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Returning 35 results for 'before bitter diffusing close realize'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
through countless harsh winters. The Reghed wear heavy furs as well as gloves, boots, and masks made of animal hide, to protect themselves from the bitter cold.
Although they originally descended from
chieftain (the most powerful of whom often carries the title of king or queen). A clan might set up its camp for a tenday or two, then dismantle it and go back on the move, allowing the clan to stay close to a migrating herd of reindeer as it travels across the tundra.
Monsters
Icewind Dale: Rime of the Frostmaiden
kept them alive through countless harsh winters. The Reghed wear heavy furs as well as gloves, boots, and masks made of animal hide, to protect themselves from the bitter cold.
Although they originally
clan to stay close to a migrating herd of reindeer as it travels across the tundra.
This great warrior is often the chieftain's spouse, sibling, offspring, or childhood friend—someone the chieftain trusts.
Species
Van Richten’s Guide to Ravenloft
tears to your eyes. Is it a bitter or cheerful memory? Does recalling it make you feel the same way?
3
You recall a childhood memory. What about that event or who you were still influences you
?
4
A memory brings with it the voice of someone once close to you. How do they advise you?
5
You recall enjoying something that you can’t stand doing now. What is it? Why don’t
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
close to the morkoth as possible, using its actions to Dash until it is within 5 feet of the morkoth. A charmed target can repeat the saving throw at the end of each of its turns and whenever it takes
each of its turns to enter the lair and to move toward the morkoth's location (the target doesn't realize it's heading toward a creature). The target moves toward the morkoth by the most direct route
Backgrounds
Guildmasters’ Guide to Ravnica
.
Contacts
The ordered structure of the Boros Legion offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share the
Boros emphasis on order and community, or bitter enemies among the guilds that represent chaos and destruction.
Roll twice on the Boros Contacts table (for an ally and a rival) and once on the Non
Monsters
Mordenkainen Presents: Monsters of the Multiverse
failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within
failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkoth’s location (the target doesn’t realize it’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Memory
1 You recall a physically painful moment. What mark or scar on your body does it relate to?
2 A memory brings tears to your eyes. Is it a bitter or cheerful memory? Does recalling
it make you feel the same way?
3 You recall a childhood memory. What about that event or who you were still influences you?
4 A memory brings with it the voice of someone once close to you
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Skalderang Conservatory When the characters are close enough to see the conservatory, describe the location as follows: You recognize Skalderang Conservatory at once: a brooding keep surrounded by
orchard was poisoned with demon ichor, he concludes Joster Mareet is responsible but keeps his suspicions to himself. The revelation makes Sythian bitter toward the incubus and poisons their long-term relationship.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
this trait, you can’t use it again until you finish a short or long rest. Unscarred Origin d6 Origin
1 I was bathed in hydra’s blood as an infant, and my wounds close too quickly to become
fact I didn’t realize until I lost my home and ventured into the world.
6 I don’t know who one or more of my parents is, but my resilience (and other hints) provide clues to their immortal identity.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wrapping Up If the characters defeat the refraction of Ilvaash, the entire Briny Maze shudders. Any denizens of the maze still within it realize that the godlet has been dealt a terrible blow, and
below). Sealed Illithinoch. The gateway to Illithinoch begins to close. The gateway gets noticeably smaller with each passing minute. One hour after the refraction’s defeat, the gateway closes entirely
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deception so they don’t realize the discordance between his childlike affectations and his appearance. If forced to reveal his aged form, he pretends to be confused and employs elaborate clockwork toys
dedicated to the master of the estate’s clockwork tinkering and private decadences. Ivan tempts victims to his home, where they gradually realize they’re trapped in a fun house of childish grotesqueries
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
realize the truth—whatever it may be—in their own time. When asked directly if the young lovers are Caerwyn and Porphura reborn, the Gardener is slyly evasive with a twinkle in their eye. After
domain has become twisted and bitter. Plants are wilted, denizens are vicious, and the climate bears the cold bite of winter. The Gardener no longer eschews violence and seeks to vent their fury on the characters.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to navigate, although many streams flow into and through the grove. If the characters enter the general area of the grove and stay close to — or travel along — these waterways, they eventually find
prisoner Sarith Kzekarit might also become the party’s guide, owing to his extensive knowledge of the Underdark. Though the party doesn’t realize it, Sarith is infected with Zuggtmoy’s spores, which
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
secrets, deception, and betrayal isn’t close with the rest of the pantheon. This is not to say that Phenax doesn’t have active relationships with others in the pantheon, but his position as the patron
of lies doesn’t lead to close, lasting friendships. Erebos and Athreos despise Phenax, which delights him to no end. Phenax revels in the fact that, as a lowly mortal, he was able to outwit both the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 5: The Town of Vallaki Located close to the shores of Lake Zarovich, the town of Vallaki (pronounced vah-lah-key) seems like a safe haven against the evils of the Svalich Woods, if not Strahd
, however, quickly realize that there is no happiness here, only false hope—which Strahd himself cultivates. Vallaki was founded not long after Strahd’s armies conquered the valley by an ancestor of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the gnome isn’t among the dead. The gnome and his pursuers were moving toward the tavern in Trollskull Alley (which Barnibus will soon come to realize is the characters’ property). Neither the gnome
suspects by virtue of their proximity to the crime scene, it hardly seems plausible that they would unleash destructive magic so close to their place of business in broad daylight. Consequently
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tree. Four sprites live in hollow cavities in its trunk. Their names are Bitzi, Dandy, Mintleaf, and Timpella. The sprites are a bitter bunch, taunting those who come close by spewing forth insulting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character manages to finish an arduous climb to the top of a cliff despite slipping, only to realize that the rope on which his companions dangle below him is close to breaking. When you introduce costs such
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
