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Returning 35 results for 'before black diffusing casting reasons'.
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Monsters
Monster Manual
penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.
In 1 minute, the pudding can eat through 2 feet of nonmagical wood or metal.
Spider Climb. The pudding
by the target takes a −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.Split
Spells
Forgotten Realms: Heroes of Faerûn
ends its turn inside the Sphere. A creature makes this save only once per turn.
The Sphere moves 10 feet away from you at the start of each of your turns.
Casting as a Circle Spell. Casting this as a
Circle spell requires a minimum of five secondary casters. In addition to the spell’s usual components, you must provide a special component (a string of three black pearls from Pandemonium
Monsters
Spelljammer: Adventures in Space
casts the wish spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17). After casting this spell, the zodar turns to dust and is destroyed.A zodar is a
aloofness. They simply hover in silence. When a zodar finally performs some significant action, the reasons for that action aren’t always clear.
One interpretation of this behavior posits that
Monsters
Tales from the Yawning Portal
1 round.
Instinctive Attack. When the Ooze Master casts a spell with a casting time of 1 action, it can make one pseudopod attack as a bonus action.
Spellcasting. The Ooze Master is a 9th-level
, Melf's acid arrow, suggestion
3rd level (3 slots): fear, slow, stinking cloud
4th level (3 slots): confusion, Evard's black tentacles
5th level (1 slot): cloudkill
Spider Climb. The Ooze Master can
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
;s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow
stare, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
Magic Items
Mythic Odysseys of Theros
see within 320 feet of you, no attack roll required, casting the wall of thorns spell there.
Winter. As an action, you can fire this arrow at a space that you can see within 320 feet of you, no
attack roll required, casting the ice storm spell there.
Destroying the Bow. The bow can’t be destroyed without first destroying all its arrows. The winter arrow must be fed to a cerberus on the
Monsters
Icewind Dale: Rime of the Frostmaiden
Frost.First Form
In her first form, Auril appears as a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
cultures vanished are my reasons for existing. If you can help me in that, I’ll let you live.
Black Dragon Ideals d6 Ideal
1 Envy. If the achievements of others cannot be eclipsed, they can
Creating a Black Dragon Use the Black Dragon Personality Traits and Black Dragon Ideals tables to inspire your portrayal of distinctive black dragon characters, and use the Black Dragon Spellcasting
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
confirmation that their torment is real. Body Horror Adventure Sites d8 Adventure Site
1 A derelict ship, buried for mysterious reasons
2 A vine-covered, ostensibly abandoned prison
3 The
of gleaming black rock
7 An old church sitting astride a warren of ancient tunnels
8 A sprawling university, older than the town surrounding it, and older still than the memories of its inhabitants
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Black Swords The characters don’t get this quest in the customary way, which is to say that the residents of Caer-Dineval aren’t counting on adventurers to help them. The quest falls into the party’s
lap if the characters decide to visit the Caer. Here are a couple reasons why the characters might go there: Looking for a good night’s rest in Caer-Dineval, the characters are directed to the castle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
visit the Black Dragon Inn for one of the following reasons: Eavesdropper’s Paradise. Many clandestine meetings occur at the Black Dragon. Adventurers eavesdropping on private conversations might overhear
City Locations The locations detailed here can serve as a good starting point for your campaign. Use them as examples when fleshing out new locations for your game. Black Dragon Inn This three-story
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has no proof that Mayastan is in danger, but the implications of her name appearing in The Canopic Being are alarming. A’lai expects that the characters have their own reasons to investigate, having
’ journey by casting the teleportation circle spell to reach a permanent teleportation circle at the House of the All-Seeing Orb. This is the same destination to which Mayastan Sadaar traveled the previous day. House of the All-Seeing Orb
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the trade hub from the surface world. The Black Network doesn’t reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
, about 180 miles east of Gauntlgrym. Black Network sentries (six human veterans) guard the cave, which leads to a series of tunnels. These tunnels descend sharply as they wind their way east for another
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
western end of the stronghold (see areas 11 and area 12).
