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Returning 35 results for 'before birth during continued range'.
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Monsters
Forgotten Realms: Adventures in Faerûn
", "rollAction":"Dread Dagger"}, reach 5 ft. or range 20/60 ft. Hit: 10 (2d4 + 5);{"diceNotation":"2d4+5", "rollType":"damage", "rollAction":"Dread Dagger", "rollDamageType":"Piercing"} Piercing damage plus 4
patriarch Fzoul Chembryl, House Chembryl and its descendants were scattered across Faerûn. Some members have dutifully continued the family’s dedication to Bane, while others have sought to
Monsters
Storm King's Thunder
As long as Lord Drylund and Slarkrethel are on the same plane of existence, Lord Drylund is considered to be within range of the kraken's telepathy. While this telepathic link exists, Slarkrethel can
upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent courtiers who aren't of noble birth.
Monsters
Quests from the Infinite Staircase
Spear. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6
of the Warriors of Madarua wear bronze masks that depict the determined the face of Madarua, an ancient Cynidicean god of birth, death, and the seasons. Each member bears a small tattoo of a sickle on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Musket"} to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2);{"diceNotation":"1d12+2","rollType":"damage","rollAction
":"Musket","rollDamageType":"piercing"} piercing damage.
Pistol. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Pistol"} to hit, range 30/90 ft., one target. Hit
Monsters
Phandelver and Below: The Shattered Obelisk
Attack: +8;{"diceNotation":"1d20+8", "rollType":"spell", "rollAction":"Eye Beam"} to hit, range 120 ft., one creature. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Eye Beam
;beholders. The Far Realm’s strange power can pervade a beholder’s dreams, resulting in the birth of an oculorb.
Oculorbs resemble a slimy conglomeration of eyes in many sizes and shapes
Monsters
Spelljammer: Adventures in Space
":"damage","rollAction":"Greatsword","rollDamageType":"slashing"} slashing damage.
Musket. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Musket"} to hit, range 40
their martial training and love of explosives and are typically armed with gleaming firearms.
Every aspect of these spacefaring giff’s society is organized along military lines. From birth until
Species
Guildmasters’ Guide to Ravnica
, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of blue or violet. They lack
bioengineering or through extensive study, and others concentrate on perfecting society through the careful drafting and application of laws.
Vedalken Names
Vedalken are given names at birth, but
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Musket"} to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2);{"diceNotation":"1d12+2","rollType":"damage","rollAction
":"Musket","rollDamageType":"piercing"} piercing damage.
Pistol. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Pistol"} to hit, range 30/90 ft., one target. Hit
Monsters
Spelljammer: Adventures in Space
;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Double-Barreled Musket"} to hit, range 40/120 ft., one target. Hit: 28 (4d12 + 2);{"diceNotation":"4d12+2","rollType":"damage","rollAction
spacefaring giff’s society is organized along military lines. From birth until death, each has a military rank. Promotions don’t depend on time in service but are granted by superiors as
Monsters
Waterdeep: Dragon Heist
","rollAction":"Hand Crossbow"} to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Hand Crossbow","rollDamageType":"piercing"} piercing
years ago, but has since returned. The Rosznars' inability to regain the respect they feel they deserve rankles them. The slave trade has continued in Amn and elsewhere, and it's not like other noble
Monsters
Van Richten’s Guide to Ravenloft
;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slasher's Knife"} to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4","rollType":"damage","rollAction
range 30/60 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Slice","rollDamageType":"slashing"} slashing damage.
Vanishing Strike (Costs 3 Actions). The
Giff
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Musket"} to hit, range 40/120 ft., one target. Hit: 7 (1d12 + 2);{"diceNotation":"1d12+2","rollType":"damage","rollAction":"Musket
","rollDamageType":"piercing"} piercing damage.
Pistol. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Pistol"} to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2
Centaur
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Guildmasters’ Guide to Ravnica
tones and features. Their ears are slightly pointed, but their faces are wider and squarer than those of elves. Below the waist, they have the bodies of small horses, with a similar range of
the laboratories of the Simic.
Centaurs celebrate life and growth, and the birth of a foal is always cause for festivities. At the same time, they revere the traditions of the past, and among both
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} radiant damage.
Sacred Fire. Ranged Spell Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Sacred Fire"} to hit, range 120 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation
good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during a ceremony such as a birth announcement or a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lathander The Morninglord, Inspiration’s Dawn, the Rose-and-Gold God Lathander is the god of the spring, birth, and renewal, a deity of conception, vitality, youth, renewal, and self-perfection. He
accordingly. The rising sun is his symbol, and his colors are the rose, gold, and violet of the dawn. Lathander’s temples and shrines host a wide range of functions both municipal and personal. At such
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Heliod The brilliance of Heliod’s sun is impossible to ignore. Thus, virtually everyone on Theros pays at least grudging respect to the sun god in forms of worship that range from simple
.
