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Returning 35 results for 'before black diffusing changing respectively'.
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Human
Legacy
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Species
Basic Rules (2014)
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
five stripes colored black, blue, green, red, and white, respectively. The banner is meant to be flown on a lance or spear as a signal when approaching Skyreach Castle, to show that the bearer is friendly. Any captured cultist can explain the banner’s purpose.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
stripes colored black, blue, green, red, and white, respectively. The banner is meant to be flown on a lance or spear as a signal when approaching Skyreach Castle, to show that the bearer is friendly. Any captured cultist can explain the banner’s purpose.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
there’s a feline creature within 30 feet of her that she can see or hear. The night hag also carries a lustrous black gem and a large black sack — her heartstone and her soul bag, respectively (see the “Hags” entry in the Monster Manual).
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lords
Jewel on black velvet, pearl in the sea
Unchanged but e’er changing eternally
—Riddle of White Plume Mountain
Answer to the riddle of White Plume Mountain The Moon.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Robes, the Red Robes, and the Black Robes, respectively. As it unfolds, give the character the opportunity to choose any order they please. If the character makes a surprising choice, consider asking the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
use of the enchanted baths, a comfortable robe, and a private changing room with a lockable trunk to store weapons and equipment.
Lodging for visitors who want to stay overnight at the temple is
available at a cost of 4 gp per person. Meals cost 5 sp, and the lounge offers a wide range of beverages.
Characters can enjoy a haircut, a shave, or a waxing for 2 gp, 1 gp, or 10 gp, respectively
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblins Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes
surprise their enemies. Rat Keepers and Wolf Riders. Goblins have an affinity for rats and wolves, raising them to serve as companions and mounts, respectively. Like rats, goblins shun sunlight and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from dark brown to black. Social Mores Umizu is a matrilineal culture with a preference for succession by women. Most families live in multigenerational homes, and the wealthiest favor polyamorous
consult ancestral spirits before making life-changing decisions, but the perspectives of the dead can be just as flawed as those of the living. Disagreements in large family clans sometimes result in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
every few seconds (see “Morphing Statue” below).
Cassiok and Pet. Facing the statue with its back to the rest of the room is a black-robed creature (Cassiok Shadowdusk) leaning heavily on a staff
inside it. Without significantly changing its mass, the statue shifts form every few seconds, becoming various members of the Shadowdusk family and, every so often, depicting Halaster Blackcloak or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the walls. In the middle of the chamber, a large spherical object hovers under a black silk drape twenty feet above the floor.
The beholder, Belchorzh (pronounced BEL-korj), floats at the top of the
whatever is hiding under the black drape, with no warning or negotiation. Cautious Obo’laka thinks a beholder is hidden under the black drape and urges her host to flee at once. When he becomes aware
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb stands an opaque crystal sarcophagus that is constantly changing color. Minotaur murals adorn the walls on the lower level of the tomb.
The walls of the tomb are lined with secret doors that
configuration ever-changing. The maze has no exits, and its corridors are lit by tiny torches and clouded by fog.
Any non-undead creature that touches the wall carving vanishes and reappears in a demiplanar
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
5 feet and woven with the image of a flying demon skull. Tol Frostmane. Full of flattery and bravo, Tol is a towering equinal guardinal (see Morte’s Planar Parade) with a neatly braided black mane
, respectively. The characters can travel to Grakenok however they like. It would take their walking castle days to circle the bay and reach Grakenok, so Bkol offers them use of the Courier. As with all places
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
trying to drive the Xanathar Guild out of Skullport. His ties to the Black Network make Rizzeryl an enemy of the Xanathar Guild, which currently controls Skullport and is trying to secure the uppermost
themselves as members of that faction. If they need assistance, Rizzeryl urges such characters to seek out Bosskyn Gorrb, a tiefling member of the Black Network who operates in Skullport. Rizzeryl also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exploding out of a spellbook and changing a wizard into a gibbering mouther. 11b. Master of the Unseen Flickering torchlight created by continual flame spells spills out of this room into the hall. The 15
shaped like a gold coin (the symbol of Waukeen, god of trade), the other a black disk outlined in purple (the symbol of Shar, god of darkness and loss).
Furnishings. Empty bookshelves and desks line
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
combat, the following creatures are training here: a 7-foot-tall, powerfully built woman with shaggy black hair and pale skin named Nadia the Unbent (NE female Illuskan berserker), five human thugs
alcoves: The two southernmost alcoves contain secret doors to areas 20b and 20d, respectively. The alcove to the north has an arch embedded in its back wall. Carved into the arch’s keystone is an image of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
older for 1 hour. This magical effect is an illusion that can be ended with a dispel magic spell. Executioner’s Hood. Each of these mushrooms has a black, hood-shaped cap. Any creature that consumes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
result of divine intervention.
7 Spontaneous Formation. Dragon eggs arise naturally in certain regions, often in underground veins of metal ore or gems for metallic and gem dragons, respectively, or
appropriate for a dragon of its kind—nestled in a pool of lava for a red or gold dragon, in ice for a white or silver dragon, in rotting vegetation for a black or green dragon, in sun-heated sand for a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
troll Ooze Grottos d4 Encounter 1 1 black pudding* 2 1 gelatinous cube* 3–4 1d4 gray oozes Predator Pools d4 Encounter 1 2d4 giant crabs* 2 2d4 kuo-toa 3 1d2 merrow* (in water globes) 4 1
. Changing Treasure. Feel free to change the treasure in the Doomvault or add more. It’s especially appropriate to change treasure to something characters in the party can use, and it’s satisfying to let
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, called Solamnia in his honor. King Solamnus sought above all to rule this new society justly. On the Isle of Sancrist, at a black granite stone in a secluded glade, he prayed to the gods for guidance
internal feud: Is it better to maintain their strict codes even in the face of obsolescence, secure in the knowledge they were true to themselves? Or should they embrace a changing world and fight to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10-foot-deep troughs to the south and east, and forced westward and northward along troughs that lead to areas 12d and 12e, respectively. 12d. West Water Collector The ceiling in this chamber forms a
seen through the eyes of its proprietor, Durnan.
