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Returning 35 results for 'before bird dagger complete released'.
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Magic Items
Guildmasters’ Guide to Ravnica
dagger has the following additional properties.
Siphon Vitality. As a bonus action, you can release any number of stored souls from the dagger to regain 1d10 hit points per soul released
using the dagger, the creature’s soul is imprisoned inside the dagger, and that creature can be restored to life only by a wish spell. The dagger can hold a maximum of five souls.
For each
Monsters
Waterdeep: Dragon Heist
(3 slots): greater invisibility, ice storm
5th level (1 slot): cone of coldDagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach
5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Skeemo became the Master of Magic
Monsters
Tomb of Annihilation
are stitched together by tomb dwarves and bolted into suits of armor. Once complete, these shambling golems are released into the tomb to hunt intruders.Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Monsters
Mordenkainen Presents: Monsters of the Multiverse
trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul
day when it can complete its mission, return to Gehenna, and serve the General directly in his yugoloth legions, but it doesn’t kill goblinoids indiscriminately. By devouring the souls of
Monsters
Vecna: Eve of Ruin
Legendary Resistance (5/Day). If Vecna fails a saving throw, he can choose to succeed instead.
Special Equipment. Vecna carries a magic dagger named Afterthought. In the hands of anyone other than
Vecna, Afterthought is a Dagger, +2;+2 Dagger.
Undying. If Vecna is slain, his soul refuses to accept its fate and lives on as a disembodied spirit that fashions a new body for itself after 1d100
Monsters
Candlekeep Mysteries
blank*
9th level (1 slot): time stop
*Zikran casts these spells on himself before combat.Dagger. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Dagger
"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Genasi have
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a child. To activate the spells imbued within the dagger, the weapon must pierce the flesh of the intended target. After the purifying magic is released, the dagger loses its magical properties.
The Cure To reverse Quill’s corruption, the Harpers crafted a dagger infused with several forms of purifying magic. The magic dagger is carved from a single piece of amethyst, with leather wrapped
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
with all their hit points, materializing in unoccupied spaces within the city. Characters whose souls are released from the void are deposited in area S9, as is King Jhaeros (lawful good, human archmage
threatened it. Gray ash is swept away as the structures of the city are magically rebuilt before the eyes of weeping onlookers. Castle Cinis is made whole again. Jalynvyr Is Set Free. Jalynvyr is released
Magic Items
Guildmasters’ Guide to Ravnica
lazuli to resemble a noble bird of prey. It can become a giant eagle for up to 1 hour. While the transformed eagle is within 1 mile of you, you can communicate with it telepathically. As an action, you
over someone’s body, either to impersonate that person for a brief time or to extract secrets from their mind. When the mission is complete, the creature returns to you, reports its success
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. Dragon’s Hoard Altar and Rift. Above an altar of black stone in the middle of this 30-foot-high vault floats a 10-foot-tall, dagger-shaped rift of wispy shadow that moans.
Statues. Steps climb
poison and psychic damage. If the altar is destroyed, the shadowy rift collapses, and any creatures trapped in the extradimensional prison beyond are released. They appear in random unoccupied spaces
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Safahr. Members of the Gray Hands complete assignments dictated by Vajra. Force Grey is an elite cadre of specialized adventurers, drawn from the ranks of the Gray Hands, whose fighting prowess is
whenever the unit is activated, the Force Grey team needed to complete any given assignment is made up of individuals handpicked by the Blackstaff. If members of Force Grey (and, in some cases, the Gray
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tepui, but much has changed in the years since the fey-touched bird explored the region. His directions are general and often as simple as “this way” or “that way.” Regardless, Nene’s directions are
Grassroads, and along Zula’s Trail before venturing into the grasslands. The entire trek is about 48 miles long and takes 2 days to complete at a normal pace. Alternatively, characters who have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of a tiny black spider etched into each one. Two drow vampires are trapped in the gemstones and are magically released the first time a creature other than Ezzat opens the door or pries either
be pried out of the door with a dagger or similar tool. Foyer A wooden coat rack stands in the north corner of this otherwise empty room.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dwarf adventurer wearing tattered leather armor and a matching leather skullcap. In one skeletal hand, she clutches a dagger; in the other, an empty tin flagon. On a bench in the room is her burglar’s pack, complete except for the lantern and the flasks of oil.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
casting of find familiar. They must burn twice the normal amount of material components to complete the restoration of the gull.
Success. If the characters end the threat posed by the drowned ones
, Virgil is indebted to them for avenging his former master. The bird follows the group and does what it can to help. It can warn of danger, carry notes or messages, and so forth. Use the stat block for a hawk, but increase its Intelligence to 9.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
prepared but hasn’t released. The door to the cage is held shut by a simple latch. To catch a paper bird, a creature must reach into the cage and use an action to try to grapple it; if the grapple check
unreachable, the paper bird bursts into flames on takeoff and is instantly destroyed. The paper birds are hostile toward all creatures except the hags of the Hourglass Coven. They use the hawk stat block, with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
don’t follow orders; I give them.”
NA’S TRAITS
Ideal. “I want to become an aarakocra and learn how to fly like a bird!”
