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Returning 35 results for 'before bird devising charm requires'.
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Magic Items
Mythic Odysseys of Theros
You can use an action to play this lyre and cast one of the following spells from it: animal friendship, charm person, enthrall, suggestion. If the spell requires a saving throw, the spell save DC is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, prestidigitation
2/day each: charm person, fog cloud, levitateKobold scale sorcerers have an innate talent for arcane magic, making them highly valuable members of their communities. These sorcerers
requires them not to fawn over their master at all times. They also understand that their frequent proximity to their dragon master means they would probably be the first to die if their master became
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollAction":"Lullaby of Honks"}; Requires at Least Two Heads). The Goose Mother’s heads honk a discordant lullaby. Each creature of the Goose Mother’s choice within 10 feet of it must make a
tell that these geese descend from a monstrous many-headed bird that dwells deep within the wilds. Though the knights of Eldraine consider its existence a myth, the folk of the wilds know that the
Monsters
Locathah Rising
person, lesser restoration, moonbeam3rd level (3 slots): conjure animals, dispel magic, water breathing4th level (3 slots): charm monster, freedom of movement5th level (2 slots): greater restoration
dropping to 0 hit points, any excess damage carries over their normal form.
Amble can't cast spells, and their ability to speak or take any action that requires hands is limited to the capabilities of
Beholder
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
following magical eye rays at random;{"diceNotation":"1d10","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Charm Ray
after next. Each creature of the beholder’s choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Escaping requires a successful
Monsters
Out of the Abyss
magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
1. Charm Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed
starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.
An
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
within 120 feet of it:
Charm Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or be charmed by the tyrant for 1 hour, or until the beholder harms the creature
turn within 10 feet of a wall must succeed on a DC 17 Dexterity saving throw or be grappled. Escaping requires a successful DC 17 Strength (Athletics) or Dexterity (Acrobatics) check.
A spectral eye
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or
background. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Charm of Plant Command Wondrous item, rare (requires attunement) This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically
worn around the neck or attached to a belt. This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Charms Charms can be received in many different ways. For example, a Wizard who finds an eldritch secret in a dead archmage’s spellbook might be infused with the magic of a Charm, as might a
character who solves a sphinx’s riddle or drinks from a magical fountain. Mythic creatures sometimes grace their allies with Charms, and some explorers find themselves bearing a Charm after discovering a long
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wings of Flying Wondrous item, rare (requires attunement) While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Siren Song Lyre Wondrous item, rare (requires attunement) You can use an action to play this lyre and cast one of the following spells from it: animal friendship, charm person, enthrall, suggestion
. If the spell requires a saving throw, the spell save DC is 13. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Feather of Diatryma Summoning Wondrous item, rare (requires attunement) This bright plume is made from the feather of a diatryma (pronounced dee-ah-TRY-mah), a Large, colorful, flightless bird native
to 6 hours, after which it reverts to its feather form. It reverts to feather form early if it drops to 0 hit points or if you use an action to speak the command word again while touching the bird
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
[Tooltip Not Found] Armour (any light), uncommon (requires attunement) Partridge feathers and a scarlet hood give this predominantly dull-brown leather armour some brighter detailing. Intricate
embossing around the waist tells the story of a lonely bird.
You have a +1 bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Masquerade dress code requires attendees to come in formal costumes with masks. Costumes can take a wide variety of forms, but they can’t suggest any specific college affiliation. Otherwise, style
, creativity, and magical flair are encouraged. The pin is a magic item called a masque charm. Its magic can help students dress for the Magister’s Masquerade. Masque charms are only for use during the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Eyes of Charming Wondrous Item, Uncommon (Requires Attunement) These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 or more charges to cast Charm Person
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Eyes of Charming Wondrous item, uncommon (requires attunement) These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 charge as an action to cast the charm
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Eyes of Charming Wondrous item, uncommon (requires attunement) These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 charge as an action to cast the charm
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Eyes of Charming Wondrous Item, Uncommon (Requires Attunement) These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 or more charges to cast Charm Person
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
animal friendship, charm person, or hold person spell (Vistana’s choice), but requires neither somatic nor material components. The spell save DC is 8 + the caster’s proficiency bonus + the caster’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Warlock Spells) Spell School Special Blade Ward Abjuration C
Enchantment C Charm Person Enchantment — Comprehend Languages Divination R Detect Magic Divination C, R Expeditious Retreat Transmutation C Hellish Rebuke Evocation — Hex Enchantment C Illusory Script
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Heart Weaver’s Primer Wondrous item, rare (requires attunement by a wizard) This pristine book smells faintly of a random scent you find pleasing. When found, the book contains the following spells
: antipathy/sympathy, charm person, dominate person, enthrall, hypnotic pattern, modify memory, and suggestion. It functions as a spellbook for you. While you are holding the book, you can use it as a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Warlock Spells) Spell School Special Blade Ward Abjuration C
Enchantment C Charm Person Enchantment — Comprehend Languages Divination R Detect Magic Divination C, R Expeditious Retreat Transmutation C Hellish Rebuke Evocation — Hex Enchantment C Illusory Script
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
don’t follow orders; I give them.”
NA’S TRAITS
Ideal. “I want to become an aarakocra and learn how to fly like a bird!”
Bond. “I love my sister and the aarakocra. They mean everything to me
expended spell slots when she finishes a short or long rest. She knows the following warlock spells:
Cantrips (at will): eldritch blast, mage hand
1st level (2 slots): charm person, protection from evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Staff of Charming Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm
.
The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
Staff of Fire Staff, very rare (requires
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Helm of the Gods Wondrous item, rare (requires attunement) While wearing this helm, you know whether there is a celestial or fiend within 30 feet of you, as well as where the creature is located
Karametra goodberry
Keranos thunderous smite
Klothys entangle
Kruphix dissonant whispers
Mogis hellish rebuke
Nylea faerie fire
Pharika lesser restoration
Phenax charm person
Purphoros searing smite
Thassa identify
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
device, choose one of the following options: Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5
to light a candle, torch, or campfire. Using the device requires your action. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, choose one of the following options: Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5
to light a candle, torch, or campfire. Using the device requires your action. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Belashyrra’s Beholder Crown Wondrous item, legendary (requires attunement) This symbiotic crown is carved from dark purple and mauve stone, with ten points like stalks set with gemstones resembling
expend some of its charges to cast one of the following spells from it (spell save DC 16): charm person (1 charge), disintegrate (6 charges), fear (3 charges), finger of death (7 charges), flesh to stone
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of Charming Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges. While holding the staff, you can use any of its properties: Cast
Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend Languages from it using your spell save DC. Reflect Enchantment. If you succeed on a saving throw against an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
parchment into a paper bird that can fly (as described above) requires 1 minute and a successful DC 10 Dexterity (Sleight of Hand) check. The inks and quills on the desk are unremarkable. Hidden Belfry
unreachable, the paper bird bursts into flames on takeoff and is instantly destroyed. The paper birds are hostile toward all creatures except the hags of the Hourglass Coven. They use the hawk stat block, with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of Charming Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges. While holding the staff, you can use any of its properties: Cast
Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend Languages from it using your spell save DC. Reflect Enchantment. If you succeed on a saving throw against an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Helm of Devil Command Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
Helm of Devil Command
This bulky, eyeless helmet is made for a pit fiend but magically
you target any creature that’s not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Charming Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm






