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Returning 35 results for 'before bit down carries resolves'.
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Monsters
Acquisitions Incorporated
physical labor, Flabbergast is a bit of a bridge builder in his own way, always striving to bring people together and flexing his diplomatic muscles. A pacifist bureaucrat, he abhors violence, and rarely
puts his magical prowess on display.
One thing that is known (though it's seldom spoken of) is that Flabbergast once worked for Dran Enterprises, and specifically for Portentia Dran. He carries a
Monsters
Baldur’s Gate: Descent into Avernus
advantage on saving throws against spells and other magical effects.
Equipment. Smiler wears leather, +2;+2 leather armor. He carries seven soul coin;soul coins in a bag and a shortsword, +1;+1
can bend the multiverse to his whims if he tries hard enough. He’s really quite insane.
One of Smiler’s favorite antics is to use a hallucinatory terrain spell to create a little bit of
True Polymorph
Legacy
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Spells
Basic Rules (2014)
before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s
’s statistics and resolves all of its actions and movement.
If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
levels. The latter two options require a bit of explanation. Using a Monster Stat Block The Monster Manual contains statistics for many generic NPCs that you can customize as you see fit, and chapter 9 of
need an exhaustive list of equipment. An enemy meant to be faced in combat requires weapons and armor, plus any treasure the NPC carries (including magic items that might be used against the adventurers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it
and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has its statistics and resolves its actions and movement. If the spell becomes permanent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t
companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has its statistics and resolves its actions and movement. If the spell becomes permanent, you no
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wealthy family helped erect and carve the famous Dolphin Bridge in that city. Although he detests physical labor, Flabbergast is a bit of a bridge builder in his own way, always striving to bring people
Flabbergast once worked for Dran Enterprises, and specifically for Portentia Dran. He carries a certain amount of guilt around being complicit in certain Dran Enterprises’ dealings, and helped
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spikes protruding from his head and shoulders. The monument is an astonishing bit of stonecraft in terms of its sheer size. Rivulets of water pour down from the mountain onto the statue, which channels
information: Kayalithica is in the temple. (The giants can point the way to area 14, but they also warn the characters that only stone giant thanes are permitted in the temple.) She carries a conch of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
clenched fist, if you get my meaning.
—Bigby
Trust me when I tell you that the cat was every bit as annoyed as you were, my friend.
—Diancastra
Grinning Cat Large Fey, Typically Chaotic Neutral
over the course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is invisible with it.
Bonus
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ghost Dragon I’ll have you know, Fizban the Fabulous is not afraid of ghosts. I am, on the contrary, deeply saddened by the reality of their existence. And maybe just a little bit creeped out
flames, lightning, or acid, it carries an otherworldly curse. The breath’s shadowy mist can induce waking nightmares. Ghost Dragon
Huge Undead, Any Alignment
Armor Class 10
Hit Points 324 (24d12
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, and a talent for hearing a bit about everyone’s business. A trader and skimmer boat pilot, Aunt Dellie has never been afraid to go her own way and knows much about Godsbreath’s lands and threats
sadness and guilt she carries to this day. Kianna is currently working a farm in the Rattle—a half-day’s travel from Promise. She was due to return to town for the Awakening Festival, but Aunt Dellie
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
leather pouches. Rolled tubes of parchment jut from his haversack, and his pockets jingle and clank as he walks. “Salutations!” he says with a clumsy salute.