Bond. “I love my sister and the aarakocra. They mean everything to me
and good, unseen servant
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pendant 5 Bronze crown 6 Silk robe with gold embroidery 7 Large well-made tapestry 8 Brass mug with jade inlay 9 Box of turquoise animal figurines 10 Gold bird cage with electrum filigree 750 gp Art
dragon comb set with red garnets as eyes 6 Bottle stopper cork embossed with gold leaf and set with amethysts 7 Ceremonial electrum dagger with a black pearl in the pommel 8 Silver and gold brooch 9
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a duergar with 40 hit points. She has also attuned to a magic dagger that gives her blindsight out to a range of 30 feet (see “Treasure” below). When Skella and her duergar subordinates climbed to the
top of the dais, the altar there released a clay golem that attacked them (see area 15b). Four duergar were smashed to a pulp before Skella realized that their weapons were having no effect on the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Attack: +14 to hit, reach 10 ft., one target. Hit: 13 (2d4 + 8) bludgeoning damage plus 7 (2d6) fire damage. If released, Tarnhem upholds any agreement he made to not harm the characters. He instead
focuses his wrath on Moghadam and Phenex, hunting both down before vanishing into the rift to the Lower Planes in area 16. If the balor is released, the sphere binding him becomes a sphere of annihilation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the shield, or if the shield comes within 10 feet of a fiend, the deva is released, appearing within 5 feet of the shield or in the nearest unoccupied space. Once freed, the deva uses its detect evil
into Fazrian, the fallen planetar on level 21. Before Aryx could approach Fazrian, however, Halaster trapped the deva in the shield. Aryx must complete its mission before it can return to Tyr’s heavenly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. My dagger is its sharpest when I sneak, then attack. Click to see the answer! Rogue
Dwarven queens might choose stone; ogre kings make do with bone. Wood or leather, whatever’s your pleasure—after
I snatch; I rip; I slash; I grip. I’m the daggers wielded by every bird above, from fiercest griffon to most graceful dove. Click to see the answer! Talons
The prosperous believe we smile on them
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb are stitched together by tomb dwarves and bolted into suits of armor. Once complete, these shambling golems are released into the tomb to hunt intruders. A tomb guardian is a flesh golem clad
daggers and can make two melee weapon attacks (+4 to hit) as an action. Each dagger attack deals 4 (1d4 + 2) piercing damage on a hit. When reduced to 0 hit points, a skeleton key falls apart, though
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. If this glyph is defaced using the point of a dagger or some other tool, the magic is negated, and the door can be opened safely. When the characters can see into the room, read the following boxed
placed on the floor, the wound-up bird walks counterclockwise in a 5-foot-diameter circle, completing one circle every 10 seconds. After walking for 30 seconds, the bird stops moving and chirping until it is wound up again.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
seen behind a large desk strewn with papers—a huge white owl with the head of an aging man, seated atop a large, ornate bird stand. The figure reads while turning pages with a talon, muttering curses
neutral evil. He has a flying speed of 30 feet. Replace his dagger attack with the following attack: Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
flowers in an underground garden. Four stench kows† graze nearby and protect the farmers, who attack if the characters pluck any flowers or interfere with their work. †Monsters marked with a dagger
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
throwing them into the Dagger River. The Day of Mourning (20 Olarune). The nation of Cyre was destroyed four years ago on the Day of Mourning. While the Mourning had an impact on everyone in Khorvaire
Sovereign Balinor, a fierce beast is brought to the city and released into an isolated section of the Depths. Anyone can participate in the Hunt by making a donation of 5 gp; the hunter (or hunting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crafting elaborate ice sculptures and throwing them into the Dagger River. The Day of Mourning (20 Olarune) The nation of Cyre was destroyed in 994 YK on this date, known as the Day of Mourning
city and released on this day into an isolated section of Old Sharn. Anyone can participate in the Hunt by making a donation of 5 gp; the hunter (or group) who brings down the beast wins a purse of
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died and became ghosts bound to Leilon’s ruins. They now watch
and read the following boxed text aloud: The half-finished palisade of Leilon will soon make a complete semicircle on the northeast side of the town, defended by an earthen rampart. To the southwest
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the day when it can complete its mission, return to Gehenna, and serve the General directly in his yugoloth legions, but it doesn’t kill goblinoids indiscriminately. By devouring the souls of goblinoid
the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are always littered with seagull carcasses. A character who examines a dead seagull and succeeds on a DC 13 Wisdom (Medicine) check ascertains that the bird was stung to death. If the imps see Amrik
3 (700 XP)
Suave Defense. While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.
Actions
Multiattack. Amrik makes three dagger attacks.
Dagger
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to succeed once to convince Errde and complete this quest. Errde then promises to outfit the characters with supplies and gear when they leave Gracklstugh, from the Stone Guards’ own armory. Each
when confronted, and should keep them hidden otherwise. They are then released without fanfare. Errde knows about the stone giants’ invitation if the characters spared the two-headed giant’s life
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Search for the Sled If the characters agree to complete this quest, Hruna points them in the direction they must travel—straight toward Kelvin’s Cairn. The sled lies halfway between Bryn Shander and
released it, but all other creatures on the battlefield are fair game. It would sooner eat a goblin than anything else, given how badly the goblins have treated the bears. The goblins run away from a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, the instructor would appreciate them finding and repairing the ruin grinders, although they don’t need to complete that task today. Students in Detention As detention monitors, each character must
student’s college (see chapter 7). Students in Detention d10 Student (College) Offense 1 Quentillius A. Melentor III (Prismari) Released pest mascots in Widdershins Hall 2 Rosie Wuzfeddlims (Lorehold