A mysterious figure called the Black Spider has hired the Redbrands to frighten off adventurers and intimidate the locals, for reasons unknown
Redbrands is a human wizard known as Glasstaff, so named because his magic staff is made of glass. (Only Iarno Albrek and the Black Spider know Glasstaff’s real name.) Glasstaff’s chambers are in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ruin Adventures table offers some reasons why characters might risk death in the Demon Wastes. Demon Ruin Adventures d4 Adventure Goal 1 Make a desperate request for aid from a Lord of Dust who
river of black lava that runs through the demon ruin, which is the only place where the item can be truly destroyed. 4 Gather obsidian shards from the ruin as components for a rare spell.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Talking to Mordenkainen Mordenkainen is a stern, bald man with a neatly trimmed black goatee beard and a penetrating stare. When his tower arrives in Avernus, Mordenkainen steps out onto the balcony
characters make themselves known to Mordenkainen’s simulacrum, he demands to know their reasons for visiting. The archmage doesn’t know the location of the Bleeding Citadel, nor does he care to find it
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Malar The Beastlord, the Black-Blooded One Malar epitomizes the dark side of nature, the world that is red in tooth and claw. His faithful believe the hunt is the center point between life and death
a hunt. Such supplicants pray to Malar for two reasons: to beg the aid of his peerless skill as a hunter, or to adopt his fearsome mantle and thus ward off other predators. Malar is the god of those
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Link, Alustriel reasons that the characters’ fate must somehow be interwoven with Vecna’s. She surmises that since the Wish was unable to fulfill its parameters, it instead found beings tied
Arcana skill realizes that the wizards expended a great deal of arcane energy casting the Wish spell. (Mordenkainen is faking his fatigue, but in the context of Alustriel and Tasha’s real physical weakness, it seems legitimate.)
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the countless possibilities, some of the most popular reasons to come here are the following: Consult a sage. Morgrave University might not be the finest institute of learning in Khorvaire, but it’s
Smoky Towers sometimes hire brave souls to venture into the Mournland to reclaim lost treasures. See other cultures. Den’iyas brings a touch of Zilargo to Sharn. You might find a clawfoot raptor running down the streets in Little Plains, or a Gatekeeper druid casting bones on Cassan Bridge.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Black Pudding Divisible, Corrosive Blob Habitat: Underdark; Treasure: None Black puddings are shapeless masses of predatory cells. Once a pudding detects organic matter, it oozes toward its prey
, dissolving living matter and various objects. If a black pudding is split by lightning or slashing attacks, it divides into two smaller, independent puddings. Various supernatural conditions might bring
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
statue’s stony hands are outstretched as if in the midst of casting a spell. Its face is a void of utter blackness. The ominous statue stands between two black marble balconies, one of which has partially
X5. Temple of Lost Secrets Four black marble columns support the vaulted ceiling of the temple, at the north end of which stands a forty-foot-tall statue of a cowled figure in flowing robes. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Circle of Death Level 6 Necromancy (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (the powder of a crushed black pearl worth 500+ GP)
Duration
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
foremost of all. In the center of the acropolis stands Karsus’s Sanctum, a pillared pavilion that looks out over the city. Reasons to Visit. Adventurers might visit the acropolis for one of the following
reasons: Karsus. Adventurers might ask Karsus to cast impossible spells or bestow supernatural gifts, request that he intervene in some matter of law in the city, or seek to stop him from bringing down
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ray of Enfeeblement 2nd-level necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A black beam of enervating energy springs from your finger
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ray of Enfeeblement 2nd-level necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A black beam of enervating energy springs from your finger
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Death 6th-level necromancy Casting Time: 1 action Range: 150 feet Components: V, S, M (the powder of a crushed black pearl worth at least 500 gp) Duration: Instantaneous A sphere of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Circle of Death Level 6 Necromancy (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (the powder of a crushed black pearl worth 500+ GP)
Duration
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Circle of Death 6th-level necromancy Casting Time: 1 action Range: 150 feet Components: V, S, M (the powder of a crushed black pearl worth at least 500 gp) Duration: Instantaneous A sphere of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
a devil face formed of mosaic tiles. The face has a huge O of a mouth, inside of which the space is dead black.
Aura. The devil face radiates an aura of transmutation magic if detect magic is used
on it, and a casting of detect evil and good or a paladin’s use of Divine Sense reveals it as a desecrated place. Mouth Trap. The mouth opening is similar to a sphere of annihilation, but it is about 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Evard’s Black Tentacles Level 4 Conjuration (Sorcerer, Wizard) Casting Time: Action
Range: 90 feet (20 ft. Square)
Components: V, S, M (a tentacle)
Duration: Concentration
Squirming, ebony
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Evard’s Black Tentacles 4th-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid) Duration: Concentration, up to 1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Evard’s Black Tentacles Level 4 Conjuration (Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (a tentacle)
Duration: Concentration, up to 1 minute
Squirming, ebony tentacles
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Pyrotechnics 2nd-level transmutation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous Choose an area of nonmagical flame that you can see and that fits within a 5-foot
within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of your next turn. Smoke. Thick black smoke spreads out from the target in a 20-foot radius
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Negative Energy Flood 5th-level necromancy Casting Time: 1 action Range: 60 feet Components: V, M (a broken bone and a square of black silk) Duration: Instantaneous You send ribbons of negative






