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Returning 35 results for 'before black destination continue replaced'.
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Monsters
Van Richten’s Guide to Ravenloft
achievement, Elise is a confused, frustrated soul who never wished for her current circumstances.
Elise’s heart has been replaced with the Unbreakable Heart. If this device is removed, Elise dies
, even if it is replaced with another heart. Elise is horrified by what Dr. Mordenheim did to her and tries to avoid the doctor and all strangers, fearing they might kill her to learn the Unbreakable
Magic Items
Tomb of Annihilation
as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
d100
enlarge/reduce spell, except the effect lasts for 1 hour.
51–70
You arrive at the destination wearing nothing but the amulet of the black skull. Everything else that you were wearing or carrying
Monsters
Planescape: Adventures in the Multiverse
Portal Sense. The bloodhound can sense the presence of portals within 30 feet of itself, including inactive portals, and instinctively knows the destination of each portal.Multiattack. The bloodhound
", "rollAction":"Clawed Gauntlet", "rollDamageType":"necrotic"} necrotic damage.Clad in black armor and spiked gauntlets that end in steel claws, bloodhounds hunt down those guilty of serious offenses in Sigil
Monsters
Candlekeep Mysteries
target drops to 0 hit points or dies. The target’s game statistics are replaced by the wolf;wolf's statistics, but it retains its hit points. The target is limited in the actions it can perform
twisting and dancing at the tip of her black horn, this corrupted avatar of Lurue is instead a nightmare come to life.
While tainted by the influence of Malar, the avatar of Lurue carries out the Beast Lord’s will: to slaughter anything that dares to cross its path.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, twisting tunnels open up within it. One of these passageways serves as the lair’s only entrance, and a large central chamber serves as the meenlocks’ den. Inside the warren, black moss
":"Shadow Teleport"}. The meenlock teleports to an unoccupied space within 30 feet of it, provided that both the space it’s teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight.
Monsters
The Wild Beyond the Witchlight
removed the goblin’s ability to perceive that fear and replaced it with an insatiable and overwhelming need to collect keys. So great is this obsession that Jingle Jangle has lost her own sense
frightened by locked doors!”
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse
Monsters
Icewind Dale: Rime of the Frostmaiden
Frost.First Form
In her first form, Auril appears as a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down
destination is already occupied, Auril appears in the closest unoccupied space to it instead.
Auril telepathically communicates with any number of creatures at once, provided they’re all on the island
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The characters might have pieced together that Luggik was replaced by a slaad spy. If they didn’t, Major Kalar notices the control gem on Zot and Sotu’s armor and makes suggestions until
Kalar sees the characters paid and thanks them before heading off to file a lengthy report. After this, consult “Advancing in Level” in chapter 4 and let the party determine their next destination.
Magic Items
Tasha’s Cauldron of Everything
randomly. The replaced tooth vanishes, and you lose the implanted effect.
Recovering Teeth. Once all the teeth have vanished, their pouch also vanishes. The pouch with all the teeth then appears in
a random destination, which could be on a different world of the Material Plane.
Destroying the Teeth. Each tooth must be destroyed individually by sowing it in the area where the tooth’s story
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table
enlarge/reduce spell, except the effect lasts for 1 hour. 51–70 You arrive at the destination wearing nothing but the amulet of the black skull. Everything else that you were wearing or carrying appears
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of Fire traits. She has immunity to cold damage. Elise’s heart has been replaced with the Unbreakable Heart. If this device is removed, Elise dies, even if it is replaced with another heart. Elise is
horrified by what Dr. Mordenheim did to her and tries to avoid the doctor and all strangers, fearing they might kill her to learn the Unbreakable Heart’s secrets. She roams without destination but
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Going to Blingdenstone Blingdenstone is an obvious destination for characters seeking refuge from their drow pursuers and a way out of the Underdark. The deep gnomes continue to have regular
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following boxed text to the players: Two ornate, black arches dominate the scorched landscape for miles, each one rising two hundred feet into the stiflingly hot air. Every inch of stonework is engraved with
passes through the arch while the portal is open is transported to the same destination. Each arch is wide enough to accommodate infernal war machines. To travel to a specific destination, a creature
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
succeeds automatically, allowing the training exercise (and the journey) to continue. Challenge 1: Plotting a Course The characters must use their Wildspace map to plot a course to their destination
speed, racing through Wildspace toward its destination. After a minute or so in this simulated state, the ship returns to its normal flying speed. A school of giant space eels swims past the ship, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
be utterly destroyed. If the characters finish off Strahd in his coffin, read: Strahd can’t hide his surprise as death takes him into the black abyss. Surprise turns to rage, and the Pillarstone of
Ravenloft trembles with fury, shaking dust from the ceiling of the vampire’s tomb. The shudders abate as Strahd’s burning hatred melts away, replaced at last with relief. The dark orbs of his eyes wither
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
G. Tser Pool Encampment The road gradually disappears and is replaced by a twisted, muddy path through the trees. Deep ruts in the earth are evidence of the comings and goings of wagons.
The canopy
of mist and branches suddenly gives way to black clouds boiling far above. There is a clearing here, next to a river that widens to form a small lake several hundred feet across. Five colorful round
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V7: Mount Glathek Your destination juts above the surrounding mountains like a jagged tooth. No flames have touched these mountains, which are covered with lush vegetation and colorful wildflowers
. Wisps of white smoke or steam rise from the peak, in contrast to the black wildfire smoke hanging over the valleys to the south.
