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Returning 35 results for 'before binding drawn contacts resisted'.
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Classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
Backgrounds
Guildmasters’ Guide to Ravnica
footsteps of a Boros parent, succumbed to the persuasion of a charismatic recruiter’s lofty promises, or were drawn in by the prospect of a life of action.
Skill Proficiencies: Athletics
.
Contacts
The ordered structure of the Boros Legion offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share the
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
— Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
personality: a feline shifter may be cool and distant, driven by predatory instincts, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bargaining for a Wish If your characters have access to the Wish spell—for example, because they’ve drawn the Moon card from a Deck of Many Things—Boss Augustus makes them an offer they can’t refuse
. The characters could also be drawn into this story if a noncombatant draws the Moon card and becomes a target for the Moonstalkers. Wanewort’s ritual tells her the name and location of anyone who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the warforged workers for their silence, and signed them to binding contracts. It took several weeks of dangerous exploring and a few deaths, but eventually the warforged workers found a library of
Boromar Clan crime syndicate, whose members are enemies of Daask. Not wanting to put the Sharn Watch or herself between two criminal organizations at war, Germaine called in a few old contacts to meet with Coal and find out what’s going on.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reveals itself to be of exceptional quality. Except for minor damage to the corners, its olive-green covers are in perfect condition. Sewn into the binding with silk threads are sacred texts and medical
illustrations. Text is recorded on paper pages, and illustrations are drawn on silk sheets. The paper pages appear to have aged, but the silk illustrations have stood the test of time, appearing as
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powerful but less intelligent ones. On rare occasions—usually when the Skull card has been drawn and the Grim Harrow has a chance to destroy a copy of the Deck of Many Things—one of the grim champions
throughout the multiverse and has contacts and agents everywhere. Many of these informers don’t know who or what the Grim Harrow really is; they know only that the hunters are terrifying and will kill
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
where the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-devouring spirits drawn to darkness and negative emotions. Having lost all connection to the beings they once were, these hateful spirits drain mortal essence to steal fleeting tastes of life and warmth
where a villain died or is buried. 5 A portal to the Lower Planes, Negative Plane, or Shadowfell. 6 The sanctuary of a necromancer or death cult. 7 A secluded monument binding wicked souls. 8 The site of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The “breaking” part of “breaking and entering” is the Safecracker’s
relies on interpersonal skills and a network of contacts falls into the role of the Talker. Charisma proves useful for this role, along with proficiencies in skills such as Deception, Intimidation
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Building a Party It’s possible to put together a diverse party of D&D characters drawn from a single guild. The guild descriptions in chapter 2 offer suggestions for what such a party might look like
collection of individuals thrown together by unforeseen circumstances. The Party Makeup table in this section offers suggestions for how you might compose your party. The tables of contacts in chapter 2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
silvered. Harkina can relay the following information regarding the current situation in the city: Many of Elturel’s citizens died when the city was drawn to this terrible place. Still more have died in the
the city appeared in the sky. The demons are trying to climb the binding posts or fly to the city, but the devils constantly push them back. The devils are also trying to figure out how to best use
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
above Avernus and is no longer drawn toward the River Styx. However, the characters must still find a way to return the city to the Material Plane. Each chain link is 30 feet long and 20 feet wide
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
lifestyle choice can have consequences. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living frugally might
are, the greater the chance you will be drawn into political intrigue as a pawn or participant. SELF SUFFICIENCY
The expenses and lifestyles described in this chapter assume that you are spending
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lifestyle choice can have consequences. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living frugally might
of politicians, guild leaders, high priests, and nobility. You must also contend with the highest levels of deceit and treachery. The wealthier you are, the greater the chance you will be drawn into
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Captured by the Yuan-ti Characters captured by the yuan-ti are stripped of their gear, fitted with manacles (one set binding the wrists and another binding the ankles), and confined to the pits in
broodguards The yuan-ti broodguards remain here unless drawn to area 5 by sounds of combat. 7 3 yuan-ti malisons (type 3 variants) The malisons remain here. 10 1 doppelganger, 11 yuan-ti purebloods, 2 yuan
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
possessing an interior space into which arcane sigils of naming, binding, immortality, and dark magic are scribed in silver. With its phylactery prepared, the future lich drinks a potion of
transformation — a vile concoction of poison mixed with the blood of a sentient creature whose soul is sacrificed to the phylactery. The wizard falls dead, then rises as a lich as its soul is drawn into the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
circle of binding sigils or sealed as a spirit within a gigantic statue, the fiend’s influence drives your group. 4 Guardian Celestial. An angel or another powerful celestial takes an interest in a
scroll. Research. Relying on an ancient being’s network of contacts, the being’s vast collection of lore, or perhaps the being’s direct teaching helps you unearth hidden secrets. If you can contact
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
follow the voice, they find a male human under attack by two bulezaus that slipped past the devils and climbed the infernal binding posts to Elturel. If the characters save the man, he introduces
. Their leader, formerly an adventuring rogue, wears magical studded leather armor that increases its AC to 13 (see “Treasure” below). These former citizens of the city died when Elturel was drawn into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
for tenants and expected guests (or a rope chair that is drawn up for guests who are infirm or laden with heavy items). The Swordmaiden This statue appears virtually identical to the Honorable Knight
vanishing again. This magical effect, the result of a spell cast by a long-dead wizard, has resisted all attempts to dispel it. Some locals boast of how many times they’ve crossed the alley and lived
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pay well above market value for his goods, ensuring his popularity and dependence on Brotherhood contacts. The Brotherhood plans to surround him with their advisers and functionaries to ensure that
Keoland’s towns in the south. If war does erupt, Brotherhood agents will work to ensure a long, drawn-out stalemate that grinds down both sides. Ideally, assassinations will pave the way for Brotherhood
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
delighted to make your acquaintance.
