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Returning 35 results for 'before black diffusing cautious raising'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Frost.First Form
In her first form, Auril appears as a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down
weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K86. Strahd’s Tomb A heavy portcullis stands closed in the archway leading to this tomb. Lifting it requires a successful DC 25 Strength check. Black marble steps descend to a dark tomb that has a
vaulted ceiling thirty feet overhead. The essence of evil permeates the very air. The smell of freshly turned earth is here. Settled into the dirt on the floor is a shining black coffin of finely waxed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K86. Strahd’s Tomb A heavy portcullis stands closed in the archway leading to this tomb. Lifting it requires a successful DC 25 Strength check. Black marble steps descend to a dark tomb that has a
vaulted ceiling thirty feet overhead. The essence of evil permeates the very air. The smell of freshly turned earth is here. Settled into the dirt on the floor is a shining black coffin of finely waxed
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Ularan Mortus, a priest of Myrkul, god of death, and his followers are raising an army of undead to lay siege to the city of Neverwinter. The spirit of the dead black dragon Chardansearavitriol
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K86. Strahd’s Tomb A heavy portcullis stands closed in the archway leading to this tomb. Lifting it requires a successful DC 25 Strength check. Black marble steps descend to a dark tomb that has a
vaulted ceiling thirty feet overhead. The essence of evil permeates the very air. The smell of freshly turned earth is here. Settled into the dirt on the floor is a shining black coffin of finely waxed
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Ularan Mortus, a priest of Myrkul, god of death, and his followers are raising an army of undead to lay siege to the city of Neverwinter. The spirit of the dead black dragon Chardansearavitriol
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a corrupted planetar will soon fall to earth like a meteor in the fens outside a great city’s walls.
2 An illithid community has spent nearly a millennium raising and preparing a black dragon
Black Dragon Adventures The Black Dragon Adventure Hooks table offers suggestions for stories and adventures involving black dragons. Black Dragon Adventure Hooks d8 Adventure Hook
1 A
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Ularan Mortus, a priest of Myrkul, god of death, and his followers are raising an army of undead to lay siege to the city of Neverwinter. The spirit of the dead black dragon Chardansearavitriol
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a corrupted planetar will soon fall to earth like a meteor in the fens outside a great city’s walls.
2 An illithid community has spent nearly a millennium raising and preparing a black dragon
Black Dragon Adventures The Black Dragon Adventure Hooks table offers suggestions for stories and adventures involving black dragons. Black Dragon Adventure Hooks d8 Adventure Hook
1 A
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a corrupted planetar will soon fall to earth like a meteor in the fens outside a great city’s walls.
2 An illithid community has spent nearly a millennium raising and preparing a black dragon
Black Dragon Adventures The Black Dragon Adventure Hooks table offers suggestions for stories and adventures involving black dragons. Black Dragon Adventure Hooks d8 Adventure Hook
1 A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblins Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes
surprise their enemies. Rat Keepers and Wolf Riders. Goblins have an affinity for rats and wolves, raising them to serve as companions and mounts, respectively. Like rats, goblins shun sunlight and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblins Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes
surprise their enemies. Rat Keepers and Wolf Riders. Goblins have an affinity for rats and wolves, raising them to serve as companions and mounts, respectively. Like rats, goblins shun sunlight and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblins Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes
surprise their enemies. Rat Keepers and Wolf Riders. Goblins have an affinity for rats and wolves, raising them to serve as companions and mounts, respectively. Like rats, goblins shun sunlight and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh If the characters visited Gracklstugh previously, the duergar response to their return is dictated by the gray dwarves’ prior experience with the characters. The duergar are cautious — if
that the drow of Menzoberranzan are behind the demonic incursion. Tales range from the drow raising a mighty army of demons to a summoning spell gone terribly wrong. A demonic rampage is said to have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh If the characters visited Gracklstugh previously, the duergar response to their return is dictated by the gray dwarves’ prior experience with the characters. The duergar are cautious — if
that the drow of Menzoberranzan are behind the demonic incursion. Tales range from the drow raising a mighty army of demons to a summoning spell gone terribly wrong. A demonic rampage is said to have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh If the characters visited Gracklstugh previously, the duergar response to their return is dictated by the gray dwarves’ prior experience with the characters. The duergar are cautious — if
that the drow of Menzoberranzan are behind the demonic incursion. Tales range from the drow raising a mighty army of demons to a summoning spell gone terribly wrong. A demonic rampage is said to have
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
party, and which was found during a previous adventure. That item turns out to have once belonged to Tazmikella, and was part of a hoard she took from an ancient black dragon she defeated. (Legend lore or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