Fifel carries a Heward’s handy
haversack, in which he stores various documents. The satyr is a bit scatterbrained, but Eliphas trusts him to run errands and deliver important messages. From his haversack, Fifel produces a handful of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, and it’s a bit self-conscious about its replacement head: a hollow gourd that now sits askew on its shoulders. Eight copper coins are sealed inside the gourd, causing the head to rattle whenever
cottage’s treasure room (area B19). Clapperclaw carries a sailcloth sack filled with moldy straw. If the scarecrow gets hurt, it heals itself by stuffing itself with replacement straw or similar plant
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
be forged. What Do You Think? Having reached an impasse, the philosophers turn their attention to the characters, asking them to weigh in. The debate resolves in one of three ways: One of You Is Right
freckled gnome Hands of Havoc fire starter with a penchant for destruction. If reduced to 0 hit points while disguised as an alter ego, Farrow reverts to their true form. Any excess damage carries over to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the dimness. She wears a coat lined with metal keys and carries a flail that has padlocks for heads. She manages a faint smile and says, “How might Jingle Jangle unlock a bit of happiness in your lives
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Several pieces of parchment are on display in the stall, with six small ceramic pots placed next to them.
The rapscallion is Jerronimous “Jerr” Burntberry (CN male gnome commoner) who is quite a bit older
foreshadowing for later events. See the “A Horse is a Corpse, of Course” section and “The Magic of Convenience” sidebar in episode 2 for more information. Treasure. In her belt pouch, Jelayne carries a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
them off. The voice belongs to Sir Talavar, who quietly explains his predicament: “I’m in a bit of a bind, as you can observe. I, Sir Talavar, as one of the Summer Queen’s loyal servants, ask that you
the basket, a silver birdcage lies on its side with Sir Talavar inside. He is a violet faerie dragon who speaks Common, Draconic, Elvish, and Sylvan. Sir Talavar carries a magic sword and has the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, and took treasure from the lair of Tiamat. Halflings envision her as a young adult who moves so fast that her boots smoke and sometimes even catch fire. She carries a mace that has a head that shouts
rowboat becomes the setting for a swashbuckling adventure. And for some — the youngsters who are said to “have a bit of Brandobaris in them” — that play-acting is the prelude to a life of living as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
bit pretentious or aloof. He keeps a room at the Yawning Portal and does all his business in the establishment’s taproom. He negotiates deals with grace and aplomb, even while drunk, and uses an elven
carries an oversized longbow. This unique weapon can be used only by a Medium or larger creature that has a Strength of 18 or higher. The bow shoots oversized arrows that deal piercing damage equal to 2d6
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is clothed in light blue robes and carries a walking stick carved in the likeness of a stylized couatl. In this form, Eku stands 5 feet 6 inches tall and weighs 110 pounds. She is on good terms with
years ago, Hew was part of a dwarven expedition seeking to reopen Wyrmheart Mine. The expedition encountered Tinder the red dragon. Hew alone escaped, and only after the dragon bit off his left arm. Hew
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
the contract forms as soon as the gift is received. Accidental Fey Contracts A creature can accidentally stumble into a fey contract in a number of ways. The one bit of good news for the novice
harvest and bestow on another creature) Fey Desires for Lesser Contracts d8 What the Fey Wants 1 Your singing voice 2 A trinket that carries great sentimental value 3 Companionship (you remain
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
his identity. He carries an iron key that unlocks the door to his carnival wagon (area N5). N2d. Wine Storage This hallway contains three curtained alcoves as well as a larger area stuffed with wine
can be pushed open to reveal a wooden staircase that leads up to area N2i. N2f. Stable The sliding wooden doors on the west wall of this room are held shut by an iron lock and chain. Urwin carries the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dragon’s eggs, but once every few years a kobold hatches with an innate version of the dragonshield’s abilities. Accomplished at hand-to-hand combat, it bears many scars from desperate fights and carries a
, saving a bit of magic for itself in case it needs to flee or take advantage of a captor. Duty-Bound to a Dragon. In a kobold tribe associated with a dragon, typically one that resides in or near the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mechanism of the cage’s padlock and manually pick the lock, doing so with a successful DC 20 Dexterity check. Sansuri keeps the key to the padlocks in her workshop (area 2). The Countess Sansuri carries a
