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Returning 35 results for 'before bird deception construct relative'.
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before build detection construct relatively
before build detection construct relate
before bard deception constructs relation
before bard deception constructs relatively
before build detection construct relatives
Monsters
The Wild Beyond the Witchlight
Keen Sight. The paper bird has advantage on Wisdom (Perception) checks that rely on sight.Sharp Edges. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Sharp Edges
fly to their intended recipients. If a message’s recipient is on another plane of existence or is otherwise unreachable, the paper bird bursts into flames on takeoff and is instantly destroyed
Monsters
Strixhaven: A Curriculum of Chaos
’demi can’t be targeted by any divination magic or perceived through magical scrying sensors, and she adds double her proficiency bonus to Charisma (Deception) checks (included above
).
Sanguine Sense. While Y’demi isn’t blinded, she can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas
Monsters
Strixhaven: A Curriculum of Chaos
, the blood mage can’t be targeted by any divination magic or perceived through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above
).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas
Species
Mordenkainen Presents: Monsters of the Multiverse
that there are as many kenku origin stories as there are kenku. Some of them paint their genesis as a curse, being a flightless bird people doomed to mimic other people’s creations. Other kenku
list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don
Monsters
Strixhaven: A Curriculum of Chaos
can’t be targeted by any divination magic or perceived through magical scrying sensors, and he adds double his proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense
. While Murgaxor isn’t blinded, he can see any creature that isn’t an Undead or a Construct within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any
spells
Eberron: Forge of the Artificer
by the new one. You determine the homunculus’s appearance, such as a mechanical-looking bird, winged vial, or miniature animate cauldron.
Combat. The homunculus is an ally to you and your
Construct, Neutral
AC 13
HP 5 + 5 per spell level (the homunculus has a number of Hit Dice [d4s] equal to the spell's level)
Speed 20 ft., Fly 30 ft.
Mod
Save
STR
4
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Backgrounds
Baldur’s Gate: Descent into Avernus
you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit
. You might be able to bluff others through with you, or even convince members of the Watch that you’re a patriar. However, any true test of your authenticity is likely to reveal your deception
Species
Mordenkainen Presents: Monsters of the Multiverse
characteristic if none of the suggestions below fit your character.
Fey Characteristics
d8
Characteristic
1
Your wings are like those of a bird.
2
You have shimmering, multicolored
you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
, choose one of the following options: Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fractal as its mascot, and many a Quandrix student can be found playing fetch with a fractal companion in between lessons. Fractal Mascot
Small Construct, Typically Neutral
Armor Class 12
Hit
Immunities poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Relative Density. The fractal can move
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
device, choose one of the following options: Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
don’t follow orders; I give them.”
NA’S TRAITS
Ideal. “I want to become an aarakocra and learn how to fly like a bird!”
Bond. “I love my sister and the aarakocra. They mean everything to me
11 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Skills Deception +5, Nature +3, Persuasion +5, Religion +3
Senses passive Perception 11
Languages Auran, Common
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
20 (+5)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Con +8, Int +9, Wis +5, Cha +5
Skills Deception +9, Medicine +5, Survival +5
Damage Resistances necrotic
Condition Immunities
through magical scrying sensors, and it adds double its proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a slim, athletic build and stares at you with piercing green eyes. Around him are four younger individuals who are similarly balanced on other stone slabs.
With the grace of a bird, he floats down
)
DEX
18 (+4)
CON
18 (+4)
INT
13 (+1)
WIS
17 (+3)
CHA
14 (+2)
Saving Throws Dex +7, Int +4
Skills Acrobatics +7, Deception +5, Perception +6
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
)
CON
14(+2)
INT
14(+2)
WIS
11(+0)
CHA
14(+2)
Saving Throws Str +4, Dex +5, Wis +2
Skills Athletics +4, Deception +4
Senses passive Perception 10
Languages any
., fly 40 ft.
STR
18(+4)
DEX
16(+3)
CON
18(+4)
INT
13(+1)
WIS
14(+2)
CHA
16(+3)
Saving Throws Int +5, Wis +6, Cha +7
Skills Deception +7, Insight +6
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
would never be fooled by such deception again. 6 I was poor or I feared becoming poor, so I learned the tricks I needed to keep myself out of poverty. Criminal d6 I became a criminal because … 1 I
. 3 I fell in with a gang of reprobates and ne’er-do-wells, and I learned my specialty from them. 4 A parent or relative taught me my criminal specialty to prepare me for the family business. 5 I left
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, preferably by messenger bird. Do not tell the spies of your suspicions. Invent a story, such as the search for an outlaw or some other deception.
