Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before bit dangers called refuge'.
Other Suggestions:
before bit daggers called rebuke
before bit danger called rebuke
before bit daggers called refuges
before bit danger called refuges
before bit dagger called rebuke
Monsters
Eberron: Forge of the Artificer
Charisma as the spellcasting ability (spell save DC 17):
At Will: Dancing Lights, Darkness, Minor IllusionUmbragen drow are the descendants of drow who fled the giants and found refuge
underground. For countless generations, they have lived in the lightless caverns of Khyber. There, they tapped into a mysterious magical shadow they called the Umbra. Though some have emerged to haunt the
Backgrounds
Forgotten Realms: Heroes of Faerûn
unique gods, and the mysterious shrines called the moonwells. As a moonwell pilgrim, you undertook a quest to visit and commune with every moonwell on (or off) the map. Along your idyllic journeys, you
collected a repertoire of Moonshavian folk songs, painted landscapes of enchanting vistas, and even learned how to wield a bit of primal magic.
Monsters
Acquisitions Incorporated
adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored — actually a creature called the Wandering Crypt — took Auspicia from the
world.
Omin Dran built the organization called Acquisitions Incorporated to facilitate and expand his quest to find his true sister, at least in part. For despite his unprecedented success in
Monsters
Mythic Odysseys of Theros
target.Medusas (often called gorgons on Theros) are closely associated with Pharika, the god of poison and medicine. Pharika has charged her favored servants with guarding secrets of life, health, and
medusa might propose a dangerous quest to fetch some rare ingredient or legendary relic, promising to reward success with a bit of Pharika's knowledge. This information might lead to a cure for a plague, an alchemical breakthrough, or a secret of the cosmos.
Monsters
Curse of Strahd
witches, Lysaga recently uncovered a potential threat to Strahd: a secret society of wereravens called the Keepers of the Feather, a group that uses ordinary ravens as their spies.
Strahd doesn’t
consider the wereravens a serious threat, but Lysaga has chosen to make them the bane of her existence. After much searching and scrying, she discovered a wereraven refuge at the Wizard of Wines
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
their combat training to let them wade into melee with the power of the gods on their side.
Divine Agents
Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to
because his or her god demands it. Pursuing the goals of the gods often involves braving dangers in unsettled lands, smiting evil, or seeking holy relics in ancient tombs. Many clerics are also
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
like to stay quiet. A sorcerer’s magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on. Sorcerers often have obscure or quixotic
unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Runaway Author I penned a notorious exposé called “The Hellbent Highborn,” which accused several prominent patriars in Baldur’s Gate and nobles in Waterdeep of being devil worshipers. Although my accusations were well founded, I made a lot of enemies and was forced to seek refuge in Icewind Dale.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Refuge Bay Refuge Bay has a reputation for being a relatively safe place to make landfall. Many explorations of Chult have begun on its white sand beach, which stretches as far as the eye can see
around the entire shore of the bay. A Chultan town called Ishau once stood at the head of the bay, but its foundations sank into the sea during the Spellplague. The town’s buildings are still largely
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lurks in a vast, empty pocket of psychic quasi-reality called the Endless Void. The characters must navigate the Briny Maze—overcoming its dangers and negotiating with potential allies—before reaching the Endless Void and confronting the fanatics as well as a psychic refraction of Ilvaash.
Running This Chapter The fanatics have already begun their lengthy ritual. They believe themselves safely ensconced in Ilvaash’s domain, called the Briny Maze. At the heart of the Briny Maze, Ilvaash
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Chapter 1: Dragon’s Rest The adventure begins at a tiny cloister called Dragon’s Rest, a haven where world-weary people come to seek peace, reconciliation, and enlightenment. There, the characters
learn about the dangers facing Stormwreck Isle. Each character has a specific reason for coming to the cloister, as shown on the character sheets. You can also let players invent their own reasons for their characters to seek out Runara’s wisdom and assistance.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dangers—a land shaped by hundreds of riverines who were indifferent to the newcomers and their fates. Then the elven leader Kubjhatika killed a giant mollusk that attacked her people. After the battle
them for refuge amid the unforgiving land. The four greatest riverines—Adirohit, Iravati, Mehul, and Joltara—each wished to claim the Riverine’s Shankha as their own. Kubjhatika proposed the Shankha
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Scavenger Crew The Mad Mage captured a spacefaring pirate ship called the Scavenger, stole the magic device that propels it, and left the derelict vessel and its crew to rot in the Caverns of Ooze
. The ship’s mind flayer captain (see “Captain N’ghathrod”) was forced to eat the brains of several shipmates to survive. The remainder of the crew fled into the caverns and have taken refuge in the ooze
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Siren Sea Callaphe gazed on the coastline,
certain her destiny called her
here, where the mist-shrouded rocks sang,
promising glories undreamed of.
—The Callapheia
The vast Siren Sea
extends west from the known lands of Theros to the edge of the world. As Thassa’s domain, the sea hides an amazing array of creatures, including the entire triton civilization. Its legendary dangers
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
from its dangers. Chapter 11: Moon. A ruthless thieves’ guild called the Moonstalkers strikes from a hidden lair, but its leaders hide a terrible secret. Chapter 12: Comet. A destructive comet called
Monsters
Fizban's Treasury of Dragons
find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals own.
3
A
moonstone dragon is called upon to discipline a group of moonstone dragon wyrmling;moonstone dragon wyrmlings that rampaged through a Fey noble’s territory.
