Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 26 results for 'before binding diffusing consult revealing'.
Other Suggestions:
before bringing diffusing consult reveling
before building diffusing consult reveling
before bonding diffusing consult revealing
before bending diffusing conduct revealing
before bending diffusing consist revealing
Magic Items
Dungeon Master’s Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
;typically an assortment of demons.
Ensnarement. While carrying the book, whenever you cast Magic Circle naming only Fiends or cast Planar Binding targeting a Fiend, the spell is cast at level 9
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Tasha’s Cauldron of Everything
chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter
spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to layers of the Abyss only; 3 charges), summon fiend (3
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Sincerity to confess, the hound archon Rolm seeks them out before they leave Excelsior. She thanks them on behalf of the gate-town and gifts them a lantern of revealing. If Uncle Longteeth escaped, he
of the characters. After the characters complete their investigation, consult the “Advancing in Level” section of chapter 4 and let the characters determine their next destination. CoupleOfKooks
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horde soon begins overwhelming defenses nearby. Once the characters defeat a few zombies, roll 1d6 and consult the Zombie Siege Encounters table. The event rolled unfolds within sight of one of the
consult the “Concluding the Siege” section to guide the battle toward its climax. Zombie Siege Encounters d6s Encounter
1 Zombies rip apart a soldier, causing those nearby to freeze or flee
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
have been ripped from the book’s spine, the general chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
while sections have been ripped from the book’s spine, the general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the
Binding targeting a Fiend, the spell is cast at level 9, regardless of what level spell slot you used, if any. Additionally, the Fiend has Disadvantage on its saving throw against the spell. Fiendish
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
deceive since childhood. You’ve been involved in dozens of schemes and feuds, and you’re likely still tied up in a few of them (consult the Zil Schemes table). Even if you have a good heart and noble
waiting for the day when your skills will be put to use. Zil Schemes 1d10 Scheme
1 Your family is working on a new form of elemental binding, but they need Khyber dragonshards—lots of them
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
those memories voice once more: Varyas’s eidolon. With the aid of both the eidolon and Varyas’s mask, a character can start the process of revealing the message written on the mask. While Varyas’s eidolon
left to you to choose, depending on the story you want to tell. Consult the Secrets of Phenax table, which presents several options for what divine secret Varyas’s eidolon might relate. The veracity
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness
of 9 or lower on the d20 as a 10. Cosmic Omen 6th-level Circle of the Stars feature Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Eye 33 Hat of Disguise 34 Headband of Intellect 35 Helm of Comprehending Languages 36 Helm of Telepathy 37 Immovable Rod 38 Lantern of Revealing 39 Medallion of Thoughts 40 Mithral Armor 41–42
Charming 78–79 Staff of Swarming Insects 80–81 Staff of Withering 82 Stone of Controlling Earth Elementals 83–84 Wand of Binding 85–86 Wand of Fear 87–90 Wand of Fireballs 91–94 Wand of Lightning Bolts 95
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
resembles an unblinking eye, staring skyward. A deity devoted to revealing the truth might seem to have a weak draw in a city of merchants, but Savras was widely worshiped in Chult long before the
is to express disbelief that the death curse has anything to do with Chult. If characters give a compelling argument or make a donation to the church of at least 25 gp, Zitembe agrees to “consult the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
of the glyphs is connected to the evocation magic of the pillars, thereby revealing the function of the glyphs without a check. A character who understands how the glyphs work can take an action to
, revealing several piles of stone blocks on the floor.
A contact stone is located in the eastern corner of the room.