If a spy fails to report, you must strike quickly
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dex 17 +3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 14 +2 +2
Skills Deception +4, Insight +3, Stealth +5
Resistances
+3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 15 +2 +2
Wis 12 +1 +1
Cha 20 +5 +5
Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
here, the owlbear loses interest and returns to its den. G4: Smelly Refuse This cave contains heaps of food scraps, rotting carcasses, and a scattering of halfling-size bird pellets composed of fur
(Deception). The character deceives the cultists with a lie, such as pretending to be a fellow cultist or an aspiring member. DC 13 Charisma (Persuasion). The character convinces the cultists that it is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage, depending on their makers’ whims. Clockwork Dragon
Medium construct, neutral
Armor Class 16 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., fly 60 ft.
STR
14 (+2
meal for one of these monstrosities is a too-real threat for those who stumble into their deadly lairs.
Though the deep crow most immediately resembles a massive version of its namesake bird, this
Magic Items
Infernal Machine Rebuild
seriously, imposing disadvantage on Charisma (Deception and Persuasion) checks, and causing you to automatically fail Charisma (Intimidation) checks.
22
You can cast the gaseous form spell on
Charisma (Deception or Persuasion) check against them. Any sign of threatening or duplicitous action on your part negates this automatic success.
Your personal tastes reverse, such that your favorite
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are always littered with seagull carcasses. A character who examines a dead seagull and succeeds on a DC 13 Wisdom (Medicine) check ascertains that the bird was stung to death. If the imps see Amrik
(+1)
INT
14 (+2)
WIS
14 (+2)
CHA
15 (+2)
Skills Acrobatics +6, Athletics +3, Deception +6, Insight +6
Senses passive Perception 12
Languages Common, Infernal
Challenge
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
15 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +7, Cha +7
Skills Deception +7, Intimidation +7, Persuasion +7
Damage Resistances cold, necrotic
Damage Immunities poison
14 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws Con +5, Cha +6
Skills Deception +6, Intimidation +6, Persuasion +6
Damage Resistances cold, necrotic
Damage
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
disks active, the characters must succeed on five DC 15 Charisma (Deception, Intimidation, or Persuasion) checks. Any character proficient in these skills can attempt a check or use the Help action to
be destroyed, along with any creatures still inside it. Gearbox to the Rescue. If Gearbox the modron is with the party, one character can attempt a DC 12 Dexterity check to connect the construct to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. These marvels sound implausible, but you make them sound like the real deal. Skill Proficiencies: Deception, Sleight of Hand Tool Proficiencies: Disguise kit, forgery kit Equipment: A set of fine
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
look at a diagram in a book. No mortal can verify whether Mount Celestia is sandwiched between Bytopia and Arcadia, but it’s a convenient theoretical construct based on the philosophical shading among
the three planes and the relative importance they give to law and good. Sages have constructed a few such theoretical models to make sense of the jumble of planes, particularly the Outer Planes. The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
drawn into the jar, where it remains desperate to be reunited with its body. As with the other brains in jars, this brain can be negotiated with. If a character succeeds on a DC 15 Charisma (Deception
the construct override the brain’s control of the treasury engine. Successfully doing so keeps the engine running, but Gearbox is unable to disconnect as a result. Treasure. All manner of goods and
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
.
Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 10 +0 +0
Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear
+1 +1
Mod Save
Int 10 +0 +0
Wis 14 +2 +4
Cha 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
against their enemies while urging them to acts of brutality, all the while concealing his identity. Duergar Hammerer The hammerer is a bipedal construct with a duergar strapped inside it. One of its arms
invaders. Duergar Hammerer
Medium construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft.
STR
17 (+3)
DEX
7 (−2)
CON
12 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
(+4)
CON
24(+7)
INT
20(+5)
WIS
16(+3)
CHA
26(+8)
Saving Throws Str +14, Con +14, Cha +15
Skills Arcana +12, Deception +15, Intimidation +15, Persuasion +15
Damage
, frightened, poisoned
Senses truesight 120 ft., passive Perception 13
Languages all, telepathy 120 ft.
Challenge 23 (50,000 XP)
Entropic Aura. Each creature that is not a construct or undead that ends
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
)
CHA
18 (+4)
Saving Throws Dex +5, Cha +7
Skills Deception +7, History +9, Insight +6, Survival +9
Damage Immunities cold (while wearing the Ring of Winter)
Senses passive Perception 13
statistics as the beast it models, with the following changes: the creature is a construct with vulnerability to fire damage, immunity to cold and poison damage, and immunity to the following conditions
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
CON
20 (+5)
INT
21 (+5)
WIS
19 (+4)
CHA
24 (+7)
Saving Throws Int +10, Wis +9, Cha +12
Skills Arcana +10, Deception +12, Insight +14, Intimidation +12
glowing brine pool filled with brackish water infused with its vital fluids and psionic energy. An elder brain’s ambitions are always tempered by its relative immobility. Although its telepathic senses can