Birth of Erebos. Some myths claim that Heliod was the first of the gods, though most people believe that distinction belongs to Kruphix. These myths also say that when the light of Heliod’s own sun
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
his rightful home by a vicious younger brother. The young girl took pleasure in lording that fact over other peasant children, proclaiming herself superior by birth despite her present circumstances
. Despite the family’s new wealth, Saidra continued to dress in rags and labor from dawn to dusk, acting as a housemaid to her stepmother and stepsisters. A harder blow descended when Saidra’s stepmother
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Origin of the Ordning Most giants believe Annam established the ordning at the very beginning and that it reflects the birth order of his sons. One myth likens the ordning to the structure of the
different kinds might not recognize each other as kindred at all. All these giants build a range of social structures in the same manifold ways other peoples do, without regard to an overarching ordning.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Pterafolk have 20-foot wingspans and give birth to live young. Ancient rituals once bestowed upon pterafolk the ability to assume the forms of pteranodons and wingless lizardfolk, but those rituals
5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Oculorb Many oculorbs are dreamed into existence by beholders. The Far Realm’s strange power can pervade a beholder’s dreams, resulting in the birth of an oculorb. Oculorbs resemble a slimy
conglomeration of eyes in many sizes and shapes. They are dreaded even by the beholders that birth them. An oculorb is a tangle of negative emotions—the fury, melancholy, and obsession of its creator, all
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sleep? Acq Inc allows employees to work all night if that fits their skill set. And if it was ordained at your birth by the seers and mystics that your destiny would one day see you bathe in the blood
of your enemies, Acq Inc has no opinion on personal hygiene as long as the job gets done. The amazing diversity on display across the full range of Acquisitions Incorporated franchises and commercial
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Champion Bountiful and overrated. You can’t spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering
remaining.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
society is organized along military lines. From birth until death, each has a military rank. Promotions don’t depend on age but are granted by a superior as a reward for valor. Muskets and grenades are
., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Musket. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
kingdom, for the stars shone auspiciously on her birth. But Asteria defied his expectations. While other nobles’ children happily played with their bevy of toys, Asteria intently focused on cataloging
as an icon of protection, strength, and her dearest friend, Asteria has continued her journey alone. But Istus’s act echoed through the multiverse, and the original Deck of Many Things reflected
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Dream of the Blue Veil 7th-level conjuration Casting Time: 10 minutes Range: 20 feet Components: V, S, M (a magic item or a willing creature from the destination world) Duration: 6 hours You and up
to eight willing creatures within range fall unconscious for the spell’s duration and experience visions of another world on the Material Plane, such as Oerth, Toril, Krynn, or Eberron. If the spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
rankles them. The slave trade has continued in Amn and elsewhere, and it’s not like other noble houses don’t have skeletons in their closets. But just because of a little family squabble that went public
Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ear and continued on her way. Unknown to Tyche, the rose was a manifestation of Moander, god of corruption and decay. The severed rose stem crept into Tyche’s ear and subtly began to rot her from the
, embodies all the grace and kindness of her mother, while Beshaba, Tyche’s Unpleasant Daughter, got only her looks. Since their birth, the twin aspects of Tyche — Tymora, Lady Luck, and Beshaba, Maid of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Wandslingers The Last War saw a dramatic increase in the use of magic in battle. Aundair was the first nation to field units of arcane dragoons, but as the war continued cantrip specialists could be
you primarily view your magic as a weapon, or do you hate being forced into combat? Do you have a diverse range of spells, or is your magic largely oriented around combat? A player character is never
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Vedalken are tall and slender, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of
Simic bioengineering or through extensive study, and others concentrate on perfecting society through the careful drafting and application of laws. Vedalken Names Vedalken are given names at birth
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group A military unit, like most adventuring parties, incorporates a range of useful skills while covering each member’s weaknesses with another’s strengths. Thus, characters of any class
command by virtue of birth. A Commander might be a fighter, bard, cleric, paladin, or even wizard—as magic proves valuable in military engagements. Medic. Keeping soldiers alive is essential to military
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage plus 14 (4d6) poison damage.
Whip. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Hand Crossbow. Ranged Weapon Attack: +8 to hit, range 30/120 ft
weapon.
House captains will do anything to protect their family—whether that’s their birth house or their platoon of scrappy rebels. I’d do anything for my (sometimes infuriating) mother and for my chosen family, so I admire their dedication.
TASHA
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a result, few goliaths live to see old age. Goliath Names Every goliath has three names: a birth name assigned by the newborn’s mother and father, a nickname assigned by the tribal chief, and a
family or clan name. Birth Names: Aukan, Eglath, Gae-Al, Gauthak, Ilikan, Keothi, Kuori, Lo-Kag, Manneo, Maveith, Nalla, Orilo, Paavu, Pethani, Thalai, Thotham, Uthal, Vaunea, Vimak Nicknames: Bearkiller
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mercenaries are renowned for their martial training and their love of explosives. Military Organization. Every aspect of giff society is organized along military lines. From birth until death, every
.
Musket. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 7 (1d12 + 2) piercing damage.
Pistol. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
for its continued beneficence.
On their mountain summits and solid clouds, cloud giants keep extraordinary gardens. Grapes as big as apples grow there, along with apples the size of pumpkins, and
damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Children of the Trickster. The patron god and father of the cloud giants is Memnor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Flame Arbalester attack: Ranged Weapon Attack: +8 to hit, range 200/800 ft. (can’t hit targets within 60 ft. of it), one target. Hit: 16 (3d10) piercing damage and 22 (4d10) fire damage. The airship’s
their airship’s harpoon guns, content to attack at range and entice the characters to make counterattacks against the enemy ship. The hippogriff, the smoke mephits, and half the goblins and hobgoblins