’ initiative count, they move toward the characters. If they get close enough, they make melee attacks. The zombies’ stat block contains the information you need to resolve these attacks. If all the
the cleric’s sacred flame cantrip), you might describe the creature howling in agony. This can help the players realize that radiant damage is a way to get around Undead Fortitude. If the players ask
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
count, they move toward the characters. If they get close enough, they make melee attacks. The zombies’ stat block contains the information you need to resolve these attacks. On each character’s
players realize that radiant damage is a way to get around Undead Fortitude. If the players ask whether their characters know anything about fighting zombies, have them make DC 10 Intelligence checks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pseudodragon companion, Ipses, stays close to its master. Light. Dozens of wax candles light the room, perched atop candle holders or affixed to skulls, petrified rats, and other miscellaneous objects
writes of wanting to use wish — a spell he does not yet know — to forge an alliance with Jhesiyra, defeat Halaster, and end the Mad Mage’s reign in Undermountain forever. (The lich doesn’t realize
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or dirt to feel close to their favored element. Black Earth initiates know the secret of creating armor from magically shaped stone, and even their robes include stone pauldrons or masks. Prophet of
cruel, an extreme narcissist who delights in surrounding himself with objects of beauty and luxurious comforts. Beneath this sneering self-assurance lies a bitter being who loathes himself and holds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
close examination of the work. Kavil won’t start a fight, but he sides with the nycaloths if a battle erupts, which is likely since the fiends have orders to slay intruders. If reduced to 33 hit points
name to Netherskull after becoming a death tyrant. Netherskull has slain countless interlopers, none more deserving of death than a pompous human paladin named Fidelio, who wept bitter tears before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of magic, however. Once they realize they’re in the presence of one or more spellcasters, the nothics become slightly more cooperative. They know that several bipedal rat creatures are holed up on the
join the party for an equal share of any loot found. Once he’s back at full health (or close to it), though, Rex sheds his civil veneer and tries to bully the characters into following his orders
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
an entrance is all but impossible. Spells such as disintegrate and passwall can create an artificial exit, but the characters should quickly realize that the most obvious way out is the 10-foot-wide
, the Nematode opens its mouth and doesn’t close it again for weeks. Destroying the Membrane. The membrane has AC 10; 80 hit points; and immunity to bludgeoning, poison, and psychic damage. When the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
random—all three spent time in close proximity to those obelisk shards. Sister Garaele was near her shrine, Ander often fetched water from the general store’s well, and Halia spent all day in that
. At your discretion, throughout this conversation, Wheel-of-Fortune might make observations about the characters such as, “I can sense you are greater trouble to others than you realize,” or “you have
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the wheat field and emerge near a random cluster of grain towers (area G4). Once they realize their mistake, they head back into the field and make their way toward the abbey (area G7). Oren Yogilvy
realize something is amiss and reach the bell in the dead of night.) The ringing bell can be heard for miles and puts all of Goldenfields’ defenses on alert. The bell panics any ogres, bugbears, and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
but found I needed to work in the world, to bring the message of my faith to the darkest corners of the land. 6 I realize that my god works through me, and I do as commanded, even though I don’t know
was overwhelmed with grief after losing someone close to me, and I sought the advice of philosophers to help me cope with my loss. 5 I could feel that a special sort of power lay within me, so I sought
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
locals draw no shortage of entertainment from sending would-be thieves on grand chases for wands, rings, and other magic trinkets that any prudent person would realize simply don’t exist. After all
be tiresome. The first is the Gilded Horseshoe, an old inn to the west of the road that serves fine food and drink, offers comfortable beds, and is close enough to the Ivy Mansion that no one would
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Seven Snakes are close enough to protect her. If the party includes one or more characters with strong ties to the Black Network, Kella tries to convince them to help secure the village as a Zhentarim
realize that they can enter the village through the gap in the palisade where the bridge (area 11) leads up to the keep. Once the orcs enter the village, they fight to the death and don’t take prisoners
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
else agrees.)
2 By asking the players to choose their characters’ marching order, the DM cleverly pivots away from the withered shrubs. The players don’t realize their characters are in danger
it’s fair to assume that they’re clumped close together as they move to attack the characters.
Maeve: Mirabella puts her thumbs together and wiggles her fingertips. (Maeve mimics this action
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
could ever be. While it is easy and pleasing enough to get lost among the trees of the city, anyone who comes close enough to the River Raurin is awed by the vision of the Moonbridge: the great arch of
thing to come to Silverymoon seeking knowledge of one subject, and find oneself so enraptured by the study that it takes a lifetime to accomplish — or to realize that it was the study, rather than
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
-tall obelisk made of smooth black metal with a few noticeable imperfections, as though small parts of it were somehow chipped away.
A female derro stands close to the obelisk, gently patting and
fungi growing on the walls. The characters realize this if they climb near the ceiling of the cavern, where the optical trick is easy to discern.
Map 4.7: Obelisk Chamber The different levels of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
surface, looking like a frozen, desiccated corpse sitting in the snow. If the characters are close enough to touch the corpse, they’re already on the dragon’s back. If they attack or otherwise
, crave violence, and fight to the bitter end. The berserkers retain vestiges of their former lives, including the thick clothing they wore as Reghed nomads, but their garments are torn and in need of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
control of the governing council. 3 Bandit activity signals efforts to revive an evil cult long ago driven from the region. 4 A pack of gnolls is rampaging dangerously close to local farmlands. 5 A
across the land, with a mysterious flying citadel in the eye of the storm. 9 Two parts of a magic item are in the hands of bitter enemies; the third piece is lost. 10 Evil cultists gather from around