Extractor Staff. A thin crystal stand near the throne holds a black metal staff shaped like a warped, alien spinal column. This is Extremiton’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
affects nearby water, such as the way black and red dragons can foul the water near their lairs. Other regional effects related to water include the following examples: Beguiling Water. When a creature
, and the lairs of crystal and topaz dragons are suffused with positive and negative energy, respectively. Other planar connections that might appear around a dragon’s lair include the following
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
one corner of the town square stands the Great Shalarn, a black stone statue of a famous war stallion bred in Amphail long ago. Gelded by a prankster, the rearing stone horse is often painted in
. The three Waterdhavian families with the most influence in Amphail are Houses Amcathra, Ilzimmer, and Roaringhorn. These houses rule the town, with the controlling family changing each Shieldmeet
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, respectively.
Four invisible imps lurk among the vases on the high shelf, one in each corner. The imps swoop down to attack anyone they perceive as intruders, including characters who have
can see this area: An iron-wrought chandelier hangs above a black oak dining table surrounded by eight high-backed chairs carved to look like devils. A fireplace dominates one wall, flanked by red
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
flanked by a pair of twenty-foot tall stone statues of rough-hewn humanoids, their faces grim masks of forbiddance. Next to each statue is a human guard encased in stone armor.
Two Black Earth
10 (3d6) bludgeoning damage. Corpse. The corpse belongs to a Black Earth guard killed by one of his fellow cultists. The guard carries nothing of value. Secret Passage. The “secret” entrance to area G5
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Acrobatics) check. K3. Courtyard Two rickety wooden bridges loom over this area at heights of thirty feet and fifty feet, respectively. The higher bridge is missing a large section of its middle, and
what remains of that structure doesn’t look safe.
Two iron cages hang from beams that extend southeast off the lower bridge. One of the cages twirls on its heavy iron chain as a flurry of black
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
haven as its guardians are released. Guardian Battle. Three stone golems (carved to resemble an 8-foot-tall crowned dwarf, a 10-foot-tall crowned elf, and a 12-foot-tall crowned human, respectively
, and reeks of untold generations of rats. A faded fresco on the back wall depicts several human, elf, and dwarf wizards battling a black dragon.
The floor of this room is so covered with detritus
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
clouds of Vocath is a structure made of gray and black stone, with large crystal formations jutting from the underside. Docks radiate outward from a building that is capped by a crystal dome. Several
ships are moored here, including a galleon and four others that are shaped like a wasp, a scorpion, a lamprey, and a bird, respectively.
Attached to the main building is a tower that has its own
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
dwarf spy), a retired adventurer on the Black Network’s payroll, runs the Sleeping Dragon and keeps an eye on the activities of the City Guard and any Lords’ Alliance members that come through. Anyone
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
), respectively. H5: Sinkhole Massive crystal formations line the walls of this small cave network. Where the caves end, a sinkhole in the rock floor plunges fifty feet. At the bottom of the pit is a sandy grotto
that remains intact is a three-foot-high sandstone altar. Atop it sits a ceramic figure of a baleful half-goat, half-dragon creature. A cloud of black dust swirls around the statue.
This chamber is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton 4 Toppled jar of ashes 5 A wight that won’t stop crying 6 Skeleton of an unidentifiable Beast 7 A black pudding 8 Gouged stone and a Humanoid skeleton with worn-down finger bones 9 Perfectly
a robed figure with a grim skull for a face. Before the statue, a pair of skeletons kneel, holding an altar of polished black stone between them.
This shrine is under the effect of a hallow spell
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gantries in 2 and 3 rounds, respectively. Releasing the catch on a winch requires a knock spell. A creature can also use its action to make a DC 15 Strength (Athletics) check, releasing the catch on a
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bead of curing, one bead of summons, and one bead of wind walking. N8. Wind Chorus Wind rushes through this curving natural passage and off into the darkness beyond, howling in a changing pitch as it
(Athletics) checks. A creature that fails such a check falls from the chasm wall. N15. Windhuggers A warm wind swirls through this smooth cave, seemingly changing course at random. Nine cultists wearing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and unimaginable joy. THE BLESSED OF CORELLON
Ever changing, mirthful, and beautiful, the primal elves could assume whatever sex they liked. When they bowed to Lolth’s influence and chose to fix
-changing sky and the setting sun can be seen and contemplated. Along with the setting sun, images of clouds are a major motif for followers of Labelas, who often tattoo such designs on their bodies or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
end at five bells in the morning, one bell in the afternoon, and nine bells at night, respectively. Each shift consists of a priest of Chauntea (NG male or female Illuskan human), four acolytes (NG
clothing, as it were. His assignment is to determine how easy it would be for the Black Network to gain control of Goldenfields, and report his findings to Nalaskur Thaelond in Bargewright Inn. Shalvus