and others around him with his recklessness. He’s also quite clumsy and a bit awkward socially. He means well, however. When he uses his Change Shape ability, he prefers to assume the form of a ruddy
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Guest Quarters The door to this room is usually locked. Qarbo carries the key. He is either in area M9 during the day or sleeping here at night. Eight simple bunks line the walls of this room, each with
Maximilian’s earthen grasp, and a scroll of transmute rock (see appendix B for a description of these spells). Qarbo carries the coffer key, as well as the key to the locked doors in area M21. M5. West
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
whatever it takes to get strangers off their guard, then kill or capture them. The roof of the cave looms 60 feet above the water, on average (this varies a bit with the tide). It’s 50 feet above
of reeds for Knuckles to sleep on. Bosco carries the key to the chest, or the lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. Treasure. A false bottom in the sea chest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a large book clad in black leather with the Zhentarim symbol imprinted on the front. Oboth suspects that someone in town knows where the tomb is hidden, or knows some bit of lore hinting at its
intimidated. He has little respect for adventurers, but he tolerates their presence if one or more of them are members or allies of the Black Network. Treasure Each mercenary carries 2d10 gp in a pouch
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, Thetsis enters the fray. Treasure. The bugbears carry nothing of value, as Rasqel has not paid them in several days. The bandit carries 25 gp in his belt pouch. BUSINESS OPPORTUNITIES
The “Free-Market
, suggest that realization to a character with a merchant-related background, or one who succeeds on a DC 10 Intelligence (Nature) or Wisdom (Survival) check. Thetsis carries algae that she’s willing to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vault marked “X.” This vault is further detailed in the “Orrery Vault” section below. Discovering which vault holds the component is an important bit of business that the characters must accomplish at
and casts either a green-flamed fireball or a blue lightning bolt at random. Two Dry Cloaks also carries a scroll tube with three spell scrolls: prayer of healing, silence, and stone shape. Lady and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fine weapons, armor, and other metalworks. Ghelryn is getting a bit long in the tooth for the daily grind of metalsmithing, so he’s looking for a skilled apprentice, but no one has met with his
of noble blood and their servants are welcome; others are not. Draven keeps his wealth in his locked quarters, located on the top floor of the Everwyvern’s turret. He carries the only key to the door
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, bits of colored glass are heaped beneath a cracked mosaic, enameled wooden tables are split and tilting, and every bit of cloth is frayed and streaked.
At the center of the room, a long divan
accept lesser quality goods of equal value.) The black orchid in Zalkoré’s possession is the only one to be found in Nangalore. Poisonous Hospitality. If Zalkoré resolves to kill the characters over an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of each couch is a low table with a basin and ewer made of jasper. Small stools and enameled coffers provide a bit of decoration. Treasure. The jasper basins and ewers are worth 300 gp per set. The
, the drow priestess of Lolth who has fomented all the trouble with the giants. Like her assistants, she also carries a tentacle rod in addition to her other equipment. Here the light from candles is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
called ghoul gut. No antacid in this world or any other can beat it. Ghoul Gut. Water polluted with ghoul parts carries ghoul gut. A creature drinking this tainted water must succeed on a DC 12
dragonborn mercenary and part of the assault force, found them. Drahkso took pity on the sisters and refused to kill them, so his comrades locked him up with them. The sisters talked to Drahkso a bit, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hunting for food. They have no treasure to speak of, though each carries a sack containing 1d4 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Reghed Nomads
male Damaran human scout). Many years ago, an Uthgardt of the Red Tiger tribe bit off Quinn’s left ear, but Quinn prefers to talk about the part of the story where he cracked open the Uthgardt’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bit, he was simply called Screve. However, he had more than a few other names throughout his career as a slinger of magic, including Brutar the Bloody, Murst the Merciless, and That Wizard Who Fried
end of the corridor, a room covered in dust and webs opens up. Six mechanical cubes with arms and legs scurry about, disturbing the dust for what appears to be the first time in years. Each carries






