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Returning 35 results for 'before bitter diffusing change rulers'.
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Gladiator
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
defuse any amount of tension.
5
I love a good insult, even one directed at me.
6
I get bitter if I’m not the center of attention.
7
I’ll settle for nothing less than
perfection.
8
I change my mood or my mind as quickly as I change key in a song.
D6
IDEAL
1
Beauty. When I perform, I make the world better than it was. (Good)
2
Monsters
Icewind Dale: Rime of the Frostmaiden
, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Maul","rollDamageType":"piercing"} piercing damage.
Change Shape. The druid magically polymorphs
Sickle. A frost druid can carve a sickle out of ice, requiring a total of 24 hours for the work. Bitter cold courses through this weapon while it’s in the druid’s hands. If the druid dies, the ice sickle melts away. The weapon is otherwise identical to a normal sickle.Cold
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
I get bitter if I’m not the center of attention.
7
I’ll settle for nothing less than perfection.
8
I change my mood or my mind as quickly as I change key in a song
Monsters
Van Richten’s Guide to Ravenloft
known only as “the Caller” to corrupt and slay all of Isolde’s companions, leaving Isolde alone, bitter, and vulnerable. The insidious archfey then befriended Isolde and offered to
. Eladrin crave change, yet Isolde felt like she was frozen in time. She wished to leave the fey carnival and pursue other dreams, but Zybilna wouldn’t hear of it and secretly used wish spells to make
Monsters
The Wild Beyond the Witchlight
):
At will: detect magic, mage hand
2/day each: augury, polymorph
1/day: plane shift (self only)Endelyn, also known by the names Creeping Lyn and Bitter End, is the youngest member of the Hourglass
’t change it, but I will do everything in my power to forestall it.”
Endelyn’s Appearance
Endelyn’s emaciated form is hidden under the layers of her elaborate costume. Part dress
Backgrounds
Baldur’s Gate: Descent into Avernus
, since I can defuse any amount of tension.
5
I love a good insult, even one directed at me.
6
I get bitter if I’m not the center of attention.
7
I’ll settle for nothing
less than perfection.
8
I change my mood or my mind as quickly as I change key in a song.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
serpent gods taught the humans how to take on aspects of the snake, but the cost of the change was high, requiring many sacrifices for each person to be transformed. Entire households of slaves in
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the great powers of the world. Mighty dragonmarked houses, small home-town newspapers, national rulers, powerful immortals, and various other organizations and individuals hold the reins of power in
Khorvaire. They bind the fabric of society together, and they are responsible for much of the change that occurs in the world—often by means of agents that include parties of adventurers. An
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the templar order. Flamekeep is also home to Thalingard, the ancestral palace of the rulers of Thrane and current residence of Queen Diani ir’Wynarn. Shadukar Shadukar is a grim reminder of the cost
of the war. Once known as the Jewel of the Sound, this coastal city was destroyed in a bitter siege against Karrnathi forces. The city has yet to be reclaimed, and it’s said to be haunted both by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
world—their place fixed in the stars as constellations. Deities of Dragonlance The Gods of Good
Alignment
Suggested Domains
Symbol
Paladine, god of rulers and guardians LG War Silver triangle
and trade N Knowledge, Trickery Griffon’s wing Sirrion, god of fire and change N Nature Multi-colored fire Zivilyn, god of wisdom N Knowledge Great green or gold tree Lunitari, goddess of neutral magic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disappearing into separate tunnels. Pale purple sludge flows slowly through the grooves from two passages opposite the rift. A bitter smell like scorched sugar fills the room.
The sludge is flavorless
bitter but nutritious, but any character who consumes more than a mouthful must succeed on a DC 12 Constitution saving throw or have the poisoned condition for 10 minutes. The circle in the ceiling is a 3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat — disintegrate, blade barrier, and heal, for example — but behind-the
construct fortresses on land deeded them by local rulers. They found guilds, temples, or martial orders. They take on apprentices or students of their own. They broker peace between nations or lead them into war. And their formidable reputations attract the attention of very powerful foes.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on aspects of the snake, but the cost of the change was high, requiring many sacrifices for each person to be transformed. Entire households of slaves in one city-state were killed and eaten to create
influence by controlling enemy rulers — and those close to them — through blackmail, drugs, magic, and the subterfuge of disguised purebloods. Calm long-view schemers, innate deceivers, and immune to poison — yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Immersive Storytelling Waterdeep is threatened by political turmoil. The adventurers must convince the Masked Lords, the city’s secret rulers, to resolve their differences, but can do so only after
proficiencies take precedence over combat bonuses. Feel free to change or ignore rules to fit the players’ roleplaying needs, using the advice presented in part 3 of this book. A WORLD TO EXPLORE
Much
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
by monstrous rulers. The populace lives in perpetual terror of these darklords and their evil minions, but other monsters rarely trouble people’s daily lives. Magic Is Everywhere. What if every town is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Zybilna was impressed by her. She enlisted a powerful fiend known only as “the Caller” to corrupt and slay all of Isolde’s companions, leaving Isolde alone, bitter, and vulnerable. The insidious archfey
relationship finally soured. Eladrin crave change, yet Isolde felt like she was frozen in time. She wished to leave the fey carnival and pursue other dreams, but Zybilna wouldn’t hear of it and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
larger powers, has kept the ambitions of Luskan in check, and has taught the rulers of many cities that it is better to cooperate, even for a time, then to merely shut one’s doors and allow the storms
a partnership of the rulers of towns and cities across the North, who have pledged peace with one another and promised to share information and effort against common threats such as orc hordes and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
react to these unique tastes. Leadership Each Tletepec village is ruled by a rotating assembly, a group of five rulers led by an assembly chief. The chief is chosen through a series of trials that
meanings drawn from words in the Tletlahtolli language related to nature. Many Tletepecs change their name on reaching adulthood, choosing a new name that reflects their accomplishments or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
must change the timing of events so that the Tyranny of Dragons story and the events that precipitate Storm King’s Thunder happen concurrently, with Annam the All-Father breaking the ordning to stir
orchestrated the king’s abduction. Although they share a disdain for dragons, Blagothkus and Countess Sansuri are bitter rivals. If the characters intend to confront Sansuri (see chapter 9, “Castle of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Endelyn Moongrave Endelyn, also known by the names Creeping Lyn and Bitter End, is the youngest member of the Hourglass Coven. People come to her to learn about their futures, which she spells out
during an eclipse. That is my doom, and I can’t change it, but I will do everything in my power to forestall it.” Endelyn’s Appearance Endelyn’s emaciated form is hidden under the layers of her
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
such creatures typically share the druid’s disposition. Ice Sickle. A frost druid can carve a sickle out of ice, requiring a total of 24 hours for the work. Bitter cold courses through this weapon
., one target. Hit: 3 (1d4 + 1) slashing damage plus 5 (2d4) cold damage.
Maul (Beast Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Change
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
distance in the Feywild are mutable, as is the plane’s geography. Roads are uncommon, and the ones that exist change as frequently as the land around themselves. Feywild natives are accustomed to the
ruler. Some domains are bright and cheery, bathed in perpetual sunlight and awash in colorful wildflowers, while others are gloomy and drab, cast in unending twilight. Most of them change with the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Frostfell’s monsters and bitter cold make it a dangerous place to travel. Most planar voyagers keep to the air, braving the powerful winds and driving snow to avoid setting foot on the great glacier. Plane
between the forces and ideals embodied by their constituent elements. The Plane of Ash, for example, highlights the commonality between air and fire—the tendency to movement and change, given a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
extremely misguided. Looking glasses have not helped.
