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Classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
Backgrounds
Guildmasters’ Guide to Ravnica
their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to
even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them
Monsters
Eberron: Rising from the Last War
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
to bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence.
The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
3
3
2
1
1
1
20th
+6
Signature Spells
5
4
3
3
3
3
2
2
1
1
Class Features
As a wizard, you gain the following class features.
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
unleash its full potential. Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with
20th +6 20 Sorcerous Restoration 6 15 4 3 3 3 3 2 2 1 1 Class Features As a sorcerer, you gain the following class features.
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils
20th +6 Eldritch Master 4 15 4 5th 8 Class Features As a warlock, you gain the following class features.
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
own avatar of death. A creature slain by an avatar of death can't be restored to life.
Avatar of Death
Medium undead, neutral evil
Armor Class 20 Hit Points half the hit point maximum of its
in the hands of monsters, which you must clear out before you can claim the keep as yours.
Vizier. At any time you choose within one year of drawing this card, you can ask a question in meditation and
Backgrounds
Guildmasters’ Guide to Ravnica
’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
family of the danger it posed. The burgeoning middle class sapped her family’s authority, transforming them from lords over the commoners into mere landlords. But Renier’s family surrendered to the times
when Renier arrived, she found a throng of filthy commoners, not the dramatic masterminds she’d expected. As she cursed them and set off to fetch the guards, the council members revealed their true
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
use, we consider adding at least one element that can benefit a character more broadly—a bit of mastery that your character brings from one situation to another. The second benefit of Crossbow Expert
ammunition property: “Drawing the ammunition from a quiver, case, or other container is part of the attack.” The sentence tells us two important things. First, you’re assumed to be drawing—that is, extracting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
NPC Statistics When you give an NPC game statistics, you have three main options: giving the NPC only the few statistics it needs, give the NPC a monster stat block, or give the NPC a class and
levels. The latter two options require a bit of explanation. Using a Monster Stat Block The Monster Manual contains statistics for many generic NPCs that you can customize as you see fit, and chapter 9 of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions in Eberron It’s not hard to find Eberron equivalents for the factions of the Forgotten Realms. The Harpers The Library of Korranberg or Morgrave University It’s a bit of a stretch, but
and stand largely outside existing power structures. And with so many mysteries of Eberron waiting to be discovered, those organizations are out in the dangerous places of the world quite a bit — just
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for his well-being, Naevys sought the counsel of a mage’s guild in a neighboring city. With the help of scrying spells, the mages gleaned the truth and revealed Charmayne’s treachery to Naevys. The
to slowly turn to ash and drawing the souls of the dead into it. The longer the void persists, the more quickly the city deteriorates. Jhaeros has been transformed into a heartless puppet under
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Stirge A stirge is a winged pest that feeds on the blood of living creatures, drawing sustenance through its proboscis, which it uses to pierce a victim’s flesh while clutching onto its prey with
hooked claws. Stirge
Tiny beast, unaligned
Armor Class 14 (natural armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
4 (−3)
DEX
16 (+3)
CON
11 (+0)
INT
2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
is coaxed out of its hiding place and not attacked, it might provide visitors with a bit or two of possibly useful information. Kalka-Kylla Large monstrosity, neutral
Armor Class 15 (natural armor
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ruins, they devote their time to developing new spells and enslaving the mortals with which they surround themselves. A spirit naga likes to charm its foes, drawing them close so that it can sink its
evil
Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 40 ft.
STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
16
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Harpy A harpy is always on the hunt for prey. Its sweet song has lured countless adventurers to their deaths, drawing them in close for the harpy to kill and then consume. Harpy
Medium monstrosity
, chaotic evil
Armor Class 11
Hit Points 38 (7d8 + 7)
Speed 20 ft., fly 40 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Ram Giant rams are prized livestock among giants. The rams’ fleece stores magical energy by absorbing ambient magic and drawing power from spells. While a ram is alive and unshorn, it uses its
, or lightning damage. Giant Ram Large Fey, Unaligned
Armor Class 13 (natural armor)
Hit Points 28 (3d10 + 12)
Speed 50 ft.
STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
3 (−4)
WIS
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Leucrotta The leucrotta is every bit as horrible as its grotesque appearance would suggest: the body of a hyena perched atop the spindly legs of a deer and topped with the head of a giant badger. A
discovering the truth of the matter. Leucrotta Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
3. Entrance to the Tomb of Horrors Even a bit of light entering through a crawl space or provided by a torch will reveal that an unusual tunnel lies ahead. If the characters clear the passage near
-opening door will be revealed. If the plaster remains intact, the door can be discovered only by magical means. Message from Acererak. If the path of red tiles on the floor is carefully observed and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
loot. A Clear Focus on the Present An adventure is about the here and now. A little bit of history might be needed to set the story in motion, and the adventurers might discover interesting lore of
different players and characters in your group, drawing them into the story as effectively as possible. As a starting point, think about your adventure in terms of the three basic types of activity in the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, the garrison at Redtooth Keep turned away a group of travelers seeking shelter. Before departing, one of the travelers was revealed to be a powerful witch and cursed the elves, declaring that their
bodies would forever transform to match their hearts’ selfish and bestial natures. Redtooth Werefox Medium Monstrosity (Elf), Any Alignment
Armor Class 13
Hit Points 60 (11d8 + 11)
Speed 30 ft. in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
communities to ever-increasing depths of cruelty and violence, but if the cultists’ apostasy is revealed and they are exiled, they often end up as leaders of Olhydra’s cults in colder regions. Olhydra grants
barbed harpoons, which the giants use to drag enemies into or through the water. Frost Giant of Evil Water Huge Giant, Typically Neutral Evil
Armor Class 16 (scale mail)
Hit Points 172 (15d12 + 75
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
regardless of their apparent origin. Constructed commoners don’t bleed or feel pain like flesh-and-blood humanoids. If a villager’s hit points drop to 0, its true form is revealed: that of a lifeless
Armor Class 15 (natural armor)
Hit Points 6 (1d8 + 2)
Speed 25 ft.
STR
10 (+0)
DEX
10 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a bit of magic for itself in case it needs to flee or take advantage of a captor. Kobold Scale Sorcerer
Small humanoid (kobold), lawful evil
Armor Class 15 (natural armor)
Hit Points 27 (5d6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wealthy family helped erect and carve the famous Dolphin Bridge in that city. Although he detests physical labor, Flabbergast is a bit of a bridge builder in his own way, always striving to bring people
, Mister Snibbly, uses the cat stat block. Flabbergast
Medium humanoid (human), lawful neutral
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Werebear Werebear
Medium humanoid (human, shapechanger), neutral good
Armor Class 10 in humanoid form, 11 (natural armor) in bear and hybrid form
Hit Points 135 (18d8 + 54)
Speed 30 ft. (40
humanoid or monstrous intrusion. Though most werebears are of good alignment, some are every bit as evil as other lycanthropes.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonbone Golem A dragonbone golem is composed of dragon bones linked together with adamantine wire into the form of a dragon, animated by drawing on the bones’ inherent magic. Most dragonbone
, Unaligned
Armor Class 17 (natural armor)
Hit Points 161 (19d10 + 57)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
3 (−4)
WIS
11 (+0
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Personality Trait. “I’m a bit rash, to put it mildly.” Ideal. “I have no tolerance for bullies and tyrants.” Bond. “The brigganocks of Yon are my trusted friends. They need someone to protect them, and I
. If they’re caught in a tight spot, they try to use their boots of levitation to escape. Molliver
Medium Humanoid (Human), Chaotic Good
Armor Class 15 (+1 leather armor)
Hit Points 60 (8d8 + 24
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. These shears are frightful weapons, severing a foe’s destiny as well as its flesh. Fate hags often glimpse others’ destinies when truths are revealed to them, when they lay curses, and when they offer
slicing deeper as fate turns against the hag’s foes. Fate Hag Medium Fey, Typically Neutral
Armor Class 14 (natural armor)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ansalon’s past. During the Dragon Armies’ invasions of Khur and Kendermore, Lohezet’s investigations of Istarian ruins revealed the location of the flying city of Onyari. He now travels with the Red Dragon
foes, providing him with the opportunity to escape or reducing his enemies to discolored corpses. Lohezet
Medium Humanoid (Human, Wizard), Neutral Evil
Armor Class 12 (15 with mage armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Disturbing Truth Revealed If Ruxithid is slain, read the following: Ruxithid falls to the ground, and his crystalline brain splits asunder. The sanctum fills with a cacophony, like thousands of voices crying
chunks in the drawing are crossed out, while three are circled. This is a sketch of the Netherese obelisk, with the four crossed-out pieces corresponding to the shards found in Phandalin and the