Glowing Archways. Any creature that steps through one of the four archways that open
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spends an hour chipping away at the walls, roll percentile dice and consult the Mining Discoveries table to determine what, if anything, the character unearths. The tourmalines found in the mine are
down the central shaft. Treasure. If a character using a miner’s pick spends an hour chipping away at the walls above the ridge, roll percentile dice and consult the Mining Discoveries table (see area
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
circle of binding sigils or sealed as a spirit within a gigantic statue, the fiend’s influence drives your group. 4 Guardian Celestial. An angel or another powerful celestial takes an interest in a
stores their secrets in a mind vault on the Astral Plane. That means they can’t be tricked or coerced into revealing anything, nor can their thoughts be read. You must find the vault and travel through the rival’s deadly memories to find the knowledge your patron desires.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters arrive shortly before twilight. When they arrive, lay out the poster map of the carnival for the players to see. After revealing the map, read the following boxed text to any players whose
magically binding agreement, the bearer of this letter is owed one favor from Saya Kalternax or, in the event of their untimely demise, one of Saya’s devoted apprentices.” Although Saya died a few years
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
them is a Small object with AC 13; HP 10; and Immunity to Cold, Poison, and Psychic damage. Treasure. If they free the Backpack from the ice, the characters can open it, revealing a frozen bottle of Ink
her binding (see “The Box”). In the event the characters already have the guardian’s amulet, Gelida simply slumps angrily in her box, muttering about disrespectful thieves. The Box. The metal box
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, revealing a 1-foot-wide pipe that runs down its throat. Initiative. The trap acts on initiative count 20 and initiative count 10. Active Elements. The trap fills the room with poison and other deadly
(Initiative 10). Air and gas boils from the trap. Roll a d6, and consult the following table. Tempest Effects d6 Effect 1 Hallucinatory gas scrambles the mind and senses. All Intelligence and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and small gathering chambers, where monks may bring individual tomes to seekers to be read, and where seekers may consult with monks on further materials to enable their research. Despite being
. Copied Lore. The copying and binding of a work of nonmagical lore in Candlekeep’s library is generally performed at a cost of 100 gp or so (though quite large books are always more). This
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
departs the world. What is gone from the world — or the region of the world you’ve chosen — that once existed there? If the answer isn’t immediately evident, consult the Extinction or Depletion table for
might or might not happen, depending on the actions of the characters. Describe the person or creature that discovered the prophecy and how it was found. What did this creature gain by revealing it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the Dragon Bar, an imp encourages them to speak with Vez the oni. F3: Illusory Fountain Heavy doors swing inward, revealing a jingling fountain of gold coins rising from the floor of an extravagant
participant sits in the chair, inserts the chips into a slot in the pedestal, and pulls the lever. To determine the result, roll a d10 and consult the Outer Wheel column of the Fortune’s Wheel Results
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
water flows from nozzles in the ceiling pipes. In the center of the room is a deep stone basin that’s set into the floor and filled to the brim. The surface ripples, revealing several watery creatures
Waterclock Guild and can’t leave the crypts belonging to that organization, even though Shanzezim believes the Waterclock Guild has been defunct for years. Not quite ready to test the binding to make
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
character can detect the shelf and discern how to open it with a successful DC 15 Wisdom (Perception) check. Tugging on the book causes the compartment to pop open, revealing Duhlark’s wand of binding hidden
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
a set of cartographer’s tools, six pints of oil, an illustrated book about ropers, an emerald worth 250 gp, and a lantern of revealing. G5: Showroom This room is empty, but crumbling wall carvings
survived, however, as did the magic that binds her here. She can leave this area for only 1 minute at a time before the binding magic compels her to return. Vakketar used to demonstrate the efficacy
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ally and resource.
TWO DRY CLOAKS
Two Dry Cloaks’s wands pulse with magical light, though only two of them have actual useful properties. The first is a wand of binding that glows purple. The second
south through the Hall of War and east past dwarven residences. Ironbeard exits his quarters to join them, revealing the location of that area if the characters haven’t sussed it out already. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
feet above the floor. Pushing the stone in causes the portal to pivot, revealing an opening 10 feet wide and 10 feet high. 8. Hydra Cave A hydra lurks in either the north or the south alcove of this
contents of the chest, consult chapter 7 of the Dungeon Master’s Guide. Roll four times on Magic Item Table A, two times on Table B, two times on Table C, once on Table D, and once on Table E. Any result
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
attacks it, Jot laughs and says, “You broke the binding. My watch over the dragonpriest is over!” It uses its next action to become invisible. It then turns into a bat and flies along the 10-foot-high
area 12. 12. Tomb of a Failed Dragonpriest Violet marble tiles cover the floor and walls, though all are cracked or broken, revealing rough-hewn stone beneath. Sconces are attached to the walls at each






