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Returning 35 results for 'before black descend continued reflective'.
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Monsters
Waterdeep: Dragon Heist
Cunning Action. On each of her turns, the Black Viper can use a bonus action to take the Dash, Disengage, or Hide action.
Evasion. If the Black Viper is subjected to an effect that allows her to make
.
Sneak Attack (1/Turn). The Black Viper deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when she hits a target with a weapon attack and has
Monsters
Waterdeep: Dungeon of the Mad Mage
","rollDamageType":"radiant"} radiant damage.Once an exemplar of courage and good judgment, Fazrian now seeks to destroy any creature it believes is undeserving of continued existence. Fazrian's views
initiative count 20 on the next round. No creature within 120 feet of the planetar can regain hit points until the effect ends.
Fazrian's eyes become smoldering black voids until initiative count 20
Graz'zt
Legacy
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Monsters
Out of the Abyss
to all the targets.
Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on Dexterity
the lair that are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike.
Wild beasts within 6 miles of the lair break into
Tiefling
Legacy
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Species
Basic Rules (2014)
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Monsters
Curse of Strahd
. Vladimir wields a weapon, +2; +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon's head clutching a black opal between its teeth
Turn Immunity
feelings fueled the spirits of many of his fellow knights—including Godfrey—to come back as revenants as well. Vladimir continued to wage the hopeless war, even as Strahd tightened his grip on the valley
Species
Sword Coast Adventurer's Guide
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
Baphomet
Legacy
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Monsters
Out of the Abyss
minotaur—considered the greatest gift of the Prince of Beasts.
Baphomet himself appears as a great, black-furred minotaur, 20 feet tall with six iron horns. An infernal light burns in his red eyes
of the lair, that creature must succeed on a DC 18 Wisdom saving throw or descend into a madness determined by the Madness of Baphomet table. A creature that succeeds on this saving throw can’t
Juiblex
Legacy
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Monsters
Out of the Abyss
others of its kind. It exists only to consume, digesting and transforming living matter into more of itself.
A true horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring
creature must succeed on a DC 18 Wisdom saving throw or descend into a madness determined by the Madness of Juiblex table. A creature that succeeds on this saving throw can’t be affected by this
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. In addition, like the wrinkles of a brain, the Gilded Labyrinth’s countless reflective surfaces and edges amplify the invisible energy radiated from the sphere’s power core. This effect can’t be
perceived by most creatures, but the energy collected is vital to the sphere’s continued operation. Donjon Core The penultimate layer of the Donjon Sphere is described in detail below. Power Core The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the same command to all the targets. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on
lair that are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike. Wild beasts within 6 miles of the lair break into
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the same command to all the targets. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on
lair that are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike. Wild beasts within 6 miles of the lair break into frequent
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Secret Hallway Empty Frames. Empty mirror frames cover the walls, the floor around them littered with shards of reflective glass (just as in area 1).
Skeleton. An animated drow skeleton clad in
a tattered black cloak stands in the middle of the hall. The skeleton is missing one of its hands and clutches a wand in the other (see “Treasure”).
The skeleton found itself trapped in this hall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Black Viper The Black Viper was a notorious burglar, pickpocket, mugger, and assassin who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently
adopted the Black Viper’s persona to lead a secret life of crime. Like many other nobles, Esvele gossips about the Black Viper’s exploits to lend credence to the villain’s mystique. The Rosznar family
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
largest level of Khundrukar, the Glitterhame is an expanse of beautiful natural caverns now infested by troglodytes and other cave-dwelling monsters. The Sinkhole. Streams in the Glitterhame descend to
folk. A small band of duergar (gray dwarves) currently hold Durgeddin’s hall, working to uncover the secrets of the smith’s ancient forge. A great crevasse drops to the Black Lake. The Black Lake. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X4. Overlook A twenty-foot-wide balcony of black marble with a shattered railing overlooks a vast temple. Black marble staircases at each end of the balcony descend thirty feet to the temple floor
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, about 180 miles east of Gauntlgrym. Black Network sentries (six human veterans) guard the cave, which leads to a series of tunnels. These tunnels descend sharply as they wind their way east for another
the trade hub from the surface world. The Black Network doesn’t reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to kill the characters and anyone else at the Black Cabin. If the party is 6th level or higher, add another coldlight walker to the attacking force. If the characters have a goliath werebear on their
side, add a third coldlight walker and two more ice mephits. The attacking force approaches the Black Cabin from the east. As the characters emerge from the cabin, read: Bright light shines from the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K86. Strahd’s Tomb A heavy portcullis stands closed in the archway leading to this tomb. Lifting it requires a successful DC 25 Strength check. Black marble steps descend to a dark tomb that has a
vaulted ceiling thirty feet overhead. The essence of evil permeates the very air. The smell of freshly turned earth is here. Settled into the dirt on the floor is a shining black coffin of finely waxed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The stairs descend into black, still water that fills an arched hallway before you. The water’s surface is like dark, mirrored glass, disturbed only occasionally by the “thwick” of a drop falling
from beyond the south door. Map: Traps in Area K73 The water is 3 feet deep in the hallway and opaque. The steps on both sides of the hallway descend another 2 feet before ending at the iron doors
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
so, since it is never clear the extent of Tiamat’s influence over the creatures. There are five kinds of abishai, each one reflective of one of Tiamat’s dragon heads (black, blue, green, red, and
Compendium
- Sources->Dungeons & Dragons->Rrakkma
. This allows the ceiling to slowly descend, clicking loudly.