party, and which was found during a previous adventure. That item turns out to have once belonged to Tazmikella, and was part of a hoard she took from an ancient black dragon she defeated. (Legend lore or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
party, and which was found during a previous adventure. That item turns out to have once belonged to Tazmikella, and was part of a hoard she took from an ancient black dragon she defeated. (Legend lore or
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
party, and which was found during a previous adventure. That item turns out to have once belonged to Tazmikella, and was part of a hoard she took from an ancient black dragon she defeated. (Legend lore or
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
party, and which was found during a previous adventure. That item turns out to have once belonged to Tazmikella, and was part of a hoard she took from an ancient black dragon she defeated. (Legend lore or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
party, and which was found during a previous adventure. That item turns out to have once belonged to Tazmikella, and was part of a hoard she took from an ancient black dragon she defeated. (Legend lore or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Zhentarim Members of the shadowy Black Network consider themselves part of an extended family, and rely on the larger organization for resources and security. The Zhentarim recognizes and
full extent of the threat, as corruption and madness have already infiltrated their secret outpost since those initial reports (see chapter 9). However, even the most cautious member of the Zhentarim
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Zhentarim Members of the shadowy Black Network consider themselves part of an extended family, and rely on the larger organization for resources and security. The Zhentarim recognizes and
full extent of the threat, as corruption and madness have already infiltrated their secret outpost since those initial reports (see chapter 9). However, even the most cautious member of the Zhentarim
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
knives, and allow the altar to be bathed in blood. Half embedded in the east wall is a wooden wheel connected to hidden chains and mechanisms. A character can use an action to turn the wheel, raising
thirteen dark apparitions appear on the ledges overlooking the room. Each one resembles a black-robed figure holding a torch, but the torch’s fire is black and seems to draw light into it. Where you’d expect
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
knives, and allow the altar to be bathed in blood. Half embedded in the east wall is a wooden wheel connected to hidden chains and mechanisms. A character can use an action to turn the wheel, raising
thirteen dark apparitions appear on the ledges overlooking the room. Each one resembles a black-robed figure holding a torch, but the torch’s fire is black and seems to draw light into it. Where you’d expect
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Zhentarim Members of the shadowy Black Network consider themselves part of an extended family, and rely on the larger organization for resources and security. The Zhentarim recognizes and
full extent of the threat, as corruption and madness have already infiltrated their secret outpost since those initial reports (see chapter 9). However, even the most cautious member of the Zhentarim
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
knives, and allow the altar to be bathed in blood. Half embedded in the east wall is a wooden wheel connected to hidden chains and mechanisms. A character can use an action to turn the wheel, raising
thirteen dark apparitions appear on the ledges overlooking the room. Each one resembles a black-robed figure holding a torch, but the torch’s fire is black and seems to draw light into it. Where you’d expect
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Black Lake The darkest and most remote corner of the Glitterhame’s cavern system, the Black Lake is a large, winding cavern filled with water that drains from the Dark Mere through a submerged
. The dwarves of Khundrukar never settled these caverns, although Durgeddin had his followers begin work on an escape route through the depths. The Black Lake is now the domain of Nightscale, a young
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Black Lake The darkest and most remote corner of the Glitterhame’s cavern system, the Black Lake is a large, winding cavern filled with water that drains from the Dark Mere through a submerged
. The dwarves of Khundrukar never settled these caverns, although Durgeddin had his followers begin work on an escape route through the depths. The Black Lake is now the domain of Nightscale, a young
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Black Lake The darkest and most remote corner of the Glitterhame’s cavern system, the Black Lake is a large, winding cavern filled with water that drains from the Dark Mere through a submerged
. The dwarves of Khundrukar never settled these caverns, although Durgeddin had his followers begin work on an escape route through the depths. The Black Lake is now the domain of Nightscale, a young
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
godhood. Black Lion Tribe The Black Lion tribe prowls the northern Silver Marches and the Druarwood, protecting its spirit mound at Beorunna’s Well (which it shares with the Red Tiger tribe). The Black
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
godhood. Black Lion Tribe The Black Lion tribe prowls the northern Silver Marches and the Druarwood, protecting its spirit mound at Beorunna’s Well (which it shares with the Red Tiger tribe). The Black
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
godhood. Black Lion Tribe The Black Lion tribe prowls the northern Silver Marches and the Druarwood, protecting its spirit mound at Beorunna’s Well (which it shares with the Red Tiger tribe). The Black