The characters face one significant obstacle on their ascent up the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
’ destination. When the characters have time to examine the skeleton (a black dragon), they can see that the bones are disconnected and placed roughly, and that the creature’s forelimbs are missing. They also
on the floor, curled around the fireplace. Before you have time for further assessment, however, a half-dozen black-cloaked figures move to attack you.
The six cult fanatics in this room move in as
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
on the floor, curled around the fireplace. Before you have time for further assessment, however, a half-dozen black-cloaked figures move to attack you.
The six cult fanatics in this room move in as
seconds to activate, so characters standing in the circle won’t be able to move away unless they have the ability to move as a reaction. The cultists select area 10 as the adventurers’ destination
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
might have had something to do with it, then dismisses the thought. “Doesn’t matter,” he says. “I have all my notes memorized!”
Gargosh’s Route. “Gargosh” tells the characters that their destination is
Westbridge (80 miles) Travel southeast along the Stone Trail from Westbridge to the Stone Bridge, then continue east to Beliard (80 miles) Follow the Dessarin Road south from Beliard for about forty
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 10: Descent into the Depths Having survived Mantol-Derith and obtained Ghazrim DuLoc’s ring, the adventurers and their allies continue on into the Underdark. This time, rather than escaped
, dictated largely by the characters’ decisions and tactics. The adventurers’ immediate destination is the legendary library of Gravenhollow (see chapter 11), where they gain information that likely takes them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
are chanting in unison. Each one stands next to a black stone pillar and is focused on a roiling fog cloud, 8 feet in diameter, that floats at the center of the room 10 feet above the floor. Lines of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
into the top of it. Each disk radiates an aura of conjuration magic under the scrutiny of a detect magic spell. If Ras Nsi steps onto one of these disks, he can continue his movement from any other
but the character has no destination disk in mind, he or she appears atop a randomly determined one. Map 4.1: Fane of the Night Serpent View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K86. Strahd’s Tomb A heavy portcullis stands closed in the archway leading to this tomb. Lifting it requires a successful DC 25 Strength check. Black marble steps descend to a dark tomb that has a
vaulted ceiling thirty feet overhead. The essence of evil permeates the very air. The smell of freshly turned earth is here. Settled into the dirt on the floor is a shining black coffin of finely waxed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the teleport trap.
The rotting corpse of a drow mage lies slumped against a wall at the end of the tunnel, his face frozen in a scream, his black robe torn and dusty. The drow, Elvilac Zmirth, was
Characters who search Elvilac’s remains find a zurkhwood wand (used as an arcane focus), a spellbook with black leather covers, and a spider silk pouch containing three soft purple mushrooms that give off
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardians
The first paragraph of descriptive text has been replaced by the following: The Uthgardt are
. Other Uthgardt fear and respect a shaman’s power.
The sidebar’s name is now “Uthgardt Shaman Tribal Spells” and the following spells have been cut from the sidebar: animate dead (Black Lion), feather
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
14. Chapel of Evil The chanting heard throughout the tomb originates in this chapel, whose pews are filled with more than two dozen worshipers — and, oddly, with two large chunks of rough black stone
. The chapel appears dedicated to Vecna, decorated with artwork and symbols in honor of the god of evil secrets. The worshipers, all humanoid, appear exhausted as they continue their chant. As you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Mercykiller Bloodhound Clad in black armor and spiked gauntlets that end in steel claws, bloodhounds hunt down those guilty of serious offenses in Sigil. These trackers pursue their targets across
+3
Portal Sense. The bloodhound can sense the presence of portals within 30 feet of itself, including inactive portals, and instinctively knows the destination of each portal.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Teleportation Pillars Eight black marble pillars form a circle in this 20-foot-high room. Carved into each pillar is a symbol representing one of the eight schools of magic (Abjuration
. The symbols continue to glow for 1 minute. During that time, any creature that enters the area inside the pillars or starts its turn there is teleported to a similar location in area 8, along with anything it is wearing or carrying.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). DEATH HOUSE’S FEATURES
Death House is aware of its surroundings and all creatures within it. Its goal is to continue the work of the cult by luring visitors to their doom. Various important features
house to complete its resurrection. Items taken from the house aren’t replaced, nor are undead that are destroyed. The dungeon level isn’t considered part of the house and can’t repair itself in this fashion.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dungeon with monsters. His old gates were destroyed by the Spellplague, but Halaster has replaced them with new ones, most of which have destinations confined to the dungeon. These gates are not subject
minute upon activation. Creatures peering through the open gate can see the destination beyond as though they are looking through an open doorway into that location. A gate can’t open within the area of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Development Another tunnel on the opposite side of the cavern heads off in a different direction than where Yeenoghu led his pack. Characters who defeat the remaining gnolls can continue on their way
second component takes the form of a few spatters of a demon lord’s blood. A successful DC 10 Wisdom (Perception) check finds some of Yeenoghu’s black blood on the fallen goristro’s horns.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it she glimpsed the realm of Malkizid, an infernal wasteland of parched desert, windswept rifts, and black, angry skies torn by crimson lightning. Then, through the gate, the archdevil Malkizid
material component: a small, forked, metal rod (like a tuning fork) attuned to the desired planar destination. The spell requires the proper resonating frequency to home in on the correct location, and the