If the sacred statue is destroyed the two black crystals explode, releasing two allips, as the eidolon is itself released from the
held high above its head to support the ceiling, forty feet above. A pair of fist-sized black crystals is fitted to the statue’s eyes. The perimeter statues, six in all, appear to resemble naked humans
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Stairs to the north and south descend twenty feet to an obsidian lectern, behind which a slab of black slate hangs from chains. Between the stairs are descending rows of red marble benches. The hanging
lanthorns have continual flame spells cast on them. The black slate slab once served as a chalkboard and has a few chalk marks on it. Vilnius and Quasit Hiding behind the lectern is Vilnius (NE male
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Black Dragon Lairs Black dragons prefer to lair in swamps and jungles—the more dismal and fetid, the better. Within those environs, they favor ruins for their defensibility and dreary aesthetic. When
choosing their lairs, black dragons are fond of locations that are naturally constraining and confounding. Whether adventurers seeking the dragon must wind their way through the roots of an ancient
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fifty feet high. The polished marble floor is so perfectly reflective that it creates the illusion of standing at the entrance to a sphere. Nine alcoves filled with glittering treasure open up along
the walls. In the middle of the chamber, a large spherical object hovers under a black silk drape twenty feet above the floor.
The beholder, Belchorzh (pronounced BEL-korj), floats at the top of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Red Robes are expected to wield their power responsibly, represent their order faithfully, and uphold the balance between good and evil in their own actions and the world at large. Order of the Black
Robes Often reviled and feared in equal measure, the Black Robes follow the example of the evil god Nuitari, the black moon of Krynn. A mage of the Black Robes is expected to first further their own
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd and his thirst for vengeance that those feelings fueled the spirits of many of his fellow knights—including Godfrey—to come back as revenants as well. Vladimir continued to wage the hopeless
resemble silver dragon wings and a pommel shaped like a silver dragon’s head clutching a black opal between its teeth. As an action, he can make two attacks with the sword (+9 to hit). It deals 20 (4d6 + 6
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with a necklace of black cowrie shells. The necklaces are magic items that provide the same benefits as a cloak of the manta ray, except each is activated or deactivated as a bonus action. The
has paid for their continued stay at Anadoua’s Rest House. When the characters are ready to leave, Atiba-Pa thanks them warmly and summons guards to escort the group from the castle.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
white pillar at the center of this cavern, a pool of mottled black liquid gleams.
Light. The white pillar fills this area with bright light. Pool. Silvery calm water forms this highly reflective, 1-foot
. 61. Bone Room Cracked and decaying bones are piled throughout this chamber. In the northwest corner is a black gate.
Creatures. Three sentient ochre jellies and a wight guard this area. The wight
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
less and less of their enigmatic master. Halaster continued to use fell creatures from distant planes for tunneling and other construction beneath his tower, and the wizard kept the nature of most of
Halaster’s tower and built an inn over the well he had used to descend into Undermountain, and call it the Yawning Portal. Durnan owns and operates the inn and tavern to this day, serving patrons and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of iron plate, dented in from the other side.
Hellenrae and Jurth have keys to this gate. The stairs descend about 250 feet before reaching the Temple of Black Earth (see chapter 4). Any dwarf
meet Qarbo. Development If the characters attack the monastery and then leave, when they return the guards here are replaced by two minotaurs sent here from the Temple of Black Earth, supervised by one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
unseelie of the Gloaming Court from an onyx throne that sits empty except for the hovering Night Diamond, a black gem the size of a human head that dully glimmers with captured stars. The Queen of Air
harming each other. Wendonai is the balor lord who first tempted the dark elves to summon demons in the ancient wars between the elf peoples. It also turned them to the worship of Lolth and continued
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Dark Fate of Lord Vanrak Moonstar Adherents of Shar have been active in the shadow of Mount Waterdeep ever since a disastrous expedition to the Black Jungles mounted in the Year of the Dark Dawn
, engulfed the temple in black fire, and burned it to the ground. The invaders also acquired enough treasure from the temple vaults to fund Lord Vanrak’s personal quest for immortality. Within a few years
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
with any creatures still inside it. The journal can be safely opened by the brain in a jar, or with a successful DC 18 Dexterity check using thieves’ tools. Its pages detail how Kwalish continued his
gemstones worth 10 gp each, 15 small gemstones worth 50 gp each, and a black pearl worth 500 gp Three potions of healing, one elixir of health, and a manual of golems (flesh). An ornate wooden case carved
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
robes watches over this chamber.
An inscription at the base of the statue reads, in Elvish: “It is not surrender. Live to fight again another day.” Treasure. A weapon rack in the room holds a black
steel +1 Longsword and a steel shield bearing the stylized floral emblem of the Order of the Rose. An armor stand bears a black breastplate. A small, unlocked chest holds a Potion of Vitality. V3
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
middle of the chasm is a square pillar of black rock. A stone bridge leads to a staircase that wraps around this pillar. The chasm, the staircase, and the pillar descend into darkness.
An alarm spell
gargoyles if they have a passive Wisdom (Perception) score of 15 or higher. The gargoyles ignore groups exiting the Temple of Black Earth. They attack any strangers approaching from the north unless