“I’ve acquired many treasures and made important contacts during my lengthy adventuring career,” says Madryck. “I would like to pass the treasures I possess and the
magically binding agreement, the bearer of this letter is owed one favor from Saya Kalternax or, in the event of their untimely demise, one of Saya’s devoted apprentices.” Although Saya died a few years
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nonmagical and harmless. E3. Guard Station A 5-foot-square window in this area looks out toward area E1. Unless she has been drawn elsewhere, Kaevja Cynavern stands watch in front of the window. Kaevja
he relinquish his weapons in order to accompany them, the Zhent assassin laughs at them and attacks. E6. Binding Chamber A circle inscribed with runes is carved into the alabaster floor of this room
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. (They aren’t present if they were previously drawn to area S18.) Any character who has a Passive Perception of 14+ recognizes a disguised quadrone once the character gets within 5 feet of it. The
shake the feeling that you’re being watched!
The first time the characters arrive here, the sentient Bag of Devouring in the Astral gate chamber (area S12) telepathically contacts them again: “You
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
survived, however, as did the magic that binds her here. She can leave this area for only 1 minute at a time before the binding magic compels her to return. Vakketar used to demonstrate the efficacy
wall of this room bears several arrow slits. The south wall contains an enormous map drawn in charcoal, with numerous arrows and annotations. A stone throne sits against the west wall.
Qunbraxel
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
minutes before being magically drawn back into it. Gelida’s Favor. Gelida wants to leave the lair before Challidax finds and destroys her. Moreover, the mephit is done serving other creatures. She
her binding (see “The Box”). In the event the characters already have the guardian’s amulet, Gelida simply slumps angrily in her box, muttering about disrespectful thieves. The Box. The metal box
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, which contains the following features: If he hasn’t already been drawn elsewhere, a portly halfling stands atop a stool and cooks at an iron stove. A green, ghostly hand floats above a trellis table
area contains the following features: A 10-foot-diameter circle of runes has been drawn on the floor in blood that is now dried. Smoke billows from four iron braziers placed around the circle. Three
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
anymore, their terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, useful contacts, and potential hirelings to be found anywhere. Others caution that the city houses a veritable army of potential enemies for those who aren’t careful — and everyone agrees that its wide
retreats to the hearth if he sees any magic. Like most Uthgardt, he is fearful of magic and distrustful of spellcasters. Orok is drawn to rough-looking wilderness types, such as barbarians and rangers. If
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded by city
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures in area 15. 15. Mustering Hall The walls of this room bear frescoes that depict fire giants forging armor and weapons, marching to war, and binding red dragons in chains. Four basalt pillars
gantry. Cable towers support the bucket chain that runs near the path of the gantry. Unless they have been drawn to area 17, four ogres armed with 15-foot-long hooked poles stand on the gantry above
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creature that touches a globe but isn’t its controller must succeed on a DC 15 Strength saving throw or be drawn into the globe and unable to pass back through its boundary. As an action, a trapped
moves, any creature within 10 feet of its path must succeed on a DC 12 Dexterity saving throw or be knocked prone. The dragon turtle can’t harm or break the binding chains. The characters can open
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
blessings of his clerics, dogging their steps with wretched weather until his attention is drawn elsewhere.
Procan’s clerics reflect their deity’s chaotic nature. They seek omens of his moods in the
keeps an eye out for rumors of aberrations in the wild. He also has contacts with the elves of the Dreadwood, and they send word to him if a monster escapes that forest and heads in the direction of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
high among the dwarf wedding guests, both for the coming events and for their first trip to the storied enclave. Read or paraphrase the following: On a gray morning with cloudy skies, three horse-drawn
ally and resource.
TWO DRY CLOAKS
Two Dry Cloaks’s wands pulse with magical light, though only two of them have actual useful properties. The first is a wand of binding that glows purple. The second