-Fizban
Most metallic and gem dragons can change shape to take on a Humanoid or Beast form by the time they reach adulthood or ancient age. A
few other Dragon varieties possess similar abilities (including deep dragons, described in chapter 6), and you can give any dragon the Change Shape action of an adult or ancient dragon without
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
best known in Solamnia. Deities of Krynn Gods of Good
Alignment
Province
Symbol
Paladine LG Good dragons, guardians, rulers Silver triangle Branchala NG Music Bard’s harp Habbakuk
hammer Shinare N Trade, wealth Griffon’s wing Sirrion N Change, fire Multicolored fire Zivilyn N Wisdom Great green or gold tree Gods of Evil
Alignment
Province
Symbol
Takhisis LE
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
bitter if I’m not the center of attention. 7 I’ll settle for nothing less than perfection. 8 I change my mood or my mind as quickly as I change key in a song. d6 Ideal 1 Beauty. When I perform, I
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
ruins of long-lost kingdoms. Amid a lawless wilderness of jagged, snow-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds such great bastions of civilization as the city of
rulers of old. Neverwinter Wood The forest east of Neverwinter seems to have a magical quality about it, or at least an air of mystical secrecy. Reclusive spellcasters are rumored to dwell deep within
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Isle in the west or retreated to the protection of their strongholds and keeps, while others disguised themselves to continue their work. Their power waning, the knights today are locked in a bitter
defend it, even if the knights must change with it? The Oath and the Measure Emblems Top to Bottom:
Order of the Crown,
Order of the Rose,
and Order of the Sword The Knights of Solamnia follow a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
her physical form and becoming a god.
Iymrith often appears as a storm giant using her special Change Shape trait. In this guise, she infiltrates storm giant settlements and insinuates herself into
the affections of the rulers’ heirs, becoming a mentor to them—and turning them against their parents. She demands great accomplishments from her own offspring, but she is more than willing to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
enraged and fight to the bitter end. One of the frost druid’s prepared spells is moonbeam, which can reveal the true form of any character who has the Doppelganger secret (see appendix B). Frost Druid
mounted. This lance deals 25 (3d12 + 6) piercing damage in the giant’s hands. A character who speaks Giant can use an action to try to change the frost giant’s attitude from hostile to indifferent
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
happily sunning itself on the rock’s surface. Time and distance in the Feywild are mutable, as is the plane’s geography. Roads are uncommon, and those that exist are as likely to change as the land around
territorial dispute can arise. Until this dispute is resolved, other Fey denizens of the overlapping domains must defer to both rulers. Such disputes rarely last long; in the end, one archfey is given
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
unknowable. The Athar are led by Factol Terrance (neutral good, human Athar null; see Morte’s Planar Parade). While many Defiers become bitter, Terrance remains compassionate, pointing wayward souls
Doomguard holds leverage in many interfactional negotiations. The Doomguard bears a long, bitter, mutual enmity toward the Harmonium, and the Fraternity of Order rejects the Doomguard’s philosophy
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
masks made of animal hide, to protect themselves from the bitter cold. Although they originally descended from humans who were predominantly blue-eyed and fair-haired, the Reghed tribes have
tries to be honorable, but he is often merciless and doesn’t change his mind easily. He has trouble relating to Ten-Towners, so he avoids them. His perspective on townsfolk might change if they helped
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
things and make themselves rulers over all. While the Crushing Wave cultists take in many people who are bitter, lost, or mad, they also seek alliances with evil or destructive sea creatures. They
, or back into its true form. Anything the fathomer is wearing or carrying is subsumed into the serpent form during the change, inaccessible until the fathomer returns to its true form. The fathomer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
manipulators that can inhabit the dreams of others. Tens of thousands of years ago, the quori fought a bitter war with the giants of Xen’drik. The giants ended the war by severing the connection between
force that holds darkness at bay, or as a destroyer and a force for change. Fernia is home to all manner of fire elementals and to celestials and fiends that embrace the same ideals. Efreeti pashas and