8
An adult moonstone dragon has amassed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
treasures wait in Cannith vaults for those who brave the dangers of the Mournland? While not as flamboyant as Aundairians, Cyran fashions involved bright colors and glamerweave (see chapter 5). Some
Cyrans have made a point of continuing this custom. Others wear clothing cut in the Cyran style, but entirely in black; this has become known as Mourning wear. Stories say communities of warforged live in the Mournland, including the insurgent called the Lord of Blades.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Cannith vaults for those who brave the dangers of the Mournland? Stories say communities of warforged live in the Mournland, including the insurgent called the Lord of Blades. While not as flamboyant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Locations in the City Shown in map 1.1, Port Nyanzaru is a city of walls within walls. Burgeoning wealth has driven the city’s richest residents to raise defenses against the jungle’s dangers, and
possibly against the dangers they perceive from the city’s less-well-off districts, which all lie outside the main wall. The walls are impressive barriers of massive, fitted stone. Like other structures
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and dangers—be they a dragon’s breath or a lich’s spell—are plentiful. This adventure takes place in a region called the Sword Coast, where daring souls delve into the wreckage of fallen strongholds
and explore ruins of long-lost civilizations. Underground, the history and dangers are just as rich. The Underdark here teems with monsters and the remains of mighty civilizations, as well as unknown
Backgrounds
Guildmasters’ Guide to Ravnica
.
3
I’m eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4
I assume that everyone needs even the most basic
abundant connections among the Simic. The guild members live in watery sinkholes called zonots, and their isolation shelters them from much contact with outsiders. Nonetheless, a fair number of Simic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Stonecloaks Halaster created stone golems in his own likeness and used fragments of the Runestone to imbue them with intelligence. Then he set them loose on this level. Called Stonecloaks, these 10
-foot-tall golems worship the Mad Mage as a god and regard the Runestone as his eye into their dark domain. The Stonecloaks don’t like it that a lich has taken refuge in the stalagmite tower, but
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Chapter 3
Adventures with Astarion CLINT CEARLEY The manager of Rat’s Run, Lief Cloudswell, makes it known that the tavern is a refuge for sailors and scoundrels alike Astarion has frequented
several seedy establishments during his time in Baldur’s Gate, but the inn and tavern called Rat’s Run was one of his favorite hunting grounds. Here, he hunted undetected, blending into the crowds of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The chapter then details the ruins of a colossus called Landro, whose dangers the characters must survive to claim the third piece of the Rod of Seven Parts.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
called on to rescue a friend from the horrific depths of the Abyss or to sail the shining waters of the River Oceanus. They can hoist a tankard with the friendly giants of Ysgard or face the chaos of
world. Planar adventures offer unprecedented dangers and wonders. Adventurers walk on streets made of solid fire, or test their mettle on a battlefield where the fallen are resurrected with each dawn.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
soon discover that the power doesn’t like to stay quiet. A sorcerer’s magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on. Sorcerers often have
get rid of it, or to unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with enormous flexibility in using the spells they know.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
soon discover that the power doesn’t like to stay quiet. A sorcerer’s magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on. Sorcerers often have
get rid of it, or to unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with enormous flexibility in using the spells they know.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Reach for the Stars An Adventure for 3rd-Level Characters Markos Delphi’s curiosity has taken a tragic turn. A Far Realm entity called Krokulmar has taken control of Markos, compelling him to commit
evil acts. At Krokulmar’s command, Markos is using a book called The Celestial Codex to bring part of Krokulmar into the world. The book’s rightful owner hired adventurers to retrieve The Celestial
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Age of Trax Human history vaguely recalls an era just before the birth of modern human civilization, called the Age of Trax. This semi-mythical era, nestled several centuries back in the fog of
historical memory, is marked by the rule of supernatural beings called archons. The archons of Trax are said to have come from unknown lands to the north and established a heavy-handed rule over the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Exiting the Fissure With Sergeant Teeshe saved (or with her body in tow and a convenient cover story), the characters can make their way back to the sinkhole. If they left any dangers behind them on
their initial pass, those dangers reemerge on the trip back — and will prevent them from fulfilling their contract if not eliminated. When the characters climb out of the sinkhole, Captain Truff is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dangers of the Underdark, you can start the characters at a higher level (2nd or 3rd) to make things a bit easier for the players.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, thanks to the race’s many accomplished wizards, sages, and crafters. Not every sun elf is a skilled practitioner of the Art, but each one has at least a bit of inherent magic. Many sun elves mix magic
a feeling of noblesse oblige to their profession: they venture out into the world to challenge its dangers because someone must, and who could be better suited?
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Feygrove The southeastern side of the hill once held flourishing gardens: an idyllic refuge in an otherwise martial environment. When the abbey was destroyed, three dryads settled in the abandoned
Whispering Wood, a circular copse of trees around a natural spring, where the Feywild’s magic is strongest. In addition to the Whispering Wood, the Feygrove holds an ancient holy well called the Font
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Map 8.2: tletepecView Player Version Xoxotla Tletepec’s capital city, Xoxotla, is a refuge for those forced to evacuate settlements elsewhere in the region. Its founder, Meztli, sought a safe place for
her family and made a significant offering to the gods. In return, the gods created a stable plain where she built her new home. A group of guides and explorers called the Trail Keepers base their
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Stormreach and journeying to their destination on foot. A Lyrandar airship can bypass the dangers of the sea voyage and cover the distance faster, but the Straits of Shargon are known for brutal storms. An
deadly enemies to any who would attempt to steal or debase the history of Xen’drik. Most drow of Xen’drik worship a fierce scorpion-god called Vulkoor. Some theologians of the Sovereign Host and the






