against extraplanar
Save Int 12 +1 +1 Wis 16 +3 +3 Cha 11 +0 +0
Skills Medicine +5, Nature +3, Perception +5
Gear Studded Leather Armor
Senses Passive Perception 15
Languages Common, Druidic, Sylvan
CR 2
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that obstacles on one’s journey are common. The soul can be corrupted by the absence of wisdom. One’s body can be sullied by violent deeds. The mind is easily compromised by ego and emotional
knowledge. Accounts of experiments on captured people and animals are found throughout. It is through these experiments that the masters developed rituals for the creation of magic items capable of circumventing the work that would otherwise be needed to perfect the soul, the essence, and the mind.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spells based on tribal affiliation (see the “Uthgardt Shaman Tribal Spells” sidebar). By communing with their ancestors’ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost
)
WIS
15 (+2)
CHA
12 (+1)
Skills Medicine +4, Nature +4, Perception +4, Survival +6
Senses passive Perception 14
Languages Bothii, Common
Challenge 2 (450 XP)
Actions
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Magic as a Tool. In Eberron, arcane magic is a form of science. The spells and rituals of wizards and artificers have been developed and honed over centuries, and those principles have been incorporated
get an illness cured by lesser restoration, but resurrection, teleportation, and similar effects are hard to come by. True wizards are rare and remarkable; most common magic is performed by a working
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
princes. Others hold that the Elder Elemental Eye is a binding force — a common fate, or perhaps a curse — that ties the princes together. Whenever one aspect of Elemental Evil takes root in the world
Evil is a ready source of magical power and lends itself to destructive uses. Cultists often gather near elemental nodes and attempt perilous rituals to tap into the power of Elemental Evil or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of history; one Concordian collects relics of the Cul’sir giants of Xen’drik, while another pursues artifacts of the dragons of Argonnessen. One of the most common ways in which adventurers cross paths
by binding the current barons and monarchs to their will or by tearing down the current systems and creating something new. In stories driven by action, the Aurum can fund expeditions to exotic lands
Compendium
- Sources->Dungeons & Dragons->Monster Manual
where a villain died or is buried. 5 A portal to the Lower Planes, Negative Plane, or Shadowfell. 6 The sanctuary of a necromancer or death cult. 7 A secluded monument binding wicked souls. 8 The site of
; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common plus one other language but
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
daily life in Zilargo, used both for entertainment and for trickery. The Thurimbar rod is a common magic item that amplifies this natural gift for purposes of creating music. The power to speak with small
Persuasion, these skills are common in Zil society; you could take the charlatan or criminal background as a way of reflecting your Zil upbringing. As a player character, one question is why you’ve left






